Reviews from

in the past


6/10, pretty standard and short as tech demos go, but one thing I do honestly think it has going for it are the tight combat zones, very well suited for combine combat and sort of a shame there aren't more in HL2 proper.

Aside from that, was sorta cool when Dark Interval played in the church, suited the atmosphere in there pretty well.

they lost the coast somehow how tf do you manage that

Very cool to see the developers give some commentary and explain their process of design. Not going to give a star rating as it is less of a game and more of a tech demo.

You play the episode that was designed for Half Life 2 but was not added for various reasons, there are comments in the game about what the developers were thinking about while developing the game, etc. game duration is about 20 minutes or so

Can't give less stars because of its length because it was meant to be just a tech demo. Gameplay wise, it's just more Half Life 2. It's kind of like what Uplink is to the OG Half Life.


I was browsing steam store when i found this, didn't know there was a additional half life content, which i had to try out!

It's a short demo made to showcase technical aspects and level design that includes developers commentary. I found it interesting, and it was fun to shoot stuff in half-life universe again.

A fine little bit of verticality that you don't really get in Half-Life 2 that much. It's a pretty good map and the inside of the church is particularly well made.

fun tech demo, I'm a sucker for vertical levels

Scrapped Half-Life 2 level which was made into a tech demo. Still fun tho!

a cool tech demo, it lasts for about an hour at most.

Not much of a level, but some neat geometry and lighting effects. I really should check out the developer commentary on this and the main game sometime.

this is game 18/71 of my backlog.

This one barely counts as a game but eh, it's in the backlog. This is more of a tech demo, which for the time, yeah this looks pretty good, specially when you start off and everything looks shiny and wet because of the shore, the level is really short, beat it in 15 minutes. i sorta wish all of half life 2 looked like this, but damn i'm glad none of half life 2 plays like this, the church puzzle was REALLY cryptic. overall it's nice. i heard people say the dev comments are fun, but i didn't turn those on, so go experience those for yourself

Nothing too special as a level, but the dev commentary is super cool, both from the perspective of a Valve fan and an aspiring game dev

Short, sweet, and to the point.
It's certainly quite nice to look at still, even all these years later.

After a little over a year, I guess I can finally say I've beaten Half-Life 2.

This little adventure is such a cool tech demo!! Valve somehow put so much life into a program they made for client-side performance tests.

It was ok, seemed like a tech demo, which is cool I guess.

10/10 would fuck the fisherman again.

It's interesting looking at this game as it is essentially a tech demo taken place in a scrapped level from HL2. It's less of a game and more as a cool way to look at how HL2 was made. I'd recommend it since it does do it's job and it's 20 minutes long, so if you liked HL2 it's at least worth checking out if your interested. Not much else to say however just kinda meh and ok

the only half life game ive completed, i liked it

Sympa la démo technique.

why did they even release this lol

A cool, short tech-demo that lasts about five minutes.
It's comfy and I come back to it more often than I do with regular HL2.

Half-Life 2: Lost Coast is a fun, short experience that is basically just a single, good Half-Life 2 level. There's nothing you're gonna miss anything if you don't play this, but it's still a good time nonetheless.

Just a scrapped Half-Life 2 level. Great setting with some pleasant panoramas.

the prettiest 5 minutes of my life


If half life 2 ever gets a remake I want this to be a chapter in it.

worth for playing because of dev comments.

Good tech demo, short level, looks very pretty considering it came out in 2005. Plus, developer commentary implementation, very cool.