Reviews from

in the past


Cute lil game, recommend it for anyone needing something to pass the time

This review contains spoilers

This game's villian has the greatest origin story I have ever encountered in all of fiction. He told a bunch of his childhood peers when he was younger that he was going to go to a Theme Park and eat rice balls, but then got sick the day he was supposed to go, so he became a super villan. Incredible motivation, I would turn out the exact same if something that traumatic happened to me. As for the game itself, im really happy this was brought to the west. I recently completed Attack of The Friday Monsters, and thr similarities between the 2 are VERY striking (down to the same exact train bell sound effects). Of course, im sure this game is even more so similar to the My Summer Vacation games, beings as it is one. But I wouldnt know since I have never played a main line entry. This game does do a weird kinda Majora's Mask thing, where you relive the same week over and over. While at first I was like, oh that makes sense, its to give you unlimited time since each day runs on a timer and you can only acomplish so much in a given day. But I'm pretty sure no mater what, the game just equates out to 3 weeks worth of time, since major story events have to happen for days to progress. So why not just have the vacation last 3 weeks instead of wiping everybodies memories each week? Maybe its simply the devs trying to have more fun with the formula, because thats how thr main series works, which might be more grounded in logic? I couldnt say, beings as they are Japan only. Regardless, it works out, just a weird choice. The story is pretty stiffly brought over and localized for the west, with not every joke making sense. But I think that works for this type of game being as its so Japanese in its identity, I wouldnt want it to have to cater to an American's logic. But I do think the game could have done without the dinosaurs. This is something I felt about Attack of The Friday Monsters too, as with both of these games I feel like the game would be more intresting and imersive without these weird monster plot lines. I'm not ultra familer with Shin-Chan though, but I watched a few episodes while playing this, and it tonaly doesnt feel super acurate to the source matrial, but I cant really say for sure. I enjoyed this more than Attack of thr Friday Monster's, mainly due to this being a much more fleshed out and realized version of that game, with the included bug catching and fishing. The main gameplay loop of collecting different pictures and memories through experiencing in game events and questlines is something I enjoyed and was addictive to complete, as I liked the in game pictures you got for completing things. But sometimes it feels like your just talking tl everybody in town on a given day to see if its time for there quest line to progess. Definitely something I could see myself replaying in a couple of years though, the art style is very well done.

Boku no Natsuyasumi is a summer vacation; Shin-chan is a video game that is set during a summer vacation.

The gentle, understated daily morning exercises of Bokunatsu are pantomimed in Shin-chan with throaty yells and militaristic marching music. Nobody dares to speak a single authentic word with each other lest it gets in the way of whatever tired, juvenile joke Shin-chan is about to sucker them into. The player is constantly corralled down a main path so the game can continue expositing this narrative about a mad scientist and his dinosaurs, which regularly (and fatally) pierces through whatever atmosphere the game may have had with their garish clown music and exaggerated bombast.

Experiences are objectified as Things to Collect so that they may be included in the local newspaper and gain subscriptions. The wildlife is objectified as Things to Collect so that they may be traded in for money with the local shop owners. The money must be collected so food can be bought to satiate Shin-chan’s stamina meter; if it empties, Shin-chan faints due to hunger and is sent back to the house his family is staying at. This stamina meter turns even something as fundamental as walking into a number to manage. Everything is a datapoint. This is not a vacation. This is taking the beauty and joy and the little quirks of living and twisting it into a loveless economy.

Sometimes, in the quiet gasps for air between micromanaging a preschooler’s summer vacation and the squealing displays of Saturday-morning-cartoon-ish storytelling, whispers of Millennium Kitchen’s legacy can be felt in the breeze. Sometimes walking lazily through beautifully rendered backgrounds with considerately composed perspectives feels just as comfortable and familiar as it’s supposed to. This lasts until the mistake is made of interacting with the game at all by catching a bug or a fish or picking up an item, to which Shin-chan will once again holler out his raucous yawps, and being shown the name of that collectible inevitably calls to mind: “The girl who runs the grocery store will pay me 100 yen for six of these.”

Maybe someday Millennium Kitchen will have the opportunity to localize one of their games that doesn’t feel the need to obsessively gamify itself or “subvert” whatever honest sentiments they’ve drawn upon for the mainline Boku no Natsuyasumi titles. I also wonder how much of this obnoxiousness comes from the fact that they’re working with the Shin-chan intellectual property in particular. Attack of the Friday Monsters, their previous game, had similar problems in tone but at least wasn’t nearly so vapid. Maybe this is what they think Western audiences want. Looking at current review scores around the internet, maybe they’re right. Personally, I’d prefer a summer vacation over a video game set during one.

Hot summer days, wandering a new area and seeing the sights until it’s as familiar as home, making new friends, having adventures, the seeming monotony of the routine before you set out for the day.

There’s magic in the summer haze, and it’s captured here.

I absolutely adore this game. I bought the Japanese version last year and tried to stumble my way through it on vibes alone. It was fun but it's way better when you know where you're supposed to go and what's happening. Haha.

This game is absolutely perfect(except the Dinosaur Fights). Millenium Kitchen has not missed with a single game of theirs and I am so very, very happy to see this finally getting an english release.


menuda costra de juego menudo engaño

Lately I've been thinking a lot about spaces and time in fiction. Not just literal spaces and time (that is an incredible whole thing on itself) but how pacing can be deliberately built on what might seem boring or cheap.

Believe me when I tell you I didn't think in the slightest that a Shin Chan game (for a newby on Boku Not Natsuyasumi) could give me such a fresh and beautiful argument through pure mundanity.

If I had to describe this game with a word that would be "honest", it is what it is, pure and simple; never tries to go beyond its own limitations and those are so clearly well thought out and developed, built with such talent and intimacy on details and rhythm, that every in-game day was met with a smile on my side of the screen.

It is, as the best Nintendo games manage to be, a creator of joy; a game that doesn't force, only asks. The lack of impositions on the player changes the question of the commonly (and wrongly) compared Animal Crossing from how much can you do today to what do you want to do today. Shin Chan progresses without input, it's a game where everything passes through and not thanks to you, and with that, time can not be forced and places will be seen infinitely, changing on the slightest; gaining new perspectives only if the player wants to stablish a relationship with the town and his vistas and particular flow. But that is exactly the point where the game shines and delivers, everything apart from what which happens without question, feels like a treasure.

The gameloop might turn tedious if you rush the game or obsese about everything having a definitive purpose, but the beauty of it all is that it's there, as it is in life, for the sake of itself. Dialogues doesn't need to hide anything, they're fun, activities throughout the world are simple and basic because the reward is on the evocative it results presented in the way they are. Fishing shines when you stop to look at the water, the light and how stunning the framing of every single shot of this town is, how it can transport you to the most dreamy place and make you feel like a 5 year old; everything is shallow because the complexity responds to the emotional core of all that commands this game.

Spaces and time.

It is quite fantastic how a game can literally put you out of feeling like a piece of shit simply through sincerity and purity; how this game has brought me to good places on bad days, and how its themes as basic as they are, can resonate and echo thanks to the atmospheres and the little it demands of you.

Sometimes an Elden Ring can be the catalyzer of great things, through discovery and work one can feel the best of itself can get out and turn the worst of you where it should be. Other times it's really good to know that one can just walk hearing the summery sound of cicadas and wind, with a bugcatcher up my shoulder, and look for people I ended up caring a lot for to hear a silly phrase and take a picture in a lake. That innocence and good faith can be all there needs to be in the craziest of situations, and I'm a sucker for any piece of art that knows how to breath and wants you to keep the same tempo with good ideas and a good heart.

Time, spaces and people.

It's all there is.

paisajes y ambientacion muy linda aunque veces te quedas sin cosas que hacer y aburre un poco..

It's the natsuyasumi formula adapted to the shin-chan setting, which fits surprisingly well. There's an overarching story but it's often given the backseat in favor of the mundane, day to day activities. Most of the "goals" resolve by themselves and there's only a couple 'missable' events in the same way you can miss to catch a certain bug or fish.

I found it a great game to pick up 30 minutes a day (more or less the time to finish an in-game day) throughout the summer, took me about 12 hours to finish with most stuff 100%.

There's some grinding if you want to complete all of the 'goals' since you have to replay a rock / papers / scissors minigame like... 50 times? However, you are free to spend your time in any way you want and there's plenty of other minigames and fun activities to do.

Every day there's something new to do or some new area to explore. Sometimes it's overwhelming how many conversations there are, places you can go to. Time management is probably the hardest thing here: every time you switch areas the day advances a little and sometimes there won't be enough in a day to do everything you wanted.

The atmosphere is the best thing about this game, using the same fixed-camera style as the playstation games was the right choice, it carries just the same feel. Fishing next to another character, sitting in a bench, catching fireflies at night... even just going around enjoying the scenery and sounds is fun. Plus, there's a dedicated button for showing your butt. In general all of the shin-chan stuff feels natural to the game and not just for a quick cashgrab.

Only complaints are with the post-game and that some camera angles can be misleading as to where stuff begins and ends.

tun-tururuntun tun-tururuntun tun “¡Eh, que nos vamos de vacaciones a Asso!” tururururún

My first experience of a Boku no Natsuyasumi style game and it's one that that I found incredibly endearing, even without knowing much about Shin-chan or the characters in that series beforehand

It's not the most complex thing I've played in my life but it doesn't need to be - the simplicity works in its favour, as you go through each day exploring, maybe collecting things (maybe not) and catching up with the townsfolk dealing with their daily dose of dinosaur distractions. It's a game that really worked an in-game day or two at a time, just feeling yourself inhabit an area, admiring the scenery and eating enough Chocobi to get through the day without collapsing from exhaustion. Altogether a lovely summer evening game eked out over a week or two.

Essentially the first Millenium Kitchen to reach English speaking audiences. The sense of scale and the feeling of being slight in a large world is accomplished in expertful ways with just a basketful of fixed camera locations and mini-games. Momentary bursts of music amid the field sounds of the small rural town melt into my actual summer soundscape (a boon for this game to come out right at the end of summer). The Millenium Kitchen formula is deployed here to activate you in the story book and in your own memories of the summer.

I really enjoyed my the with this game, but I also can't help but feel it's a dramatically sanded down thing. I've only played Attack of the Friday Monsters and this game has this weird intersection of that game with BokuNatsu. I don't think the collectables menu and episode system land very well with me here. We also get this very middle of the road collection of potato chip character stories that don't really hit the kind of intrigue and gravity that I know BokuNatsu approaches constantly. Not unrelated: extremely weird that the Cap (+40y/o) and Yoshiko (18) romance shit is played off seriously!

It's strange that we get this reserved kiddy thing with Shin-chan of all franchises. Shin-chan's bit of being the spawn of Satan while also just being a reflection of bad adults and culture is just not used at all in favor of making him barely present. I'm happy to get a full length Millenium Kitchen game and generally recommend this game, but if you're aware of the culture around any of the franchises that hang over this release, be aware that you're getting this late, albeit extremely effective, afterimage of them all.

Shin-chan: Me and the Professor on Summer Vacation - The Endless Seven-Day Journey, has a long ass title, but it's a great game though.

I've read that this game isn't for everyone, but that ain't true. The say it because of the slow pacing gameplay, well, then is Doom Eternal a 7 because of it's extremely fast gameplay? No, it's not.

You can change the day speed in the settings of the game from really calmed down to really fast, depending if you want to get the 100% in one playthrough or not. The normal speed makes a day 30 minutes long, i'ts great for a first playthrough, because you need to replay it to get the 100% (all bugs, fish, newspaper articles, dinosaur battles, etc.) but replaying it is really enjoyable.

Let's talk about the music:
This game has one of the most relaxing soundtracks i've ever heard. The title song repeats very often, but due to the short duration of the game (9-12 hours) you don't really get tired of it.
Then the intro and outro song, it is great. It is a really great song that fits really well the theme of the game, i love it.
The rest of the music is awesome too and it will make you feel more immersed in the game.

Now, let's talk about the graphics: 10/10, they're beautiful and the background is hand drawn. The 3D models are great too, very good looking, have a bit of aliasing on Switch.

Now, let's talk about the gameplay: Kinda like Stardew Valley but even MORE relaxed. It's great, I loved it. I mean, there are cool bugs. You can make the goddamn ass dance. The controls are awesome, but the dinosaur battles are unbalanced, they should fix that.

Now, let's talk about the new characters: Cap, Lalako, Yoyoko, Jiro, Saburo, Ichiro, Motto Yamada, the Professor and Ginga.
They're all great and have their own personalities, everyone but the ones we already knew that are slightly changed (Bu Chan, Kine, Kazuma, Masaya). They would just make the game feel like an episode of the anime, if it wasn't for...

THE HUMOR: It's so weak compared to the anime, it seems like the devs wanted to make it friendly for everyone without the jokes about Shin Chan going behind every woman he finds (even though he does this once, but he doesn't really say or do nothing funny), or Hiroshi doing the exact same (Hiroshi doesn't do it in the whole game), or even Shin Chan misbehaving (he acts like an angel, doesn't call his mother fat). It may contribute to the feeling of peace the game gives, but it breakes the Shin Chan humor. I laughed really hard a few times though.

And now let's speak about the translation: I found it great, as they translated correctly the names of the fictional brands and put the correct amount of idioms. Shin Chan doesn't say "mirienda", and that **** sucks.

THE STORY: Well, it's ok, i'ts like a Shin Chan movie. They have a little weird story progression system, it works like this; You play normally (talk to people, get bugs or fish or fruit or vegetables, explore), make time pass, go to sleep, next day, get up, something important related with what they told you (on dinner, breakfast or a normal converstation) happens, you play the mission that I think is obligatory to do (never really tried to skip them) and then the mission will get marked as done in the "Summer Memories" menu (they're pretty much like the Stardew Valley festivals, without the summer memories thing).
There is kind of a background story, but it's pretty short and it all ends very briefly.

CONCLUSSION (TL:DR):
It's great, buy it. I am not asking. Great music, gameplay, graphics, story, everything.
I give it a 10, but it has a small inconvinience, when you start a new game + you have to see all the intro again from the begininng, the intro is cool but when you end the game once you've already seen it thrice.
Everything else is great, if you like Shin Chan (or even if you don't) buy it. But hey, slow down, enjoy it. There is no need to rush it. You can slow down the time speed, or not.
After all you decide how to play and how to enjoy it, and the game gives you tools to do so. That's why I think it's a game for everyone, and why it's so awesome.

Después de desbloquear todos los caminos, bichos y varias historias de los habitantes de Asso, puedo decir que hay pocos juegos, tan amables, bonitos y con esencia tan pura❤️que haya jugado.
Es un juego que huele a verano y a tardes de "a la fresca"

Es uno de los juegos más relajantes y entretenidos con los que me he encontrado.
Muy amable en su jugabilidad y variado: desde la pesca, caza de bichos, hacer de reportero, a la lucha de dinos y colección de cartas.
Lo verdaderamente importante, es ir en cada semana, descubriendo las historias de cada personaje, sus motivaciones y sueños... y ayudarles a conseguirlos.
Podremos jugar de 3 modos diferentes:
₁- Tiempo normal: el juego avanza como los creadores han creído necesario hacerlo.
²-Tiempo lento: Los días avanzan despacito, para disfrutar del tiempo en Asso y de los amigos.
³-Tiempo rápido: para gente con prisas o para conseguir los bichos que nos faltan sin más enredos.
Mega recomendable para todas las edades❤️

So glad this came West. SO glad. I’ve always wanted to play the My Summer Vacation games but none of them ever came out in English I don’t think. As I understand it this was fairly close to one of those.

It’s a slice of life adventure game, meaning you have a pretty low stakes narrative about the town you’re staying in for a week and you are, for the most part, exploring the town, watching little stories unfold, and catching fish/bugs.

It is EXTREMELY chill. At its best, it took me back to playing Animal Crossing on Gamecube or Persona 4 Golden on my Vita for the first time. Wandering around at night while frogs croak and your dad drinks a beer against the glow of a drink fridge is pretty special. The vibes are captured flawlessly.

The game is good too, albeit simplistic. It’s fun but low stakes, and due to the simplistic nature of the gameplay it all gets pretty repetitive across its 8-10 hour run. I had a good time but it really ran out of steam by the time it was over.

My other big critique is that while the characters are pretty well portrayed and feel realistic, the writing could have used a bit of punching up. Shin Chan is a comedy more than it is a slice of life, and you were mostly seeing the same 2-3 jokes over and over. While I understand this is a different thing, the simple jokes wore me down by the end. Also, there are a couple weird story choices I’m not sure I was a fan of, and the overarching narrative wraps up without much impact. Most of the character resolutions are quite nice though.

Sweet game. Simple and repetitive, but sweet. I think a $20 sale is perfect for a pickup.

Juego preciosista pero terriblemente simplón. Literalmente no hace falta que el jugador haga nada para terminarlo, simplemente tienen que pasar tres semanas y verás automáticamente los créditos porque el la historia avanza con el paso de los días automáticamente.

Mientras todo esto ocurre, el juego te da la posibilidad de recolectar y coleccionar insectos y peces en entornos muy repetitivos y con técnicas también muy repetitivas. Lo que hace que con el paso de las horas se haga muy aburrido. El juego dura en torno a 10 horas, pero podrían ser la mitad y nadie se llevaría las manos a la cabeza.

En definitiva, lo poco positivo que le he visto ha sido el apartado artístico, que es precioso. La música también está muy bien seleccionada. La historia, para ser una aventura de Shin-Chan, me ha dejado bastante frío.

Huge Boku no Natsuyasumi Fan Excited to Play It for First Time