Reviews from

in the past


The story is interesting but the dogs outside are the worst things ever...

After playing through Honest Hearts and Dead Money, I was a bit concerned about Old World Blues, I've heard many glowing things about it, but each DLC had something I didn't like about it, the unrelenting difficulty of Dead Money, the tedium of Honest Hearts, however, Old World Blues left me pleasently surprised.

The closest thing I could find to a similar disappointment was the tedious side quests of finding personality chips and upgrades, however once I just viewed it as the game pushing me out to go and view the various dungeons the new area of Big MT had to offer, I enjoyed it a lot more.

The game is also a lot more light hearted, focusing a lot more on the zany humour Fallout is known for. Overall, a great 6 or so hour piece of content.

I want to make it known that it is 100% praise when I say this is the stupidest thing I've played in a minute. They really cut loose with the plot and weaponry with OWB and after the previous 2 DLCs played everything so straight it was a welcome breath of fresh air. I also enjoy the format of this DLC. Unlike the rest of New Vegas' expansions it follows the traditional Bethesda style of DLC (e.g. the Dragonborn expansion for Skyrim) that can be returned to and completed whenever the player wants. While I do think the definitive endings in the 3 others are a positive, I think this was a smart choice for this OWB specifically because of its much lighter tone. This story doesn't really need a definitive ending anyway. On top of the great writing and weapons, the backstory it provides for locations and monsters from the base game are also really cool and interesting.

This was the only one of New Vegas' DLCs that I hadn't played before this playthrough and I really enjoyed it. Another solid entry in the catalogue.

What it lacks in terms of narrative and gameplay it really makes up for in comedy. Like holy hell this is one of the funniest things I’ve ever had the pleasure of playing.

Also the final boss fight against the Think Tank is piss easy if you have the Elijah’s Enhanced LAER gun

The best add-on to New Vegas! 


i like the writing, as well as the characters in big MT, this is a funny and interesting dlc with a big aesthetic leap from the base game and the previous dlcs... but it works.

This review contains spoilers

In a pre Rick and Morty world this was probably funny but now it’s hit or miss and mostly miss. The narrative also leaves a lot to be desired, the whiplash of going from Dead Money to this was intense.

As for the combat, you know things are dire when one of the least annoying enemy types in your dlc is the cazador.

I can’t help but think people mostly like this DLC because it’s full of overpowered nonsense.

It was however nice to get backstory on Christine, Elijah, and Ulysses, and the other bits of story on terminals were generally nice.

os personagens são ótimos e a nova área é super legal, queria que fosse menos repetitivo.

Great DLC, funny characters, interesting map and locations, and really really good loot. It also offers a nice home base full of features such as an autodoc, scrap disassembling and a herbal garden.

A very fun DlC that lets you get filthy rich on caps and good equipment. The story is really funny and the weapons added are great, the only issue is that some missions become repetitive and drag a bit (the test missions).
I really liked it overall. 8/10

A bit specific humour, but it's a fun DLC.
Just please, no more roboscorpions.

What a fucking stupid DLC, and I love it for it. While it’s probably the most inconsequential in the story, it makes use of that by telling a silly story that encapsulates Fallout’s humor great. Alongside some cool gameplay mechanics, I can see why this is considered a highlight of NV’s story.

It's fun, except for the fact that every single one of the enemies made me exhausted. Filled with nightstalkers and robo-scorpions, both have too much health and not enough variety. Every mission is a fetch quest, kind of like all the others in the previous DLCs. I had fun exploring it, some of the conversations were great and nothing stood out as horrible like some of the other expansions. It's good. That's about it.

Loved the more comedic writing (especially because I played this right after Dead Money) but man this is the one dlc that desperately needed a companion. The enemies become real annoying after a while

This dlc has some pretty cool weapons and funny dialogue but having to constantly fight off all the robots and lobotomites became a bit annoying

Also why was the intro so long lol

que buceta ruim puta que pariu

This just wasn't what I look for in Fallout stories. It's cool that it's here, and I get why people love the pulpy scifi references. I really did like some of the jokes, but man... the writing feels like a Borderlands 2 DLC. And I don't mean that in a good way.

Extremely hot take.

This dlc is trash. The story is mediocre and bland. The enemies and design are annoying and vacant. The quest design is awful. Everything about this DLC sucked the fun from New Vegas

I love how Fallout technology is written and built upon in these games worlds; and this pack placed a shit tone of that into one convenient and quirky DLC. The narrative it okay but not great, the characters are fun, and the world is intriguing.

This review contains spoilers

Not a big fan of this one.

Despite having numerous criticism of both Dead Money and Honest Hearts, I find it easy to say this was my least favorite of the three to play.

On a positive note, the dialogues of the characters, specifically the Think Tank machines and Dr Mobius, were really fun. The irony of these supposed ultra intelligent scientists being incredibly out of touch with the real world was a really fun thing to explore when talking to them. Each of the scientists had really unique characteristics that separated each one from one another. Definitely a highlight of this DLC. The main story was generally interesting and the quests were fairly interesting. Exploring the characters, though, was definitely the best part.

The world, on the other hand, really fell flat for me. Now admittedly this is really personal preference, but I hate how empty the Big Empty is. There's no passive NPCs outside of the Think Tank and Mobius' lab, there's no followers to bring along on the journey (I refuse to count the talking suit), and most of the remaining world is filled with killer robots and psychotic lobotomites. I didn't like exploring this empty area. It just didn't speak to me in the same way the Mojave or even the Zion Canyon did. The side-quests were particularly monotonous, and without interesting exploration they fell extremely flat. I wanted to get them over with more so than enjoy the ride.

Old World Blues wasn't for me, I understand that, but it doesn't mean my enjoyment was hindered any less. It still had its bright spots, but its the worst New Vegas DLC, not including Lonesome Road, which I have yet to pick up quite yet. I would recommend this, as I've said with the previous two DLCs, to those who purchased the original game and enjoyed it. I wouldn't search for it otherwise.

Verdict:
5.5/10
C+

TL;DR:
In summary, my experience with this DLC was just fine. Some players may enjoy or despise the significant tone shift from the main game that this DLC delivers. Fighting the same repetitive enemies over and over again wasn't something I particularly enjoyed doing. I appreciated the open-level quest design, a departure from the more linear DLCs. The DLC offers the best player home, accessible after the DLC completion, through a teleportation gun. While the quirky dialogue and humour occasionally felt a bit off, it was generally acceptable for me personally. However, the threshold for tolerance to this writing style will vary among players. Before playing this DLC, you need to get ready to fight a ton of robotic enemies. Make sure you do, or else it might not be as enjoyable.

The Good:
- The Sink: The best player house in the game, that will be given to you. Which you can easily teleport to as well after completing the DLC.
- Numerous optional side quests that reward exploration with upgrades for The Sink.
- There is a ton of fascinating backstory to uncover when exploring the big empty, most of which will foreshadow at the other DLCs.
- More skill checks in dialogue compared to the base game.
- The loot and new weapons are quite great.
- The new acquirable perks are very good.
- The voice acting performances were really good in this DLC.
- It is not required of you to complete the optional side missions. If you'd wish, you can certainly rush through this DLC quite fast.

The Bad:
- Lackluster Enemy Variety: The overabundance of robo-scorpions becomes monotonous, and facing them repetitively diminishes the enjoyment. Guess what the final major boss is? A robo-scorpion, but bigger.

- Bullet Sponge Enemies: Even at while being high levelled in the 40s on very hard difficulty, enemies feel excessively spongy, particularly without anti-robotic weaponry like energy weapons or specific melee weapons. Proper preparation is crucial for a better experience.

- Dialogue Overload: The extensive dialogue sequence with the Think Tank at the beginning of the DLC is overwhelming and could of benefitted from some trimming, especially given its placement as the starting point. This dialogue overload negatively impacts the first impression of the DLC.

- Repetitive Quests: The quests tend to be repetitive, often boiling down to simple fetch quests.

- Unfortunately, your Mojave companions cannot accompany you to The Sink after completing the DLC, requiring their dismissal each time you wish to teleport back. This annoying limitation affects the overall quality of life in the DLC.
Specs: Windows 11
165hz 1080p Monitor
GPU: 8GB RTX 3060Ti
CPU: Intel Core i7-12700F
RAM: 16GB DDR4 3200MHz
SSD

best dlc of all time, if this was a separate game it would still be one of my favorite games of all time. infact, time to go in my favorite list.

I found myself really enjoying this expansion as it was a very nice detour from the boring Mojave wasteland and I am quite a Sci-Fi fan so I enjoyed it for a number of other reasons. Thing is, I also loved some of the unique weapons given in this, including a minigun that had a Dog's brain in it that growls when enemies are near and a stealth suit. Not to mention other things that happen that improve your character's stats and make them a better fighter in the wasteland.

Thanks to this expansion I finally got better weapons and armour to face the many dangers in the Wasteland. I highly recommend doing all the side missions to fully upgrade the Sink's AIs and you'll find yourself collecting junk in the wasteland to bring back every time to get more materials needed to craft certain items. It's well-worth the price.


This review contains spoilers

Good lord is there a lot of fetch quests in this DLC. I was debating whether or not to give this 3.5 or 4 stars, but that is really what it came down to. I understand that this DLC was going for a light-hearted tone, and that took nothing away from the experience for me, even improving it at some points. However, it is hard to overlook the amount of fetching you have to do to get all of the sink modules. I understand this is basically all optional, and you only have to go to like three of the facilities, but if you are going to play the game, you might as well experience the actual content.

I enjoyed this more than Dead Money, but I do think Honest Hearts was just a bit better than Old World Blues. The characters were interesting to interact with, but none were super memorable with the exception of Mobius. Still, he was not on the same level as classic characters like Mr. House and Joshua Graham. Otherwise, it was an fun DLC, just nothing groundbreaking and with mission structure lacking compared to the base game.

Stealth Suit, me loves you, but please stop injecting me drugs

Didn't totally click with the writing for this one, but there were some funny bits. What really sells it for me is the setting, it's visually interesting and rewarding to explore. The talking appliances are really fun too, I love the neurotic toaster! There were definitely too many enemies though.