Reviews from

in the past


15 Signs You're a "PUYO" male (SUPER RARE) & Is it better than "TETRIS"?

I'm convinced that the "Fusion" mode was made by some alien civilization and humanity is not ready to be able to play that mode at any competent level

Probably one of the most unnecessary sequels to ever exist. Puyo puyo tetris 1 had one goal in combining the gameplay of puyo puyo and tetris together and they pretty much executed it flawlessly on the first go. So this is pretty much just more of that. There are a handful of new game modes and all of them are very gimmicky and didn't interest me that much. The new story mode was inoffensive, though I think the localization focused a bit too much on making the dialog quirky and comedic which was eh. At least it has dual audio on all the versions instead of just PC, thank christ.

I feel like your enjoyment on this depends entirely on how much of the first game you have played. If you haven't played it, then this has more characters and game modes to make it worth going for. But really it's pretty much the exact same game as its predecessor all over again.

not even here am I safe from the blue rat. :/


puzzles games dont get much better than this, peak fiction, yall need to hop on

When your campaign mode revolves around fun but tedious recycling of the same kinds of puzzle battles, the last thing you should do is literally recycle the plot of the first game and go through the same story AGAIN.

They added Sonic to the game but where is Kiryu and Jack Frost this is bullshit

Was gifted this as a birthday present last year, very awesome if that person is reading this but probably not
I already love the original PuyoTet, put a good like 150 somethin hours into it, and I can't say it's sequel takes away too much from it. More characters, more modes, same fun puzzle gameplay mixed and mashed together, all at the cost of a slightly weaker story mode (in my opinion).
Puyo Puyo Tetris 2 is potentially the best puzzle game out there right now, and absolutely the best multiplayer puzzle experience.
9/10 game, big fan of the #LoveWins girl.

Its more puyo puyo tetris. I'm glad to have a way to play cute girl tetris on PC and Marle is a cute new addition to the cast, but the story sucks so it kind of is just a way to play tetris for me. There's a few cute lines and voice deliveries thrown in there but the actual writing has the simplicity of a fighting game story and the way everyone forgot about the first game just so they can waste time re-introducing all the characters is really annoying. Also I suck at puyo puyo.

This review contains spoilers

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It's PUYO and TETRIS! this is one of the coolest concepts in either games history, and it's a party go-to. the story mode is a very well built excuse to play the shit out of this game.

It's like learning how to drive two cars with manual transmissions, except sometimes you have to drive both of them at the same time. Very stressful. Very challenging when it wants to be, and very cathartic when you find success in whatever your current goal is.

Maybe not a huge jump in quality from its direct predecessor, but it realizes its ambitions quite nicely.

only time someone has told me to go kill myself

This shouldnt work at all, but somehow mixing the two best falling block puzzle games of all time makes for a very compelling thought experiment on the numerous ways humans can fuck everything up in a matter of seconds, be it geometrically or colorfully so.

Wouldnt say this sequel warrants its existence, as the additions to the first game feel far too little or rarely ever game changing, and the adventure mode severely lacks in the charm from previous entries that manages to contextualize the absurdity of the premise of competitive falling blocks with the Puyo Puyo cast banter.

Still, it's Puyo Puyo + Tetris, and the amount of ways the game finds to make you feel like a complete idiot as the screen fills up with your past mistakes while you helplessly and uselessly shift the piece that will bring forth your demise is still a fun existential interactive nightmare.

Also, please bring back the old Puyo Puyo aesthetic, i'm so tired of the Fever one.

Dropping a TL;DR because I rambled way too much when the actual verdict on this game is pretty obvious. It's more Puyo. It's more Tetris. It's more story mode hijinks. Unless you're some uber Tetris tryhard who winces at the idea of slow DAS/ARR and is still @ing the official Puyo Twitter account asking for combo tables to be nerfed, you'll probably enjoy this game to some extent. If you don't know what any of that even means, then there's nothing to worry about. Full thoughts below.

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Hmm. I had about 600+ hours in the first game across all platforms. I say "across all platforms" because I own 3 separate copies of it, and even had the 3DS version pirated to boot (it's Japan-only, okay?!).

It had some clear problems. Unfortunately for our IGN reviewer friend, "the Tetris player is at a slight disadvantage" spread as a meme in the community - one look at the leaderboards disproved that brutally. Many top Puyo players didn't enjoy the hyper-defensive, vertical play necessitated by the frenzied barrage of T-spins and Tetrises they'd encounter every game. There were no filters to matchmake you with only other Puyo players. By contrast, most good Tetris players didn't really care. They just continued playing the crack cocaine, DPS-fiend game of competitive guideline Tetris relatively unfazed.

That's like, stuff only 1% of the playerbase really cares about though. And they ended up getting Puyo Puyo Champions as a stopgap measure to play quick, easy, arcade Tsu-style online Puyo matches on modern consoles. I was good enough at Puyo Puyo Tetris that I enjoyed sinking many hours into it, grinding ranked (there's a good chance you saw my name if you ever checked the top 20 UK leaderboards on any platform). I was scrubby enough at it that the balance issues didn't piss me off like they did many others. It reignited my love for Tetris and it was the entry that forced me to finally get good at Puyo. Now I spam GTR like 90% of the players online because I'm too scared to actually think. But it looks big brain to onlookers. Hooray?

Anyway, onto the game I'm actually meant to be talking about here.

Puyo Puyo Tetris 2 didn't need to exist. I'd accepted this back when I was entertaining the idea of this game as a hypothetical way before it was ever announced. But like, you could make a strong argument for every post-Tsu entry not needing to exist. With that thought in mind, and knowing I'd probably just chill out and enjoy the singleplayer and quality-of-life improvements, I bought it day 1 like the whipped consoomer I am. I then proceeded to shelve the game for 10 months after playing half of the story mode. I was just too burned out from the first game, which realy drove home just how much this didn't need to exist. I also wasn't enjoying the changes made to Tetris in a feeble attempt to improve balance (let's make Tetris slower! What do you mean it feels worse to play?) (They also reverted this change in a recent patch, it's the same as PPT1 Tetris speeds now lol. I'll probably play it more just because of this).

It's fine. The story mode starts a bit slow but has its funny moments. And its Schezo moments. A lot of the same assets are reused. And the original was already heavily reusing 20th Anniversary assets. Skill Battles return from Chronicle. They sure are a thing. Oh hey, they added filters to matchmaking so now you can specify if you want to play against Puyo or Tetris! But Puyo Puyo Champions and Tetris Effect already kinda exist by now, and most serious players already left to play those.

Okay, I need to bring up one of the funniest patches I've seen in a game. So somehow, launch PPT2 had a song that just straight up goes horribly off-key. A fixed version was patched in. Hobbyist mashup makers can feel vindicated knowing that actual pros fucked up this badly.
The rest of the music is thankfully not off-key. It's also nothing special really.

The fact this game isn't getting horribly slammed proves just how genius the core Puyo and Tetris gameplay designs are. You can serve them on the same paper plates you served them on 4 years ago and people will eat it up. Seriously, the package itself reeks of phoned-in cash-in. You could've just patched Puyo Tetris 1 to have those filters people have been begging for instead of releasing 2 more asset flips (counting Champions here). There's nothing substantial this offers that the first game doesn't other than those filters and some new characters (thank you for FINALLY ditching that stupid 24 slot tradition). A lot of people probably skipped this and I don't blame them.

But fuck all that I'm still giving this a good rating because you can play as SONIC. That's right. He's supposedly the fastest hedgehog around.

Be aware that this game uses many concepts and gameplay from another game called Puyo Puyo Tetris.

I like to call the combined game mode "Tetris with prison rules"

It's just Puyo Puyo Tetris 1 but with new features and plenty of QOL changes. You can't go wrong with that, really. Although I did find the writing in the story mode likes to try too hard at being funny sometimes (like some other reviewers have pointed out), and the OST is a little blegh.

I never got a chance to play Puyo Puyo Tetris 1 out of my own laziness and forgetfulness, because games get buried in the switch eshop if I don't wishlist them. So when a sequel came out and I happened to be in a Tetris mood I bought it when it was new and visible on the eshop. Also this is my first Puyo game since literally Mean Bean Machine, so bear with me for potentially being a complete dipshit.

I can't help but think Tetris has a massive advantage over Puyo, which I believe was a big complaint about the first one so it kinda sucks they didn't really address it (but I guess you can't really). I don't really mind much though, because I mainly play this game for single player anyway (I suck at competitive puyo). Luckily there's a shit ton of modes and the voice lines from all the characters are really cute. Draco melts my heart any time she roars and Harpy never fails to crack me up.

I think what really knocked me on my ass though was finding out this game has cheat codes, granted it's mainly for unlocking everything but it still completely shocked me. I thought that shit went the way of the dinosaurs thanks to always online bullshit and microtransactions. Good on ya Sega, if only Smash Bros Ultimate gave me that option.

So that settles it, Puyo > Smash. Case closed.

It's just two fun puzzle games put together with a decent story mode and fun extras. Great multiplayer game.

i am so unbelievably bad at it

This game is solid, but a lot of the time I wish I was just playing one or the other. I feel like Puyo Puyo is significantly easier than Tetris and it's not fun to get stuck playing Tetris while the opponent is smoking my ass playing baby bitch Puyo Puyo.

I think the team building and battle mechanics are kind of lame too. I hate feeling like i have to grind to play a puzzle game.

I know a lot of people like the battle mechanics and they're fine. I love both Puyo Puyo and Tetris to death but together, I feel like I'm drinking a mixture of coke and orange juice.


I'm obsessed with tetris and this is for sure the most fun way to play it, so many silly modes and I love the colorful art style in this game, so awesome

Two perfect puzzle game systems combined, with awesome characters to boot? It's wonderful fun for anyone of any age.

only played for the marathon, my brain can't comprehend puyo

For a whole-ass whole-priced sequel, it definitely should have added a lot more content. Didn't stop me from fully completing it though...