A lot more imaginative with the environment breaking down and word-based interactions than the previous bonus episode, but the combat continues to wear thin and I'm still left wishing this embraced just being a 3D adventure. That wheel portion was brutal, too. It's been a while since I've had a game trigger my motion sickness so badly.
I really appreciate how much they're playing with how little we actually know about Alan, Barry, and Alice's relationships before the events of this story, making it difficult to take the horrible things we see in the dark place as entirely deceptive or just manifestations of self-hatred. It drags the story back into encouraging interpretation and active engagement instead of the rather straightforward final sections of the base game which wrapped things up a little too nicely for my liking.
I really appreciate how much they're playing with how little we actually know about Alan, Barry, and Alice's relationships before the events of this story, making it difficult to take the horrible things we see in the dark place as entirely deceptive or just manifestations of self-hatred. It drags the story back into encouraging interpretation and active engagement instead of the rather straightforward final sections of the base game which wrapped things up a little too nicely for my liking.
Really wish the other DLC had been this smooth, not that there's much more going on here. These two episodes expand the subtext in an interesting enough way though, not just dealing with a newly created work, but expanding it into a series. The nightmare of following up a work and the hope of fulfilling a vision.
Este sí que es un capítulo especial que hace justicia a lo que es Alan Wake, honestamente pienso que deberían haber cortado el primer DLC y añadido esto como epílogo, si Remedy hubiese optado por ese montaje habrían catapultado aun más, si cabe, la narración y la cohesión de todo.
Sin entrar en muchos detalles, aparte de aclarar en gran medida el final y sentirse como algo fresco respecto al juego base, lo cuál tiene mucho mérito, lo que verdaderamente me ha fascinado es el diseño del mapa por el que optaron, me ha tenido enganchado elucubrando a donde podía acabar llegando y viendo cada esquina y recoveco con ansia, ha sido una sorpresa en mayúsculas, además de algún giro algo arriesgado que no esperaba encontrarme a estas alturas. En definitiva, el broche de oro que se merece este señor juegazo.
Top tier track: Depeche Mode - The Darkest Star
Sin entrar en muchos detalles, aparte de aclarar en gran medida el final y sentirse como algo fresco respecto al juego base, lo cuál tiene mucho mérito, lo que verdaderamente me ha fascinado es el diseño del mapa por el que optaron, me ha tenido enganchado elucubrando a donde podía acabar llegando y viendo cada esquina y recoveco con ansia, ha sido una sorpresa en mayúsculas, además de algún giro algo arriesgado que no esperaba encontrarme a estas alturas. En definitiva, el broche de oro que se merece este señor juegazo.
Top tier track: Depeche Mode - The Darkest Star
The Writer is the second DLC episode for Alan Wake and immediately follows The Signal. It’s a straightforward continuation of the previous episode. It doesn’t really introduce anything new, but it continues its focus on analyzing the character of Alan Wake, and the episode is even more surreal than its predecessor.
Since it doesn’t really introduce anything new I don’t really have much to say about it that I haven’t already said in my review for The Signal. It has some very well executed story moments that actually cut pretty deep, and shines a whole new light on Alan Wake as a character. I was really invested in the story and eager to see where it went, honestly more so than the base game. While it does end on a cliffhanger, I do really like the insight it gives on Alan, and I feel like it ends on a stronger note in comparison to the base game.
The Writer and The Signal are both solid additions to Alan Wake. They’re both pretty short and I don’t feel that it was especially necessary for there to be two episodes. Still, they’re a solid time and I think they’re worth playing through if you want more context to the base game’s ending, as well as Alan himself.
Since it doesn’t really introduce anything new I don’t really have much to say about it that I haven’t already said in my review for The Signal. It has some very well executed story moments that actually cut pretty deep, and shines a whole new light on Alan Wake as a character. I was really invested in the story and eager to see where it went, honestly more so than the base game. While it does end on a cliffhanger, I do really like the insight it gives on Alan, and I feel like it ends on a stronger note in comparison to the base game.
The Writer and The Signal are both solid additions to Alan Wake. They’re both pretty short and I don’t feel that it was especially necessary for there to be two episodes. Still, they’re a solid time and I think they’re worth playing through if you want more context to the base game’s ending, as well as Alan himself.
Tá, realmente um pouco mais interessante, apesar que podia ser tudo uma só DLC, o level design é mais bem aproveitado aqui, se é pra fazer uma projeção da mente do personagem tem que extrapolar mesmo. Ainda assim, são vários seguimentos arrastados, desnecessários, que poderiam só estarem comprimidos e inseridos no jogo base. Ao menos, contrário ao primeiro capítulo da dlc, aqui sim se adiciona algo à história. Necessário? Talvez não, mas é um direcionamento bacana pra sequência.
I blew through this one in one sitting. This is much more of what I was hoping for from the first DLC. It even surpasses the base game in a lot of ways. Fully utilizes the dream logic of the "dark place" to put the player in novel combat and exploration scenarios that are disorienting and visually striking. The giant rusty compartmentalized wheel that you run through is the closest this first game comes to nailing the Silent Hill vibe, but the real highlight is that last run to the lighthouse with the extreme light/dark contrast. Breaking down the cover and luring the enemies into the open areas, hoping the spotlight swings back around in time to kill them before they can kill you, is a really satisfying little gameplay loop. This also does a good job bookending the story, taking you back to Alan's original dream from the beginning of the base game.
You can see Remedy leaning into the dream logic that would come to define their next big Wake-verse game Control. It might be a little while before I get to Alan Wake 2, but I hope it's more along these lines.
You can see Remedy leaning into the dream logic that would come to define their next big Wake-verse game Control. It might be a little while before I get to Alan Wake 2, but I hope it's more along these lines.
The environmental manipulation from the previous DLC returns, with new ways to turn it against enemies tho the emphasis here is more on navigating it as things get more mindbending. While the story isn't moved forward much besides the sequel hook, I really dig the DLCs' focus on examining Alan Wake internally.
This review contains spoilers
The exploration of mental health in Alan Wake has been compelling, if hyper-literal, and The Writer is as blunt in its surrealism as ever. But I do find it admirable in grappling with the self-defeating internalized shame and externalized collateral damage which almost invariably latch onto those struggling with their mental health. I’ve seen the intense spiral of self-hatred extinguish far too many bright lights.
So the symbolism might be obvious and somewhat inelegant, but Alan’s agonizing struggle (against himself as well as forces out of his control) to climb out of the Dark Place really resonated with me here. Plus, the more surrealistic level design and actual story revelations made this better than The Signal. Now on to American Nightmare.
So the symbolism might be obvious and somewhat inelegant, but Alan’s agonizing struggle (against himself as well as forces out of his control) to climb out of the Dark Place really resonated with me here. Plus, the more surrealistic level design and actual story revelations made this better than The Signal. Now on to American Nightmare.
This review contains spoilers
Honestly think this DLC has the most interesting writing of the series so far.
Really starts to hone in on the fact that alan is kind of a cunt.
I think this series is starting to put down some pretty cool stuff that would take a whole game to fully resolve and it's VERY funny that it took over 10 years for that to happen lmao.
Also by far the best credits music so far my god. Haven't really listened to much depeche mode but it really reminds me of listening to "The Tragic Treasury" (Which is a collection of music that was made for the fucking audio books for Lemony Snicket's A Series of Unfortunate Events (It's genuniely a pretty good goth record check it out)) on my i pod shuffle when i was like 8 and my dad had taken me along to a wargaming event like 3 hours out of town and was having a smoke break. But like right outside of the balcony was a graveyard? And listening to this very morose album, looking at a row of dead people, and my dad's cigarette smoke all combined to create such a weird sad atmosphere.
Really starts to hone in on the fact that alan is kind of a cunt.
I think this series is starting to put down some pretty cool stuff that would take a whole game to fully resolve and it's VERY funny that it took over 10 years for that to happen lmao.
Also by far the best credits music so far my god. Haven't really listened to much depeche mode but it really reminds me of listening to "The Tragic Treasury" (Which is a collection of music that was made for the fucking audio books for Lemony Snicket's A Series of Unfortunate Events (It's genuniely a pretty good goth record check it out)) on my i pod shuffle when i was like 8 and my dad had taken me along to a wargaming event like 3 hours out of town and was having a smoke break. But like right outside of the balcony was a graveyard? And listening to this very morose album, looking at a row of dead people, and my dad's cigarette smoke all combined to create such a weird sad atmosphere.
A much better DLC than its predecessor, it actually addresses some of the base games issues. Combat is a bit more interesting with the level design, allowing you to use street lights and that as tools in certain battle areas and the enemies that spawn in are better balanced. The story is a lot more interesting here than it's predecessor too, it doesn't really change the consequences of the ending of the base game but it does provide some cool insights into Alan Wake as a character. Worth a play, especially when like the last DLC it's only around an hour.