Reviews from

in the past


Final Fantasy II, ainda que simples, tenta evoluir os aspectos vistos no primeiro, principalmente em sua história muito mais épica e em sua narrativa melhor trabalhada, aqui com personagens com personalidades próprias, ainda que muito básicas. O mundo desse segundo jogo não é tão criativo ou charmoso quanto o primeiro, muito devido a ele se por como um jogo mais sóbrio durante uma guerra civil contra o império, mas ainda assim vemos montanhas de gelo, mundos de espelhos e o próprio inferno. A coisa porém que mais separa esse do primeiro ou de qualquer outro na saga, é seu sistema de level UP, que aqui é na base do uso, os personagens não possuem classes pré definidas e cabe a você ir upando aquelas habilidades as quais você quer ou precisa que cada membro da party seja bom. No papel esse sistema é bem interessante, e digo já de antemão que me diverti bastante com ele, porém gera um grande problema principalmente em referência aos magos do jogo, pois até mesmo suas magias e mana só upam por uso, assim então tu acaba tendo pouca mana pra upar magia e pouca magia para upar mana, assim tendo que apelar para métodos de farming além de desestimular o uso de novas magias pois elas sempre serão mais fracas do que as que você está usando desde o começo do jogo. Mesmo com erros e uma má reputação, a ambição desse jogo é charmosa e continua sendo um jogo muito divertido

This game was so much better than FF1 in almost every way. You can see the first attempts at a narrative and story telling in this one that isn't "Save princess from evil dude". Wish the backstories of your three main party characters were explored, but the rest was interesting enough. The Emperor was weak as a villain though and I preferred the final boss of FF1 to this.

The mechanics get hated on for no reason. It's actually very fun to level up in this game. Putting a shield on all my characters to level up their evasion had such a great payoff for the harder parts of the game. I never attacked myself to gain HP the ENTIRE game. I don't know why you would do that and complain that you have to do that when you don't. You also get access to a location on the map to super grind if you wish to overlevel your stats and it's right next to a castle with a pub (FF1 also had this magic pixel area with harder enemies to farm but the pub was pretty far away).

The key word mechanic was also pretty cool. Didn't have issues with it personally.

Decent game but very far from the best of what FF has to offer.

É um grande salto em relação ao primeiro quando se trata de historia, pois agora os personagens que jogamos, Firion, Maria e Guy, possuem um passado, o que torna mais fácil se apegar a eles, a historia é bem divertida, e com toda certeza, bebeu muito de star wars.

Ter apenas 3 personagens, no começo foi bem divertido, você acaba ficando apreensivo de equipar alguma coisa boa neles ja que entram e saem muito rápido.

Agora o ponto que todos pegam no pé e com razão, o sistema de ''level'' nesse jogo é um tanto quanto confuso e meio cansativo, pois você upa um status, magia ou arma, por uso dele, em combate ou fora, com a Maria por exemplo, que era a maga da equipe, eu tive certa dificuldade para upar seu mp, foi tinha que gastar certo quantidade pontos por batalha, o que torna bem exaustivo, no geral é um sistema mal aproveitado.

Nunca se esqueçam de wild rose

ESTA, ESTA CHINGADERA.
NETA
NO, NETA.

TODA MI PARTY ERAN UN MOTON DE SADOMASOS

oh look it's that FF entry that gets despised by everyone who haven't actually played it


I had no idea why people didn't like Final Fantasy II. I have fun with this game. Maybe there are a couple of things I didn't like.
The first one is the job system, there is none. Everyone can become a warrior and mage at the same time. It's even worse when you need to use magic to level up your MP. The grinding is real with one. And don't forget that every magic has a different level, so use it very often to level up your magic.
Okay, that was a part I didn't like. Now is the good stuff (in my opinion ofc). The story itself is really a step up from before. There is a conflict between areas and so many tragic happen in one game (kinda sad). The next one is a monster in some area, when you meet a monster that can kill you easily, that means you go the wrong way. And the last one, the last boss is less frustrating than the first one. It's easy enough to understand how to beat them.

Yes, there are pros and cons to this game, but in my opinion, the upgrade from before exists. It's not much, but I like it

Honestly had a lot more fun with this than I thought I would from all the fear mongering that surrounds this game
I honestly really like the more stats focused system even if I had some trouble with realising I need to grind my buffs so they actually apply and function
It hit me when I was in a grinding mood anyway so it really didn’t bother me.
The atmosphere of the world is insanely good with being able to walk most places made the later ships feel more like a bonus rather than a necessity for good and bad
I do feel like it dragged close to the end, the ambush rooms were novel at first but just became mildly annoying when it’s almost every room with little to no feeling orlf risk reward and more luck due to the few rooms that have treasures
The cast and world were really well crafted, the music and landmarks added on to the oppressive atmosphere the emperor had created in the land. With the characters and designs really making this game pop.
Although I will say the other party members felt very weak apart from minwu, especially Leon, with everyone else being at least 3k health him being 1k on joining felt very not well planned
I’m not gonna try and compare it to the other nes era games I played since I played wildly different versions of each. But I will say that this way to play the game felt perfect, but we’ll see what happens when I play the pixel remaster or the original nes

The remaster version is pretty solid and the extra content is nice, but FFII by itself is a very polarizing game.
Why did the devs decide to throw away most of the things that made FFI good, I shall never know.

I tried to go as far as I could but as much as I felt attracted to this game the leveling system without levels stopped me from my enjoyment of the game.
The port is amazing, the characters and story are interesting (especially in relation to the first title of the series) and the music is SO GOOD.

I get why people don't like it, but I don't hate it, I had a fun time with it, but just don't feel like finishing it

FFII is a nesting doll of interesting but completely invisible systems attached to some incredible early jrpg gimmicks, all held together by the sudden, startling presence of an actual story with a bad guy who rocks. The world is in peril and The Emperor hates you.

I find this game very interesting, on hand it's easily among the worst Final Fantasy Games, on the other the game tries a lot of ambitious things for being the second game in the franchise like the unique leveling system, and the constant rotation of party members... these two thing are for the worse btw, buffs can miss because how spells work, and the rotation means by the end of the game your main trio has vastly out scaled your final member, your most recent one of which having just caught up before he's removed for Soul of Rebirth. I must say as a port, this game is among the finest, adding a lot of QoL and improving the visuals magnificently, but that's not enough for me to ever recommend it. SoR is cool, but it's hardly worth beating this game for. The plots bare bones, but I assume it was interesting for its time. The grind to power level can be unbearable at times, but not necessary, however if you don't grind the game become a lot more tedious. I think this game is a treasure for it's historic value to the series, but I think this game is also a great example of what not to do in a RPG. Would never recommend it, but I'd say it's worth playing if you're trying to experience the franchise highs and lows. Also Emperor is based wish he had more screen time because I'd love to see more of his goofy evil ass.

i have conducted a bit of research before deciding to write something on this game. i have read quite a few reviews from other players. i have tried to see if there were aspects of the game that slipped from my grasp, or perspectives that shed a different light on it. to my surprise, the game was always homogeneously reviewed. the topics of discussion were always roughly the same and could be summed up in a few points: a boring and frustrating dungeon design; a derivative approach to its story; an uninspired mechanic in the form of keywords to extract plot-relevant information; a shooting for the stars approach to gameplay mechanics; a complete obfuscation of said mechanics which the player can’t ever come to understand without some sort of guide. some would bring up how the game always ranked poorly, and likely at the bottom of the lists, in every site’s final fantasy series game ranking. most would mention how they came to know the game as ‘the bad one’ of the franchise but felt like they could find some good in there and gave it a good try to possibly rediscover an hidden gem. but in hindsight all this homogeneity may not be as surprising as one may think. it is just a testament to the fact that the game truly is as dry as it may look and sound and i don’t think i can add anything of value to any of the points mentioned before. the mere statement and restatement of them, across the years and among several rereleases, makes it clear that there is not much else to catch on to.

but the value of bad videogames is in recognizing how fundamental they can be for making good games in the future. i have to respect final fantasy 2, because the game’s experimentation was foundational for finding out the correct mix of gameplay mechanics to adopt for later titles. the game’s openness to build customization (regardless of the fact that it has many elements that contrast this very feature) has without a doubt led to the rationalization that this level of flexibility is a little too excessive, but the sentiment isn’t wrong, and this led to the creation of the job class system of final fantasy 3 and 5; similarly the various fourth slot members can be clearly seen as a tough learning experience for the far more solid party rotations of final fantasy 4 and 6, where the first has a much more solid progression curve built around having Cecil as the party’s “pivot” while others rotate around him, and the latter is able to create scenarios by separating the party at times and divide the narrative into different parts. i must admit that i am not familiar with akitoshi kawazu’s work with the saga series prior to this playthrough, but i expect it to also have been tangentially influenced by the development of final fantasy 2 as well. moreover, i believe that the somber tone of this game allowed square to position itself into a different part of the role playing market with respect to its big competitor dragon quest, besides pure game mechanics, eventually bringing games likes final fantasy 4 and 6 in a few years. given all this, i am thankful for having played this game, as it gave me a sort of historical framework to better understand the progression of a game series i appreciate. so thank you, final fantasy 2, and farewell!

Was really hoping this would be some kind of misunderstood gem, or otherwise something with soul from how terrible its systems are. My hopes were dashed on both fronts: it really isn't a good game - not a bad one either, mind you, but not with many notable positive qualities - and its systems were actually pretty alright but not too impressive.

I think the most I can say about the game's odd skill leveling mechanics would be that they work mostly as intended but don't favor magic much at all. With how widespread the magic system is and with how late into the game you find some of the spells you really want to use, there comes no point where you realistically get the chance to use them for training unless you run all the way back to early areas for very weak enemy encounters. This is extra unfortunate because it means the story-relevant Ultima as well as the powerful Flare are gimped quite a lot even if you do begin training them the moment you acquire them. You have to commit so hard to just a tiny handful of spells out of the huge slew you can have on a given character that much of the magic in the game feels like a complete waste.

With everything else, though, I think the system works quite well. It seemed like past the halfway point each new party member would be waaaaaaay too weak following their introduction - particularly the last one - but it's at least not particularly difficult to train if you want to spend time on it. That seems to be more or less what was intended in order to try getting the player more attached to each party member, which I guess is a neat enough concept. There's not really enough characterization or uniqueness to any one character to warrant such care, though. One downside of the skill system is that if you swap weapons and magic around every character can feel very bland and similar even with their base stat differences, making them simple clay you can mold into whatever as opposed to being actual meaningful characters with unique traits.

I know it's been beaten to death but the weird Star Wars ripoff concept they were going for with the story felt almost like a joke at times. Beyond those parallels the repetitive "get new party member, new party member dies for the cause" cycle the game goes through feels tedious for how long the game winds up being. There's so much random busywork that amounts to almost nothing of value (see the worthless Mythril quest in the earlygame, for example) that it makes the game feel bloated.

Compared to the more snappy world tour that was the first Final Fantasy, this seems like a misstep in what I can only assume was an attempt to ensure the sequel "took a step up" from its predecessor, and not in an experimental or interesting way. For a story with similar themes of sacrifice in rebellion against a great evil within an adjacent franchise, check out Mana 1 ("Final Fantasy Adventure"), which I find does it much more eloquently and poignantly with a shorter runtime. It's much more janky but it's got heart.

Final Fantasy II never feels bad to play, at least, but the lack of depth in the combat and the lack of reasons to care about the narrative or world don't help with its low staying power. I found myself bored by lategame, though not enough to quit. It was just fine enough to think "yeah, I suppose I'll keep going," and by the time I was finally starting to fall asleep I was at the home stretch. I suppose that counts as good enough pacing. It's a shame I don't really have any major good things to say about it. I suppose it added some series mainstays (can't thank it enough for introducing Chocobo), so that's something. As much as I was hoping it wouldn't be the case, this game wound up feeling very much skippable once I completed it. It's not satisfying, its mechanics are not as rewarding as they seem they would be conceptually, and it's got nothing in it to keep the player coming back or caring. It's just... meh.

It vastly improved upon Final Fantasy I in terms of the story having a bit more going on. While not exactly having super deep characters, all of the heroes and villains you encounter were fun enough. The leveling system is a bit odd at first but it really grew on me as it lets you have a fair bit of party customization. Overall, FF2 was a fun and certainly unique experience.

A game that surprised me in an amazing way, a massive upgrade on the first game with some flaws on their first attempt at a more fleshed out story, but the extra post game they added to this version wraps the game up to a very high peak.

this game's overall design is hella counterintuitive

The first game was nothing remarkable but this one is not as much of an improvement as I would have hoped. I simply was not engaged with this one at all. The combat is way to repetitive and the story is super bland. I can't imagine playing this on an actual Famicom.

Peak way to enjoy this fine game. I only disliked Soul of Rebirth, all the rest is still so satisfying and nice to play.

One of the most over hated games that gets the same boring complaints repeated verbatim. Just play the game like a normal human and you'll have an okay time.

This review contains spoilers

FINAL FANTASY MARATHON RANKED
https://www.backloggd.com/u/fragilant/list/final-fantasy-marathon-ranked/

Peak.
I went into this game extremely scared as all I've heard about it, is that it's easily the worst in the series, so when I started I was quite surprised to see that I kind of fucked with the level up system.
It's akin to Skyrim in a way, and unlike the first game, that made random encounters more fun due to not just button mashing A the whole time, I actually strategized each battle, no matter how easy, just so I could carefully level up the stats and skills that I wanted, and not once did I feel the need to hit my own party members to up my HP/def stats. I was well over 2000 HP in the final dungeon which I felt was more than enough.
I thought to myself that it's most likely just because I'm very early into the game and that 'it must get worse', but at the end of the game I still found myself fucking with the gameplay.

The story is also almost engaging at times, I can imagine some kids having their eyes glued to the screen when this first came out, as it's just an all out war.
Characters are dying everywhere, towns get wiped out constantly, and there's actual character moments which was nice to see.
It's still very silly, and your 4th party member which is in rotation for a lot of the game dying everytime they're done with a dungeon is honestly pretty funny and stupid, but I'll take what I can get with these early titles.

The spritework in this version is also incredible, much better than the last game. The cutscenes here reminded me of Pokemon Mystery Dungeon's in the best way, gave me a sort of nostalgia kick playing. It looks incredible.

While I wish I could call this a fav to not fall to the popular "gamer" opinion, the dungeon designs are fucking annoying. Trap rooms everywhere, invisible doors for items, and in late dungeons you still have some chests which give you loot from the first 30 minutes of the game, what the fuck is that about?
The 4th slot in your party being mixed all over the place with completely new characters that take up your EXP and items only to die 3 seconds later is dumb, the actual 4th party member literally joins your party in the last hour and a half and he's trash.
The encounter rate is also quite absurd, but I kind of expect that from all of the first 3 games at this point.

Other than that, I had a great time. I honestly don't understand how people like the first game's piss easy mash A gameplay more than this? SHIT IS PEAK.

Um dos Final Fantasys mais odiados, mas que pessoalmente eu tenho um certo carinho por ele. Infelizmente ele pe um jogo que pra época era confuso e ainda conseguiu envelhecer mal, mas eu tento dar valor pra o como o jogo tentou inovar e se diferenciar de outros, apesar de não ter dado tão certo, a ideia do sistema de evolução se basear no que você faz em batalha é interessante, mas acaba exigindo muito farm por parte do jogador e faz com que o Level Scaling do jogo não seja tão fluido como do anterior, as magias apesar de boas muitas vezes acabam sendo irrelevantes perto dos próprios ataques físicos dos personagens que muitas vezes são o suficiente. Então em questão de Gameplay... ele tem ideias boas, mas acaba sendo um completo caos.
Mas o que eu gosto do jogo e não vejo darem muito valor é que esse jogo trouxe a base de narrativa meio que padrão em Final Fantasy.
Enquanto o 1 e o 3 são muito mais voltados em exploração e aventura, o 2 se preocupa com a Narrativa de uma forma que se destaca incrivelmente bem, apesar de simples e sem tantos detalhes, aqui nos temos personagens únicos que vão guiando a historia, eventos que levam uns aos outros, acontecimentos que impactam diretamente o avançar do jogo, algo que querendo ou não se tornou basico para qualquer RPG, mas dentro da franquia aqui foi a primeira tentativa, que foi aperfeiçoada eventualmente com FFIV em frente.
Apesar de todos os problemas esses pequenos detalhes e pequenas experimentações me fazem ter um carinho por esse jogo que as vezes até eu reconheço que ele não merece, mas ainda é um jogo que eu gosto bastante e pra mim está longe de ser o pior como muitos dizem.

Was at the last boss and decided I actually didn't wanna finish this game. Cool character designs tho!

I don't think I will go back and play this one, the story was ok, but the gameplay was terrible. There are no levels and you end up attacking your own people in combat to get skill ups.


While there are aspects that drew me in, such as the overall more somber atmosphere and the soundtrack, this is a generally flawed game. It isn't completely unplayable, but excluding the more patient and die-hard RPG fans, I think most people will have a hard time finding the motivation to finish this one.

Estou aqui para o meu segundo jogo da franquia Final Fantasy, e novamente volto aqui com mais um jogo talvez... decepcionante? Não quero ser bastante enrolado na introdução desta review, mas já digo que não odiei FF2, mas por outro lado, eu gostei de jogar, apesar dos terríveis problemas desse jogo. Enfim, vamos para a review:

Jogabilidade[3.5/5]: Já digo que está categoria aborda apenas a questão de jogabilidade, mas de certa forma terei que utilizar de argumentos posteriores para afirmar essa minha nota em jogabilidade. Primeiramente, uma jogabilidade bastante desperdiçada... Esse jogo me deixou frustado em diversos pontos, até por que, a liberdade em que ele te coloca para poder montar os personagens da forma como vc quiser, ao mesmo tempo em que essa liberdade é reprimida por uma forte opressão do nivelamente de todo o jogo. É chato e repetitivo treinar os personagens durante a aventura, tive que parar para grindar diversas vezes durante o jogo, e isso é revoltante, porque esse jogo consegue te incitar a treinar todos os personagens, que inclusive, outra coisa torna a jogabilidade como um empecilho durante a jornada, que é o quarto personagem da party. O jogo reveza isso durante toda a jornada, e MEU DEUS! Por qual motivo o personagem tem que vir tanto desnivelado? De qualquer forma, ainda assim gostei da diferença entre o primeiro jogo e o segundo em tentar algo diferente do básico, que é explorado no primeiro jogo da franquia.

Dificuldade[4/5]: Difícil, muitas vezes te obrigando a fazer bastante grinding, porém de certa forma não chega a ser igual o jogo anterior. Que me deu um susto com o boss final sendo absurdamente apelão. Nesse jogo, os bosses são mais fáceis do que as próprias bestas das dungeons. Talvez eu esteja sendo bem gentil nessa nota, já que comparado com o último jogo que era absurdamente fácil, nesse o jogo é bem nivelado até o fim, não chegando a ser injusto em nenhum aspecto, mas ao mesmo tempo ele é injusto em te obrigar a grindar intensivamente para se adequar.

Direção de arte[4.5/5]: É um remaster, bem bonito, arte com belos traços, curtscenes fofinhas, entre outros aspectos. Foram fieis a obra original e pegou um estilo de arte bem básicão em pixel art. Porém, não é feio, acho o designe de cada personagem muito bem trabalhado e com personalidade. Além de claro, o designe dos monstros e bosses que são muito bons. Porém, os cenários ainda são meio simplezinho. Nada inovador.

História[4/5]: MUITO MELHOR QUE O PRIMEIRO JOGO. O primeiro jogo nem tentou fazer uma história, já esse final fantasy 2, tentou bastante e supriu minhas expectativas. Me senti um pouco imerso na história, apesar de ainda ser meio toscona, ela tenta se levar a sério de forma até que bem feita. Porém, tenho que ressaltar aqui que eu não me senti muito apegado a nenhum personagem específico, até por que o sentimento é que eles não tem tanta presença de gameplay. De todo o meu tempo de gameplay eles conversam muito pouco, então acho que isso pesa bastante. Além de claro, o quarto personagem da party nunca ter tempo de ter um bom desenvolvimento.

Trilha sonora[4/5]: Algumas soundtracks desse jogo são muito boas, ouviria por horas fácil, mas ai que ta o problema, é repetida diversas vezes durante todo o jogo e meio que fica por isso mesmo. É um remaster muito fiel nesse ponto talvez? Eu não sei, nunca vi o jogo original. A maioria das dungeons tem a mesma música, salvo algumas excessões de duas dungeons específicas que tem soundtracks bem daoras, porém isso não se repete no jogo, e ele basicamente tem trilhas sonoras que são replicadas em quase todo o jogo até o final.

Gameplay[1/5]: 20 horas grindando excessivamente, esse é o final fantasy 2. Eu sinceramente, acho as dungeons desse jogo menso extressantes do que o do jogo anterior, eu até me divertir na última dungeon, algo que eu não esperava, até por que o primeiro jogo da franquia é bem pessímo nesse ponto(A dungeon final é extressante demais). Enfim, o meu ponto aqui é: Se não fosse o fato de ter que ficar nivelando os personagens toda hora e treinando cada status, magia entre outros pontos seria bem mais divertido. Porém, esse jogo tem que se utilizar dessa dificuldade artificial para extender seu tempo de jogo absurdamente. E ainda é dito que nesse remaster o jogo é mais nivelado para a gameplay atual(se isso for verdade tenho dó de quem jogou o original). No fim, vale a pena ter todo o tempo investido? Talvez sim se você gostar de espancar os bosses desse jogo.

Conclusão[3.5/5]: Acredito que final fantasy 2 tentou dar um grande passo na epóca errada, ou talvez esse jogo foi importante para que os jogos posteriores fossem aperfeiçoados. Sinceramente, esse jogo quase poderia se tornar algo marcante para mim, porém infelizmente ele me deu mais raiva do que felicidade de fato. A história não é ruim, mas de certa forma ela é ainda um pouco tosca. E essa luta interna minha em querer amar esse jogo, mesmo eu nem sendo muito chegado a franquia final fantasy, me instiga a entender de onde vem esse sentimento e por que esse jogo me pareceu ser bom. Eu não consigo entender de fato, esses sentimentos misturados e intensos que tenho com esse jogo. E sim, gostei do jogo no fim apesar da nota baixa(no meu coração esse jogo é um 4.5, porém tenho que ser verdadeiro com a nota aqui). Gostei do jogo, mas sinceramente, dúvido que você leitor vai gostar. Enfim, recomendo caso não se importe em passar muito tempo farmando, talvez você também consiga enxergar a parte bela desse jogo, da mesma forma como eu exerguei.

(with respect and admiration) this is utterly fucking moronic.