Reviews from

in the past


A cool little insight into the developers' thoughts

gabe newell talks to you personally what a thoughtful guy

yeah hdr is pretty cool but so is meth

Sinto que esse ''teste'' teve um potencial muito desperdiçado. Adoraria poder viajar de barco pescando e testando essa nova Engine com aquele NPC novo. Faz sentido? Não, mas eu gosto de pescar e é isso. (por favor alguem faz um mod de pesca aqui)


Still don't understand why they continue to list this as a game on Steam.

It’s a 2000s PC tech demo, alright. Not much to it, but the commentary is interesting.

a demo that looks like a real game with a tiny puzzle in it that I got stuck on for like 2 hours and I still want those 2 hours back

Gordon would do the Harlem Shake in 2013

cant complain about more half life 2

a more fulfilling experience than hl:a

creo que es más divertido ver el speedrun de este nivel que el nivel en si
https://www.youtube.com/watch?v=url9Y9CZPNM

literally just a tech demo but it still shocks me that it looks this good despite being from 2005

Pretty cool little deleted scene from the Half-Life 2 campaign serving mostly as a tech demo. Nice to see some of the great vertical sections from Half-Life 1 finally get some elaboration. It's also always nice to hear Valve's game design philosophies and mechanics/graphics objectives they were tackling via the commentary.

Would've it been cool to have it in the game itself? Sure, even though I'm a little lost how you'd fit it into Highway 17. But I enjoyed this little 20 minute outtake for what it was.

A great tech showcase that also doubles as a nice Half-Life 2 level that very easily could've been a part of the main game.

A stunning return to City 17 as Gordon has to take out a Combine controlled sector, and save an old fisherman. The mechanics are just as polished as Half-Life 2, and it builds on the great level design that they've implemented previously.

The story revolves around Gordon waking on a beach, meeting an old fisherman he enlists his help to remove the combine presence of a small fishing town. After fighting your way up the mountain you get to a small town and church, before destroying their gun. What follows is an epic combat encounter topped off with a fight against a helicopter.

This is also the first Valve game to include commentary, and it really shows. Hours worth of content to listen to as you replay this forgotten gem of a game.

this is a fuckin tech demo, pretty nice visuals thou

it's just a very pleasant tech demo/dev journal. if you're into that kinda thing then check it out, but you're not missing out on a whole lot otherwise

This is pretty much just 10 more minutes of Half-Life 2. Naturally, it's a fun 10 minutes, but there's not really much of a reason to go back to this.

It's basically the Half Life: Uplink of Half Life 2. A little slice of Half Life 2, and all the advanced features, though while Uplink if it were in the game would've been one of the best levels, this would've been a weaker one. Worth a a playthrough once I suppose since it's only a couple minutes long.

It's just a tech demo, nothing to see here.


A Hind-D? Colonel, what's a Russian helicopter doing in Shadow Moses?

This is basically a tech demo for some new rendering technology Steam implemented in its Source engine in 2005. In terms of the game itself, Lost Coast is essentially a "deleted scene" from Half-Life 2; there's a short puzzle and a little gunplay, and then it's over. Definitely worth the original asking price: free!

Basically just a tech demo and a neat window into the cut content of Half Life 2. But hey more Half Life 2 is more Half Life 2. Its free and only 20 minutes long, its worth the time

it's 1AM why did i play a tech demo from 2005