Reviews from

in the past


it's 1AM why did i play a tech demo from 2005

This is basically a tech demo for some new rendering technology Steam implemented in its Source engine in 2005. In terms of the game itself, Lost Coast is essentially a "deleted scene" from Half-Life 2; there's a short puzzle and a little gunplay, and then it's over. Definitely worth the original asking price: free!

How is it a "Lost Coast" if GabeN found it and shared it with us in "Half-Life 2: Lost Coast"tm video game?

Checkmate

A stunning return to City 17 as Gordon has to take out a Combine controlled sector, and save an old fisherman. The mechanics are just as polished as Half-Life 2, and it builds on the great level design that they've implemented previously.

The story revolves around Gordon waking on a beach, meeting an old fisherman he enlists his help to remove the combine presence of a small fishing town. After fighting your way up the mountain you get to a small town and church, before destroying their gun. What follows is an epic combat encounter topped off with a fight against a helicopter.

This is also the first Valve game to include commentary, and it really shows. Hours worth of content to listen to as you replay this forgotten gem of a game.

Lost Coast is practically a glorified demo for the main game; though it includes no actual content from HL2, it still provides a demonstration of the combat and graphics engine. It's a short play, but a good way to kill a half-hour.


Free addition to HL2. Was planned to be a chapter originally.
When I had no clue about speedrunning, I thought my 7 minutes were a good time.

what if we swam in the leech-infested waters of saint olga together 😳

A fine little bit of verticality that you don't really get in Half-Life 2 that much. It's a pretty good map and the inside of the church is particularly well made.

Uma curta demonstração de uma nova tecnologia implantada na espetacular e absurdamente a frente do seu tempo Source Engine. Vale a pena com os comentários dos desenvolvedores, que dão uma aula.

20 minute lighting tech demo of vibes. Had a solidly fun time even if it was so short. Doing the developer commentary is also always a fun time (I think this was the first game to have the commentary available?) If you like Half-life 2, there's no reason not to play this.

Half-Life 2: Lost Coast is a fun, short experience that is basically just a single, good Half-Life 2 level. There's nothing you're gonna miss anything if you don't play this, but it's still a good time nonetheless.

I was browsing steam store when i found this, didn't know there was a additional half life content, which i had to try out!

It's a short demo made to showcase technical aspects and level design that includes developers commentary. I found it interesting, and it was fun to shoot stuff in half-life universe again.

Good tech demo, short level, looks very pretty considering it came out in 2005. Plus, developer commentary implementation, very cool.

This was an interesting idea that I wish more developers would try. It's basically a ten minute level of Half-Life 2, but one that has developer commentary on how the HDR was designed and implemented. A technology that were know is very prominent today, but forgot how old it actually is. You can have the whole thing finished in less than twenty minutes, but isn't an interesting experiment nonetheless.

"Lost Coast" mf it's right here

This is pretty much just 10 more minutes of Half-Life 2. Naturally, it's a fun 10 minutes, but there's not really much of a reason to go back to this.

A Hind-D? Colonel, what's a Russian helicopter doing in Shadow Moses?

After a little over a year, I guess I can finally say I've beaten Half-Life 2.

Yeah, I mean, you can kinda see why this level was cut from the original release of Half-Life 2. The bloom effect it was built to show off also looks rough as fuck now - massively over-fluorescent light absolutely everywhere. Glad Valve figured out how to turn it down by Episode 1.

Essentially unreviewable (but I have to).

Pretty cool little deleted scene from the Half-Life 2 campaign serving mostly as a tech demo. Nice to see some of the great vertical sections from Half-Life 1 finally get some elaboration. It's also always nice to hear Valve's game design philosophies and mechanics/graphics objectives they were tackling via the commentary.

Would've it been cool to have it in the game itself? Sure, even though I'm a little lost how you'd fit it into Highway 17. But I enjoyed this little 20 minute outtake for what it was.

Gordon would do the Harlem Shake in 2013

The fisherman is the peak of game design. The sharpness of his outer coat and the way it shines off the light of the sun really replicated the good in the world in contrast to his shadows (the bad).

His hat showing that not only he is a snappy dresser, but is also a scholar. The hat shows that although he may enjoy his life as a fisherman, he still is a well educated individual.

The sharpness of his harpoon shows his willingness to protect not even himself but the ones that he loves. He may seem like a welcoming person, but he will just as easily switch on you if you go against his morals.

I’m just playin, Half-Life 2 demo go BRRRRRR.

yeah hdr is pretty cool but so is meth


This was fun, even if it was short. Nice showcase of their technology and hearing the dev commentary was cool!

this is game 18/71 of my backlog.

This one barely counts as a game but eh, it's in the backlog. This is more of a tech demo, which for the time, yeah this looks pretty good, specially when you start off and everything looks shiny and wet because of the shore, the level is really short, beat it in 15 minutes. i sorta wish all of half life 2 looked like this, but damn i'm glad none of half life 2 plays like this, the church puzzle was REALLY cryptic. overall it's nice. i heard people say the dev comments are fun, but i didn't turn those on, so go experience those for yourself

A short (~20 minutes long) technology demonstrator game released to showcase new (at the time) features in the Source engine. Also includes a test for the developer commentary system which was so well recieved, that it appeared in nearly every Valve game going forward. Too bad they only came up with it now, I wish I could see this in HL2 itself.

um tech demo bem legal, adorei o sistema de ''dev log'', a explicação dos sistemas da source engine foram mt maneiros, mas a gameplay dessa parte do hl n tem mt coisa de insano, vc quebra um helicóptero e acabou