Cultic is a master-class for Boomer Shooters.

It remains fresh over a ~5 hour campaign, with the constant introduction of new enemies and weapons. Level and Art design are amazing, but the highlight is for sure the gameplay, which is probably my favorite of any game in this genre.

Set pieces are always interesting and challenging (I recommend playing on either Very Hard or Extreme), and some of the levels have this incredible horror atmosphere that is usually pretty hard to accomplish in games where you're a killing machine running and gunning everywhere.
Music accompanies the flow of the game and its carefully crafted atmosphere.

Pacing is usually pretty good, though, as is commonplace with games of this style, you can ruin it yourself by looking for secrets and trying to 100% the level.

It really makes me exited for whatever the developer comes up with next.
A must for anyone into this sort of games.

Short, sweet, fun!
More games like this, please!

A disconnected and uninspired world to roam around and shoot things in. Except neither roaming nor shooting is fun. Story is pretty bland, even when compared to Bethesda's previous efforts.


The VOIP mechanics enhance the experience so much.
A master-class in multiplayer.

This game is something else.

Decided to shelv for now.

Decided to shelve for now. Not bad, but so far brings nothing that actual stalker doesn't. balance feels off

I feel like marketing for this game made it seem like a take on city builder, instead of a puzzle game. The game itself is fun -- although short.

It just made me want to play that take on city building (de-building?) that I though I was getting.

I liked it a lot. It never really reaches the highs I expected from the first hour or so of gameplay, but it was fun nonetheless.

The absolute best part of this game is its atmosphere and setting. The environment, especially those set around residential areas are a pleasure to behold, and they really make me wish this was a different game. One that would allow me to really explore this city and its story in a different way. The soundtrack goes really well with the environment. Made me want to go see 'Ghost in the Shell' again.

The story is about what you'd expect for the setting.
There are some data-pads all around that can be read by scanning a QR code. While the idea piqued my attention at first, the novelty wears off quickly, since they're just static text notes, and the content of these made me give up on reading them after finding the fifth or so.

The gameplay is solid, but it becomes less and less appealing over the course of the 4-5 hour campaign.
Towards the end, the only way they managed to make the combat more engaging was by throwing spongy enemies and hundreds of them in smaller areas.

Regardless, Sprawl is clearly a labor of love, and I really makes me want to check out what they get to work on next.

Feels like a classic almost instantly.

While the story and characters are a bit goofy, they never cease to be fun and a breath of fresh air.

The rhythm mechanics are simple and remain that way for the most part. It gives you plenty of time to try out different combos and special attacks throughout the levels.

The soundtrack is great. For a game that has to have the same song on repeat for long sections, it manages to blend it in and not sound repetitive, which is astounding.

It has quite a bit of platforming, which is not its strong suit.
The absolute best part of this game are its action-pack sequences and boss battles, specially near the end of the game.

A joy to play through.

Also, the Invaders must die sequence had me banging my head through the whole way.

Campaign is pretty good, though a bit short.
Combat is fun, but it gets old fast and kind of easy to master.

Great mechanics. Story is kind of dumb, but managed to get a smile on my face multiple times.
Game itself gets a bit slow in the second half. Perhaps 10 levels each day is a bit much?
Amazing game regardless

Absolutely loved it. It's at its best during the first act. While I did love the ending sequence, it felt a little off and anticlimactic.