Reviews from

in the past


Resident Evil: Revelations 2: Irredeemable garbage that should bring deep shame to every single person in the credits. I will live a worse life having experienced and beaten this. It shouldn't be for sale. Anyone giving this a thumbs up in the Steam reviews needs to be banned from the platform before seeking mental help.

The first Revelations game felt like the IP of Resident Evil farted onto a disc: it burned your nostrils but despite being faint, the spirit of the series still lingered there.
Honestly, the Resident Evil franchise really knows how to make you go back and think that last game you did not like wasn't that bad after all. I was lukewarm on Resident Evil 5. After 6, I thought 5 was a masterpiece, comparatively. After Revelations I thought “At least 6 could be fun in a co-op Michael-Bay-movies-while-hammered kind of way?” and after Revelations 2, I wish I played the Raid mode of Revelations more instead.
Are there more bad Resident Evils than good at this point?

What's good, here? Moira's voice actress is good. Her lines are shit, but she still gives it her all and sometimes it bleeds through the awful writing. She said “Fucking statue!” at one point and I actually thought “Damn, girl, what's your name?”
The main menu has a startling jumpscare that I like. It's not great, but I like the look of it.
One time I said out loud “Turn on your fucking flashlight, Barry,” and he did. That made me laugh.
It looks better than the first game (mind you: that was a 3DS port).
The only reason I gave it 1 star instead of 0.5: the dedicated dodge button was a good choice considering the speed of everything.
That's it.

Quite simply, this is not a Resident Evil game outside of a couple names that don't have any impact on you. They can say “Claire Redfield” all they want – I don't care, it's not her. The “zombies” are more like tweakers than living dead, except for the ones who are way too dead as they look like skeletons in clothes and are no challenge to kill.
This feels like cheap junk that you'd find in your Steam library on accident, not realizing it was part of a Humble Bundle you bought several years ago. Why was this made?
It follows the duo style of play except you control both partners. Each duo has an “Eye” and a “Muscle”: Moira and Claire, Natalia and Barry, respectively. The Eye's duty is to find secret gems, ammo, and hidden enemies. The Muscle shoots anything moving that isn't their Eye. It's not too exciting: you will play mainly as the Eye, looking around in corners for shiny points that you then focus on to make an item materialize or perhaps for the hidden symbols that earn you point multipliers at the end of levels. When baddies emerge, you press Tab and swap over to the person who has guns and kill them all. That's it, over and over again. It's a boring loop.
There are puzzles that Homer Simpson wouldn't even need to think about to solve.

The plot is half-assed gibberish. You're on an island, you want off, figure it out. There's a second Wesker named Alex and she's orchestrating some evil nonsense. I don't think you even figure out what, exactly, just that's she's wiping people out to make a virus... probably. She's trying to turn into a bug because she read some Kafka, maybe? I don't know, but don't worry: she's dead, now.
I got the bad ending because I was too quick at pressing the F key during a certain segment. I was supposed to just push Tab, but I didn't even see it because I'm simply too good at video games. What's weird is apparently the whole journey was so Moira could overcome her fear of guns. She shot her sister when she was young and, understandably, doesn't want to touch another one. I would have thought making her use a gun would be the bad ending, then, but apparently I'm an asshole for thinking so; guns are always good and everyone should want to use them all the time to solve every problem, and they're mindbroken and in need of forced-fixing if they think otherwise. Alright, Capcom.

I was going to play the DLCs but I raged out of The Struggle (feels appropriate) and didn't even try the other one or Raid mode. The game is off my computer and back in the nether where it belongs. This piece of shit crashed on me twice when I alt-tabbed, too, very frustrating.
The episodic content was a shitty idea and apparently Capcom added DRM to this thing recently, several years after it came out (as they did the first Revelations). Why? I wouldn't even recommend torrenting this game, it's THAT bad.

Like the first game, I do not recommend Resident Evil: Revelations 2, except I strongly recommend you avoid this one. Some games are just bad for you.

2 coisa muito boa + 1 coisa muito ruim: um jogo exótico e curiosamente necessário

Revelations 2 surgiu em um período onde a franquia andava as traças após o megalomaníaco Resident Evil 6 e sua lore de novela mexicana do SBT, dirigida pela insanidade de explosões dos piores filmes do Michael Bay.

Eu confesso que na primeira vez que joguei eu fiquei com o pé atrás, pois não tinha nenhuma expectativa positiva, mas acabei sendo surpreendido por um sentimento agridoce, que senti em todas as minhas zeradas, inclusive nessa agora para relembrar e escrever essa review.

O game é um misto de coisas ótimas com sequências que me frustraram e ainda frustram. Eu nem menciono o fator episódico pois isso nunca foi um problema pra mim (joguei em uma época que já tinha sido lançado tudo) ou o co-op (sempre joguei sozinho) que pode se tornar chato para um dos players pelo formato como são os personagens.

Começando pelo bom, a história muito bem contada, interconectada que se torna o grande trunfo do título.

Tomando altas inspirações e pegando inúmeras referências do escritor Franz Kafka, o jogo se apropria das temáticas das suas principais obras para adaptar a lore do jogo e, para quem como eu já leu os livros, provavelmente vai achar isso maravilhoso. Na real, até para quem não leu, a história é bem boa e os files, ao longo do game, contam com partes retiradas dos livros que fazem você entender as referências gerais. Para isso eu tiro o meu chapéu pois Revelations 2 em questão de lore faz muito bem e cria, quem sabe a melhor história de um título na franquia.

Agora, se tudo isso é bom, vou para a parte onde o jogo, para mim, deixa muito a desejar que é sobre todo o design de cenários e inimigos. Bom, é de conhecimento de muita gente que os spin-offs da franquia possuem um orçamento muito menor que os títulos principais, mas eu não consigo aceitar determinadas coisas. São muitos os momentos que algumas partes dos cenários são feios e cansativos. Exemplo: a parte da mina na campanha do Barry, a parte da fábrica com a Claire e a parte dos esgotos com ambos os personagens são as que eu mais detesto, mas muitas outras menores me pegam também.

Além dos cenários, o layout dos inimigos é MUITO fraco, mas muito mesmo. Eu sempre os achei (tirando a Garratéia) de uma criatividade muito baixa. Sem dúvida melhores que os do primeiro Revelations, mas ainda sim bem ruins. Os sons que eles fazem, junto da movimentação, sei lá, eles nunca tiveram o meu apreço. Inclusive a Garratéia que eu mencionei com destaque, é um inimigo invisível kkkk então...

Tirando esses dois grandes fatores que fazem com que a balança do game sempre fique bem louca pesando hora para um lado bom, hora para o lado ruim, o contexto geral dele com as outras coisas o compõem como um game com uma exploração legal (por mais que se torne chata para mim por conta do level design), uma jogabilidade bem acertada, o crafting de itens, melhoria de equipamentos, trilha sonora e um extra maravilhoso que é o modo raide, fazem esse ser um jogo marcante para a franquia.

Os modos extras que "complementam a história" são dispensáveis demais e muito chatos. Colocam elementos que fazem com que vc precise repetir partes caso falhe e você vai repetir pelos mesmos cenários que passou pela campanha principal então: não.

Mas o modo raide sim, esse é delicia demais. Para mim, sem dúvida alguma, o modo extra mais gostoso de toda a franquia e quilômetros mais legal que o Mercenaries. Mais de 100 níveis com muitas dinâmicas, possibilidades e variedade de cenários, inúmeros personagens com equipamentos e habilidades únicas para desbloquear, armamentos únicos para upar. São muitos desafios que fazem com que você tenha um fator replay excelente,

Resumindo, um jogo único dentro da franquia que tomou ótimas e, infelizmente, péssimas decisões, mas que acima de tudo deve ser experimentado, ainda mais por conta de seu excelente modo extra que garante diversão e um fator replay altíssimo.



I thought it had the potential to be a good "resident evil" game for the franchise cuz it mixed horror and tps well, but due to some handicaps, it suffers the same fate as the first RE:Revelations game maybe even worse.

Pros
+ Cutscene quality is good
+ gameplay and core mechanics are improved version of re revelations,it was not perfect but okay
+characters are meh, i mean i don't have any character development expectation to the resident evil games but I liked Barry Burton in this game at least he was not soulless like standart re protoganists also his parts, gives me last of us vibes.

Cons
- In pc version, game doesn't work very well, it has plenty of fps issues strutting and freezing issues and this kind of technical issues ruins your experience
and it was annaying.
- Story was mediocre, if it were finished. (ok i found out later, i need to change my choice in the quick time event from chapter 3 and beat the final boss twice, it also means that playing the half of the game one more time, this is how you can get real ending and that's bullshit.)
- episodic storytelling doesn't fit to RE games.
-unlike stealth section rpg skill tree also doesn't fit it. (yeah we got also stealth sections but it is optional)
- Dlc's are garbage
- Raid mode is not good as the Mercenaries mode.

as a result, i appreciate Capcom tried new things to the franchise but i don't recomment to play both resident evil revelations games. they weren't add anything to the resident evil lore.

my final score is: it's the biggest piece of dog sh*t.

Sharp refinement of the first revelations. Really dig the outdoors environments and overall level pacing. Some of the episode parts felt a little overlong at first but going back through them for the good ending they're much quicker when you know what to expect. Appreciate the well placed autosaves too. Character moments mostly hit their mark. Back and forth gameplay between partners in single player mode isnt too clunky and I like the basic dynamic between Barry/natalia with the latter giving enemy position awareness for Barry's stealth kills. And Moira and Claire are just a fun duo. I feel like I never really need to play the first revelations again but I could see myself actually going back to this occasionally.

Revelations 2 was fun! It was great to be Claire Redfield again. The overarching story between the two stories for each episode was rather interesting and had some fun campy stuff in it! The lore was a fun addition which is always nice. I think the environments don't have the variety that Revelations 1 has. You're in a prison, with areas being different, but the color palette can be the same: dark grays, rustic green, and lots of beige. Some of the later areas were great in bringing that change up, but it still is an issue in the beginning stages of the game.

Barry Burton's campaign section was fun to play as him after his absence around this game's time. His last appearance was in RE5, but before that it was RE1. So very glad he was back here.

The weapon management is definitely an improvement over Revelations! While also the enemy variety is better in my memory than Revelations!

Overall, Revelations 2 improves on Revelations 1 in some ways, but also degrades in some ways. But it is a fun game overall and I enjoyed myself killing zombies and learning about crazy bioweapons again!


O jogo tem uma história boa, a gameplay e simples mas funcional, a trilha sonora e bem qualquer coisa.
Dito isso esse jogo tem as piores boss fight da franquia tá loco.
Alias esse jogo envelheceu mal graficamente.

I finished the game some time ago, I liked it but not every bit of it. Invisible enemies are a pet peeve of mine, I just do not like the concept of them at all. Especially when they are placed in a narrow path in an escape sequence you have to finish before a timer runs out. I liked most of the gameplay though, the characters and the story are surprisingly not bad. The endboss was fun and not frustrating, which I liked. Now I hope for a continuation of the story in a third game of the revelations series. I also tried the extra episodes where you play only as Moira and only as Natalia, but did not finish them because I did not like them at all.

After the first game feeling a bit mixed on it I was not expecting 2 to be so good. This game was great start to end, was nice to play as Claire again and playing as Barry was awesome too. Story kept you interested and it has its tense moments too

I enjoyed elements of this game but as a whole it overly medicore.

I was a bit bummed that I got the bad ending but in all honesty the choice that decides it is stupid. What I will praise this game for is that Barry is great, and the atmosphere and design of the enemies and environments are briilantly disturbing which is exactly what Resident Evil should be.

What I don't like about this game mainly is the gameplay. I found the partner mechanic to be tedious and dull. This wasn't helped by how much this game drags. It is way longer than it needs to be and the story isn't interesting enough for it to drag out like it does.

This is a fairly negative review and don't get me wrong, I did enjoy this game at times hence the decent rating. It is just the things I didn't like really frustrated me hence why I mainly talk about them. I see this as a very low 3 as I feel 2.5 would be too harsh. I have the DLC but have no real interest in playing it.

Fiz meia hora de gameplay e o jogo continuava bem chatinho, dropei logo.

How does a game comprised of 80% filler get dlc? Nothing happens, boring enemies, you can shoot things.

I enjoyed it even more than the first Revelations.

There isn't a whole lot of story, it's mainly just Claire and Moira trying to escape the island they've been imprisoned on and Barry trying to find them (Though there are some interesting twists at the end), playing as both Claire and Barry was great and Moira and Natalia were good characters too, seeing how everyone developed over the course of the journey was fun, the game had a lot of that classic RE camp with cheesy one liners which is always nice. Also the main antagonist, the Overseer of the island is right up there with my fave RE villains.

The gameplay mechanics were pretty much like Rev one, but more polished so they were good, the game also implemented more stealth elements ala The Last of Us and I felt that was a nice addition which added more variety to the gameplay.

The game was a pretty even mix of survival horror and action. The early chapters felt much more survival horror where you have to actually conserve ammo, but the later chapters went full on action, I like both styles of the series so I enjoyed both.

One aspect of Rev 1 I preferred was the more metroidvania level design because the Rev 2 design was much more straightforward, with not as much backtracking and I also felt the island wasn't as memorable as the boat in Rev 1, but Rev 2 makes up for it with some of the absolute best, most creative and grotesque enemy design compared to the lackluster and bland enemy design of Rev 1.

Raid Mode is also included like in Rev 1 and it is just as fun as ever, even more so since you can play as almost all the most iconic RE characters in it this time including Jill, Chris, Claire, Barry and even Albert Wesker himself.

Great game all around

Even though the story and it's writing sucks, the gameplay and the atmosphere are incredible, and the enemies are really well designed too, for fans of the series I think this might be worth it, for those just playing for curiosity maybe not that much.

Moira needs to fuck the shut up.

Despite my... let's say lackluster reaction to Rev 1, I was still cautiously curious about the sequel. And I can gladly say it's a MASSIVE improvement over the previous game, and I've enjoyed my time with it.

First, the good stuff: this does the dual character stuff better than RE Zero. There, it's clunky as hell, here it just flows nicely with the game. Each character playing differently also gives it an interesting dynamic, and I'd imagine makes for an interesting co-op experience (I've played solo).

But that also works against it, particularly with Barry and Natalia. Simply put: Natalia fucking sucks. She's just a little girl and yep, she plays like just a little girl. I can't possibly imagine a co-op playthrough being fun for the Natalia player, as Barry does literally everything.

Imagine playing an RE game with Sherry from RE2. That's Natalia.

Even stranger, the first episode puts a somewhat heavier emphasis on stealth, and Natalia's ability to "sense" monsters. Given that Claire's first episode I didn't even know you could stealth kill, I thought this meant that Barry would be more focused on silently taking out fools. But no, it's designed the same as Claire and Moira - as in, there's very little room for stealth. Barry ever so slightly gets more opportunities for stealth, but that's it.

And that's what this game's shortcomings boil down to: a lack of a better understanding at game design, and very clearly lack of budget and/or time. I have no doubt that had this game be given more money and time in the oven, it'd be much better than it is.

The final result ends up feeling undercooked. There's the issues with Barry campaign I mentioned, but there's also a very shallow skill tree system - I honestly didn't feel any different when upgrading my shit. What that skill tree should've given me were more health, more inventory slots, better weapons - the kind of stuff that's immediately noticeable, giving a nice sense of progression.

But when you give upgrades as exciting as "your shots are stronger when crouching", it's very difficult to care about them.

The story, after reading a summary, is decent, but I find it poorly told.

That's because you're changing perspectives all the time. So like, you get a scene with Barry, which won't be adressed until you finish Claire's next section - by then, your focus is somewhere else, and you might not even connect point A to point B properly. It feels disjointed as hell, and doesn't flow well at all.

The more I think about it, the more I feel that it would've been greatly improved if you just played through Claire's campaign from start to finish, and then you start Barry's campaign. I could go into greater detail into why I think that is, giving examples and stuff, but this review is already massive as it is.

But still, I left with an overall positive impression, and would actually appreciate a Revelations 3 that improves on this one. Though I'd probably ditch the co-op stuff, it doesn't really add that much if I'm being honest.

And another thing, the story's ending kinda sucks. It ends on a cliffhanger of sorts, and that's always fun.

The bad ending sucks entirely, and the requirement for the true ending is one of the most arbitrary nonsense I've ever seen. I still don't get it.

Let me also come in defense of Moira: I like her, but the writers get crazy over the top with her swearing at points.

"Fucking technology"
"Yeah, fuck it right up in the ass!"

Yep, that's how normal people talk... totally. She also suffers a bit from overwriting, as every now and then she'll randomly talk shit about Barry, to really hammer the fact that she hates her father. Like, did you get that? She doesn't like Barry at all! But did you really get that?

Still, I enjoy her characterization.

This game blows Revelations 1 out of the water. I actually enjoy the new characters, and Barry Burton is probably one of my favorite characters to play as next to Leon and Jill. Everything's improved, even with the partner character serving a unique purpose that couldn't have just been added to the main character. Plus Raid mode is a major improvement and no longer feels like the tedious grind it was in Revelations 1. I hope to see Barry again and his family of zombie busters, they were a welcome addition to the franchise.

If you're just getting into Resident Evil just as I was, Resident Evil Revelations 2 is definitely up there on what games you should be playing.

a crappy sequel to a crappy 3DS game that despite not even releasing on the 3DS still manages to look and feel like a 3DS game

extra star is for Barry's run as his route is actually somewhat decent

Quanto mais tempo eu passo nesse jogo mais eu gosto dele. É bizarro que com tão pouco orçamento conseguiu ser uma experiência tão completa em tudo que se propõe.

O nível de detalhes da narrativa desse jogo consegue ser melhor do que qualquer outro na franquia. E o melhor de tudo é que ele é um jogo que respeita o universo que faz parte, ao nível de um nome de um file da DLC do Resident Evil 5 se tornar uma vilã extremamente memorável e complexa, ao nível de pegar um personagem que só apareceu em um jogo e conseguir expandir sua personalidade e sua backstory e ao nível de conseguir trazer inúmeras referências aos classicos da série.

A gameplay também não fica pra trás nisso. É meio chocante que um jogo com um orçamento tão baixo tem sistema de zapping e o Resident Evil 2 Remake não. O carinho que os devs tiveram nessa gameplay desse jogo é coisa de você apertar uma alavanca na campanha da Claire e mudar total um segmento na campanha do Barry por consequência disso. Isso adiciona um fator replay maravilhoso.

Eu amo voltar pra essa masterpiece subestimada e descobrir coisas novas mesmo depois de +200 horas de jogo. Pra sempre meu jogo favorito e o único que não me decepciona em nenhum aspecto

Juro, esse jogo não tinha obrigação nenhuma de ser tão bom

The most underrated Resident Evil game, Barry is the GOAT

Joguei apenas o primeiro episódio e um pouco do online, o jogo é bem legal e tem uma jogabilidade bem fácil mas n posso falar de mt coisa.

>> Prós
• JOGABILIDADE : Tem controles fáceis de controlar.
• GRÁFICOS : Os gráficos são bons para a época.
• PERSONAGENS : Cada personagem anda em dupla e cada suporte possui uma habilidade especial para determinadas situações.
• ONLINE : Joguei mt mais o online q a parte da história já q ele possui várias coisas legais e divertidas.

>> Contras
• EPISÓDIOS : Um Resident Evil com episódios é bem estranho, acho q é o único ponto negativo.

>> Perso Favorito = Claire Redfield.

Everything regarding Resident Evil lore was fascinating for me, as I have been going through the entire series in timeline order. Barry being back is cool, always loved Claire but I feel like they barely did much with her in this game. No development at all, as if they just put her here for “nostalgia” ; Moira isn’t my type of character but I believe she was actually mentioned in Resident Evil 1 so it’s nice to see her. They should’ve done so much more with Alex. She was talked about in some data files at the Spencer Mansion during Lost in Nightmares (Re5) I do love the connectivity. But she was just absent for most of this game. We never really get an explanation for why she wants to do the whole Natalia transfer. Everything just feels like lazy storytelling. The gameplay was not fun for me. Everything felt like busy work. I hated the constant “watch the characters open this door” or in Barry levels “watch the characters climb down this hill” It happens often and it just really breaks the flow of gameplay. The problem I have with this and Revelations 1 as well is just that they could’ve been much better.

Still the same kind, sympathetic, caring and sweet Claire in a new scrape, in a new style and in a new quality, many years after the events in Raccoon and on Rockfort Island. And the iconic return of Barry and his daughter. And for the costumes, especially for the RE2 costume for Claire. I recommend buying the full bundle. Believe me - it's worth it!!! 10 out of 10 possible points

In an alternate universe, Moira Burton and Chloe Price would be the best of friends.

Please give Barry, Moira and Claire good games in the future. I beg.

Mixed feelings and wasted potential is really the name of the game for these mainline releases post RE4 for me. Has episodic structure like Revelations 1 but does this in a way that doesn’t break the flow of the story with constant and unexpected character switching. The two different narratives and playable characters actually make the story more engaging, which I don’t want to explain further lest I spoil the game.

Gameplay is some of the most fluid feeling of any of the 3rd person action RE games. Game can be surprisingly challenging at times both due to enemy balancing and lack of resources, which is certainly welcome. Controls and movement are good enough that you always feel capable of tackling these challenges.

Joint narratives are also nice with Barry’s characterization as a gruff but loving father being a standout despite being a bit cliched. Claire Redfield felt underutilized from a character perspective and also didn’t feel like she had even close to the same personality as she does in the other games.

Biggest problem with this game is that it seems to severely lack any identity. This makes it hard for me to have any affection for this game despite thinking that it’s pretty solid experience. It borrows heavily from The Last of Us with the abandoned and overgrown soviet factory town you’re exploring, the stealth mechanics, the crafting mechanics, and Barry’s storyline where he has to take care of a surrogate daughter figure. Revelations makes a pretty decent game out of these borrowed ideas but one that doesn’t feel particularly memorable or impressive despite being a quality experience. Definitely easy to like but hard to love. I can imagine almost any Resident Evil game - even 6 and Rev 1 - being someone’s favorite in the series since they all bring something unique to the table. Most people dislike RE6 but it’s indisputably a very unique game with a lot of personality and ambition behind it. For anything that distinctive there’s always going to be people who love it. I have a very hard time imagining anyone loving this game.

A game released by "episodes" you would think there should be concern...but honestly this was a very well-done game. Now it doesn't match up to the first game, BUT it does hold it's own as a Resident Evil game. While it isn't scary by any means, it's a fun game in general. 2 player co-op is done in a manner of one is the attacker and the other is support in a sense, it's not as dull as it sounds as long as you're into actually working with someone to progress. It's a good co-op game all-in-all.

This review contains spoilers

Não sei mt oq dize.......


Shocked that this is considered underrated by some. Maybe my least favorite Resident Evil game I've ever played.

Very dull environs and dialogue ... weak characterizations .... awful level design. Subpar cooperative experience. Big step down from Revelations 1, which I was already lukewarm about.

I won't lie, expectations were pretty low following up the ultimately milk-toast and frequently boring Resident Evil: Revelations, but as far as I see, there's no real connection between that game and this story-wise, so that's good, I suppose.
Anyway, in the effort to chase down the "episodic game trend" of the mid to late 2010s, Capcom thought it'd be cool to piecemeal release a game that honestly didn't need to be. The scattered release of Revelations 2 isn't an "issue" anymore considering the physical releases that contain all the content being out for the console platforms, as well as all content, is available to purchase right from the get-go, now.

Confusing release patterns aside, Revelations 2 feels like a total mechanical upgrade to the first Revelations, while also fitting in with the overall Resident Evil canon quite nicely. Across 4 main episodes and two short side ones, Revelations 2 is a good, fleshed-out experience that harkens back to the horror atmosphere that was ditched a whole decade ago in this series. While not strictly "survival horror" (you maintain a rather solid inventory of weapons and ammo types consistently through the experience), seeing anything close to "horror" coming back is refreshing. Like any standard Resident Evil title, the game is fraught with camp, some good spooks, nice gameplay, and even some well-designed puzzle sections come the latter half of the game. The issue is, is that despite the formula returning back to Resident Evil's standard loadout, there isn't a lot here to distinguish itself from its contemporaries, and on top of that, it can be argued to be hampered because it's a Resident Evil game.

As someone who's enjoyed basically every Resi experience, thus far, the typical plot and location formula that permeates Resident Evil is honestly getting old; I'm not going to spoil anything, but if you've played Resident Evil, before, you know exactly what you'll be doing throughout the story, and where it'll conclude. Don't fix what isn't broken, but add a little spice to the formula to not make it feel so samey. I understand that when attempting to cater to two separate types of Resident Evil fans, compromises have to be made, and they're certainly here, keeping a consistent and enjoyable experience, but it's time for old Resi fans to just accept that times are changing, and doing the exact same thing across decades of game releases get stale over time.

As for the four episodes, themselves, each of which have a central gimmick to hone in on to deliver a specific type of experience. Episode 1 is a mysterious trek through an unknown location, fighting strange monsters and doing rudimentary puzzles; episode 2 is more of the same, drawn out a bit, and also hold escort-type mission design; episode 3 (the best one in my opinion), stacks up the puzzles for a good brain tease, but is never all-too difficult; episode 4 acts as your standard Resident Evil finale, especially if you get the "good ending", but all in all it works out well enough, but is considerably weaker than the rest of the chapters with repetitive boss designs and cheeky "all enemies have to be eliminated so an arbitrary action can unfold to progress" moments.

In terms of gameplay, Revelations 2 is solid, although hampered a bit by a few episodes that have their dull moments. The story is rather good, fleshing out characters that were rather absent for a considerable amount of time in the Resi canon (ESPECIALLY Barry), and working the overall tone back to a horror-centric experience is much appreciated. The "Raid Mode" is also considerably better this time around, with more to do and the gameplay just feeling better than the first Revelations did even in its "HD" ports, but a lot can be said about its nickel-and-diming of inventory slots, characters, and costumes for rather annoying microtransaction DLC. If you're only caring about the campaign, though, the DLC isn't going to affect you one way or another.

I'm not even gonna bother writing a longer review on this one - this game is so painfully mediocre that I don't have much to say about it other than 1 describing paragraph:

The episodic format that leaves everything on a fake cliffhanger and adds nothing to the plot tears a pretty repetitive and dull story (also reminiscent of Code Veronica) into shreds (Claire in particular is written super uncharacteristically most of the game), the gameplay is like a lower budget RE6, the guns feel limp and stiff even compared to Rev1 which is a 3DS game, companion AI is dreadful and having to swap characters to do anything is tedious as all hell, WHY IS THERE A SKILL TREE IN A RESIDENT EVIL GAME, a good chunk of the enemies suck to fight in the story (but not raid mode), and holy shit they did not know what to do with Alex.

However, to be at least a little positive: Barry and Moira were incredible character-wise. I really wish those 2 could get their own game, because I think that could be a very good story to tell about Barry. But Capcom probably thought that wouldn't sell too well, so they added in Claire for big name recognition and Natalia so Barry wasn't missing a co-op partner. That sucks.

This was probably a great refresher into a more survival-horror focus for people who had been burned by RE6, but in a post RE7-world, this game is pretty much unnecessary unless you have a co-op partner, are marathoning the series or, like Revelations 1, doing raid mode. Skip playing unless you're marathoning the series or want more Barry Burton.

Oh, and the keyboard controls are still dogshit.

I'm just warning you now, this entire review is all complaints. I have almost nothing really positive to say about this game. I stopped playing after the first half of Episode 3. There is a TL;DR at the bottom as usual.

1) Skill Points
Why is there a goddamned SKILL SYSTEM in my Resident Evil? Who thought this was a fun design choice? Just because Shinji Mikami put it into his shiny new horror game a year before doesn't mean it'll work just as well in yours, Capcom.

Another big issue I have with the Skill system is that they use BP, but BP is the SAME currency you use to unlock bonus art/figures/etc in the main menu, basically making you choose one over the other during your first run, and of COURSE, you're gonna use them for Skills, why WOULDN'T you? In the same vein, why even bother waving these collectibles in my face? Who in their right mind would sacrifice BP for skills to use for a collectible I'll only look at once or twice? Stupid design. It's also really plain bold of them to assume anyone would bother playing this game a second or even third time to accrue the BP necessary to comfortably spend them on collectibles AND Skills.

I know the game is balanced around you chunking BP into Skills, making the game I guess supposedly better to play? For example, your Evasion window without any upgrades to the skill is TINY. Monster Hunter has more forgiving dodge frames by default. Even after putting some points into the skill, the proper timing for a good Evasion still feels really off. I had an issue like this with Oneechanbara Z2 Chaos as well actually. The Skill system also seems to encourage some bizarre strategies, such as swapping partners, and then immediately back again to get a damage boost for your first shot fired after switching partners. So am I just supposed to be CONSTANTLY swapping Partners in between every single shot so I can get the most optimal damage? Or how about another one giving you higher damage for firing while crouched? So I have to turn around, run a decent ways from the enemy, turn, and then crouch for the bonus damage? That'd be a pain in the ass! I really wish they had just cut that junk out let me invest 3000 BP into a 10% general damage buff instead. Give it to me straight if you HAVE to put some half-baked Skill system into your game like this.

This all reeks of them KNOWING the Skill system is inane but them trying to spice it up anyway; like taking a plate full of shit and sprinkling some Italian seasoning & salt on it, as if that will somehow make the shit on the plate more palatable.

I despise it.

2) Partners
Moira
Every time I played an episode, it was the Claire/Moira half I always became increasingly frustrated with. Swapping to Moira whenever I need to focus a flashlight beam on some sprinkle in a dark corner is an annoyance. I get she has trauma with guns, and that's why she doesn't have one. And you know what? That's fine! Having characters with different backgrounds and personalities is good! But Capcom REALLY couldn't come up with anything better for her other than fucking flashlight duty? It feels tacked-on, so much so that I'd almost swear to have a Partner wasn't originally planned, but then they hastily shoved it into the game at a late stage for...whatever reason.

In regards to the flashlight, the mechanic (taken straight out of Alan Wake) where Moira can focus the flashlight beam to stun/slow an enemy feels worthless. It takes a decade for it to stagger an enemy for just a second before they get over it and she starts it all over again. In Alan Wake, it worked because even after you burned the Darkness off (which happens faster in AW than in this one) would not only stagger an enemy, but you could also BRIEFLY make them stutter by focusing it on them again even after the Darkness had been burned off. It doesn't work remotely that well in RER2.

What really started to get over on me was also having to swap to her just to pry wooden planks off of doors just so I can swap back to Claire and sit around with my thumb up my ass. Sometimes they give you enemies to shoot while Moira does her thing, which, she will inevitably get interrupted because even with headshots, one or two enemies will get past you and interrupt her, so then you have to kill them, swap BACK to Moira, start using the crowbar again, and then switch back again to Claire to refocus on the enemies that are still coming. Oh, and if she didn't pull off the first board, it's basically just restarting the whole thing, so you have to wait even longer. It isn't even very difficult, but it's an absolute NUISANCE. Also, her melee swing doesn't really do shit. It has garbage range, trash damage, and doesn't present itself as being worth investing BP into. She's 1000x more annoying than Sheva or Ashley EVER were from a gameplay standpoint.

A non-gameplay-related issue I have with Moira is just her as a character. She acts like a child. She is 20 years old. She is a grown adult college-aged woman, but she talks & sounds like an angsty 15-year-old highschooler. I absolutely cannot stand it. Almost every time she opens her mouth I wish she'd just close it.

Natalia
Alternatively, whenever I played as Barry/Natalia, I barely ever have to swap to Natalia. It's so much less frequently required for me to swap to her that it doesn't bother me in the least. Shiny sprinkle in the darkness? Barry has a flashlight, got it. Gotta bust down a wall with the Drill? Barry's got that too!

I can mostly forget she's there. She's so unobtrusive as a partner but is still actually useful by being able to see enemies through walls. She still has to be the one to open chests, but since she's pretty useful otherwise, I don't mind as much. Just as well, Natalia's brick throws are a LOT more useful than Moira's melee swing since it's ranged. I swear the stun damage is more too but I can't (and won't bother to) properly confirm this again.

3)Other Things
Inventory
I don't have a problem with the inventory space itself or swapping items between characters. What bothers me is this: Why can I only hold 1 Empty Bottle per inventory slot while I can have a whole stack of Exploding Bottles? The same goes for Cloths, Gunpowders, etc. The base ingredients can only be just ONE per inventory slot, but then the crafted items can collect into a stack. It's inconsistent and is a constant pain.

Evasion Goofs
I mentioned this above when talking about the Evasion move, but I'll reiterate again that the dodging feels very dodgy, and not in the kind of way you want it to. Even after putting BP into the Evasion skill, it was still funky. Sometimes I'd dodge moves I was FOR SURE I wouldn't actually dodge, and other times get hit by attacks I was sure I'd properly dodged.

Weird One-Off
Another weird thing that happened, really only during this one occasion, was during a certain boss fight. The boss was on a catwalk and attacked me with a stretchy grab attack THROUGH the bottom of the catwalk. And this wasn't just a part of a boss-only part of the arena, you can walk ON that catwalk DURING the boss fight. But his arm magically phases itself right through it to grab you? Kinda whack, but easily my least-important gripe.

TL;DR
This game seems promising but has many design-related nuisances and odd inconsistencies that would grate on my nerves more and more as time went on. If you enjoyed Resident Evil 4, 5, and Revelations, I say avoid the fuck out of this game. The issues it has are not worth suffering for the little good the game has, as they pervade the main gameplay aspects of the game, constantly.

The issues this game has are akin to a rat dying in your attic, and you start to smell it throughout certain rooms in the house, but you don't know where it's coming from, and no amount of air freshener will mask it for very long. At least in the case of the dead rat, you can locate & remove it from your attic, but you can't fix this game.