Reviews from

in the past


Huge Boku no Natsuyasumi Fan Excited to Play It for First Time

Juego preciosista pero terriblemente simplón. Literalmente no hace falta que el jugador haga nada para terminarlo, simplemente tienen que pasar tres semanas y verás automáticamente los créditos porque el la historia avanza con el paso de los días automáticamente.

Mientras todo esto ocurre, el juego te da la posibilidad de recolectar y coleccionar insectos y peces en entornos muy repetitivos y con técnicas también muy repetitivas. Lo que hace que con el paso de las horas se haga muy aburrido. El juego dura en torno a 10 horas, pero podrían ser la mitad y nadie se llevaría las manos a la cabeza.

En definitiva, lo poco positivo que le he visto ha sido el apartado artístico, que es precioso. La música también está muy bien seleccionada. La historia, para ser una aventura de Shin-Chan, me ha dejado bastante frío.

So glad this came West. SO glad. I’ve always wanted to play the My Summer Vacation games but none of them ever came out in English I don’t think. As I understand it this was fairly close to one of those.

It’s a slice of life adventure game, meaning you have a pretty low stakes narrative about the town you’re staying in for a week and you are, for the most part, exploring the town, watching little stories unfold, and catching fish/bugs.

It is EXTREMELY chill. At its best, it took me back to playing Animal Crossing on Gamecube or Persona 4 Golden on my Vita for the first time. Wandering around at night while frogs croak and your dad drinks a beer against the glow of a drink fridge is pretty special. The vibes are captured flawlessly.

The game is good too, albeit simplistic. It’s fun but low stakes, and due to the simplistic nature of the gameplay it all gets pretty repetitive across its 8-10 hour run. I had a good time but it really ran out of steam by the time it was over.

My other big critique is that while the characters are pretty well portrayed and feel realistic, the writing could have used a bit of punching up. Shin Chan is a comedy more than it is a slice of life, and you were mostly seeing the same 2-3 jokes over and over. While I understand this is a different thing, the simple jokes wore me down by the end. Also, there are a couple weird story choices I’m not sure I was a fan of, and the overarching narrative wraps up without much impact. Most of the character resolutions are quite nice though.

Sweet game. Simple and repetitive, but sweet. I think a $20 sale is perfect for a pickup.

Después de desbloquear todos los caminos, bichos y varias historias de los habitantes de Asso, puedo decir que hay pocos juegos, tan amables, bonitos y con esencia tan pura❤️que haya jugado.
Es un juego que huele a verano y a tardes de "a la fresca"

Es uno de los juegos más relajantes y entretenidos con los que me he encontrado.
Muy amable en su jugabilidad y variado: desde la pesca, caza de bichos, hacer de reportero, a la lucha de dinos y colección de cartas.
Lo verdaderamente importante, es ir en cada semana, descubriendo las historias de cada personaje, sus motivaciones y sueños... y ayudarles a conseguirlos.
Podremos jugar de 3 modos diferentes:
₁- Tiempo normal: el juego avanza como los creadores han creído necesario hacerlo.
²-Tiempo lento: Los días avanzan despacito, para disfrutar del tiempo en Asso y de los amigos.
³-Tiempo rápido: para gente con prisas o para conseguir los bichos que nos faltan sin más enredos.
Mega recomendable para todas las edades❤️


Shin-chan: Me and the Professor on Summer Vacation - The Endless Seven-Day Journey, has a long ass title, but it's a great game though.

I've read that this game isn't for everyone, but that ain't true. The say it because of the slow pacing gameplay, well, then is Doom Eternal a 7 because of it's extremely fast gameplay? No, it's not.

You can change the day speed in the settings of the game from really calmed down to really fast, depending if you want to get the 100% in one playthrough or not. The normal speed makes a day 30 minutes long, i'ts great for a first playthrough, because you need to replay it to get the 100% (all bugs, fish, newspaper articles, dinosaur battles, etc.) but replaying it is really enjoyable.

Let's talk about the music:
This game has one of the most relaxing soundtracks i've ever heard. The title song repeats very often, but due to the short duration of the game (9-12 hours) you don't really get tired of it.
Then the intro and outro song, it is great. It is a really great song that fits really well the theme of the game, i love it.
The rest of the music is awesome too and it will make you feel more immersed in the game.

Now, let's talk about the graphics: 10/10, they're beautiful and the background is hand drawn. The 3D models are great too, very good looking, have a bit of aliasing on Switch.

Now, let's talk about the gameplay: Kinda like Stardew Valley but even MORE relaxed. It's great, I loved it. I mean, there are cool bugs. You can make the goddamn ass dance. The controls are awesome, but the dinosaur battles are unbalanced, they should fix that.

Now, let's talk about the new characters: Cap, Lalako, Yoyoko, Jiro, Saburo, Ichiro, Motto Yamada, the Professor and Ginga.
They're all great and have their own personalities, everyone but the ones we already knew that are slightly changed (Bu Chan, Kine, Kazuma, Masaya). They would just make the game feel like an episode of the anime, if it wasn't for...

THE HUMOR: It's so weak compared to the anime, it seems like the devs wanted to make it friendly for everyone without the jokes about Shin Chan going behind every woman he finds (even though he does this once, but he doesn't really say or do nothing funny), or Hiroshi doing the exact same (Hiroshi doesn't do it in the whole game), or even Shin Chan misbehaving (he acts like an angel, doesn't call his mother fat). It may contribute to the feeling of peace the game gives, but it breakes the Shin Chan humor. I laughed really hard a few times though.

And now let's speak about the translation: I found it great, as they translated correctly the names of the fictional brands and put the correct amount of idioms. Shin Chan doesn't say "mirienda", and that **** sucks.

THE STORY: Well, it's ok, i'ts like a Shin Chan movie. They have a little weird story progression system, it works like this; You play normally (talk to people, get bugs or fish or fruit or vegetables, explore), make time pass, go to sleep, next day, get up, something important related with what they told you (on dinner, breakfast or a normal converstation) happens, you play the mission that I think is obligatory to do (never really tried to skip them) and then the mission will get marked as done in the "Summer Memories" menu (they're pretty much like the Stardew Valley festivals, without the summer memories thing).
There is kind of a background story, but it's pretty short and it all ends very briefly.

CONCLUSSION (TL:DR):
It's great, buy it. I am not asking. Great music, gameplay, graphics, story, everything.
I give it a 10, but it has a small inconvinience, when you start a new game + you have to see all the intro again from the begininng, the intro is cool but when you end the game once you've already seen it thrice.
Everything else is great, if you like Shin Chan (or even if you don't) buy it. But hey, slow down, enjoy it. There is no need to rush it. You can slow down the time speed, or not.
After all you decide how to play and how to enjoy it, and the game gives you tools to do so. That's why I think it's a game for everyone, and why it's so awesome.

Essentially the first Millenium Kitchen to reach English speaking audiences. The sense of scale and the feeling of being slight in a large world is accomplished in expertful ways with just a basketful of fixed camera locations and mini-games. Momentary bursts of music amid the field sounds of the small rural town melt into my actual summer soundscape (a boon for this game to come out right at the end of summer). The Millenium Kitchen formula is deployed here to activate you in the story book and in your own memories of the summer.

I really enjoyed my the with this game, but I also can't help but feel it's a dramatically sanded down thing. I've only played Attack of the Friday Monsters and this game has this weird intersection of that game with BokuNatsu. I don't think the collectables menu and episode system land very well with me here. We also get this very middle of the road collection of potato chip character stories that don't really hit the kind of intrigue and gravity that I know BokuNatsu approaches constantly. Not unrelated: extremely weird that the Cap (+40y/o) and Yoshiko (18) romance shit is played off seriously!

It's strange that we get this reserved kiddy thing with Shin-chan of all franchises. Shin-chan's bit of being the spawn of Satan while also just being a reflection of bad adults and culture is just not used at all in favor of making him barely present. I'm happy to get a full length Millenium Kitchen game and generally recommend this game, but if you're aware of the culture around any of the franchises that hang over this release, be aware that you're getting this late, albeit extremely effective, afterimage of them all.

My first experience of a Boku no Natsuyasumi style game and it's one that that I found incredibly endearing, even without knowing much about Shin-chan or the characters in that series beforehand

It's not the most complex thing I've played in my life but it doesn't need to be - the simplicity works in its favour, as you go through each day exploring, maybe collecting things (maybe not) and catching up with the townsfolk dealing with their daily dose of dinosaur distractions. It's a game that really worked an in-game day or two at a time, just feeling yourself inhabit an area, admiring the scenery and eating enough Chocobi to get through the day without collapsing from exhaustion. Altogether a lovely summer evening game eked out over a week or two.

tun-tururuntun tun-tururuntun tun “¡Eh, que nos vamos de vacaciones a Asso!” tururururún

As somebody that used to be a big fan of the Shin-chan anime/manga as a kid, this is pretty much a dream come true kind of game. Not only we get a wonderfully faithful usage of the license material in video game form, we're also getting another game in the style of Boku no Natsuyasumi localized in English, and boy both of these things mix so well.

The game is mostly about exploring the little town of Asso, as Shin-chan and his family stays over at a friend's house because Shin-chan's dad has work-related duties in a nearby town, making it a one week summer vacation for you and the rest of the family. You'll get to know the locals, fish in the rivers and ponds, run errands to buy food so you have enough stamina in the day, and so on. Oh, and you're also dealing with a mad genius who's bringing dinosaurs from the past to the present.

Right from the start, this game is an immensely pleasing sight for sore eyes. The pre-rendered backgrounds here are the textbook definition of romantic, as every side of the little town you're in is shown in lovely detail and vibrant colors. Not to mention the great 3D character models that nails the style of the anime.

Another thing they nailed is the writing. Again, the spirit of the license material is masterfully materialized here, filling the story with the kind of shenanigans Shin-chan fans are very familiar with. One of my favorite examples is Shin-chan can't access one of the later areas in the game too early because there's a billboard advertising a local dentist, and he's too scared of dentists to even walk in front of that billboard. The main story in general is also filled with silly dialogues in the tone of the aforementioned example.

While there is quite a lot of crazy things happening in the story, Shin-chan's main goal is to get a "date" with Yoshiko, an university student working a part time job at a local newspaper. To do this, you will need to be the newspaper's one and only preschool reporter to help the newspaper prosper. Every thing that you'll do in the game, from encountering story set pieces, fishing, running errands, playing the dinosaur battle mini game, to simply exploring and talking to people, can get you "stories" which you can publish in the newspaper everyday, which will get them new subscribers. An example of this would be publishing a story about a rare fish that you caught, or a story about a gossip you heard from one of the characters. This is perhaps the main "carrot on a stick" element of the game, as the glue that sticks a lot of the bizzare story events together, making it feel much more cohesive.

My complaints of this game are mostly nitpicks. Some of the areas are hard to explore because they have really weird fixed camera angles. The dinosaur mini game is fun but I wished it didn't depend so much on RNG, in and out of the mini game. There's not much of a good reason to do a lot of errands since you don't need a lot of food to keep your stamina in check each day.

In short, it's a good time to be alive as a Shin-chan fan and as somebody interested in niche Japanese games like this. I hope you'll buy this game if you're interested, we need more games like this!

havent finished but dont think i will, cant find enough to do even if it's really cute.

i wouldn't be friends with someone who doesn't like this game. the friendship wouldn't be based on that, i just wouldn't make it to a point of friendship with someone who wouldn't like this.

I didn't think the slow, quiet beauty of Bokunatsu and the goofball Shin-chan humour would work this well, but somehow it all works.

Shin-chan is boistrous and over-the-top silly, but the quiet grounding elements of the daily routine gives everything a lived-in depth. You can really get the sense of these people as a family with genuine interpersonal connections with each other.

I've rarely seen a game this beautiful. I spent minutes just soaking in the beauty of those backgrounds.

Vaya puto nombre tiene... Bueno, costó pero llegó el juego chill de Shin Chan, y cumpliendo lo que promete, me lo he tomado como un juego para ir de a poquito cada día y la verdad que bastante guay en ese mood.

El juego está dividido por días, por tanto mi forma de jugar se adaptó un poco a eso. Al principio iba jugando un poco hasta aburrirme, si le echaba 2-3h seguidas pues eso, pero se me hacía un tanto pesado y repetitivo (no soy muy de este tipo de juegos tampoco). Así que empecé a tomármelo de otra forma, como un juego donde yo me conectaba un día, hacía un día del juego y hasta ahí mi sesión. La verdad que me entró bastante mejor así y me daba mucho espacio para acompañarlo con otro tipo de juegos, entró como una rutina y lo disfruté más.

Me gusta también que tenga una historia lineal y no sea infinito, como su nombre parece indicar, o como muchos juegos de gestión donde no tienes una historia convencional con principio y final, aquí sí, y cuenta una historia muy del rollo Shin Chan con un filtro chill. Tampoco es que reinvente la rueda, y sea un juego que me haya flipado, dudo que lo rejuegue nunca, pero para la propuesta que propone, para mí cumple con creces. Con un apartado visual bastante bonito, la personalidad de Shin Chan, y una rutina que se disfruta cumpliendo. Además, se presta mucho a tomárselo con calma, ponerte ahí a pescar de relax con el sonido de las cigarras, echarte tus batallitas de dinosaurios de vez en cuando, charlar con la gente del pueblo y conocer sus historias para luego publicarlas en el periódico, mola ese rollo.

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Cuando anunciaron este juego, me emocioné. ¿Contenido nuevo de Shin Chan en pleno 202X? ¿Y que iba a salir por 40 euros? Pa la saca. Luego vi que en PC salió por 50 y decidí pasar por el momento, hasta que estuviese en oferta. Eventualmente me lo regalaron por mi cumpleaños y decidí ponerme al instante. Tras 13 horas aproximadamente, sentí la necesidad imperiosa de transmitir mis pensamientos sobre el juego por escrito, sin bromas ni nada.

Empecemos con lo bueno: la estética es súper chula y el ambiente es cómodo a más no poder. El mundo de Shin Chan Vacaciones está desprovisto de peligros. Incluso con la presencia de dinosaurios, a Shin Chan nunca le va a pasar nada malo.

Adicionalmente, el juego es relajante: puedes ir a tu ritmo y hacer lo que quieras dentro de cada día. Cada día ocurre un evento de historia, y tras dicho evento, podrás ir a donde quieras. El pueblo de Kyushuu no es demasiado grande y se maneja bien, por lo que no tardarás demasiado en explorarlo. Aún por encima, se va abriendo gradualmente, por lo que en ningún momento se hace abrumador a la hora de explorar, y así no sientes que te has perdido nada. Los diálogos son raros, pero simpáticos; así como los personajes: todos los días te dicen algo distinto, lo cual se agradece. Para acabar, el juego no es excesivamente largo (entre 10 y 13 horas, según cómo pongas el ritmo del tiempo).

Dicho esto, ahora viene lo malo.

Antes he dicho que tienes libertad para hacer lo que quieras. Si bien eso es cierto, no hay demasiado que hacer. Esta es la lista de cosas que puedes hacer en Shin Chan Vacaciones:

- Cazar bichos: de lejos lo mejor llevado. Cuando encuentras un bicho que no has encontrado nunca, brilla de forma llamativa. De lejos esto es lo que más me ha gustado, y lo único que he completado.
- Pescar peces: como cazar bichos, excepto que en ningún momento puedes saber si el pez que vas a pescar es nuevo o no hasta que lo tienes en la mano. Al menos es muy fácil y no está excesivamente sujeto a RNG.
- Peleas de dinosaurios: una puta basura, básicamente es piedra papel o tijeras. Puedes conseguir cartas para mejorar las características de los dinosaurios, pero en lo que a logros se refiere, puedes repetir la batalla más fácil muchas veces para conseguirlos.
- Hacer recados: ¡Entrega peces, hierbas y verduras para obtener dinero! Excepto que el dinero se usa solo para comprar más verduras y comida... que técnicamente no sirve para nada. La comida es para rellenar el medidor de energía de Shin-chan... excepto que si se acaba, vuelve a casa automáticamente y si queda día puedes continuar haciendo cosas porque se le recupera la energía. Un desperdicio.
- Recolectar eventos: teóricamente interesante, prácticamente no. Te piden un mínimo de eventos para completar el objetivo del periódico, y muchos de ellos se obtienen o por historia, o haciendo objetivos, o hablando con personas concretas en momentos concretos. Es muy fácil conseguir el susodicho mínimo, lo cual hace que esta actividad sea excesivamente redundante.

Una parte importante del juego es que está dividido por 3 semanas de 6 días cada uno (los domingos se reinicia la semana). Durante el día no hay problema, pero la tarde no dura nada, y tan pronto se acaba y pasas por ciertos sitios, te interrumpe un personaje para llevarte a la noche. Y después a la noche... tienes como dos minutos para "hacer cosas". No puedes ir a ciertos sitios de noche, y cuando se acaba la sección de noche, ocurre lo mismo que de tarde: te interrumpen y se acaba el día.

Otra cosa más: no puedes guardar cuando te dé la gana. No es excesivamente problemático porque un día dura entre 30 y 45 minutos, pero me parece ridículo en un juego de este tipo y en pleno 202X.

Para rematar, la historia no tiene ningún valor. Vale, pasan cosas y tal, pero en comparación a otros Boku no Natsuyasumi, no hay valor emocional en Shin Chan Vacaciones.

Vamos, que resumiendo: el loop de gameplay es pobre y mal diseñado. Ojalá poder darle mejor puntuación a esto, pero es que no puedo.


It's the natsuyasumi formula adapted to the shin-chan setting, which fits surprisingly well. There's an overarching story but it's often given the backseat in favor of the mundane, day to day activities. Most of the "goals" resolve by themselves and there's only a couple 'missable' events in the same way you can miss to catch a certain bug or fish.

I found it a great game to pick up 30 minutes a day (more or less the time to finish an in-game day) throughout the summer, took me about 12 hours to finish with most stuff 100%.

There's some grinding if you want to complete all of the 'goals' since you have to replay a rock / papers / scissors minigame like... 50 times? However, you are free to spend your time in any way you want and there's plenty of other minigames and fun activities to do.

Every day there's something new to do or some new area to explore. Sometimes it's overwhelming how many conversations there are, places you can go to. Time management is probably the hardest thing here: every time you switch areas the day advances a little and sometimes there won't be enough in a day to do everything you wanted.

The atmosphere is the best thing about this game, using the same fixed-camera style as the playstation games was the right choice, it carries just the same feel. Fishing next to another character, sitting in a bench, catching fireflies at night... even just going around enjoying the scenery and sounds is fun. Plus, there's a dedicated button for showing your butt. In general all of the shin-chan stuff feels natural to the game and not just for a quick cashgrab.

Only complaints are with the post-game and that some camera angles can be misleading as to where stuff begins and ends.

paisajes y ambientacion muy linda aunque veces te quedas sin cosas que hacer y aburre un poco..

Lately I've been thinking a lot about spaces and time in fiction. Not just literal spaces and time (that is an incredible whole thing on itself) but how pacing can be deliberately built on what might seem boring or cheap.

Believe me when I tell you I didn't think in the slightest that a Shin Chan game (for a newby on Boku Not Natsuyasumi) could give me such a fresh and beautiful argument through pure mundanity.

If I had to describe this game with a word that would be "honest", it is what it is, pure and simple; never tries to go beyond its own limitations and those are so clearly well thought out and developed, built with such talent and intimacy on details and rhythm, that every in-game day was met with a smile on my side of the screen.

It is, as the best Nintendo games manage to be, a creator of joy; a game that doesn't force, only asks. The lack of impositions on the player changes the question of the commonly (and wrongly) compared Animal Crossing from how much can you do today to what do you want to do today. Shin Chan progresses without input, it's a game where everything passes through and not thanks to you, and with that, time can not be forced and places will be seen infinitely, changing on the slightest; gaining new perspectives only if the player wants to stablish a relationship with the town and his vistas and particular flow. But that is exactly the point where the game shines and delivers, everything apart from what which happens without question, feels like a treasure.

The gameloop might turn tedious if you rush the game or obsese about everything having a definitive purpose, but the beauty of it all is that it's there, as it is in life, for the sake of itself. Dialogues doesn't need to hide anything, they're fun, activities throughout the world are simple and basic because the reward is on the evocative it results presented in the way they are. Fishing shines when you stop to look at the water, the light and how stunning the framing of every single shot of this town is, how it can transport you to the most dreamy place and make you feel like a 5 year old; everything is shallow because the complexity responds to the emotional core of all that commands this game.

Spaces and time.

It is quite fantastic how a game can literally put you out of feeling like a piece of shit simply through sincerity and purity; how this game has brought me to good places on bad days, and how its themes as basic as they are, can resonate and echo thanks to the atmospheres and the little it demands of you.

Sometimes an Elden Ring can be the catalyzer of great things, through discovery and work one can feel the best of itself can get out and turn the worst of you where it should be. Other times it's really good to know that one can just walk hearing the summery sound of cicadas and wind, with a bugcatcher up my shoulder, and look for people I ended up caring a lot for to hear a silly phrase and take a picture in a lake. That innocence and good faith can be all there needs to be in the craziest of situations, and I'm a sucker for any piece of art that knows how to breath and wants you to keep the same tempo with good ideas and a good heart.

Time, spaces and people.

It's all there is.

menuda costra de juego menudo engaño

I absolutely adore this game. I bought the Japanese version last year and tried to stumble my way through it on vibes alone. It was fun but it's way better when you know where you're supposed to go and what's happening. Haha.

This game is absolutely perfect(except the Dinosaur Fights). Millenium Kitchen has not missed with a single game of theirs and I am so very, very happy to see this finally getting an english release.

Hot summer days, wandering a new area and seeing the sights until it’s as familiar as home, making new friends, having adventures, the seeming monotony of the routine before you set out for the day.

There’s magic in the summer haze, and it’s captured here.

Boku no Natsuyasumi is a summer vacation; Shin-chan is a video game that is set during a summer vacation.

The gentle, understated daily morning exercises of Bokunatsu are pantomimed in Shin-chan with throaty yells and militaristic marching music. Nobody dares to speak a single authentic word with each other lest it gets in the way of whatever tired, juvenile joke Shin-chan is about to sucker them into. The player is constantly corralled down a main path so the game can continue expositing this narrative about a mad scientist and his dinosaurs, which regularly (and fatally) pierces through whatever atmosphere the game may have had with their garish clown music and exaggerated bombast.

Experiences are objectified as Things to Collect so that they may be included in the local newspaper and gain subscriptions. The wildlife is objectified as Things to Collect so that they may be traded in for money with the local shop owners. The money must be collected so food can be bought to satiate Shin-chan’s stamina meter; if it empties, Shin-chan faints due to hunger and is sent back to the house his family is staying at. This stamina meter turns even something as fundamental as walking into a number to manage. Everything is a datapoint. This is not a vacation. This is taking the beauty and joy and the little quirks of living and twisting it into a loveless economy.

Sometimes, in the quiet gasps for air between micromanaging a preschooler’s summer vacation and the squealing displays of Saturday-morning-cartoon-ish storytelling, whispers of Millennium Kitchen’s legacy can be felt in the breeze. Sometimes walking lazily through beautifully rendered backgrounds with considerately composed perspectives feels just as comfortable and familiar as it’s supposed to. This lasts until the mistake is made of interacting with the game at all by catching a bug or a fish or picking up an item, to which Shin-chan will once again holler out his raucous yawps, and being shown the name of that collectible inevitably calls to mind: “The girl who runs the grocery store will pay me 100 yen for six of these.”

Maybe someday Millennium Kitchen will have the opportunity to localize one of their games that doesn’t feel the need to obsessively gamify itself or “subvert” whatever honest sentiments they’ve drawn upon for the mainline Boku no Natsuyasumi titles. I also wonder how much of this obnoxiousness comes from the fact that they’re working with the Shin-chan intellectual property in particular. Attack of the Friday Monsters, their previous game, had similar problems in tone but at least wasn’t nearly so vapid. Maybe this is what they think Western audiences want. Looking at current review scores around the internet, maybe they’re right. Personally, I’d prefer a summer vacation over a video game set during one.

This review contains spoilers

This game's villian has the greatest origin story I have ever encountered in all of fiction. He told a bunch of his childhood peers when he was younger that he was going to go to a Theme Park and eat rice balls, but then got sick the day he was supposed to go, so he became a super villan. Incredible motivation, I would turn out the exact same if something that traumatic happened to me. As for the game itself, im really happy this was brought to the west. I recently completed Attack of The Friday Monsters, and thr similarities between the 2 are VERY striking (down to the same exact train bell sound effects). Of course, im sure this game is even more so similar to the My Summer Vacation games, beings as it is one. But I wouldnt know since I have never played a main line entry. This game does do a weird kinda Majora's Mask thing, where you relive the same week over and over. While at first I was like, oh that makes sense, its to give you unlimited time since each day runs on a timer and you can only acomplish so much in a given day. But I'm pretty sure no mater what, the game just equates out to 3 weeks worth of time, since major story events have to happen for days to progress. So why not just have the vacation last 3 weeks instead of wiping everybodies memories each week? Maybe its simply the devs trying to have more fun with the formula, because thats how thr main series works, which might be more grounded in logic? I couldnt say, beings as they are Japan only. Regardless, it works out, just a weird choice. The story is pretty stiffly brought over and localized for the west, with not every joke making sense. But I think that works for this type of game being as its so Japanese in its identity, I wouldnt want it to have to cater to an American's logic. But I do think the game could have done without the dinosaurs. This is something I felt about Attack of The Friday Monsters too, as with both of these games I feel like the game would be more intresting and imersive without these weird monster plot lines. I'm not ultra familer with Shin-Chan though, but I watched a few episodes while playing this, and it tonaly doesnt feel super acurate to the source matrial, but I cant really say for sure. I enjoyed this more than Attack of thr Friday Monster's, mainly due to this being a much more fleshed out and realized version of that game, with the included bug catching and fishing. The main gameplay loop of collecting different pictures and memories through experiencing in game events and questlines is something I enjoyed and was addictive to complete, as I liked the in game pictures you got for completing things. But sometimes it feels like your just talking tl everybody in town on a given day to see if its time for there quest line to progess. Definitely something I could see myself replaying in a couple of years though, the art style is very well done.

Cute lil game, recommend it for anyone needing something to pass the time

I have really wanted an English release, even a fan translation, of the Boku no Natsuyasumi games, so I was excited when a western release for this Shin-Chan licensed one was announced.

I like Shin-Chan, and enjoy the style of humour, however this is definitely more of a 'Shin-Chan' game than a 'My Summer Vacation' game, which I found disappointing. For me, my interest in this game series was in getting to enjoy a relaxing, grounded summer vacation experience. The inclusion of the Shin-Chan licensing really shifted the tone, and there were a lot of fantastical, unrealistic elements introduced that I found jarring. The game was still sweet, it looked great, and I enjoy Shin-Chan's humour and portrayal of family, but I wish we got an unlicensed Boku no Natsuyasumi game that offers a more realistic and tonally sound summer vacation experience.

Elements of Boku no Natsuyasumi and Shin-chan combining to make something not quite as good as either.

I'm pretty gutted about how this turned out. The peaceful vacation vibe is marred by essentially having a huge checklist that needs to be done, and that very same peaceful vacation vibe doesn't allow Shin-chan to really be himself. He feels watered down and one-note, as do most of the other characters. Everyone's so saccharine and nice. Misae doesn't lose it and give him a wee bonk on the head. Hiroshi never gets in bother by not thinking before speaking. Shin-chan doesn't get to do anything more than crap puns. Shiro's basically welded to a fucking doghouse.

It feels like such a surface level understanding of why people like Shin-chan, and maybe Boku no Natsuyasumi to the same extent. I can't speak with authority on that as Attack of the Friday Monsters is my only exposure to the series beyond gameplay clips over the years. But a big list of tasks to perform to progress a barely there story does not feel like what these games are supposed to be about.

Just a strange one, because the looping nature of your week's vacation makes it seem like things might go on forever, but then after finishing a certain mission, the game kinda completes itself. It was like I was walked through maybe eight different scenarios that all just suddenly ended missions I had gotten weeks earlier. It might as well have been cutscenes. Didn't feel like I had done anything to earn them. Just played long enough for them to end. Why am I even holding the controller?

He doesn't get his dick out once.


Ah look... its very cute and beautiful to look at but it's just too slow for me. I've wanted to play Boku no Natsuyasumi for years so I'm disappointed that I didn't immediately fall in love with this. Maybe the Shin-chan stuff is what threw me off but I can't really know for sure... oh well. Summer's gotta end sometime!

I finished this game in 2 days, which is absolutely unheard of for me.

I've had an interest in Millennium Kitchen games for a while now, specifically the first Boku no Natsuyasumi. After giving this one a try, my desire to play their other games only grows, because this was an absolutely magical experience for me. Pure bliss from beginning to end, I loved pretty much everything about it. I know some people think this style of gameplay doesn't work with the Shin-chan franchise, but I disagree.

Vorrei tanto dire che questo gioco mi sia piaciuto molto, purtroppo devo dire che invece è..banale. Non nel senso "tecnico" che è una cosa che era ovvia e che ci si poteva aspettare, è che non persegue la linea caotica di shinchan prendendo più che altro il piede più moderno puntando tutto sull'essere wholesome. Carino e possiamo pure dire che sia una carezza in un certo senso, ma non mi ha colpito molto soprattutto in relazione al prezzo attuale

Me quedo con los feels de verano que transmite. No es perfecto en muchas cosas, pero ideal para desconectar un poquito