Reviews from

in the past


This game is good even though my fingers hurt after playing this. Probably would be even better on 3DS where you have a stylus.

After loving Guacamelee as a kid and recently enjoying Nobody Saves the World on PS5, I thought I'd jump into Severed as it's a Drinkbox game I've had since close to release but never jumped into.

This game is great as a decent short adventure with dungeons and puzzles that feel Zelda-adjacent. I love the artstyle, which is very similar to Guacamelee. The gameplay is also a lot of fun; at first the touchscreen combat can feel a little flat, but the game really shines later on through more complicated encounters that force you to use all the systems available to you and to plan tactically. Figuring out which enemies to take out first in a tough battle is a lot of fun. Some of the bosses are also great, I especially liked the second one.

The story is minimal but a somber tone is captured quite well. Whilst I don't think this is Drinkbox's best game, I do respect them for having more love for the Vita than Sony did at the time. I'm glad now that everyone can experience this game through the Switch and mobile versions. I don' think it's quite an 8, but certainly a strong 7.8/10

Words can’t describe how pleasantly surprised I was by Severed.

My previous experience with Drinkbox games came from the two Guacamelee! games, which I absolutely love. However, I remember seeing this one when it released and giving it little attention - it looked a bit boring.
However, a few days before the closure of the 3DS’ eShop, it was on sale, and very cheap. I decided to grab it, since I had some money left on my wallet.
And, boy, I’m glad that I did it. My initial impressions were proven wrong.
Once I started playing it, I simply couldn’t put my 3DS down.

Severed combines the visual presentation of Guacamelee! with first person dungeon crawling. It has a sort of metroidvania-esque vibe to it too, so exploring and backtracking through these dungeons is always a rewarding experience.
The cherry on the top is the gameplay, though. You move the character with the D-pad, but you have to use the touchscreen to interact with everything else.

The cherry on top of that cherry is the combat. Whilst simple enough to understand, it will require some serious skills to go through the game’s most challenging moments.
Super addictive exploration with super addictive gameplay. Severed proves that touchscreen-based games can be fun.

Also, despite being probably the worst looking version, this 3DS release may just as well be one of the better choices for playing this game. Having a full map on the top screen is already super useful, but slashing through enemies with the stylus feels super precise, and it even feels more like you’re actually holding a sword.
I can’t imagine myself slashing through stuff with my fingertips. I also HATE leaving fingerprints on my Vita’s screen, so it wasn’t difficult to cope with the less impressive presentation of the 3DS version.

Combine everything I said above with a minimalist and emotional plot, and we have an absolute gem of a game.
I only wished it was longer.

The game isn’t perfect, of course, and once you’re fully upgraded, there’s little incentive to fight enemies for severed body parts; however, the biggest flaw of Severed is, by far, it’s length.
As I said, and I kid you not: it’s extremely hard to put this down once you get the hang of it. It was, at least for me, one of those games you never wish to end, and once it does (especially as fast as this one), you’ll only be wishing for more.

After beating it, I could only think that if this came out on the original DS, it would easily be one of the very best titles in its library.

Foi minha primeira experiencia com o 3ds, e também meu primeiro dungeon crawler!! Foi muito divertido, eu tava com saudade de jogos curtos de 5/6 horas, e foi basicamente tudo que eu podia pedir numa experiencia dessas!!


This would normally come off as a pretty simple and boring game, if I saw it from a distance. However, it's made by Drinkbox and I love them. They carry over their distinct art style from Guacamelee in to a game that is totally different and unrelated. I love it.

It's a generally simple touch-based hack and slash dungeon crawler. It's short. Yet somehow, it's a joy to play. I found it hard to put down from start to finish. They quickly give you new things to do, and it's a fun little world to explore. One of the most memorable experiences on Vita, for me. Probably the last one, really - it came out in 2016.

I’ve played part of guacamelee, and nobody saves the world, and by far this is my favorite drinkbox game. It doesn’t overstay it’s welcome, has enough interesting mechanics and a very satisfying core system. Its art style is unique, and though it has a flash tweeniness to it, the art makes up for that. It also is way more somber and atmospheric, which I vibe with much more than their brand of humor, except in small comic relief bits like in this.

Neat lil dungeon crawler that doesn't overstay its welcome and manages to keep the combat somewhat fresh by having a decent variety of enemies, some cool abilities, good exploration and chaotic battles. The story was really neat, too!

I'm thankful that Drinkbox put out such a big exclusive for the console

I miss the Pokémon ranger games

Nice visuals as expected from a Drinkbox Studios game and nice progression overall. The controls are a bit irritating after the novelty wears off and made me wonder if the game wouldn't be better if something more traditional were implemented. I really liked the way the little plot is told though and winning a chaotic battle is so rewarding.

This review contains spoilers

Excellent hack and slash in the vein of something like Infinity Blade, but with the added complication of juggling multiple enemies.

Great art and tone in a much darker and more serious narrative than you might expect from the creators of "Guacamelee!".

The Switch control scheme felt a little awkward, specifically in terms of movement, but I got used to it eventually.

The ending felt somewhat flat because it seemed like it was open ended in a way that the pretty light hand in terms of characterizing the protagonist couldn't fully deliver on, but it's well worth playing.

This review contains spoilers

podría hablar sobre las mecánicas de combate y la exploración de mazmorras, que sinceramente me encantaron, pero me centraré en el final y en la historia en general

luego de terminar el juego fui a youtube a ver algún gameplay sin comentarios del boss final junto al ending, solo para ver qué opinaba la gente en los comentarios. vi varios que se sentían tristes de que solo hubiera un final, ese final un tanto amargo en donde sasha entierra a su familia en lo alto de la montaña, quitándose su armadura y viendo al ser que le dio su espada al comienzo del juego... yo en lo personal considero que este ending es perfecto tal y cómo es, porque severed no es una historia de rescatar una familia, es una historia de superar el pasado, de entender que todo tiene un fin y poder vivir con ello. los 2 personajes que nos cruzamos por el juego son un ejemplo claro, la anciana que porta una espada y máscara parecida a la de sasha, que por más que le duela no puede dejar ir a su marido, trayéndolo en un canasto siempre, y maldiciendo a sasha por querer superar su perdida y querer escapar de la extraña dimensión que mantiene a las dos encerradas. mientras que el otro personaje que nos encontramos, el pájaro de dos cabezas, se muestra amable con sasha siempre, como un amigo, pero eventualmente al llegar a lo más alto de la ciudadela, este se muestra tembloroso ante las intenciones de sasha, de desafiar al dragón que custodia toda la dimensión y que mantiene cautivo a los cadáveres de la familia de sasha, pero le desea suerte y le dedica unas últimas palabras antes de ir volando. mientras que la anciana muestra resentimiento y un dolor inmenso por dejar detrás el pasado, el pájaro actúa como un recordatorio de que todo tiene un fin, pero no de una forma amarga y triste, si no como un proceso natural que uno debe aceptar en algún punto

la batalla contra el dragón también es un buen ejemplo de esto, pero contado a través del gameplay. en cierto punto del combate, sasha cortará su nuevo brazo derecho que le permitía activar un modo berserker en combate llamado "modo ira", dejando ir el resentimiento que sentía ante la perdida de su familia y enfrentándose al dragón con solo su espada, sin ningún power up que haya conseguido anteriormente. solo ella contra su pasado...

en fin, que severed me pareció un juego muy lindo y que más gente debería valorarlo (ahora que me doy cuenta hace tiempo que no escribo una review """"""""""""""seria""""""""""" en este sitio, lol)

Severed: cercenado.

SPOILERS

Severed es un videojuego precioso sobre la separación y el proceso de pasar página. Su historia una interpretación del duelo como viaje expiatorio a través del inframundo. El destino, aunque no lo sepamos hasta el final, la aceptación. El brazo cercenado como metáfora de la familia fallecida, una parte irremplazable de uno perdida para siempre, recordatorio físico de una ausencia permanente. Y el dolor expiado a espadazos, a tajos. La forma de separación más violenta.

Este juego es todo lo que Skyward Sword y GRIS no lograron ser. Un electrizante combate por movimiento a base de tajos con multi-tasking, reflejos y gestión del tiempo, para que cada encuentro mantenga tensión y exija concentración, y un emotivo viaje metafórico-fantástico a través del dolor y la pérdida hasta el resurgir. Debió haber sido una obra maestra, uno de los quince o veinte mejores videojuegos de su década, pero su avance es tan comodón, el diseño nos lleva tan de la mano... En su mapeado y progresión se notan las consecuencias de la sobreprotección al jugador, de la falta de riesgo e impronta. El formato dungeon crawler viene totalmente falto de dientes, desprovisto de aquello que lo define más allá de la presentación, y por eso Severed no es el sobresaliente que pudo ser.

Un juego indie para la 3DS. De acción, aventuras y puzles sobre el enfrentarse a la pérdida de seres queridos.

Es muy original en cuanto al combate, que es su punto más fuerte, siendo uno de los títulos de esta consola que mejor aprovecha la pantalla táctil. La acción consiste en enfrentarnos a un grupo de enemigos usando los trazos del lápiz táctil como espada. Cada enemigo se comporta de una forma totalmente distinta, y para poder derrotarlos tendremos que adaptarnos y aprender su comportamiento, e ir alternando a qué enemigo le prestamos atención cuando nos enfrentamos a una horda. Pronto nos daremos cuenta de que los combates son como puzles a resolver, en los que incluso la decisión de a qué enemigo derrotar antes es un punto clave para salir victoriosos.

En cuanto al apartado visual es precioso. Respecto al sonoro, los efectos de sonido están muy logrados, pero la banda sonora consta de muy pocos temas distintos y pronto se vuelve extremadamente repetitiva. Los puzles que presenta son interesantes pero terminan volviéndose repetitivos por ser muy simples. Por suerte el juego sigue un ritmo muy adecuado y sabe cuando introducir mecánicas nuevas que le vuelven a dar vida. La progresión es tan buena que el juego sigue sorprendiendo hasta el final del mismo.

Por desgracia tiene dos grandes fallos. Uno es el movimiento del personaje. La vista en primera persona con los controles de tanque y el hecho de que el desplazamiento y la exploración sea de laberintos tipo Etrian Odyssey hace que moverse por los niveles sea muy poco interesante. La transición de una sala a otra llega incluso a marear, haciendo que prefieras avanzar mirando exclusivamente el mini mapa y perdiéndote así los bonitos escenarios. Esto te quita las ganas de completar el juego al 100%, ya que hay que volver a zonas anteriores y el juego NO tiene viaje rápido.

El otro error está en el sistema de muerte. Al morir, vuelves a la vida desde el último punto de guardado. Hay bastantes de estos ya que hay guardado automático regularmente. El problema es que revives con toda la barra de vida llena y sin ninguna penalización. Esto choca completamente con el mundo cruel y despiadado en el que se desarrolla el juego y con los temas que trata. Además, hay objectos de restauración de salud que no son muy comunes y que no tienen sentido sabiendo que la mejor forma de curarte es dejándote matar.

En resumen, es un juego muy original con buenas ideas, cuyos puntos fuertes son muy destacables pero que en sus puntos débiles flaquea mucho. Aún así, buena experiencia.

Severed is a first person dungeon crawler with fruit ninja style gameplay which didn't sound that appealing but the gameplay loop was so addicting.
A bit on the short side but I would love to an expanded sequel

Ok, I got so much in love with this game that after beating it on my 3DS, it only left me craving for more. It is, sadly, too short.
So, I just got the Vita original and finished it in a single sitting, platinum trophy and everything. :P
Well, since I’d already gave my general opinions on this little gem of a game, this review will simply be a comparison between both gameplay experiences.

First of all, the striking difference lies in the presentation.
The game looks phenomenal on the Vita, and combined with the OLED screen displaying beautifully saturated colours and the device’s piano black finish (in the case of my model, at least), it provides a much more immersive experience, especially considering that the game is always being displayed on a 16:9 aspect ratio.
The 3DS version gives you the option to display the gameplay on the wider top screen, but since the gameplay will mostly take place at the bottom one, I felt little incentive to do so, especially since it mirrors both screens at the same time, which felt weird and less optimal. Although the graphics didn’t take much of a hit when converting the game for the 3DS hardware, they are much more vibrant here, even having more particles and slight lighting effects.
Also, as I mentioned in my previous review, having the full map on the top screen of the 3DS at all times is much more convenient, but it’s easy enough to adjust to the original minimap on the top right corner of the screen on the Vita, which actually makes it easier to focus on the details of the game’s environments.

All of that makes the visual presentation much more seamless and appealing on the original version, really immersing yourself in the world of Severed.

Still, on the gameplay department, I still give the edge to the 3DS version.
I can’t describe how much I HATE touching my Vita’s screen. I absolutely despise leaving fingerprints on the thing. Because of that, my Vita’s screen is relatively “virgin”, giving it a bit more friction when swiping through stuff with my fingers. Because of that, slashing through enemies in this game felt quite uncomfortable to me, and I played the entire thing wearing a thin cotton glove on my right hand just to make the gameplay more fluid. Also, I felt it super clumsy to hit certain angles of movement without feeling the need to move my entire right arm or change the angle in which I was holding the device with my left hand. Couple all of that with the fact that the Vita isn’t necessarily a light device, and you’ll may have a bit uncomfortable experience with longer gameplay sessions (which will probably be your case since, again, the game is short and super hard to put down).

Not only playing the game with the stylus on the 3DS feels more comfortable, but extremely more precise.
In the same situations where I felt the need to twist my entire arm on the Vita, it was simply a matter of easily moving my wrist on the 3DS. Also, there are penalties in combat when you accidentally hit something you’re not supposed to, and that actually gave me a hard time on the Vita where on the 3DS it was much easier to hit smaller objects and such.

So, despite rating this Vita version half a star less, my verdict is, basically, hugely inconclusive.
Whilst the visual presentation is much nicer on the Vita original, I simply feel that this game deserves to be played with a stylus. For that reason, I much preferred my time with Severed on the 3DS, but I don’t feel confident enough to recommend it over the Vita/other platforms’ versions for its less striking visual presentation (although, as I said, it’s not really that big of a deal in the case of this game).

The Wii U version might be the best candidate for that, combining 1) an actual gamepad, in contrast to mobile versions; 2) the gorgeous graphics of the original and 3) a stylus.
But, well, I don’t have a Wii U, so I’m just speculating. :P

Maybe I’ll get the game on my iPad at some point and play it with my Apple Pencil to check how it feels.

All in all, despite enjoying it more on the 3DS, Severed is a great game on any platform, and has easily become my favourite DrinkBox Studios title. Play it in any way you can.

Pretty solid first person dungeon crawler. Like the slicing mechanics of using the stylus on my 3DS to cut enemies.

sorry but i cant with this gameplay

In my head, I know this game is just a fine, neat little thing. But listen to me. Listen. I love what this game does with my whole heart. I love the ambient world building & barebones story. I love the technicolour gore & how mechanics revolve around decapitation & consumption. I love how well exploration & combat are handled even if both those mechanics are pretty standard if not basic. This scartches an itch in my brain like nothing else has, & I'm very happy

Its fine and dandy you just wait the enemy or figure out how to attack the enemy, nothing much. But cool story tho

Una experiencia jugable unica, hecha para el 3DS, que te lleva a un mundo extraño pero interesante que te atrapara en el primer instante.

It doesn’t hold up that well off of the Vita IMO

Extremely gimmicky and repitive. Not my type of game.

Dungeon crawler molto originale dai creatori di Guacamelee, Severed ha il pregio principale di integrare in modo eccellente l'utilizzo del touchscreen all'interno del combat system. Quest'ultimo risulta frenetico, ma anche sufficientemente stratificato e improntato ad un approccio metodico, pur mantenendo un livello di difficoltà molto accessibile. Mi ha stupito da diversi punti di vista, sia dal lato stile artistico già inaugurato con guacamelee, che è perfettamente leggibile, piacevole e probabilmente adatto ad una vasta gamma di generi e piattaforme, sia dal lato della profondità del gameplay, elemento che di solito in titoli così improntati su dispositivi come il touchscreen va a perdersi. La mia impressione è che purtroppo sia un gioco molto sottovalutato, probabilmente passato in sordina essendo uscito cross-gen nello stesso anno di switch, e pertanto penalizzato molto dall'essere strettamente legato ad un tipo di tecnologia che stava progressivamente perdendo di fascino e attenzione.


Found this while scrolling through a list of "top vita games" -- then found out that the switch re release is actually quite well recieved.

I basically went through it in a single playthrough. Limb slicing mechanics are fun, enemies are fun. Wish there was more, because we are pretty bare bones in terms of enemy type. Minimal replay ability, but a fun touched based challenge that has properly difficult combat.

Had this game recommended as having a combination of puzzles like Myst and combat like Punch-Out rolled into a dungeon crawler, and once I picked it up I couldn't put it down. The environmental puzzles are fun and so rewarding to figure out and the combat is actually enjoyable (coming from someone who doesn't enjoy combat). Plus, the landscape and world design are unique and stunning. I'd say I wish the game was longer, but the length actually felt right with the game's narrative. I've never played anything like Severed; it's unique in the best way.

this game runs, plays, and looks incredible on the switch.
i couldn't imagine a better device for it.

SEVER / DETATCH / DISCONNECT / SEPERATE / SPLIT / BISECT / CARVE / CLEAVE / CUT / DISJOIN / DISSECT / DISSEVER / DISSOCIATE / DISUNITE / DIVIDE / PART / REND / RIVE / SLICE/ SUNDER / CUT IN TWO