Its so forgettable and niche but so perfect at the same time. A near dead flashgame brought to perfection over time, telling a story harder than telltale games ever could. You could say gameplay is soft but the whole experience is so complete its like cooking up the perfect meal and chaining in with a luxury side dish.

2014

long cold school days have been saved by 2048. thank you 2048 mwah

Minecraft doesn't have shit on this, this is like the most expansive thing lego has done with their TM rivaling lego dimensions. This is one of the most technical bullshit probably pulled in their history.

Car physics are never hard to pull off but the masterful detail they put into even the smallest mechanics is just great. Yes, there's definitely outclassing engines now but for what it was, everything was lit. I never got too far into story, I was too busy messing with my save and fucking with a car for 6ish hours in total

Most watery persona game so far, and my first. Played via emulation, finished in like a week, never touched again. Overall kinda boring and unattractive.

Coming directly from DMC3, I can say that in combat it was pleasantly smoother. Everything felt so much more fluid that it was unreal, Neros moveset was so clean and addictive to use. Besides Neros wonderful true-hack-n-slash type gameplay, Dante also harbored some great additions. The weapon choice was a little underehelming to be honest, with only 3 (4 including dark slayer) of each instead of the predecessors 6 and 6. The full missing star is just the weapon lacking and the sloppy story. Everything else is great.

Underwhelming after 4, the jump from that to this is off. Atmosphere wise, maybe if I was in a better place I could've enjoyed it but it was kind of yucky overall. While I was blessed with a godsend of a clean looking game, it didn't play too well. Putting me in the shoes of a random bs agent and telling me to treck Africa, absolute garbage. I didn't at all fw the green crosshair, fuck happened to laser sight? Switching to weapons on the fly wasn't very chalked up either, resource managment in general was shit.

The true cream of the crop, the "definitive" Ninja Storm game for a minute. Containing previous content along with finalizing the last two games makes this THE game. Everything is now written in a much smoother engine and combat has peaked, with shippudend end this edition adds a Boruto side story. Ignoring that I'm a Boruto hater this isn't half bad, it's not so much either. Storm connections will deal with that, for now this is the real deal.

Cant give it more credit than two, as it's technically a continuation and conceptually the same thing.

Overall combat was enhanced on this one since last time, the devs were for sure taking notes. Following an arc of shippuden the whole thing is, once again, a glorified anime. But this time the whole thing is tied together so smoothly that it doesn't even matter, all the speeds such as progressiom are just perfect this time around.

As the first game in the franchise it would be somewhat fair to call it "lacking." While I loved the overworld system of Naruto throwing himself around, the combat was a bit half baked. It was too simple. Story mode was a blast however, the interactive bits were great and really just made themselves a glorified anime.

Went the full 9 yards for this one. Portal is the most laid back yet destructive puzzle-ish experience to have ever been witnessed by me. Everyone knows ehat portal is, orange blue blah blah blah heard all the shit years ago. But what you don't hear until you play it is how elaborate story is, there is something going on. Yes simple portal based problems arise but the erie vibes of a backroom that looks nothing like the typical lab dressed with drawing that seem almost child like and cries for help is so encapsulating. The game doesn't throw anything uncalled for at you like that, you'll see these creepy signs but the robots themselves from your perspective are light work. When I pick up and throw a turret from a high area its funny to hear it go "Put me down!" and watch it plummet before it goes "Ow, ow, ow, ow, ow!"

I played this ages ago, as a multiplayer experience this is THE party game. When this came in me and my brother really locked in for these puzzles, and when we weren't focusing (90% the time) we were grabbing each other and trying to throw each other off the map.

Holy hell, Travis is just like me (literally) through gameplay. The entire thing was me struggling to find the key weakness in the boss and pulling through, I died a few times throughout but it played out pretty average? The whole thing was dumbed down, while the key points were good it didn't stand out for anything in particular except its crazy fun gimmick. Motion controls were the bomb, I felt like I was shadowboxing some grunt in real time. That one swing attack that had you drive your beam katana forward by swinging your right joycon had me stressing during some fights. That one gimmick single handedly saved this game, spectacular.

It's the perfect platformer of modern consoles. The music direction is great, every track fits the mood so damn well. Art is phenomenal, between pixels and actual key portraits the small character pallet is so pretty paired with the whole setting. Just seeing how everything is laid out, you can really tell this game had some love poured into it.