One of the most interesting platformers ever made. For a platformer the storytelling is top-notch, and the platforming is pretty good to go along side it. The level design strikes a good balance between memorable and fun, and learning about the folds of each character's mind as you look for vaults and stuff is fun. It's pretty easy with a mildly annoying bump near the end, but I personally didn't find it that bad. Wonderful little game, although I might be a bit biased from meeting Richard Horvitz at a con
Her ne kadar atmosfer olarak güzel olsa da, doluluk açısından pek de zengin bir yaz kampı yok maalesef. Yan görevler vs. de unutulası ve geneli çok da etkileyici değil.
Ancak bu ufak eksiler haricinde; oldukça yaratıcı bölümleri ve beraberinde getirdikleri has mekanikleri, kullanması keyifli yetenekleri, kendince eğlenceli hikayesi, hoş karakterleri ve ilginç boss savaşlarını bir araya getiren çok tatlı bir oyun istiyorsanız, bu arkadaş size göz kırpıyor.
Ancak bu ufak eksiler haricinde; oldukça yaratıcı bölümleri ve beraberinde getirdikleri has mekanikleri, kullanması keyifli yetenekleri, kendince eğlenceli hikayesi, hoş karakterleri ve ilginç boss savaşlarını bir araya getiren çok tatlı bir oyun istiyorsanız, bu arkadaş size göz kırpıyor.
This genuinely one of the most creative games I've experienced in a long time. Psychonauts takes some concepts like trauma and finds ways to just make them so entertaining, in the best ways possible. The comedy in this game is perfect for me. The deadpan goofiness of it just oozes charm the whole way through.
The gameplay is fun but has some faults to it. Traversing is pretty fun but gets exponentially more fun once you get the psy ball and get to roll around. This game is one of those old games that give you abilities and offers you the choice to break the game if you can using these abilities. I feel this works both in and against this game's favor. on one hand if you try something and it works, it feels amazing. However, if you're in a pretty open level, like the kingdom one, its so easy to get lost and feel like what's expected of you isn't clear. The amount of time I would spend in that section trying to do something that I wasn't even sure was the right thing. I think it's clear that wasn't my favorite.
The game and world are super open and do expect you to interact with people and try a lot of things. It was an aspect that i struggled with a bit but not something I'd fault the game for because that was how games used to be.
The final level is rough, not spoiling anything but it requires a lot of precise platforming which the game did not expect as much from you in the past and made for some rough parts. The bosses are super creative and always felt different from the others and they stood out. I'd highly recommend this game if you enjoy platformers and fun dialogue and creatively rich environments. I feel the combat is somewhat simple but works for what it is, a great game.
The gameplay is fun but has some faults to it. Traversing is pretty fun but gets exponentially more fun once you get the psy ball and get to roll around. This game is one of those old games that give you abilities and offers you the choice to break the game if you can using these abilities. I feel this works both in and against this game's favor. on one hand if you try something and it works, it feels amazing. However, if you're in a pretty open level, like the kingdom one, its so easy to get lost and feel like what's expected of you isn't clear. The amount of time I would spend in that section trying to do something that I wasn't even sure was the right thing. I think it's clear that wasn't my favorite.
The game and world are super open and do expect you to interact with people and try a lot of things. It was an aspect that i struggled with a bit but not something I'd fault the game for because that was how games used to be.
The final level is rough, not spoiling anything but it requires a lot of precise platforming which the game did not expect as much from you in the past and made for some rough parts. The bosses are super creative and always felt different from the others and they stood out. I'd highly recommend this game if you enjoy platformers and fun dialogue and creatively rich environments. I feel the combat is somewhat simple but works for what it is, a great game.
Always heard about this game from a lot of online game reviewers saying stuff that center around the topic of "Massive hidden gem from the OG Xbox era" , so one day I found this game being sold on steam for less than a buck, kinda went "Uh, screw it" bought it and gave it a go and...wow? Despite the fanfare, I went in with no expectations on this game and what I end up getting was a pretty damn good 3D platformer with some great humor and loads of charm and personality.
Genuinely sucks knowing this game sold poorly back when it released, surely deserved better a for title that feels it got put on a lot of love and effort by its developers.
For less than a dollar? I feel like I stole from Double Fine.
Genuinely sucks knowing this game sold poorly back when it released, surely deserved better a for title that feels it got put on a lot of love and effort by its developers.
For less than a dollar? I feel like I stole from Double Fine.
I think Psychonauts is the most creative game series of all time. Every level is so full of crazy ideas and keeps you guessing. But playing this game 19 years too late, and after experiencing the second game, it just feels a little clunky. I also don't like that you have to collect things before accessing the next main mission.
It's honestly surprising that after nearly 20 years, Psychonauts doesn't have many copycats.
From a surface level, Psychonauts is a platforming adventure game, with elements of a collect-a-thon scattered here and there. But dive deeper and you'll find it has the heart of a Point-n-click adventure buried within, which is no surprise given the LucasArts lineage that developed this game.
In some areas it hasn't aged well, platforming can be janky (especially with Levitation) and most of the bosses are either painfully tedious or shockingly easy. But so much of it is a distinct and vibrant romp, from characters, levels, and gameplay design, it sticks out far above the rest.
From a surface level, Psychonauts is a platforming adventure game, with elements of a collect-a-thon scattered here and there. But dive deeper and you'll find it has the heart of a Point-n-click adventure buried within, which is no surprise given the LucasArts lineage that developed this game.
In some areas it hasn't aged well, platforming can be janky (especially with Levitation) and most of the bosses are either painfully tedious or shockingly easy. But so much of it is a distinct and vibrant romp, from characters, levels, and gameplay design, it sticks out far above the rest.
Pyschonauts holds up exceedingly well for a PS2 game. Even if graphically it shows its age, in gameplay it functions as well as any modern title should. There's very little of the jank that you sometimes find when going back to older eras of gaming.
Each level is an absolute blast and also a completely unique idea. Not just unique for the game, but unique for everything. There's nothing out there quite like the ideas present in Psychonauts. Each of the ten levels is distinct in both gameplay, visual setting and story.
The story is also a joy to experience. It's childish, yes, but with a very distinct charm that makes it appealing to almost anyone, I would say. Any story which sees you dealing into the mind of a paranoid schizophrenic milkman to solve a conspiracy drama has to receive a due amount of credit for its creativity if nothing else.
Each level is an absolute blast and also a completely unique idea. Not just unique for the game, but unique for everything. There's nothing out there quite like the ideas present in Psychonauts. Each of the ten levels is distinct in both gameplay, visual setting and story.
The story is also a joy to experience. It's childish, yes, but with a very distinct charm that makes it appealing to almost anyone, I would say. Any story which sees you dealing into the mind of a paranoid schizophrenic milkman to solve a conspiracy drama has to receive a due amount of credit for its creativity if nothing else.