Reviews from

in the past


Together with The Signal it makes up for a short, but intriguing and surrealistic ride.

Better than the base game and by far the best episode. The combat feels more fresh due to relying on wordplay more than the normal shine light then shoot action weve seen in the last 7 episodes. The final boss is fun and the ending is cool.
I love Insane Wake's design.

A lot more imaginative with the environment breaking down and word-based interactions than the previous bonus episode, but the combat continues to wear thin and I'm still left wishing this embraced just being a 3D adventure. That wheel portion was brutal, too. It's been a while since I've had a game trigger my motion sickness so badly.

I really appreciate how much they're playing with how little we actually know about Alan, Barry, and Alice's relationships before the events of this story, making it difficult to take the horrible things we see in the dark place as entirely deceptive or just manifestations of self-hatred. It drags the story back into encouraging interpretation and active engagement instead of the rather straightforward final sections of the base game which wrapped things up a little too nicely for my liking.

quality stuff. can't wait to play alan woke ii


much better than the first dlc. I love how the "words of power" mechanic is used to fight large groups of enemies (specially during that final run to the lighthouse)

Um repeteco e que a única coisa relevante mesmo, é que anuncia a sequência de Alan Wake 1, com Return.

Really wish the other DLC had been this smooth, not that there's much more going on here. These two episodes expand the subtext in an interesting enough way though, not just dealing with a newly created work, but expanding it into a series. The nightmare of following up a work and the hope of fulfilling a vision.

Este sí que es un capítulo especial que hace justicia a lo que es Alan Wake, honestamente pienso que deberían haber cortado el primer DLC y añadido esto como epílogo, si Remedy hubiese optado por ese montaje habrían catapultado aun más, si cabe, la narración y la cohesión de todo.

Sin entrar en muchos detalles, aparte de aclarar en gran medida el final y sentirse como algo fresco respecto al juego base, lo cuál tiene mucho mérito, lo que verdaderamente me ha fascinado es el diseño del mapa por el que optaron, me ha tenido enganchado elucubrando a donde podía acabar llegando y viendo cada esquina y recoveco con ansia, ha sido una sorpresa en mayúsculas, además de algún giro algo arriesgado que no esperaba encontrarme a estas alturas. En definitiva, el broche de oro que se merece este señor juegazo.

Top tier track: Depeche Mode - The Darkest Star

The Writer is the second DLC episode for Alan Wake and immediately follows The Signal. It’s a straightforward continuation of the previous episode. It doesn’t really introduce anything new, but it continues its focus on analyzing the character of Alan Wake, and the episode is even more surreal than its predecessor.

Since it doesn’t really introduce anything new I don’t really have much to say about it that I haven’t already said in my review for The Signal. It has some very well executed story moments that actually cut pretty deep, and shines a whole new light on Alan Wake as a character. I was really invested in the story and eager to see where it went, honestly more so than the base game. While it does end on a cliffhanger, I do really like the insight it gives on Alan, and I feel like it ends on a stronger note in comparison to the base game.

The Writer and The Signal are both solid additions to Alan Wake. They’re both pretty short and I don’t feel that it was especially necessary for there to be two episodes. Still, they’re a solid time and I think they’re worth playing through if you want more context to the base game’s ending, as well as Alan himself.

Tá, realmente um pouco mais interessante, apesar que podia ser tudo uma só DLC, o level design é mais bem aproveitado aqui, se é pra fazer uma projeção da mente do personagem tem que extrapolar mesmo. Ainda assim, são vários seguimentos arrastados, desnecessários, que poderiam só estarem comprimidos e inseridos no jogo base. Ao menos, contrário ao primeiro capítulo da dlc, aqui sim se adiciona algo à história. Necessário? Talvez não, mas é um direcionamento bacana pra sequência.

Much better than the last DLC, diving into Alan’s psyche and how weirdly the dark place shifts around made for some really fun level design

I loved how the episode plays with reality, restructuring the entire level design, resembling a level from 'Psychonauts.' The final combat is 'meh,' but it's a very enjoyable episode.

kinda blown away by this, was gonna write something longer here but The Writer has so thoroughly altered my perception of the preceding 7 episodes that i feel like i gotta go back and reassess the whole thing

I blew through this one in one sitting. This is much more of what I was hoping for from the first DLC. It even surpasses the base game in a lot of ways. Fully utilizes the dream logic of the "dark place" to put the player in novel combat and exploration scenarios that are disorienting and visually striking. The giant rusty compartmentalized wheel that you run through is the closest this first game comes to nailing the Silent Hill vibe, but the real highlight is that last run to the lighthouse with the extreme light/dark contrast. Breaking down the cover and luring the enemies into the open areas, hoping the spotlight swings back around in time to kill them before they can kill you, is a really satisfying little gameplay loop. This also does a good job bookending the story, taking you back to Alan's original dream from the beginning of the base game.

You can see Remedy leaning into the dream logic that would come to define their next big Wake-verse game Control. It might be a little while before I get to Alan Wake 2, but I hope it's more along these lines.

An introduction to how the next decade of Alan Wake material will be consisting of spinning tires narratively

Pelo menos tem a decência de mover a história.

Uma DLC medíocre, embora seja claramente superior a primeira DLC, ainda não é grande coisa, felizmente só dura uma hora.

A nova mecânica de alterar a geografia de um local é bem legal pelo menos...

its great !
it cliffhangs the whole thing but it bealtifully becomes an allegory for the mind of the writer, reveals some stuff and gives me the comfies shine of light on my face i ever felt

The environmental manipulation from the previous DLC returns, with new ways to turn it against enemies tho the emphasis here is more on navigating it as things get more mindbending. While the story isn't moved forward much besides the sequel hook, I really dig the DLCs' focus on examining Alan Wake internally.

really solid dlc, the world was so interesting and i love how this ended giving some more lore that can further be built in other games

This review contains spoilers

The exploration of mental health in Alan Wake has been compelling, if hyper-literal, and The Writer is as blunt in its surrealism as ever. But I do find it admirable in grappling with the self-defeating internalized shame and externalized collateral damage which almost invariably latch onto those struggling with their mental health. I’ve seen the intense spiral of self-hatred extinguish far too many bright lights.

So the symbolism might be obvious and somewhat inelegant, but Alan’s agonizing struggle (against himself as well as forces out of his control) to climb out of the Dark Place really resonated with me here. Plus, the more surrealistic level design and actual story revelations made this better than The Signal. Now on to American Nightmare.


This review contains spoilers

Honestly think this DLC has the most interesting writing of the series so far.

Really starts to hone in on the fact that alan is kind of a cunt.

I think this series is starting to put down some pretty cool stuff that would take a whole game to fully resolve and it's VERY funny that it took over 10 years for that to happen lmao.

Also by far the best credits music so far my god. Haven't really listened to much depeche mode but it really reminds me of listening to "The Tragic Treasury" (Which is a collection of music that was made for the fucking audio books for Lemony Snicket's A Series of Unfortunate Events (It's genuniely a pretty good goth record check it out)) on my i pod shuffle when i was like 8 and my dad had taken me along to a wargaming event like 3 hours out of town and was having a smoke break. But like right outside of the balcony was a graveyard? And listening to this very morose album, looking at a row of dead people, and my dad's cigarette smoke all combined to create such a weird sad atmosphere.

A much better DLC than its predecessor, it actually addresses some of the base games issues. Combat is a bit more interesting with the level design, allowing you to use street lights and that as tools in certain battle areas and the enemies that spawn in are better balanced. The story is a lot more interesting here than it's predecessor too, it doesn't really change the consequences of the ending of the base game but it does provide some cool insights into Alan Wake as a character. Worth a play, especially when like the last DLC it's only around an hour.

Only up!: Alan Wake edition

Genuinely loved that these two dlcs took the physics engine they used and ran with it for different puzzles. Really felt like they wanted to implement more gameplay this time around. Good stuff!

Ps. Idk why but “Elevator? Why not. Next stop sanity” killed me

who thought platforming in this games engine was a good idea? final boss sucked, most of the combat encounters sucked.