Una historia increíblemente sólida y turbia con un buen estilo de combate aéreo cuyo estilo es poco realista y con un sistema de batallas en tierra que no es que sea pésimo, sino lo siguiente. Es una pena, porque es un juego que pide a gritos un remake manteniendo la historia y mejorando de forma orgánica lo demás.
Drakengard es un juego pobre. No todo será su culpa ni todo se lo puede perdonar por los problemas presupuestales o directivos. Hay varias decisiones cuestionables mas enfocadas en la planificación de misiones (como tambien los bloques entre cada una de ellas, para conversar o conectar con una cinemática), escenarios y combates que son sumamente erróneas y agobiantes (depende de cada uno verlo proyectado por los desarrolladores para contribuir al "high concept" del juego, que es lo que hizo, para la mayoría seguramente, seguir hasta completarlo) personalmente no puedo concebirlo como un juego recomendado o bueno. Aun así quiero decir que Drakengard es único y que muy pocos en su momento habrán jugado algo como esto antes. Posiblemente sea el mejor juego de Yoko Taro, no estoy seguro. Por eso mismo me encantaría verlo en un remake gracias a lo famoso que ha vuelto el director en el ultimo tiempo, de verdad seria, sin dudas, uno de los juegos mas grandes de la historia. O capaz me equivoque, y eso le quite toda la magia al juego con la idea de" Que hubiera pasado si...". Quizá Drakengard tuvo que salir así y no necesite ser reedificado, al fin y al cabo se gano todos sus méritos tal y como es.
Having heard a lot of hype for Nier: Automata, I decided to check out it's origins with it's rooted series, Drakengard. Drakengard is kinda regarded as a hot mess due to graphics, controls, and otherwise mechanics being awful for what the story actually tries to do, and well, yeah...exactly.
While I don't remember too much about the game, the fact that it ended facing a giant child with immense powers was certainly a twist that feels very on par with the writer of this game, Yoko Taro. Most of the game though takes place in rather generic settings that just leave little to the imagination, and make me tired just thinking about it. Rest assured that there is still charm in the original Drakengard, but it's just not shown as much compared to the rest of the series. A lot of the game is played completely straight, and while that is usually fine for series that do a lot of twist and turn stuff, the first playthrough just feels like a generic adventure till near the end.
I'd like to say the gameplay is better, but it's really not. Not till Nier did this series get any considerable recognition, and for good reason. A lot of the game focuses on hack and slashing enemies with like 1 combo, and the game can't render a lot of enemies at once which means you have to do more of that hack and slash combo over and over again. To say this game is repetitive is giving the game too much credit. It's honestly a bland-less mess of combat that really should have been worked better to provide anything interesting. It's cool that we get to ride a dragon, but it's novelty wears out immediately as the Dragon combat doesn't add anything more than just a different kinda of repetition. Playing through this game feels awful, it plays awful, and honestly you just feel like you want everything to be over soon.
While I can give credit to the Drakengard starting a lot of what made Yoko Taro a more household name today, the fact is that this game rarely dives into anything interesting both story and gameplay wise. It's not completely devoid of interesting ideas or twisted mishaps, but it's largely just not worth your time to see how twisted this game can be.
While I don't remember too much about the game, the fact that it ended facing a giant child with immense powers was certainly a twist that feels very on par with the writer of this game, Yoko Taro. Most of the game though takes place in rather generic settings that just leave little to the imagination, and make me tired just thinking about it. Rest assured that there is still charm in the original Drakengard, but it's just not shown as much compared to the rest of the series. A lot of the game is played completely straight, and while that is usually fine for series that do a lot of twist and turn stuff, the first playthrough just feels like a generic adventure till near the end.
I'd like to say the gameplay is better, but it's really not. Not till Nier did this series get any considerable recognition, and for good reason. A lot of the game focuses on hack and slashing enemies with like 1 combo, and the game can't render a lot of enemies at once which means you have to do more of that hack and slash combo over and over again. To say this game is repetitive is giving the game too much credit. It's honestly a bland-less mess of combat that really should have been worked better to provide anything interesting. It's cool that we get to ride a dragon, but it's novelty wears out immediately as the Dragon combat doesn't add anything more than just a different kinda of repetition. Playing through this game feels awful, it plays awful, and honestly you just feel like you want everything to be over soon.
While I can give credit to the Drakengard starting a lot of what made Yoko Taro a more household name today, the fact is that this game rarely dives into anything interesting both story and gameplay wise. It's not completely devoid of interesting ideas or twisted mishaps, but it's largely just not worth your time to see how twisted this game can be.
Negatives first
Ground mission gameplay was insanely boring and repetitive, majority of the cast is eh, and most of the music is pretty fuckin bad
However the narrative and stylistic strengths of Drakengard still push it above most of these criticisms. The story is fucking nuts, the cutscenes are fuckin nuts, caim and angelus are great, and the dark fantasy atmosphere is conveyed really well. Genuinely just really well done nightmare world.
The gameplay may be subpar (aside from a few really enjoyable dragon sections), but i will never forget moments like ending B or D, shit just goes absolutely bananas
Ground mission gameplay was insanely boring and repetitive, majority of the cast is eh, and most of the music is pretty fuckin bad
However the narrative and stylistic strengths of Drakengard still push it above most of these criticisms. The story is fucking nuts, the cutscenes are fuckin nuts, caim and angelus are great, and the dark fantasy atmosphere is conveyed really well. Genuinely just really well done nightmare world.
The gameplay may be subpar (aside from a few really enjoyable dragon sections), but i will never forget moments like ending B or D, shit just goes absolutely bananas
From a gameplay perspective this is probably the worst game I've ever played. I thought it wouldn't bother me since I play so many musous but this is the most monotonous combat I have ever seen and it feels awful. The story and tone are great and all but frankly I don't think it's worth 10 hours of that.