Reviews from

in the past


MGS2 is a hard title to write about because there are already like, several 800 page essays about the game and its themes on this site alone, I’m not even factoring in video essays and other sites and articles. So why am I writing this regardless? Well, the answer is quite simple, I can’t get this game off my mind even a week after playing it, and as possibly redundant this review could be, I need to get it out there.
Playing MGS2 for the first time, after seeing a playthrough in my earlier teens and wanting to try it myself for nearly half a decade, was cathartic. I could not be more glad that I finally got to try this. While I was pretty terrible at the stealth gameplay even on the lowest difficulty, just the satisfaction of making progress and exploring every little nook and cranny of the Big Shell made it for me. While it doesn’t have the heavy winter night atmosphere of Shadow Moses that defined the previous game, Big Shell is beautiful in its quaintness. It’s simple but has effective coloring and theming, and honestly how could anyone hate the almost tranquill outside areas with the bright skies, blue oceans, and crying seagulls?
I mentioned that I watched a full playthrough of this game several years ago, and I actually revisited it recently to see if it held up. While I still enjoyed it, it felt surreal seeing that even in 2018 many people didn’t like or respect the direction that MGS2 took with its heavier reliance on themes than sensibility. “Overshot” was the description that hit me the most. While, sure, there are things about this game that are fucking ridiculous (honestly despite my high praise for this game I do have choice words about the Liquid hand thing), I think the absurdity was intentional and defines MGS2. It’s not for everyone, which I understand, but it seems that even just a couple years ago 2 was given a lot of shit for its direction, whereas now I feel that it’s almost universally praised as a masterpiece.
Lastly what I wanted to touch up on was how much I despise the nihilistic circlejerk that surrounds this game’s final codec call. While in the moment it can be crushing and feel like something to make the player feel used, it’s like people completely ignored everything that happened after the final boss. Or even in the codec call itself, where Raiden pretty much says “nah, I’m good” despite everything he’s been told trying to devalue him and dispose of him after his “purpose” has been fulfilled. Both of Snake’s speeches afterwards are the icing on the cake. Honestly during the rewatch of them I did shed a few tears, it hits a lot harder when I’ve given more thought into it and it's an uplifting message that leaves the story on a high note after the brutality of the final codec. Snake essentially goes “hey, there’s a lot going on and misinformation will spread, but don’t freak out yet, you’re your own person and you get to decide what you do or don’t believe in,” how you could see all that and then only hyperfixate on “kojima predicted the internet and AI lol!” is not only ignorant, but blatantly disrespectful to everything else going on. There’s more meaning to MGS2 and its main gimmick was not just “predicting the future.” It’s about individuality and finding what we believe in. Becoming nihilistic and focusing on all the bad in the world is exactly what the GW wants you to think. Why can't some recognize that?
It was nice finally going through this amazing, amazing game firsthand. I’m taking a bit of a break before I tackle 3 because I wanted to dedicate more time to thinking about this game. It’s something that I don’t think will ever leave my mind anytime soon. There’s a lot I didn’t cover here, and it’s simply because many people have already said it or I don’t even know where to begin in wording it, but I am totally up for discussion if you’d like to ask.
Thank you for reading, and a happy new year.
Choose your own legacy.
It’s for you to decide.
it's up to you.

“Adapting yourself to society is essentially being brainwashed to match societal requirements. The only difference from your situation is that the source of it is not clearly defined. There are no humans who have not been brainwashed. Now the problem: within that context - within your brainwashed, restrained psyche - what do you value the most? Bound tightly by the world, what do you still desire?” - Boogiepop Returns: VS Imaginator Part 2

MGS2 is one of the most romantic games I’ve ever played. Not really in terms of the relationship between Raiden and Rose, which I still do really like and I feel like Rose gets unnecessarily shat on a lot for having the audacity to be openly worried about Raiden and communicating her feelings which is (shockingly!) necessary for a successful relationship. But moreso in terms of its approach to life. MGS2 is at once both keenly aware of how artificial our reality is, yet still holds the highest regard for our emotions: not seeking to crush them with facts and logic, but instead reinforce just how essential they are as one of the few things we can trust.

What I’m saying is that Raiden is an absolute chad for listening to a 10 minute lecture on how the concept of self is meaningless, even fallacious, and simply going “no thanks”.

This review contains spoilers

Review #2

As I finished the game on my PS2 emulator and seeing the credits roll, All I could really think was "what the hell just happened." But don't get me wrong, I mean this is in a good way.

Metal Gear Solid 2 has been described as one of if not the most profound game, which is definitely deserved from my point of view. As someone that's spent a lot of my life in the cesspool that is the internet...I still see some of the things this game talks about at the final codec call to this day, which is incredibly impressive for a 2001 game. With the invention of AI programs like ChatGPT it only feels like this "junk data" as the game says is only going to become more and more of a problem for the foreseeable future. Sure, the AI might not be prone to ideologies and ideas that make us, the more "immature" species change the "truth" just a tiny bit to fit our side. But AI can often have grammar mistakes to outright getting important details wrong. Not only this but it was correct about it building an algorithm to suit our "tastes". But I find it to be the exact opposite because it's been confirmed that platforms like Facebook actually push "rage bait" onto us to engage more with the platform...arguing with strangers to give those controlling the algorithm more money and power in the process. I'd say Raiden was kind of right about this feeling like a nightmare we can't wake up from. While in my previous review, I did shit on people for "doomposting" but it's genuinely understandable for being a bit scared because with the way things are going, the internet is only getting more and more unsearchable and unusable, the bot accounts on Twitter, YouTube or any Social Media platform you can really think of seems to be getting worse as time goes by. flooding discussion with oddly horrifying comments/replies trying their best to act human. In some cases they're able to reply to each other. It's just so wrong and odd to see, I'm not sure why I find it as creepy as I do. So far, this has mostly been about the internet but I'd say this fits really well with the main theme of the game, being "memes" yes, you've definitely heard this word being thrown around a lot in discussions about metal gear solid 2. But I feel like the internet is a new way to find out about different ideas, cultures and history. Of course, this is great seeing as pretty much at least half of the world population has access to a device that can access the internet...on paper though, the AI I've discussed about is the NEW problem I'd say, some of the problems I've talked about can more than definitely be done by a human being, altering information just enough to enforce their agenda or even outright spread misinformation...now, books and news papers or just any form of old media was obviously suspectable to this but those had professionals checking over if the information was correct...but, what makes someone a "professional"? What makes another human more worthy of another? Humans are inherently biased...I think what this game is trying to say that finding the absolutely unbiased truth is pretty much impossible. Which is obviously a horrifying thing to think about...or actually kind of beautiful in a way, Snake's speech reflects a different side of coin to the GW. Sure, there might practically be no "unbiased truths" but we can all have our own "memes" to pass onto the future, that's what I and I'm sure many others are doing with these reviews. To share with others how we felt with a specific piece of media, culture, history or anything really. Our world is definitely in a flawed state right now and definitely will be for as long as it exists but I have faith that things will get better, even if they're unrealistic beliefs.

I'm sorry I didn't really go over much about the gameplay or the actual plot, I will say that the gameplay is a huge improvement over the first game but I still found myself a little frustrated with some parts like the swimming and the freezing bombs being a bit too long for my liking. But tranquilizers and hanging were really fun to play around with even if I wish hanging was encouraged to be used more by the player. The characters are stellar of course, it's metal gear. Raiden is such a perfect protagonist for this game, having no "personality" and his own ideas until the ending to me feels like growing up together with Raiden, Raiden was immature at the start of the game but most people who played this game back in the day probably HATED this dude for not being Snake. But he grows alongside you and you two have sort of a "friendship" and develop as more it goes on. This definitely might sound ridiculous but it's how I feel. There's also something really cool about both the player and Raiden knowing something one doesn't, Raiden with his suppressed trauma and the player knowing that Snake is obviously Pliskin, Campbell acting odd and out of character as well. I don't think I've seen many other games do this besides maybe Ace Attorney Trials and Tribulations?

This will be my last part of the review but the most personal as well...get ready for quite the sob story, feel free to stop reading if you don't want to haha. But the scene where Emma dies and Otacon is mourning broke my heart...the part where he said he did his mother made me laugh a bit more than it should've lmao but I felt awful for otacon, seeing as Sniper Wolf. Another person he cared about died as well...the voice actors did a phenomenal job. Raiden, Snake and Otacon are an amazing trio and wish we got more of the game with all three of them together. But I didn't really begin to cry until the scene where the parrot starts talking to Otacon. Saying "Hal, I miss you..." It's clear that Ema has been talking to the parrot and repeating it so much to the point where even the parrot could repeat it on it's own. Then Hal breaking down into tears before the part that made me have a mental breakdown, which was his speech about finding love. Now this is going to be really personal but I've pretty much have always been alone for most of my life, being the weird kid no one really cared about. With my grandfather passing away not long before I played this..."you and I, we always wanted to be loved." Yep...again, that hit way too damn close to home and began to cry like a damn baby. I don't think I've ever really felt so "seen" until now...which I can't thank this game enough for. Thanks, Kojima.

This review contains spoilers

Much like creating a backloggd account, the Metal Gear franchise is something a lot of people have told me to try out for a very long time, but I just haven't gotten into it till now. To be honest, I really didn't have much interest in the series prior to a couple months ago. I randomly decided to buy a copy of MGS 1 on ebay, but even then I only played the game for a couple hours before I stopped. It wasn't till about a week prior to writing this review that I decided to actually play the game properly, and I was pleasantly surprised with just how much I liked the game. It was to the point where I pretty much immediately ordered a copy of MGS 2 as soon as I finished it. For the most part though, it matched my expectations to a tee. Aside from the anti-eugenics messages towards the end of the game, Metal Gear Solid was exactly what I thought it would be based on my limited knowledge of the series: a stealth game with political messages at the core of the story.

Metal Gear Solid 2, however, was nothing like what I expected it to be.

To be completely transparent, that's not a bad thing at all. But it’s almost like MGS 2’s entire mission statement is to subvert the players' expectations. I wasn't even alive for the great trailer bait and switch that they pulled off for this game, but the switch to Raiden still got me. I don't really think I'm fully equipped to do a full on plot analysis of this game– there's quite honestly just too much shit here. MGS 2 takes so many twists and turns that I never in a million years would have expected. I’ll give my thoughts on key aspects of it anyway though. Raiden is a genius protagonist. From almost the moment you meet him it's easy to tell he's meant to represent the player in a lot of ways. He played the same VR missions that you did in MGS1 as his training, and even (presumably) played through MGS 1 just as you did. This fact makes the huge twist at the end even more powerful. It’s hard to tell if the patriots are talking to Raiden or the player themself. Their rant about believing half truths, accepting “their fiction”-- it’s all the more chilling when it feels like they’re staring right at you and talking right into your ear. In a way, it's not that Raiden is supposed to represent the player, Raiden is the player. Like I said, I don't mean to do some huge overall analysis of the games themes here, but it's hard not to wonder if the Patriots S3 plan is Metal Gear Solid 2 itself. By literally playing this game and the first before it, did we fall in line with their plan? Are we the ones meant to be molded into Solid Snake? It's definitely some interesting food for thought. Speaking of the patriots themselves, it’s hard to put into words how exactly I feel about them. Being clearly inspired by Seele from Evangelion, I think they do a MUCH better job of the whole “secret society who controls everything” thing. They feel really threatening, and it's hard to tell just how much they have control over. Like, clearly it's a lot of shit, but it makes you wonder if they planned out everything ever in the history of the world after the United States was born. Which is another question, how long have they even existed for? I'm sure this is something answered later on in the series but for now it just serves to make them even more imposing. A lot of people today say that MGS 2 is still extremely relevant today with its theming. I couldn't agree more, and The Patriots are a lot of why that is to me. The GW AI, when laid out flat and simple, is just a means for the patriots to control any information they don't want people to see on a global scale. Basically large scale internet fascism, and the plain-and-simple way is the way that the characters in the game tend to describe it. But the patriots explanation of it– and their reasoning for it– almost makes you think that they have a point. The massive amounts of garbage information out there and the rapid and easy spread of it, is harmful to the human race. I mean, how many times have your parents believed in some stupid shit they read on facebook? In a way, The Patriots are right. The “half truths” we tend to believe due to all this garbage information does nothing but divide us and create problems. The Patriots want the player to believe that maybe they’re on your side. Maybe they really do have humanity’s best interest in mind… Which is exactly how they get you. You see it all the time in modern capitalist society, but billion dollar corporations get away with so much because they make the consumers believe that they’re your friends. Not that the patriots are on the same scale as just a mere corporation, but it's the same general idea. Something else that makes The Patriots interesting to me is that you are literally forced to comply with their orders. They’re clearly a bad thing for humanity, but you have to follow their orders in the end because Solidus wants you dead anyway. Speaking of Solidus, I find it hard to say what he was trying to do was even truly bad. Like, yeah, obviously blowing up a hydrogen bomb to create a huge EMP blast is sorta bad, and his motivations for doing so were somewhat selfish, but I can’t say I disagree with him wanting to be free from the patriots. The method to his madness wasn’t good, but the man had the right idea. It’s that sort of morally gray quality to solidus that made me like him as a villain more than I thought I would. Overall, the themes of MGS 2 are extremely thought provoking and relevant to this day. I didn't even really scratch the surface of what this game is trying to say, I just hit the parts most interesting to me.

I do have SOME gripes with the story though. First off, Emma’s death is really strange to me. Was I supposed to feel bad? Because I didn't. Emma is kind of a shit person, to be honest. You’re telling me that she WILLINGLY made the fucking Fascism AI (i've decided to call GW that) just so that her brother would notice her? Yeah, fuck off with that. And dont get me started on the weird, vaguely incest-y subtext there too. At least in the first game when Otacon accidentally made the next terrible blight on humanity with REX, it was by accident and he was being manipulated by others. Emma did this for a purely selfish reason that isn't even worth it in the first place. I guess you’re supposed to feel kind of bad for Otacon, but I still had my jaw dropped from the whole “my dad killed himself because I slept with my step mom” part. And the other thing that I have a problem with is… Rose. Rose is a manipulative bitch. She needed to take a break from the mission and get checked for borderline personality disorder or something because holy FUCK this girl would not stop. The intense amount of cognitive dissonance it must take to think that it is appropriate to complain to your boyfriend that he never cuddles with you after you fuck while you’re IN THE MIDDLE OF A MISSION THAT COULD DETERMINE THE FATE OF HUNDREDS OF THOUSANDS MAYBE MILLIONS OF PEOPLE is INSANE. I think sometimes their relationship is cute, but for 90% of the game i wished i could break through my crt and personally tell Jack to break up with her on the fucking spot. Rose either needs to start smoking hella more weed or to get some serious psychiatric help.

As far as gameplay goes, I don't have as much to say about it as I do the story. It plays almost the exact same as the first game, just with some tweeks. First person mode is super nice, and I really liked the addition of the M9. I didn't really like that you had to go to a node to be able to use the radar everytime you went somewhere new, though. I guess it’s more challenging, but it's honestly more frustrating than anything. I also feel like sometimes the way that it was impossible to defeat enemies once they spotted you was a little annoying. Although, it definitely made the moment where you get the sword at the end and get to slice through all those enemies way more triumphant. The sword was so fucking cool, i wish you got more time with it earlier on even if it would break the game in half completely. I also really liked the big shell as a location. You end up almost memorizing the place in your head by the end and honestly it's just a really well designed place. It’s easy to understand on the surface yet complex enough for it to be a good location for the entire game to take place in. There's so many cool little details packed into this game, and i didnt even get to find all of them. There's probably an endless list of just the tiniest details in this game that exist to make the game feel more alive that most people probably wont ever notice, which just goes to show how much of a good job those things did at helping with immersion. Also, I'm baffled to know this game only came out a month after the ps2’s launch. Visually, this game is kind of stunning. I know i'm just biased towards the way ps2 games look in general, but seriously i think this game looks fucking amazing graphically.

I think that's about everything I have to say about this game. A lot of this was just organized rambling, but I hoped you enjoyed it anyway. Metal Gear Solid 2 is a masterpiece. Play it imo its peak

this game really helped me when i got my first serious existential panic attack that year. that ending reassured me everything is gonna be alright


Kojima has done it again.

Words can't do this justice. I really can't come up with anything that can summarize what this experience means to me. What a stroke of genius. A revolutionary title. Way ahead of its time. I had so much fun playing this. Even the gameplay was enjoyable this time because I played with a controller, which allowed me to appreciate just how much finesse the game was designed with. The jump in quality from mgs1 to this is mind-boggling to me. This is an extremely dense game, and the way Kojima overwrites dialogue or exposition doesn't make it any easier to ingest the message that is being conveyed. But my god mgs2 has some of the most profound and elaborate moments in any game or media ever. I seriously was not expecting to be so taken aback even though I loved the original mgs. This is just on a completely different level. Truly one of the greatest games ever made. What the hell Kojima

The MGS 2 had one of the best stories ever, characters are amazing and well written, the MGS series always has political facts in the game and MGS 2 is the best in this topic for me. Soundtrack is still amazing, probably you will cry when hear the credit song.

what the fuck

like, really, what the fuck

Here I am, thinking that MGS was a wacky game with its narrative but Konami stepped up their game with MGS 2, even though both stories share a lot of similarities. This one was a plot twist generator(it becomes a bit ridiculous tho) with a lot of surreal moments. At some point, when you're in Arsenal Gear, the game feels like a sci-fi horror with the codec calls. It was trippy as hell and I really liked it.

When it comes the idea of Patriots, I guess Kojima borrowed some ideas from The Matrix and Brave New World. Especially their philosophy reminded me the system of Brave New World. Creating an absolute autonomy on people's lives and eradicating the free will for the sake of consistent coexistence of humankind. It is the same dilemma with the book. Really interesting stuff indeed.

Not only the story, gameplay quality elevates quite a bit. Including new mechanics like lunging forward, hanging down and climbing makes the experience more nuanced. And obviously the biggest change is, being able to shoot in first person view. That is definitely a game changer feature.

The only thing that is lacking compared to the prequel is the map design, both aesthetically and functionally. Big Shell feels bland and soulless compared to Shadow Moses. Even the first ship section with Snake is more memorable that Big Shell. Also, I'm not super fond of the bosses in this game for some reason. Even though they are more comfortable to fight against mechanically, they felt lacking in personality compared to the cast of the prequel. There is no guy like Psycho Mantis in this one.

In short, I think this game is a definite upgrade of MGS with its creative story, polished mechanics and again, crazy amount of unique character interactions and details. My favorite section was taking the photos of Metal Gear. There are a lot of goofy pictures you can take and surprise Otacon.

Let's see if the third game is able to put even more unique stuff to the table since everyone goes nuts over it. I'm looking forward to it.

PS: I kinda respect Solidus, I would consider joining him if I was Raiden lol. It would be choosing the lesser evil.

when you're the best metal gear solid:
hi i'm metal gear solid 2

Seriously one of the best games of all time. The gameplay is smooth, the character's are well designed and written, and the story snowballs into one of the most profound mindfucks in entertainment history. This game, hell this entire series, is a must play, but this one in particular continues to stand the test of time as each day goes by. If you know the ending, you know.

maturity is realizing that MGS2 was the best one

you can't wait to be loved. you have to go out and find it

Let me be real with everyone: I’ve never played a metal gear game before. I’ve never played the first game, have only watched a tiny bit of the third game, and know how hated the later games are. So when I saw the substance version of metal gear solid 2 for a super cheap price I kind of had to go for it, besides I’ve never played the series so why not get it? So I bought the game and went straight back home and slammed the disc into my ps2…

This game could quite possibly be one of the biggest masterpieces ever crafted. The story really does rely on you knowing what happened in the previous game (I read a big ass wiki synopsis and multiple YouTube videos so I’m good) and like most Kojima games there are cutscenes that you could practically make into your own franchise of movies in a single game. Other than that you’re all set!

So we start off the game playing as snake, who is trying to find information about a new metal gear but finds out someone else is trying to snag it (liquid from the previous games and some new faces). After that portion you then play the rest of the game as Raiden, debatably one of the most hated characters for a while…I kinda like him. Now don’t get me wrong, I can understand why people didn’t like him at the time but some of the reasons they gave are pretty stupid ‘oh he’s super whiny’, ‘he repeats himself too much’, ‘he asks way too many questions’, personally I found him a great protagonist and as an opposite to snake in a way I found him really cool. As for the rest of the game the other characters are super good. Fortune is mysterious (I won’t spoil what happens during the end but it explains everything), vamp is super cool and funny, fatman is…well he’s fatman. Yeah the story to this game is really great.

The gameplay to metal gear solid 2 is also really good. You come to grips with it pretty quickly and after you do the rest of the game is pretty much a breeze. The boss battles to start with aren’t the most special but as you go on they get cooler and more adventurous. There are also some really nice set pieces that come in later which I won’t spoil.

Overall, did I enjoy my first metal gear game? Definitely.
Should I play the first game? Yes
Am I looking forward to the third games remake (if it happens)? Sure

Great story, solid gameplay (see what I did there?), Raiden is a great new protagonist, Otacon is such a legend, did not enjoy escorting Emma and what happened after…still a good game tho

(Edit: THE SNAKE EATER REMAKE EXISTS!!!)

You know a story is peak when you beat the game at 2am and cant sleep the whole night processing how peak the story and game was. This is Kojima doing Kojima things

EXPERIENCES, PERSPECTIVE, INTERPRETATION

WE AS HUMANS ARE BUILT UPON THIS FOUNDATION, ALL WE CAN DO IS TAKE WHAT WE HAVE, TAKE WHO WE ARE AND VIEW THE WORLD AS WE CAN, ONLY YOU CAN SEE IT THE WAY YOU SEE IT AND THATS WHAT MAKES NOT ONLY LIFE BEAUTIFUL, BUT US TOO

this game has destroyed my life

This review contains spoilers

Ladies and Gentlemen, we found the new banger 5 star game.

Gameplay is a massive improvement from the first game. Hanging is a really fun mechanic and the first person view mode is a life saver for me since I didn't really like the aiming in the first game. The soundtrack is just as badass as the first game, the Power Room theme is one of my favorite songs in all of gaming just because of how relaxing yet cool it is.

Obviously we can't talk about mgs2 without it's themes of misinformation in the digital age...for something made in fucking 2001, it gets a lot right...hell, we still see some of these issues to this day on the internet. Though I honestly do not like the...how do I say this. Sort of doomposting this final codex call has caused? Of course, these are still actual issues but the game tells you that despite all of that, you can choose what you want to believe in. What we want to pass down through literature, movies, video games or any form of media...is up to us. I think Snake's speech just sort of made me look at the world in a somewhat different way...I can't thank the game enough for that.


Also, god damn man... Otacon's speech when his sister died really broke my heart and actual had me crying for quite a bit..."both you and I...we were always alone...always...we only wanted love...we were waiting for somebody who would love us..."

That shit hit a bit too close to home. ;_;


Thanks again, Video Kojimer.

My favorite Metal Gear Solid game. And it doesn't even start Solid Snake. You play as Raiden a very female looking man. He's the one carrying the mission to investigate Big Shell which is full of terrorist and has the president of the U.S as a hostage.

Wish I could talk about it more. But this is a Spoiler-Free review.

Hear me out, the twists in this game are insane. You'll feel like a fool by the end.

I'll just say: "Illusions might be more real than you think".

A masterpiece and one of the best video games I've ever played. I barely have any complaints, if any.

Yeah, this was absolutely bonkers in every way possible. Crazy ass story that’ll make you wish you had whatever drugs Kojima was on when writing this while simultaneously giving you an existential crisis because of how this game gets into your head. This was right up my alley but I do have minor complaints which are basically the boss fights and the crazy amount of long cutscenes with crucial story information (which I heard are staples of this series). Luckily enough for me I was reeled in from the start but I can see this game being exhausting for those who weren’t absolutely sucked in.

Gameplay is fantastic like it’s predecessor and the level design is good for the most part. I liked the weapons and there’s one you get at the end that’s conceptually really cool but it’s a bit finicky especially in the final boss fight. This game overall is probably one of the best ever made, may be overrated to some (I hate using the terms overrated/underrated) but it’s definitely a well appreciated piece of art that more people who consider themselves gamers need to play. Metal Gear Solid 2 is one of my favorite gaming experiences, it had me smiling all throughout and the ending had me tearing up. Definitely a game I’ll come back to every so often. On to Snake Eater!

Un pequeño comentario respecto al port de Metal Gear Solid 2 que estuvo disponible por la tienda virtual GOG.

Relanzados de manera digital en el año 2020 mediante GOG, Metal Gear Solid 1 y 2 se basan en las versiones expandidas de sus respectivos juegos siendo la Integral y Substance.
No veo que haya mucho que recalcar con MGS1, y como aparentemente Konami no mueve un dedo por estos juegos (amenos que se sientan intimidados al respecto y los quiten) entonces es solo básicamente el port original de PC de hace años sin cambios visuales significativos aunque claro, con el detalle de que ahora tiene compatibilidad con hardware actual y también un menú para las opciones gráficas y de control del juego. (aunque cabe resaltar de que la configuración por defecto con control no es muy buena, así que quizás terminaras queriendo cambiarlo tu mismo.) eso y que ademas en ambos juegos las cinemáticas vienen a una un poco menor resolución.

MGS2S también toma como base el port original del 2003 de su juego para nuevo hardware sin cambios tan significativos, no como por ejemplo las versiones para Xbox 360 y PS3 que presumían de tener un mejor rendimiento sin los tirones de frames que llegaba a tener el juego original en PS2, en cambio, a pesar de esto de alguna manera no incluye las features del port de MGS1, desde un menú integrado para las opciones gráficas o uno para el mapeado del control o el mal funcionamiento de la vibración del mando, falta de texturas y sombras etc, lo cual puede resultar exarcerbante en una primera toma de contacto al no tener una idea clara que como jugar con este esquema de control sumamente problemático. (aunque se agradece que el juego venga disponible en múltiples idiomas entre ellos, español.)
Así que si estas interesa en jugar este clásico de esta forma asegúrate de parchearlo instalando V's Fix ya que ofrece una manera mas versátil y con mas opciones de configurar el juego que tener que abrir el dx cfg por defecto, desde la resolución y demás opciones gráficas con la posibilidad de ponerlo en alta resolución como configurar el esquema de controles del juego ya sea con layouts hechos por la comunidad para jugar el juego con teclado como la posibilidad de personalizar el tuyo propio e incluso la integración de mods para el juego, por ejemplo uno que te permitía jugarlo y moverte enteramente en primera persona.

Enlaces:
https://github.com/VFansss/mgs2-v-s-fix/releases/tag/v1.8 (Descargar parche.)

https://github.com/VFansss/mgs2-v-s-fix/wiki/Controllers-&-Actions (Perfiles para configuración en teclado)

https://www.youtube.com/watch?v=BzKQOMBs1zk&t=9s&ab_channel=Snoopii (Demostración: Metal Gear Solid 2 en primera persona.)

Honestamente opino que esta es la forma mas cómoda y accesible de disfrutar este clásico pero sigue significando un tedio tener que parchearlo para obtener una experiencia decente solo a causa de las consecuencias de la inoperancia de ciertas entidades.

The last codec call is one of the most bone chilling moments in gaming.

i played this game when i was like 13 years old shortly after it came out and now i'm a communist who is right about absolutely everything


interesting game except this game is only talked about in those video essays where the channel keeps soying about how chatgpt and mgs2 ai are so similar

this game is so good. this is one of the best games of all time. there are a thousand video essays about this game so I don't really feel the need to say anything.

This game is so good. I can't believe that young millennials and brain dead gen x weirdos had a crybaby fit over playing a different guy from the other guy they played in the other game. This game is one of my favorites story wise ever. The curtain being pulled back on a meta commentary on not only game design but society is a breath of fresh air that I don't think you'll ever get from a game again. This game had a lot going for it and Tomokazu Fukushima deserves a medal for this fucker. Our world is burning around us and all u had to do was play a videogame to know what was going to happen. Awesum!!!! Also if you don't like this game, you're an idiot! thats offensive but its also true! Don't message me.

fácil uma das melhores experiências com jogos que eu já tive na vida, essa merda te prende do começo ao fim, e te deixa envolvido de uma maneira que poucas coisas conseguem, simplesmente incrível, todo mundo devia experimentar isso pelo menos uma vez na vida