Reviews from

in the past


Je suis très content d’avoir fait mon premier musou « classique » avec celui là. Je n’ai rien à lui reprocher, dans sa manière de dépeindre la passionnante ère Sengoku sous forme de rêve fievreux. Le jeu est beau, varié, défoulant, offre énormément de contenu.

Juste: les musou c’est pas mon truc. Je le saurai maintenant.

ai desculpa mas 2024 e jogo sem legenda em português ou qualquer língua latina? Eu sei português, espanhol e inglês, mas ouvir em japonês e ter que ler e traduzir um trilhão de informação DURANTE uma guerra num mapa cheio de npc não dá véi sem condições. Essa franquia tá morta. Personagens bonitos pelo menos.

Parece bem feito, mas não é meu tipo de jogo. Muito repetitivo.

This will be the last Musou game I play and I'm happy to say it was one of the best, the combat was refined to a sharp point by this stage and the visuals made this a fun final journey for me.

For a story that focuses exclusively on Nobunaga and Mitsuhide, it's definitely worse than Nobunaga's story in SW4.


Pretty good until you realize you’ve been playing an incredibly mindless game for 20 hours and decide to do something better with your time. I found some weapons to be very fun to use, and I think the sheer variety of them really adds to the experience. Its cell shading style samurais will never not be good looking to me.

I really enjoyed this game.
First of all let me start with the design. After crappy super realistic designs of DW9 this was absolutely the best choice. And they changed how these characters look after such a long time.
The story is more detailed and they gave personality to people who didn't have it that much. Also the fighting system improved a lot.
The thing that annoyed me was the weapons diversity. In old koei games each character had a unique weapon. Also there wasn't enough ally soldiers. It looks like you and your friend officers is kinda alone. Even after capturing the bases the density of allied soldiers is really really low.

Pretty fun for a while but not for so long.

With this soft reboot, my hopes for the future of Musou as a genre is at an all-time high. Some of the best systems and mechanics, and a story that's finally grounded for the Sengoku era. Did not like a lot of the clone move sets or the lack of a concrete extra mode. I believe XL, Empires, or another Spin-off title like Spirit of Sanada will help fix some of the more deep-rooted issues the game has.

Лучшая часть серии Samurai Warriors. Отлично прописанная история. Боевая система намного более комплексная и интересная чем в прошлых частях. Редизайны персонажей просто пушка

sandayu and mitsuki my beloved

SW5 is probably the biggest departure in the series. Emphasis on a few characters for story and the new cel-shaded artstyle. Many returning characters also get dramatically different designs as well. The actual gameplay itself is fun like the rest and the formula hasn't changed much there for better or for worse.

The story mode is pretty detailed in showcasing the events of Nobunaga and those closely around him. For those that liked his character, will probably like the new story mode. As someone who didn't really care much for him to begin with, the actual story was just okay. The lack of key SW Veterans not just in the story department, but also as actual characters in the game was very disappointing.

The one big "side mode" to the game is Citadel Mode which is like a base defense mode. It's not really interesting which is a shame since there's nothing else besides the Story Mode and the Free Mode equivalent to it.

Compared to SW4, it feels lacking in content.

I mean the game's mid but Yasuke is rad as hell

When a game goes under a "revamping" it's usually bad news, but they actually delivered on this one. Nobunaga is now finally his own character instead of discount Cao-Cao. No more open world shenanigans, but a few lessons learned with newer games. They tried a new more dramatic approach to storytelling which I'm not exactly thrilled by, but I can appreciate the variety. The most common criticisms levied at this game such as "not having enough content" is cherry picking what's not there instead of all the new things they tried. It's honestly a good musou game, haven't had so much fun with one since the PS2 ones.

(Disclaimer: SW4 and 4-II are the only mainline SW games I haven’t played though I did play Spirit of Sanada and Warriors Orochi 4 so my comparisons will be based on the ones I did play.)
I do feel the series needed some revamping with how characters from the early SW games would use the exact same moveset in titles where their movesets don’t work as well. Especially with my WO4 experience being just spamming hyper attacks and spells as the SW characters without using their actual moveset.
It tried something new and I think for the most part it worked out well. Hyper attacks went from brainless to the point of being repetitive as like when I played WO4 to being brainless with less repetition. The movesets themselves are also great and have a great feeling of individuality between each other. I do wish you could switch between them like woth DW7 and 8 though that’s somewhat remedied by playing as 2 characters.
The overall interpretation of the events is also something interesting, however I’ve never been invested in the story of any Warriors game and I find it actually more interesting to learn of the actual historical events. However, I did enjoy the completely new perspective and it shows how Nobunaga Oda can have a great variety of interpretations.
However, this game did leave me wanting a lot more out of it. Would have been nice to see even more events from the Sengoku Jidai that have never been in an SW game before. Doesn’t help
certain stages in Mitsuhide’s path are the exact same in Nobunaga’s with meaningless changes when it could’ve been a great opportunity to show a battle the Oda clan was not a part of which is something they did in Mitsuhide’s 2nd chapter.
It certainly is a unique spin on the series and despite the ups, downs, and changes I must say, I’m interested in seeing how the series will go after this. Maybe an SW5XL or SW5-II will give me those new things I wanted, but at the same time that would be Koei Tecmo being Koei Tecmo (For crying out loud, SW4 and 4-II are still full price after all these years I wonder why I have yet to play them).

Visually fantastic with anime-esque cell-shaded graphics, but trimming down the timeline and characters as well as unique weapons was not a good call. But is a fun game, and probably the easiest Musou I've played though

It's hard to criticize a game that does everything it sets out to do well, but warriors games always struggled to have truly captivating gameplay. That being said, this is the best warriors game I've played and the combat did click. Fantastic game, not my style though.

Sempre curti Musou, mas esse jogo realmente me interessou em jogar mais do gênero. Pode não ser o mais completo, mas com certeza é o mais gostoso que eu já joguei.

Sandayu Momochi is the funniest character ever created

Typically engaging standard musou fare, but something just feels... Missing from it. May be fatigue from Koei Tecmo's rampant DLC gouging setting in. Fun presentation and character design, at least.

Samurai Warriors 5 é basicamente um reboot da franquia, focando totalmente no conto da figura histórica japonesa: Nobunaga Oda e trazendo sua jornada de forma mais acessível para o público em um único jogo, adicionando um pouco de ficção em certos eventos pra deixar a trama mais interessante. Por consequência, esse título pode ser aproveitado de forma independente, sem ter conhecimento prévio de jogos passados, e por falar em jogos, vale lembrar que existem 2 franquias principais da linha Warriors, a primeira delas é a própria Samurai Warriors, que são jogos baseados no período Sengoku do Japão, transformando figuras históricas japonesas em personagens; e a segunda é Dynasty Warriors, sendo jogos baseados nos eventos turbulentos próximos do fim da Dinastia Han e da era dos Três Reinos da China, seguindo a mesma pegada da primeira.

Mas deixando a aula de história de lado, o quinto título chegou para atrair novos jogadores, com uma nova direção de arte, novidades no combate e uma atenção adicional no enredo geral.

Agora vamos tirar o elefante branco da sala dizendo o óbvio: senhores, esse título é um musou, de musou pra musou, ou seja, é esmaga botão nos inimigos, especialzinho nos chefões e completude de objetivos; nesse quesito o game não tem nada de inovador, sendo aquela velha fórmula de enfretamento de exércitos totalmente repetitivo, mas hey, pra quem gosta, é um prato cheio, são os famosos jogos no-brainer.

A história é dividida por rotas, tendo roteirização, cinemáticas e diálogos de personagens para apresentações; mas nem se anima nesse quesito, já que não rola muito aprofundamento, desenvolvimento ou riqueza de detalhes de maneira geral, tudo isso acaba servindo mais como um pano de fundo para as coisas acontecerem.

Questão de combate, bom, como eu disse é esmaga botão e especialzinho nos inimigos, o diferencial desse aqui é que agora temos uma paleta de skills pra nossa disposição, quem lembra ai de Pirate Warriors 4? É a mesma pegada; podemos trocar entre dois personagens nos campos de batalha, montar no cavalo eee só, só isso mesmo.

Uma coisa que me deixou puto incluindo a comunidade de SW com essa sequência, são os movesets clonados, pensa no seguinte, vamos supor que todos os personagens do elenco desse game não passam de meras skins pro jogador, e o que realmente determina seus golpes, paleta de skills e movesets no geral, são suas respectivas armas.. por conta disso, todo mundo pode equipar qualquer tipo de arma, mas por consequência, todo mundo vai ter os mesmos movesets.. isso é Samurai Warriors 5; uma péssima tomada de decisão na minha opinião, já que acaba eliminando a individualidade de cada personagem, coisa que era enaltecida nos jogos passados, aqui eles cagaram completamente, uma pena.

Questão de gráficos e trilha sonora é tudo positivo, a repaginada nos personagens e esse novo estilo anime´like ficou bem bonito para o jogo; teve uma galera que ficou pilhada porque alteraram o visual da Nõ em especial, mas sinceramente? A mina ficou bem mais bonita, então pra que reclamar? As músicas são boas e decentes de maneira geral, seguindo aquela pegada oriental e tals.

Pra concluir, SW 5 é um bom jogo no geral, além de ser um musou decente, eu apenas gostaria que ele fosse mais que isso, porém me divertiu da mesma forma; então fica a recomendação pra galera do gênero.

Жанр мусоу - это как куки кликер, но убойней.

Narrative: 3.5 - Gameplay: 3.5 - Visuals: 2.5 - Soundtrack: 3 - Time: 3
Stars: 3
I sure missed playing some mindless Musou. Samurai Warrior scratched the spot just fine.

Me lo ricordavo peggio ma in ogni caso verso la fine mi sono annoiato

Cut characters and cloned movesets suck, and while the story starts off promising, once the timeskip happens it goes to shit with some characters doing a 180 with their personalities. Gameplay is definitely an improvement over 4, with less focus on hyper attacks and more diversity between the rather low variety of weapons.

As for new characters, Yasuke, Sandayu and Kazuuji all kinda suck and are mostly forgettable. Mitsuki was alright, but I don't like OCs in historical games. Shikanosuke's a good addition, and I'd like to see more exploration of 'western' Japan in future titles. Lastly is Sena, who was by far the best new addition to the cast. A great design, a rare Imagawa character, and a well told, if underused, story.

Lots of problems, but a decent groundwork to build upon for future SW games.

Really loved the new art style and cell shading they went for with this game. Gameplay was fun, but I had an issue with the amount of clones, and with how many things they put on top to level up for seemingly no reason, like leveling up horse levels or blacksmith levels etc.

I like the way they deviated from history in interesting ways that affected the story but whilst playing it, I couldn't help but thinking something was missing or not fleshed out well enough.

As a long time warriors enjoyer, I feel like this was a fine game but I'm a little disappointed because I saw it's potential.


one star because there's no ranmaru 1/10 would reccomend

A relatively fine Musou game if you're into the sub-genre.

I was at first mixed on the character redesigns and the roster change up but ended up growing on most of them.

That said, I feel like the characterizations are somewhat weaker in comparison to Samurai Warriors 4. While I enjoy the characters being more realistic and grounded, I do wish some characters did more and had more of a time to shine.

The overall narrative is sort of a mixed bag too. I enjoyed a stronger focus on the Oda clan in comparison to previous entries, but felt as though some facets of the narrative should've been more focused on.

Overall a fine Musou game if you like the genre, worth a try.