> plays game about unpacking boxes
> starts crying

Probably the most unique and charming game I‘ve played recently.

I really liked how the game is split into small quests where the longest ones take about 30 minutes to complete. For me it was more encouraging to keep playing than a huuuge 60 hour storyline.

The battles weren‘t challenging at all (harder difficulties are only unlocked after beating the game), but just following the stories of the lovely characters was good enough for me.

Also: The game looks gorgeous. I got excited everytime I unlocked a new area, just because I could stare at the beautiful environments. Some great wallpaper material.

Emotional Rollercoaster Tycoon 2021

I thought the story couldn‘t get any better after Shadowbringers, but boy, was I wrong. I cannot put into words how amazing this game is.

You can feed a rat and pet boars. Also you get to beat the crap outta people. I support this.

Now I feel bad for eating grapes.

This was my second attempt at getting into this game, but the pace is taking too long to pick up for my taste.

It feels like there‘s not much to do apart from doing part-time jobs (which mainly consist of just pressing the A button) to kill time.
While having three towns to do business with sounds nice in theory, they make the world seem weirdly patched together. I didn‘t find the characters very likeable either.

Definitely one of the weaker titles in the Bokujō Monogatari series.

Well, that was quite fun.
I didn‘t expect more than „more of the original“ and got pretty much exactly that.

And boy, it looks so gorgeous.

When I started playing, I was eager to 100% it, but now after completing the story, I‘m not sure if I‘ve got enough energy for that. Maybe someday...

Ugh. What to say about this game?

It definitely is a step in the right direction, but feels more like a proof of concept. I had a lot of fun with the first few hours. Just running around, exploring the first area, catching Pokemon and collecting materials.
Unfortunately that became bland after a while and the story wasn‘t all that interesting to me as well. At some point I just wanted to rush through and get it over with.

I really wish there was more to explore than giant fields of nothingness. The visuals aren‘t making the exploration part any more appealing.

Completing the Pokedex didn‘t feel rewarding, more like I wasted 20 hours I could‘ve spent on something acutally fun. Can‘t be bothered to reach max rank and complete all side quests.

Still, it‘s great to see they actually tried something new and I do hope the good features of Legends: Arceus will be refined and incorporated into the next main game.

It started with me being very confused.
Eventually it turned into not being able to stop playing and starting to love every bit of it.

I didn‘t expect it to be THIS good.

Also: cool robots.

TL;DR game good, rampage quests bad

Very sweet game with a great message. I just love running around the island and listening to the birds. It‘s so soothing. :)

Monster Hunter Stories is one of my favourite 3DS games, so naturally I was really excited when they announced the sequel. And, well, it did not disappoint.

tsukino best girl

Hours of boring dialogues until it drops its „ye olde lovey dovey visual novel uwu“ facade. The tiny font size in the Switch version made my eyes hurt after a few minutes, making it even more draining to play.

I admit I got a tiny bit spooped here and there but overall it was a meh-ish experience and I don‘t have any drive to complete the other endings.