It's fun, except for the fact that every single one of the enemies made me exhausted. Filled with nightstalkers and robo-scorpions, both have too much health and not enough variety. Every mission is a fetch quest, kind of like all the others in the previous DLCs. I had fun exploring it, some of the conversations were great and nothing stood out as horrible like some of the other expansions. It's good. That's about it.
Old World Blues is a fine dlc, idk if Obsidian excels are giving you areas to explore. They definitely learned from Honest Hearts and added reason to explore the locations with all the upgrades, and there is more interesting things to see most of the time; but, overall its still kind of (Big) empty. Very short main quest, and usual (if you want that kind of stuff) side questing. The highlights of this DLC being, once again, the characters. Seeing its very divisive on the humour part, but they say dumb stuff and i start loling. This DLC REALLY needed to make more use of the character having low intelligence dumb dialogue though.
This review contains spoilers
It was fine, I felt like there were way too many fetch quests and nothing really too interesting, and it felt empty and devoid of life, which I guess is the point, but even the robots like I wish there were robot npcs walking around or something but the only ones that exist are two buildings, all the ones in the sink and think tank, mobius, and your suit. It overall was ok, but it dragged on for so much longer than it needed to. Ending was nice, I didn't have to kill mobius or the think tank and everyone was happy.
stinks. pretty much all of the worst elements of new vegas in one place. for me at least, I've never been fond of the more scientific and technological aspects of the series anyways so it's not the best footing to get off on anyways, but questing is immensely repetitive (especially the testing); very much the opposite of my only issue with Honest Hearts in that there IS loot in every one of these locations BUT it's all robot upgrades. And if you want to do everything you have to do all of it. I also think this is a great series for humour but the comedy at play here just blows. even rushing through this, blasting by, feels like it's absolutely the longest of the DLCs and very definitely the worst.
The humor lands flat so often with this DLC, definetly suffers from "lol random" jokes. The intro chat with the Think Tank is so excessive, the inability to see each scientist talk from their own body also really hurts how the scene plays out, in an engine like Fallout 4s, this intro would be slightly more bearable. Exploring the outside area of Big MT is enjoyable, even though the enemy respawning feels pretty unforgiving. The school and stealth buildings dragged on for me. My favorite parts to explore were those that shed more light on the other DLCs. My favorite part of the DLC was easily meeting Dr. Mobius, his dialogue was actually funny and he wasn't a complete caricature like the other scientists, he had a bit of depth.
I found myself really enjoying this expansion as it was a very nice detour from the boring Mojave wasteland and I am quite a Sci-Fi fan so I enjoyed it for a number of other reasons. Thing is, I also loved some of the unique weapons given in this, including a minigun that had a Dog's brain in it that growls when enemies are near and a stealth suit. Not to mention other things that happen that improve your character's stats and make them a better fighter in the wasteland.
Thanks to this expansion I finally got better weapons and armour to face the many dangers in the Wasteland. I highly recommend doing all the side missions to fully upgrade the Sink's AIs and you'll find yourself collecting junk in the wasteland to bring back every time to get more materials needed to craft certain items. It's well-worth the price.
Thanks to this expansion I finally got better weapons and armour to face the many dangers in the Wasteland. I highly recommend doing all the side missions to fully upgrade the Sink's AIs and you'll find yourself collecting junk in the wasteland to bring back every time to get more materials needed to craft certain items. It's well-worth the price.
This review contains spoilers
Good lord is there a lot of fetch quests in this DLC. I was debating whether or not to give this 3.5 or 4 stars, but that is really what it came down to. I understand that this DLC was going for a light-hearted tone, and that took nothing away from the experience for me, even improving it at some points. However, it is hard to overlook the amount of fetching you have to do to get all of the sink modules. I understand this is basically all optional, and you only have to go to like three of the facilities, but if you are going to play the game, you might as well experience the actual content.
I enjoyed this more than Dead Money, but I do think Honest Hearts was just a bit better than Old World Blues. The characters were interesting to interact with, but none were super memorable with the exception of Mobius. Still, he was not on the same level as classic characters like Mr. House and Joshua Graham. Otherwise, it was an fun DLC, just nothing groundbreaking and with mission structure lacking compared to the base game.
I enjoyed this more than Dead Money, but I do think Honest Hearts was just a bit better than Old World Blues. The characters were interesting to interact with, but none were super memorable with the exception of Mobius. Still, he was not on the same level as classic characters like Mr. House and Joshua Graham. Otherwise, it was an fun DLC, just nothing groundbreaking and with mission structure lacking compared to the base game.