Reviews from

in the past


this happened to my friend william

a atmosfera presente é sufocante, uma das experiências metanarrativas mais cativantes e inquietantes que "joguei" nos últimos tempos. um jogo no qual me fez ir além dos seus 20 finais. me aprofundar na filosofia e em como nossa mente é capaz de tornar qualquer coisa em realidade. nessa investigação, você é um aluno do ensino médio com problemas faciais. uma garota desapareceu e a última pessoa que a viu foi você, logo sendo o principal suspeito. o jogo te ensina algumas mecânicas, sendo point-and-click, você controla qualquer reação do personagem pelo mouse. se quiser uma expressão feliz, puxe os cantos dos lábios e sorria. se quer uma expressão de raiva, force as sobrancelhas. porém cuidado, as vezes você não tem controle de tudo quando está nervoso. basicamente, se a estética ditherpunk e a mecânica única de contorcer o rosto despertarem sua curiosidade, além de vibrar com um terror psicológico sutil, pare de ler e experimente. só tome cuidado com ela, não deixe ela existir fora da tela.

I recommend using a guide if you get stuck, like i did, because it was still satisfying to go through all the main endings. Better than leaving the game unfinished. I recommend it if you like mystery games!

I literally devoured it in one day... the day before my upcoming exam, yey...
I was expecting some gimmicky game about making the right expressions, and laughing at the most ridicolous ones. Couldn't have been farther from the truth. I played Oneshot yesterday, and still, the game managed to blow my fucking mind. Cryptic, toughtful, atmosferic, simply amazing. I hope the industry will follow the same approach, 'cuz in my opinion videogames express their full potential when following this approach.


Horror game that gets your guard down with its goofiness (you're clicking and dragging a realistic face to "respond" to questions, often making incredibly silly faces), only to salt in unsettling moments when you least expect them. We had a decent enough time, though we ran into a few bugs that made us replay the same ending more than three times, and the stealth section(s) frustrated us. Novel enough that it's well worth a look if you're into indie horror games, though.

one of my favourite indie games ever

This review contains spoilers

has such a deeply unsettling atmosphere that i can only describe as "yucky". the characters don't feel as if they live in real life, or anywhere in particular, just in some stateless featureless formless loop of vaguely urban existence. the visuals, from the 1-bit to the grainy 3D to all those uncanny expressions (and faces, period) all perfectly coalesce to build this aura

one of very few games with multiple endings that ive made the effort to get (almost lol) every ending. this would've extremely tedious if i didn't have the foresight to make multiple saves at multiple junctions that seemed important, and even then i was getting frustrated going through the motions of the last couple ones (especially the one with the expression in the beginning. iykyk). if it didnt have an easy mode id have been so over it. about halfway through the endings it just became untenable to spend time figuring out what to do next without a guide

(getting this to work properly on steam deck was a struggle, but maybe all the troubleshooting added to the experience idk. shoutout to https://steamcommunity.com/app/1697700/discussions/0/3362524231616178866/?tscn=1701468059#c7342617747186893594. why is this game still listed as verified for steam deck???)

idk how i feel about the ending/cumulative story. on one hand, i could see it coming, the hints at what was going on were well placed and spread out over routes. but the detective yu reveal in particular kind of irked me. it's interesting, but underneath the competence i can still identify what feels like a cheap shot/genre cliche — yet another "YOU are part of the game too" twist. but when you think abt the conceit of the game, "playing" by "playing" will, like a puppeteer.... idk what i expected.jpg

but you know what? i did buy this game bc of jacob geller's mention of it in a video essay, and bc i caught wind that there was an 8 hour video essay just on the game (also it was on sale). so, really, as i add that behemoth of a video to my watchlist, i am being tricked by lila, i am yu, i am pursuing endless, futile mystery... we're all feeding lila, an ouroboros of hunger and consumption...

you could even say that lila.....ate. [dragged off stage]

(speaking of yu the reveal for him should've been so cheesy considering the can-hardly-be-called-a-pun but i was genuinely confused because martha had said he was asian ["or something"] and his image did not appear to be [bl]asian so it stuck in my mind. so the yu/you thing genuinely pulled the rug out from under me 😭😭)

really compelled by the stranger and interested in reading more about whatever was going on there. lowkey think that is some kind of "estrogen could have saved her" moment

Some clumsy/awkward game design, ARG design, and David Lynch reference design gets in the way every now and then. Worth it for the rest of the dread.

A modern day masterpiece of a thriller. Saying anything would be too much. Highly Recommended

A fascinating little experiment of horror and game design.

It has a lot of great moments and ideas, particularly in how it stretches its meta-outside-of-the-game mechanics. Oh and the face thing is awesome as well.

It's just too obtuse for its own good. Finding all of the endings is a slog and needs spam-clicking through dialog wayyyy too much. When readying guides, it becomes apparent just how arbitrary some puzzle solutions are. It also ends up feeling kind of flat when even the best endings aren't that conclusive after all that effort.

Even then, it's a worthwhile little game to play, if only for the originality on display.

i would sell my soul for jerma to play this on stream

ощущения, как после прохождения диско элизиума!

философская пойнт-энд-клик адвенчура с элементами ARG. очень понравился сюжет, поднятые темы, визуал и звук. местами очень пугающая!

геймплей немного подкачал, гиммик с выражением лица быстро надоедает, Вильям очень долго и медленно ходит, иногда не очень понятно куда можно и куда нельзя идти.

но сюжет супер!
3 геймплею 5 сюжету в среднем 4
или
8-/10

Very very weird meta ARG horror game. Something primally unsettling about the way that you can contort faces and such which made me want to push through and get all the endings even though I wasn't really scared by the end. Interesting story and characters, wish I understood it a bit better. Is Lila just a tulpa? Who are the Worms of Lawrence? etc. Still, very interesting and above all very weird. Thanks Jacob Geller! Did have to resort to a walkthrough because I have no idea how you would figure out some of those endings without one, though. Kind of insane some of them, intentionally corrupting a save and loading it and heading to a very specific set of coordinates. Like what?

Super fun game with unique gameplay! There are multiple endings with this game, and while I didn't get all of them, I did get around 10.

This game is honestly a fun time, and I didn't know it was an ARG as well when picking it up. The puzzles are satisfying, and the story is told in a unique way that gives you the pieces in a bunch of different ways and directions, making you feel like you /might/ know the direction its going in, but you're never quite sure.

I had some issues with finding extra content as well as getting one of the ARG elements to run- but otherwise this is a fun game to pick at when you have the time : ]

tive pensamentos esquizofrenicos e sinceros dps de uma semana consecutiva jogando esse jogo e descobrindo todos os seus detalhes. jogo foda. minucioso em te fazer doente.

Came for the Mario 64 face manipulation gameplay, stayed for the really interesting presentation and execution. Give this game a try if you haven't, it's a really unique game that is really unique in a fair amount of ways.

Really cool, really weird little game. This is a game that really benefits from you knowing as little as you possibly can before you play it, so this is the chance to click off if you're curious even though I don't really spoil anything at all in my review.

So with that out of the way here's more of my critiques/thoughts. I'm a little bummed that the face mechanic didn't feature as much as I thought it would--I somehow managed to get like 5 or 6 cards before I ever wound up in the interrogation room. There are a few endings that rely on the faces you pick, but it doesn't ever end up feeling like a "core mechanic" of the game to me in the way that the point and click or the ARG stuff does. Speaking of the ARG elements, at first I thought they were pretty cool since I like that sort of stuff but they did become a little taxing for me once I got further in the game.

I thought the dialogue/translation was a little wonky--there are lots of typos (which is ok, but it was a little jarring with the amount that there are) and the inclusion of tildes during serious/scary moments just kind of made me giggle, which is honestly a shame, because the game can really be genuinely freaky at times. The characters, apart from Lila herself, are sort of whatever--but the game really isn't about them, so it's easy to forgive it for its sort of middling writing of the cast beyond her. It's almost like the game called Who's Lila is about Lila. And it's incredible with posing that question to you and the world she lives in. It's an ode to meta mystery, shared consciousness, personality, and fiction. The visual direction of the game is awesome too!! Truly nothing like it.

The game reminds me of Paranoia Agent a lot. Cool experience, definitely recommend to people who like this sort of stuff. I'll be mulling over the hidden documents and who Lila is for quite some time. Also the Milk Inside a Bag of Milk reference did not go unnoticed, thank you!

Who's Lila? is a really interesting, clever game. It's a little buggy but I ended up enjoying it quite a bit regardless.


When I first saw this on the steam homepage, I immediately knew I needed to get it as soon as possible. The style and concept piqued my interest instantaneously, as pixel art/horror is just the coolest thing in the world to me. And I must say, this game was very, very cool. Picture the atmosphere from something like silent hill paired with Lynchian practices in surrealism and interpretation, and you've got this game. The Lynchian inspiration is quite apparent, but honestly didn't bother me at all considering I'm a massive fan of his work and methodology when it comes to curating a surrealistic atmosphere. Thankfully this game did that style justice, with a story so mind-bending and multilayered that it had my head spinning throughout my entire playthrough. The elements of horror are legitimately scary and unnerving, while also being wholly unique for the genre. I swear, the visuals here are so insane and well done that it makes me wanna play through it again already. There's too many good things to mention here, so ill just end by saying that I appreciate that games like these are being made. I think as a medium it's super important to tell interesting stories like this, which is something this game does perfectly. The only other thing ill mention is the central game mechanic of making facial expressions with your character to advance dialogue, its simply brilliant. Oh and the DLC addon "DAEMON" is also such a unique and interesting design mechanic, I only wish it was implemented a bit more. Okay now I'm done I promise lol.

wait a second, who's lila again???

i like its vibe and the way the plot can be experienced in a number of ways. the uncertainty this game builds (about who the player is and what occurred before they started watching) is phenomenal, and accomplishes a really interesting feeling of alienation.

i'm going to echo the disappointment about the underutilization of the face mechanic. it's really good! it is just rarely used in a way that matters (and when it does matter, if you fuck it up the game literally tells you to reload your save... ??)

despite that, though, who's lila provides both moments of beauty and horror that really impressed me.

WHO'S LILA! this game is totally worth a blind playthrough. I've written pages of journal entries in my physical journal meant for like, talking about myself, about this game. Mechanics wonderful Aesthetics wonderful Music? I did buy the soundtrack on purpose after playing! Wonderful. I even watched several very long videos after playing it just to see how other people interpreted it. Really good game.

This review contains spoilers

information hazard: the video game

The game made me too uncomfortable to continue. I suppose for a horror game that' might be a selling point.

A great premise that shows its cards too soon and then it has little to offer. Getting all the endings and the meta aspect isn't as interesting as the game thinks it is and the ultimate payoff is practically non existent.

Even then, it's a good game only for its highlights that can give great moments.


This game is incredibly cool on the conceptual level. An awesome one bit aestetic coupled with a central mechanic that allows you to sculpt the main characters facial expressions by clicking and dragging make the game instantly arresting and fascinating. The geniuninley Lynchian narrative is very spooky and keeps the twists and turns coming at a very satisfying rate. The mysteries are intriguing and introduce some really cool almost ARG like elements that bring in a lot of interesting real world questions about consciousness and identity. Unfortunatley, the game is hampered by one thing. Central to the games structure is the idea of seeing a variety of possible endings, which is cool. But the path to collecting these endings inevitibally means your going to be seeing a lot of repetition on the path to those endings, and the game offers very few options for speeding that process up. It really made the middle portion of the game feel like a bit of a chore at times. As you approach the final conclusion it does a lot to mix things up and alleviate the problem, but it could be a struggle for some to power through the middle and get to the really good stuff. That said, if your interested in psychological horror, retro aesthetics or the works of David Lynch, this is still highly reccomende. Just know it gets much better as it goes!

Imagine making a powerful, weird and unique game only for everyone to compare it to lynch like plz he did not invent surrealism and non linear story telling

Anyway this fucks hard,, only reason its not a 10 for me is because I wish the game didnt stop showing all it had so soon but this is one of the most unique game to be released these past years and all I want is to see more stuff as creative as this

The most David Lynch ass game I ever played.

Conceptually awesome and I love The Vibes... but I also needed help getting a lot of the endings which kinda killed the fun of the whole thing.

Also, the more I've sat thinking on it the more I think the answer to the question in the title is kind of lame... sorry guys.