Dragon Quest can often feel like a lengthy series, from grinding out experience and cash to solving every town’s problems again and again and again. DQ7 will test your endurance more than any other in the franchise, but I promise it’s so worth it.
The cast is one of the strongest I’ve experienced despite only two party members carrying plot relevant reasons to endure the journey. Gameplay progression systems from DQ6 return with far more balance and updated use, making them welcome additions this time around.
The story really relies on your thirst for adventure in the first 15-20 hours or so as you begin to feel out your companions and you all start to see the effects your actions enable. It’s built mostly on what would be considered small subplots for over half the game before you’re hit with point blank narrative relevance. Despite the lull of story beats, each subplot is more interesting than the last and the myriad of themes presented throughout each are a treat each time.
Unfortunately I can’t praise the game’s finer points without major spoilers, but in conclusion DQ7 is well worth the time for those with some patience and a hunger for the unknown
The cast is one of the strongest I’ve experienced despite only two party members carrying plot relevant reasons to endure the journey. Gameplay progression systems from DQ6 return with far more balance and updated use, making them welcome additions this time around.
The story really relies on your thirst for adventure in the first 15-20 hours or so as you begin to feel out your companions and you all start to see the effects your actions enable. It’s built mostly on what would be considered small subplots for over half the game before you’re hit with point blank narrative relevance. Despite the lull of story beats, each subplot is more interesting than the last and the myriad of themes presented throughout each are a treat each time.
Unfortunately I can’t praise the game’s finer points without major spoilers, but in conclusion DQ7 is well worth the time for those with some patience and a hunger for the unknown
Goddamn this shit got so meandering.
I love dragon quest as a franchise, but this one kept just getting slower and slower and losing more and more of my interest narratively until Maribel, who is easily the worst character in the franchise yet, just killed the remainder of it when I was forced to include her back into my party.
A really cool gameplay concept and the statisfaction of collectible completion kept me going til the credits, only to find out the reward for doing that is meeting a god who doesn't particularly care that you unfucked his mess. If you like DQ, go for it if you're thirsty for more, if you want a better narrative, play 11, 8 or even 9 if you haven't.
I love dragon quest as a franchise, but this one kept just getting slower and slower and losing more and more of my interest narratively until Maribel, who is easily the worst character in the franchise yet, just killed the remainder of it when I was forced to include her back into my party.
A really cool gameplay concept and the statisfaction of collectible completion kept me going til the credits, only to find out the reward for doing that is meeting a god who doesn't particularly care that you unfucked his mess. If you like DQ, go for it if you're thirsty for more, if you want a better narrative, play 11, 8 or even 9 if you haven't.
This game is a long running tabletop campaign where every island is a session that the characters get to explore and solve before moving onto the next, a rare example of an RPG where the overarching plot reserves itself until much later into the playtime.
There are systems that I wish were more streamlined but it's a great series of fantasy Star Trek episodes to watch and resolve, a format that I wish there was more of.
There are systems that I wish were more streamlined but it's a great series of fantasy Star Trek episodes to watch and resolve, a format that I wish there was more of.
El juego comienza con una cantidad absurda de dialogo en que lo mas que puedes interactuar es mover al personaje para hablar y hablar de punto A a B.
La música es repetitiva, repiten los mismos modelos para distintos personajes, siendo tan pero tan monótono.
Depende bastante del farmeo para poder avanzar contra los enemigos, además que las armas y armaduras son ridículamente caras, que solo podrás ir comprando si te pones a farmear, lo cual es mas tiempo muerto. Ya de por si su jugabilidad es la de un rpg genérico y super mecánico.
La historia llega a un punto en que se siente tan repetitiva, siempre es la misma formula de entrar a una isla nueva donde debes resolver el conflicto que lo llevo a su extinción, donde en ocasiones meten historias ridículas como romances entre personajes, sumado a que repite mucho los modelados y la misma música en todos los mundos. Además para que la historia avance necesitas visitar partes tan especificas del mapa para que salga una animación y que la historia siga avanzando. Yo tuve que andar recorriendo los mapas una y otra vez visitando cada esquina hasta que por fin saliese la animación para que continuará la historia.
La música es repetitiva, repiten los mismos modelos para distintos personajes, siendo tan pero tan monótono.
Depende bastante del farmeo para poder avanzar contra los enemigos, además que las armas y armaduras son ridículamente caras, que solo podrás ir comprando si te pones a farmear, lo cual es mas tiempo muerto. Ya de por si su jugabilidad es la de un rpg genérico y super mecánico.
La historia llega a un punto en que se siente tan repetitiva, siempre es la misma formula de entrar a una isla nueva donde debes resolver el conflicto que lo llevo a su extinción, donde en ocasiones meten historias ridículas como romances entre personajes, sumado a que repite mucho los modelados y la misma música en todos los mundos. Además para que la historia avance necesitas visitar partes tan especificas del mapa para que salga una animación y que la historia siga avanzando. Yo tuve que andar recorriendo los mapas una y otra vez visitando cada esquina hasta que por fin saliese la animación para que continuará la historia.
SUUUPER long game - I played this game on and off for a few months but I always found myself invested in the story and remembering the events of the last time I played as I continued. I loved the characters and their personalities and the class system was really fun. As a first impression, this was a stellar start to the Dragon Quest series and I'd like to say that it is currently my favorite as well. ^^
You may have to use a walkthrough 1 or 3 times in the game to know where to go or what to do for the main story, but other than that it's not an incredibly cryptic game like the older ones in the series. It's not as long of a game as people say it is, as I beat it with almost 70 hours into it, when others say it's a 100+ hour experience. Solid gameplay as usual, the class system is nice, but requires a ton of grinding out battles to level them up. Game is very easily broken balance wise. You do not need to get the most advanced classes to beat the game, for if you get them the last battles will have you yawning. I really like how with the inclusion of this 3DS version there are no more auto battles and so you choose if you want to battle or not. If you are in a dungeon most of the time you will have to fight the enemies on screen as hallways are too small to avoid them. It's very easy to grind battles with metal slimes if you keep moving the screen around, forcing the game to load new enemies.
This review contains spoilers
This game was bad and too long and too boring, i dont understand why dragon quest fans insist on defending this, its genuinely the worst game in the franchise hands down
EDIT - OCTOBER 30
im less mad, my real review is that this game couldve been cut down to when keifer leaves and then cut right to recruiting aishe, then buccanham with the sea dragon, then maybe do some stuff with that after maybe 5 vignettes, then go right for the ending storyline, the game suffers massively from having boring npcs and essentially no relevant story content
EDIT - OCTOBER 30
im less mad, my real review is that this game couldve been cut down to when keifer leaves and then cut right to recruiting aishe, then buccanham with the sea dragon, then maybe do some stuff with that after maybe 5 vignettes, then go right for the ending storyline, the game suffers massively from having boring npcs and essentially no relevant story content
It's gets a bit of a bad wrap for being the 'the long one'. But honestly I loved the short episodic nature of this adventure. Collecting the mcguffins, seeing these towns in the past, and going back to explore in the new present was always something I found really interesting. I have a lot of time for this game, not least because it was the game that got me back into hand held gaming.
Hasta ahora me parece buen juego, tiene sus momentos donde la dificultad es o muy baja o muy alta, pero puede que sea un skill issue de mi parte.
En cuanto a historia, me gusta que sea un poco más episódico, teniendo muy buenas islas como la primera o la del desierto, y otras mediocres tirando a malas como la de los robots.
En cuanto a historia, me gusta que sea un poco más episódico, teniendo muy buenas islas como la primera o la del desierto, y otras mediocres tirando a malas como la de los robots.