Reviews from

in the past


To The Moon is an indie game focused on telling a story that makes us reflect on our lives. Its simple gameplay allows anyone to have the same experience.

The game tells the story of two "scientists" working for a company dedicated to fulfilling the last wishes of dying clients. One day, these two set out to attend to an unconscious old man in his final days but are unable to fulfill their task until they understand why he desires his wish so strongly.

To accomplish their job, the scientists must use their machine to explore the old man's life, allowing the player to connect with the story and experience emotional moments.

I won't reveal too much, but this game made me contemplate my life and my relationships. It was the perfect game for me when I was seeking this perspective.

The gameplay is very simple. You just have to walk through different locations and solve easy puzzles. It's clear that the developers focused on the storyline and kept the gameplay simple. I don't see it as a negative aspect since their objective wasn't to have complex mechanics. In the end, they did what was necessary to provide players with a good experience.

The visuals are quite good. They have a nostalgic feel reminiscent of old games with some upgrades. Again, their objective wasn't to create something entirely unique, but the characters are expressive, and the locations are well-crafted.

To The Moon is one of those games developed to make you contemplate your life. If you enjoy this type of game, I highly recommend playing To The Moon.

After 8+ years I finally played this a second time in prep for the sequels.. Man. I'd forgotten the majority of the game, but I remembered how it made me feel being the first game ever to get me emotional.

Without saying too much, the game has aged well, and it definitely holds up. But it's clearer now than ever how much better it is going in with no expectations at all. Just let the game take you on its journey, it's a really special one. To me at least.

One of the few pieces of media that actually made me cry my eyes out. Short, sweet, charming and emotional story.
Mechanically just point and click but that's not the point, this game only wants to tell an old man's story and it does it marvellously. One of the best narrative experiences I've ever had ever. Just play it.

To the moon representa aquilo que videogames deveriam ser.

Mesmo o jogo tendo uma gameplay meio estranha (por causa do RPG maker) e sendo um tanto mal polido aqui e ali, o jogo acerta na coisa mais importante que qualquer forma de arte poderia acertar: contar uma narrativa e passar uma experiência que só pode ser transmitida no formato de mídia escolhido (videogames).

Em meio ao nosso cenário, onde grandes empresas (principalmente a Sony) apostam em jogos que tentam imitar ao máximo a experiência de um filme, To The Moon usa os recursos que apenas a mídia videogame oferece, para contar uma história única.

Tenho expectativas bem altas para a sequência (finding paradise), porque esse jogo com um pouco mais de polimento e talvez outra engine, poderia com certeza ser um 10/10

To the moon is what happens when someone makes a story entirely out of melodrama. Literally. Every single "sad" moment is rinsed for the maximum amount of screentime, every single word and sentence is not written but calculated, and every single character seems to be tailored towards their most tragic flaws to exploit the audience's emotion. The game beat me over the head with so much melodrama and "sad" moments that the only way it could try to force me to cry more is if it tried to beat me in real life.

Yet, for all the melodrama, I didn't cry once. At the end of the day, after all, what reason did I have to cry for the characters when I could barely remember their names? Every character is stuffed to the brim with overused tropes, shallow personalities, laughably amateur dialogue, and incredibly simplistic motivations. I had no way of emphasizing with any character in this game when none of them were written well enough for me to care about and connect to. In fact, none of them were even written well enough to resemble a living, breathing person. And with no gameplay to speak of, the only action one can take to advance the game boils down to reading countless lines of sterile, uninspired dialogue.


Neil Watts shut the fuck up challenge

To The Moon is a special little game. It's obvious it was made with the rpg-maker, as it feels rough around the edges and VERY limited in terms of gameplay. But the Vision of Kan Gao more than makes up for the technical shortcomings of this game. It's beautifully written, at times funny with a lot of pop-cultural references, but more often emotional and sad. This all is complimented by beautiful melodies in a piano-dominated soundtrack, that reminded me of the great ones in games like final fantasy.
Every person who knows me, knows that "The eternal sunshine of the spotless mind" has been my favorite movie since 2004. It's one of the biggest compliments I can give, to say, that I felt some of those vibes while playing this game. There are definitely huge differences in the complexity of the writing and the themes, but the general idea reminded me a lot of it. The idea of moving through someones memories back in time is such a sentimental act and also a very strong narrative construct. Knowing the destination gives all of the previous stages in life a different vibe, revealing the true underlying conflicts bit by bit and learning which puzzle pieces led to the outcome. Whereas "Eternal Sunshine" made a life-changing point with it's narrative for me, To The Moon delivers a level of cheesyness I can respect and we all might need from time to time. This probably would end up on many "made-me-cry"-lists. I highly recommend this game to anyone who is in the mood for that.

I wanted to like To the Moon. It is earnest and sweet but also tedious and maudlin. It tells its convoluted story with the heaviest of hands, signalling exactly how to feel with every note of its score, begging for laughter with endless banter.

Its central premise – wish fulfilment via cutting-edge technology – echoes the function of many videogames, but here the game doesn’t dwell. When the tearjerking finale comes, you are meant to ignore how treacherous this technology is, how it betrays the truth of the central female character, and just bask in all the feels of a wish fulfilled.

You wouldn't download a car.

I gotta replay this one, but it definitely moved me a fair bit when first playing it.

While not my least favorite game I've ever played, definitely the most disappointing I have after all the hype. Despite being praised by many as ~one of the best RPG Maker titles~ and ~proof the engine can create good games~, it doesn't seem to feature any of the things that make the engine great. I felt like this game wanted to be a movie.

While I wish I could say I would have enjoyed the game much more as a visual novel, I wouldn't have, because I also hated the story. The main characters were grating, and the premise and eventual happily ever after seemed hinged on disregard and disrespect towards an autistic woman. I'm still planning on playing the sequels, though, because it's possible they'll delve deeper into the ethics of what the scientists are doing and retroactively solve many of my problems with To The Moon.

This review contains spoilers

To The Moon was one of those games I've heard about here and there before playing it, more than most other RPG Maker games I've been playing over the past few months. It makes perfect sense why: a well-made heart-wrencher of an indie game right at the beak of the indie boom is a recipe for acclaim. So here I come 12 years late to the party, thinking this is just some quaint story that handles autism well and seeing the game has spawned 2? 3? 4? 5 (kinda) sequels????? And one of them is called Im-im-IMPOSTER Factory??? What could be going on here! Frankly, I'm still not sure what's up with Imposter Factory, but To The Moon has left me very interested to find out.

Gonna be honest, my first play session was rough. The WASD keys did nothing and the game prompted me to click to interact with stuff... a point and click RPG Maker game? A lot of devs have wrangled a lot of different things out of the engine, but this I was really unsure about. Having to wait to see my character trawl across the screen had atrocious feel as opposed to just moving them manually. After about 20 minutes of playing, I put it down for the night, wanting to return but feeling unsure if I could stand the control scheme...

...then 2 minutes into my second session I realized the manual controls were mapped to the arrow keys. Oopsies!

Still, with all that said of my misleading interpretation of the game feel, it's not like there's much game here! Even compared to many of its RPG Maker contemporaries, the gameplay here is incredibly straightforward. Even during the short "exploration" segments, I don't think I ever had to double-back because I missed something, large in part thanks to the mouse cursor showing you interactable objects. There's a tile flipping puzzle repeating more times than really necessary, though one that's too brief to cause any pain, a sparse few segments that change up the gameplay a bit, aaaaand... thats about it. Everything here is laser focused on the story.

Which is perfectly fine by me, because the writing here is wonderful. It explores the relationship of couple John and River in a montage of memories spanning their entire lives. Each scene offers a unique perspective into their relationship with absolutely beautiful dialogue that manages to feel extremely real. Bolstering it is the incredibly novel way in which their lives are shown —reverse chronologically—watching the layers of their relationship slowly peeled back to reveal what brough them to where you saw them previously in the story. It's truly hard to overstate how well developed John and River feel, and how compelling it is find out more of the mystery behind who they really are in such a genuine way. My only real wish is that more time was spent with the older versions of the characters, which is by design the focus of the earlier portions of the game, but the stuff I felt was ultimately the most compelling. Peppered in is some commentary from the scientists scrubbing through these memories, which despite a select few bits of writing that feel distinctly early 2010s, remains charming and complements the emotional core well.

I know I added a spoiler warning for the review, but considering how much of a story focused game it is, I want to talk in depth about the ending from here on out. Second spoiler warning! It's genuinely a story worth experiencing and is on sale on Steam for like $2 if you're reading this within 4 days after I write this... or y'know... whenever there's a Steam sale... but you do you!

The reverse chronological playback of memories takes up the first act of the game's labeled three acts, which feels odd considering the second act lasts all of 15-20 minutes. As the game rockets towards its climax, it starts to focus more on the logistics and the ethics of tampering with memories. The emotional core is never lost, but I myself felt a bit lost as the game tried to explain some of its timey whimey (memory schmemory?) to me and it just kind of... mostly making sense I guess? There's a part towards the very end where one of the doctors suddenly starts making decisions without the input of the other doctor, and the game frames it as a heel turn of sorts. Of course, it ends up that she had a very specific plan of altering memories such that everything would turn out well. What was the plan? Um. Erm. Don't worry about it.

—Hi, Poochy about to post this here. Let me bundle my kinda-nitpicky comments on the game together by mentioning that for some reason the sole "beat the game" achievement simply does not seem to unlock. Weird! Good thing I don't care about achievements! Anyways—

Truly, don't worry about it. I wasn't worrying as the final scene played out before my eyes. Watching John and River fulfill their dreams of heading out to the moon, seeing their rocket pierce the gleaming sunset. Them getting their last moments of happiness together, at this point multiple lifetimes of memories. Hearing John's heart monitor steadily beep in the background, hanging on it its last moments out of sheer willpower. Everything is just as it should be.

Then, his heartbeat goes flat.

Then, credits.

Everything is just as it should be.

to the moon: es sacado al mundo en 2011
la gente antes de 2011: "odio la soja y estoy ultra basado."

🌟
Exemplo de como fazer um jogo extremamente simples ser marcante, uma das melhores histórias que já em um jogo, tão verdadeira e linda, trilha sonora simplesmente perfeito

It was some sort of quiet oasis in the middle of pure madness for me during the first day of the war in my country. It was a bittersweet tear-jerker that made me feel warm and safe.

Love it dearly.

one of the greatest arguments for having silent protagonists

Goofy story about two goofballs that make you achieve your dreams. Not goofy? Well, maybe there's a bit shoehorned in here. It depicts the kind of het relationship queer people love: people who meet for 10 minutes and become entangled /j it's a basic hook with basic gameplay and that game engine. You do ride a horse once ; why can't we summon it at all time? You can in Elden Ring? Clear oversight. After the game itself took inspiration in Elden Ring and went through the trouble to be released in 2011 via artificial memory technology (Author's note: it doesn't work like that).

Nos encontramos na lua.
Chorei como nunca antes. Na infância eu já tinha acompanhado toda a gameplay do Alan e lembro que me marcou bastante, mas agora, com boa parte apagada da minha memória, foi uma experiência mágica, To the Moon pode até ser um jogo simples, mas sua narrativa é uma das melhores representações de arte como videogame, uma história feita com amor em cada um de seus aspectos.

This review contains spoilers

At the end of the game, I cried. Not because the story moved me or anything, but because a bunch of people on Steam and on here sadly seem to think this is good storytelling.

Between the MCs talking like Redditors (shoehorned references and all) and not shutting the fuck up all throughout the game, the tone-deaf portrayal of autism (coming from someone who IS on the spectrum), and other moments that didn't seem to make sense in the story, like how River was the reason John couldn't go to the moon, it really made me not take the game seriously whatsoever. Combine that with REALLY clunky and frustrating gameplay for an adventure game, and you got a game that I can't agree with the critics on. Avoid unless you crave easy crying bait.

[I wrote this review right after playing in 2014]

To The Moon is a really beautiful game, the story is just wonderful, both happy and sad, bringing tears of all kinds to your cheeks. Play this game. I couldn't be being more serious, just play it.

(genuine voice) Why does anyone like this.

the moral ideas of this game are so fucking repulsive that I find impresive that barely no one questioned them online, but I guess they just wanted a stupid tearjerker story and turned their moral compass off

To The Moon demorou um pouco mas após um tempo ele me fisgou principalmente pela história que mesmo que simples te deixa interessado por como ela é contada, uma forma bem única, recomendo pra quem curte narrativa, foi uma boa surpresa.

olha a escrita em si é decente e me deixou suficientemente investida nos personagens (inclusive me desceu uma lágrima em determinado momento)... Mas o final é... o final consegue estragar tanta coisa... Sério o final acaba com qualquer mensagem que a história poderia estar construindo apenas para ser algo "emocionante".

fico realmente decepcionada que isso foi um potencial completamente perdido logo na reta final. Foi como assistir uma mansão sendo construída só pra ser atingida por um satélite da NASA depois de feita

i think my summer depression combined with my sensitivity to the subject matter here made me a bit more Psychologically Defensive towards this in the moment then was ideal (there r probably a couple other contributing factors, like the insistence on self-deprecating the story's sentimentality thru watts, tho he does have a nice arc). reflecting on it tho thankfully i do think i rly rly love it...i could probably try to find a big thematic crescendo but i dont rly even need one i think cuz im fine w/ just a whole story being constructed entirely out of compassion. lots of attentiveness to every character's humanity even thru the occasional moments of darkness mostly milking the tension brought on by the sci fi tech at play. i think it gets away with that because all the dark and bright emotions are so well weaved together, strengthening eachother at their best, and feel fitting for the width of a Full Life. at the very least, probably unforgettable


Para nós, na vida real, é impossível voltar ao passado e criar um novo começo, mas podemos mudar o presente e moldar o nosso futuro.

To The Moon é um dos jogos que você ouve falar, mas demora para jogar e, quando joga, se apaixona. Essa obra é sobre memórias, e não é exagero dizer que To The Moon criou uma memória importante em mim quando o assunto é jogos. Há tantas camadas que fica difícil digerir e falar sobre o que esse enredo representa em apenas uma review. E também acho que ficaria chatão, né?

Para mim, o tema central é sobre cultivar o presente, amar as pessoas como são, dar ouvidos a quem ama e enxergar o próximo.  Essas memórias implantadas para que Johnny possa ir em paz são tão vívidas quanto qualquer outra, portanto, quem pode dizer que elas são menos importantes?

Acho impressionante como um jogo tecnicamente simples e narrativamente forte pode tocar no seu íntimo. Feito no RPG Maker, com uma carinha de jogos antigos da Square, não peca nada em imersão e quando você vê, os créditos já estão subindo.

Inclusive, To The Moon seria uma adaptação incrível para o cinema, pois o desenrolar da história é muito inventivo. O único ponto de atenção é que, se você não estiver investido nos personagens e 100% focado nos atos 1 e 2, talvez possa perder um pouquinho do contexto, mas o jogo é ótimo em puxar o jogador para aproveitar o momento.

De todas as obras que eu já consumi, seja vídeo games ou cinema, eu nunca conheci nenhuma com uma história tão impactante e magnífica como a de To the Moon. É impressionante como um simples jogo feito em RPG Maker tem o poder de contar uma história tão emocionante e marcante, algo que nem mesmo jogos atuais conseguem fazer.

To the Moon já é um jogo bastante antigo, ele foi lançado em 2011, e ele apresenta conceitos de gameplay bastante simples, então não venha para ele esperando mecânicas extremamente complexas, mas para mim isso é na verdade um excelente ponto positivo dele e de outros jogos da série, já que é um jogo que pode ser aproveitado por todos. Dada a sua origem em RPG Maker, o jogo é composto quase que inteiramente por leitura, mas diferente de outro jogos do gênero, em To the Moon eu nunca cheguei a realmente ficar cansado desse formato de gameplay, já que o jogo faz um trabalho excelente ao contar a sua história, de maneira que mantém o jogador interessado naquele universo.

É impossível falar sobre To the Moon sem citar sua trilha sonora. É certamente uma das melhores que já ouvi em um jogo, entrando ali no top 3 mesmo, e fez a sua compositora, Laura Shigihara, se tornar uma das minhas favoritas quando o assunto é vídeo-games. As músicas são em sua grande maioria absurdamente maravilhosas e bastante emocionantes, são tantas músicas extremamente lindas que eu acho injusto não destacar algumas delas - Once Upon a Memory, Moonwisher, a música tema do jogo, For River e obviamente Everthing's Alright, a música que faz qualquer chorar. A direção de arte do jogo também é muito linda e consegue auxiliar muito bem a trilha sonora na hora de emocionar o jogador, a arte da capa do jogo é lindíssima e dá um excelente wallpaper.

O que torna To the Moon um dos jogos mais lindos e emocionantes que eu já conheci é com certeza sua história. O meu primeiro contato com o jogo foi assistindo ele pelo Youtube, e mesmo assim eu chorei quase 3 vezes na primeira vez conhecendo a história. A história de To the Moon tem um conceito bastante simples, nós jogamos com dois doutores que são especializados nos sonhos de outras pessoas, e a função deles é manipular a memória de uma pessoa que está quase falecendo, afim de conceder à aquele paciente a possibilidade de ver um desejo se tornando realidade. Para realizar o desejo do paciente de To the Moon, nós exploramos todas as memórias deles enquanto buscamos por suas motivações, e no final dessa experiência eu tive o prazer de conhecer um dos jogos mais profundos que já joguei. Obviamente não darei spoilers, mas sério, se você não chorar com esse jogo eu tenho um medo genuíno de sua pessoa.

To the Moon é sem dúvida nenhuma uma experiência que eu vou carregar para sempre em minha vida, e sinceramente acho que dificilmente encontrarei uma história tão marcante novamente. Se você leu até aqui, por favor jogue essa obra-prima de jogo.

still makes me cry at the mere thought of the last hour or two even after all these years. this game will stick with you forever in the most heartwrenching way imaginable

Cara que jogo lindo, narrativamente falando.
Os controles são ok e pixel art simples, mas a sua história e trilha sonora é o que faz To the moon maravilhoso.
Além disso o jogo roda em qualquer PC e ser curto. Para meros mortais que não possuem PC Master race e para aqueles que não tem tempo de zerar um RPG de mais de 100 hrs de jogo.
Um último aviso, prepara o lencinho. Só isso mesmo.