This was a very cute little experience. I'm very glad that, considering these levels play vertically instead of horizontally, there's a bee raft that spawns and follows you up the level to catch you if you fall. It's not so close that the level becomes piss easy, but not so far that you feel like you need to repeat the whole level over again. There was one level that genuinely freaked me out too for like, 30 seconds, which is more than I expected from a game called Beeny. Also, a cute surprise at the end of the game if you go back to the house after beating the last level. Beeny slay.
Very short game but worth the very low price of admission (less than a dollar) if you want to experience SNES Donkey Kong Country vibes. The developer did a great job of recreating the "silicon" graphics and feel of the DKC games (including the soundtrack).
As far as the gameplay, this is a sidescrolling platformer with unique physics and very basic concept of jumping from platform to platform while progressing vertically instead of horizontally to reach the top of the level and collect honey pieces. The only control in this game is moving the character and jumping, you cannot defeat enemies as well as you can't die from getting hit nor you can "fall" in pits because you are saved by three fellow bees. All in all, the game is not very challenging in that regard although a time challenge opens up upon beating the game, providing a bit more of replay value.
This game also serves as a preview for the dev's next game, Super Kiwi 64.
As far as the gameplay, this is a sidescrolling platformer with unique physics and very basic concept of jumping from platform to platform while progressing vertically instead of horizontally to reach the top of the level and collect honey pieces. The only control in this game is moving the character and jumping, you cannot defeat enemies as well as you can't die from getting hit nor you can "fall" in pits because you are saved by three fellow bees. All in all, the game is not very challenging in that regard although a time challenge opens up upon beating the game, providing a bit more of replay value.
This game also serves as a preview for the dev's next game, Super Kiwi 64.
A tiny (less than 20 min, took me 35 to 100% it, though it’s appropriate given the price is extremely low) vertical 2d platformer that is extremely simple but very polished and well-designed, with a lovely aesthetic inspired by the original DKC trilogy. There isn’t much to say, but there’s nothing to complain about. Beeny :)
This felt like a weekend game jam game that the developer decided to charge money for. The art and the music are nice and obviously evocative of Donkey Kong Country, but I didn't find the stage design or gameplay all that compelling. It would've been better to have some nicely crafted side-scrolling stages instead of jumping upwards through nondescript platforms, with not much differentiating levels aside from weather affects and obstacles.
This game is really fun and has some great levels my main complaint with this game is like most of siactro's games lacks enemy's and challenge beyond going fast but just how fun it is to play carries it a lot I really do hope siactro makes there own company so they can make a full 2-5 hour game as they have really proven they have what it takes to make something potentially masterful