Reviews from

in the past


I went into this game with no real expectations as I don't enjoy the Shin-chan anime at all but due to enjoying the 僕の夏休み games, I gave this a shot. I ended up loving this game as it's just such a fun wholesome summer adventure and it's much more pleasant than the anime. I found myself getting the platinum trophy too as I just couldn't get enough of it. I absolutely adored the art style too and the backgrounds of every location was just stunning to look at. I also just found it to feel so comfy and nostalgic so I highly recommend it.

It's Boku no Natsuyasumi but with a Crayon Shin-chan skin and a bit more "direction" and less "aimlessness"
Though you can play very aimlessly, the game does have "objectives" it wants you to achieve, and a lot of side stuff you can just go and do if you feel like it

It's a very very good game for an audience that likes things like Harvest Moon and Stardew Valley.

For the love of God stay away from the Dinosaur Battles

I'm all for cozy games with no real objective, but this game was weird. It's pretty and cozy, but at the end I felt like I wasted each in-game day doing the wrong thing and I missed out on a lot of stuff. I didn't get any wholesome warm feeling; just confusion and mild annoyance.

A few petty technical gripes; the camera angles when you change zones are really disorientating. The perspective of each zone didn't line up with the map so it was easy to walk in a big circle going between the same 3 zones next to each other. Additionally, the game never saved my custom controls so I had to remap it each time I launched the game until I just gave up on remapping them.

I don't know if it was worth $20 USD lol

A game that I was really looking forward to. I waited a long time to play this so I could grab a physical copy from Limited Run Games. Unfortunately my experience fell flat fairly quickly.

The game starts out fine, with a charming art style and beautiful backgrounds, it really felt like it was going to scratch that itch I’ve had for a relaxing cozy game I’ve been looking for since playing Attack of the Friday Monsters! A Tokyo Tale. What it proceeded to do was only scratch around that itch—frustrating me to no end, and just wondering when this game would end.

The game controls pretty awfully, which I could forgive if the gameplay was more enticing. Nothing but filled to the brim with tedium, and it’s extremely difficult to see some things on screen. The font chosen for the game is also terrible, slowing down reading portions.

This would rank lower for me had I not enjoyed the first portion of the game, but it absolutely overstays its welcome. Playtime desperately needed to be cut in half. There’s just not enough happening in this shell of a game to keep me interested in playing much longer than 4-5 hours.

Disappointing would be an understatement. The one positive I see in my purchase of this game is that it may contribute to showing developers an interest in this type of game so more are released/localized in North America. I just don’t want another so half-baked as this one.

thank god this was localised


A charming country life-sim that jettisons most of the small business economic simulations that usually come along, focusing on being a child running around doing kid shit. I have a vague familiarity with the Boku no Natsuyasumi series but this is the first Kaz Ayabe game I've actually played and it's as delightful as I'd have hoped. Catching bugs, fishing, doing odd errands for town folk all rule in a zero-stakes, to-do list kind of way. Helps that the backdrops are astoundingly pretty and really make a case for prerenders in 2023 (I don't love the stiff animations and some of the character design decisions, but they're far from offensive).

I do wish this was 2-3 hours shorter than it is. Not a long game at 8 hours (give or take), but starts to run out of steam at the end as most of the objectives are completed, there's little left to explore in the town, and you're mostly just waiting for days to pass to trigger the next story beat. The story segments broadly are a bit disappointing, being very linear and existing outside the normal flow of the game (the closest we get is being asked to run from one point to the next to trigger a cutscene). Also, this is Shin-chan, so the humor is...bad. Nothing horrifying, but the pun heavy jokes rarely land in the translation, and hinging the end of the game on getting a date with a college student is definitely a choice. It all washed off me from habitual anime poisoning, but stands out more harshly against the otherwise blissful countryside.

Very excited that this potentially opens the door for future Millennium Kitchen games to get localized (the only other one to make it over being Attack of the Friday Monsters, literally a decade ago). Also, open invitation for indie devs to copy this instead of Stardew Valley.

Die Mischung aus Shin-Chan und einem unbeschwerten Urlaub auf dem Land voller Abenteuer klingt einfach unpassend und grandios zugleich.

Das Setting ist wunderschön, der Soundtrack und die meisten Gespräche unbeschwert.

Leider ist das Spiel selbst teils Storygetrieben und die .. ist leider einfach bescheuert.
Auch die Dinokämpfe sind langweilig und seeehr langsam.

Abgesehen davon ein schönes Experiment.

Me ha parecido alargado innecesariamente, el ciclo día/noche noto que sobra. La parte buena que le puedo ver a este juego es que han sabido adaptar al 3D la estética de Shin Chan. Todo el juego en sí me ha parecido muy pobre para ser una IP como Shin Chan.

Como un juego para pasar el rato y tener nostalgia de cuando veías Shin Chan de pequeño a mi me ha valido durante dos horas, el resto no puedo decir que haya podido disfrutarlo demasiado y me duele decirlo porque tanto las películas como la serie me parecen joyas.

cute lil game of shin chan
as a big shin chan fan hmmm honestly i didn't get much of that from this except for the graphics
in this game shin chan is away from home a lot of the characters are new and shin chan himself feels like he took a chill pill

Me quedo con los feels de verano que transmite. No es perfecto en muchas cosas, pero ideal para desconectar un poquito

Vorrei tanto dire che questo gioco mi sia piaciuto molto, purtroppo devo dire che invece è..banale. Non nel senso "tecnico" che è una cosa che era ovvia e che ci si poteva aspettare, è che non persegue la linea caotica di shinchan prendendo più che altro il piede più moderno puntando tutto sull'essere wholesome. Carino e possiamo pure dire che sia una carezza in un certo senso, ma non mi ha colpito molto soprattutto in relazione al prezzo attuale

I finished this game in 2 days, which is absolutely unheard of for me.

I've had an interest in Millennium Kitchen games for a while now, specifically the first Boku no Natsuyasumi. After giving this one a try, my desire to play their other games only grows, because this was an absolutely magical experience for me. Pure bliss from beginning to end, I loved pretty much everything about it. I know some people think this style of gameplay doesn't work with the Shin-chan franchise, but I disagree.

Ah look... its very cute and beautiful to look at but it's just too slow for me. I've wanted to play Boku no Natsuyasumi for years so I'm disappointed that I didn't immediately fall in love with this. Maybe the Shin-chan stuff is what threw me off but I can't really know for sure... oh well. Summer's gotta end sometime!

Elements of Boku no Natsuyasumi and Shin-chan combining to make something not quite as good as either.

I'm pretty gutted about how this turned out. The peaceful vacation vibe is marred by essentially having a huge checklist that needs to be done, and that very same peaceful vacation vibe doesn't allow Shin-chan to really be himself. He feels watered down and one-note, as do most of the other characters. Everyone's so saccharine and nice. Misae doesn't lose it and give him a wee bonk on the head. Hiroshi never gets in bother by not thinking before speaking. Shin-chan doesn't get to do anything more than crap puns. Shiro's basically welded to a fucking doghouse.

It feels like such a surface level understanding of why people like Shin-chan, and maybe Boku no Natsuyasumi to the same extent. I can't speak with authority on that as Attack of the Friday Monsters is my only exposure to the series beyond gameplay clips over the years. But a big list of tasks to perform to progress a barely there story does not feel like what these games are supposed to be about.

Just a strange one, because the looping nature of your week's vacation makes it seem like things might go on forever, but then after finishing a certain mission, the game kinda completes itself. It was like I was walked through maybe eight different scenarios that all just suddenly ended missions I had gotten weeks earlier. It might as well have been cutscenes. Didn't feel like I had done anything to earn them. Just played long enough for them to end. Why am I even holding the controller?

He doesn't get his dick out once.

I have really wanted an English release, even a fan translation, of the Boku no Natsuyasumi games, so I was excited when a western release for this Shin-Chan licensed one was announced.

I like Shin-Chan, and enjoy the style of humour, however this is definitely more of a 'Shin-Chan' game than a 'My Summer Vacation' game, which I found disappointing. For me, my interest in this game series was in getting to enjoy a relaxing, grounded summer vacation experience. The inclusion of the Shin-Chan licensing really shifted the tone, and there were a lot of fantastical, unrealistic elements introduced that I found jarring. The game was still sweet, it looked great, and I enjoy Shin-Chan's humour and portrayal of family, but I wish we got an unlicensed Boku no Natsuyasumi game that offers a more realistic and tonally sound summer vacation experience.

Este juego es muy relajante y me ha sacado más de una sonrisa con la localización.

Lo de que me haya dejado clones de niños en el pueblo de vacaciones y no les haya borrado de la existencia ya para otro día, Shin-Chan cabrón

I am convinced that the people who rate this game low for specifically "being boring and having nothing to do" just speedran it. I just finished the game and it is extremely well-paced for a cozy game. If you call this game a "slog to get through", I am convinced you are better off playing Hollow Knight or maybe a rouge-like. Cozy games, especially one that ISN'T a stardew rip-off, from a company that HASN'T GOTTEN A LOCALIZATION IN TEN YEARS! We literally need to embrace cozy games that are NOT ripping off stardew, I am so serious!

Anyways, I otherwise understand the complaints over the controls and fonts as those are accessibility issues, and the map is easy to get lost in but this is honestly SUCH charming game and was worth the $20 (if you manage to snag this on sale). It lived up to a lot of the hopes I had before playing it for 2 years and I was NOT disappointed. I suggest getting this game as it is an absolute gem.

Me when I am five years old and cannot yet grasp the existential consequences of being trapped in a time loop because a scientist wants to get an all access pass to theme parks

Shin-Chan is a little stinker ain’t he

Se hace algo largo y pesado para lo que es, pero el Shin-chAnimal Crossing tiene una dirección artística y una banda sonora preciosas, y realmente es la sensación de estar viendo una película de Shin-chan o de tener 5 años e irte de vacaciones de verano al pueblo.

Qué más se le puede pedir.

most overlooked game of 2021 by far

Shin-chan in Boku no Natsuyasumi style? I'm in!

Pure joy. Childhood, nostalgia, beautiful folklore, all wrapped together in a silly story about a boy who's lowkey a little shit. Had me in tears at points. So happy to have played this again!

I've never seen a single episode of Shin-chan, but this was super relaxing. Had a good time. Better than Peppa Pig

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Cuando anunciaron este juego, me emocioné. ¿Contenido nuevo de Shin Chan en pleno 202X? ¿Y que iba a salir por 40 euros? Pa la saca. Luego vi que en PC salió por 50 y decidí pasar por el momento, hasta que estuviese en oferta. Eventualmente me lo regalaron por mi cumpleaños y decidí ponerme al instante. Tras 13 horas aproximadamente, sentí la necesidad imperiosa de transmitir mis pensamientos sobre el juego por escrito, sin bromas ni nada.

Empecemos con lo bueno: la estética es súper chula y el ambiente es cómodo a más no poder. El mundo de Shin Chan Vacaciones está desprovisto de peligros. Incluso con la presencia de dinosaurios, a Shin Chan nunca le va a pasar nada malo.

Adicionalmente, el juego es relajante: puedes ir a tu ritmo y hacer lo que quieras dentro de cada día. Cada día ocurre un evento de historia, y tras dicho evento, podrás ir a donde quieras. El pueblo de Kyushuu no es demasiado grande y se maneja bien, por lo que no tardarás demasiado en explorarlo. Aún por encima, se va abriendo gradualmente, por lo que en ningún momento se hace abrumador a la hora de explorar, y así no sientes que te has perdido nada. Los diálogos son raros, pero simpáticos; así como los personajes: todos los días te dicen algo distinto, lo cual se agradece. Para acabar, el juego no es excesivamente largo (entre 10 y 13 horas, según cómo pongas el ritmo del tiempo).

Dicho esto, ahora viene lo malo.

Antes he dicho que tienes libertad para hacer lo que quieras. Si bien eso es cierto, no hay demasiado que hacer. Esta es la lista de cosas que puedes hacer en Shin Chan Vacaciones:

- Cazar bichos: de lejos lo mejor llevado. Cuando encuentras un bicho que no has encontrado nunca, brilla de forma llamativa. De lejos esto es lo que más me ha gustado, y lo único que he completado.
- Pescar peces: como cazar bichos, excepto que en ningún momento puedes saber si el pez que vas a pescar es nuevo o no hasta que lo tienes en la mano. Al menos es muy fácil y no está excesivamente sujeto a RNG.
- Peleas de dinosaurios: una puta basura, básicamente es piedra papel o tijeras. Puedes conseguir cartas para mejorar las características de los dinosaurios, pero en lo que a logros se refiere, puedes repetir la batalla más fácil muchas veces para conseguirlos.
- Hacer recados: ¡Entrega peces, hierbas y verduras para obtener dinero! Excepto que el dinero se usa solo para comprar más verduras y comida... que técnicamente no sirve para nada. La comida es para rellenar el medidor de energía de Shin-chan... excepto que si se acaba, vuelve a casa automáticamente y si queda día puedes continuar haciendo cosas porque se le recupera la energía. Un desperdicio.
- Recolectar eventos: teóricamente interesante, prácticamente no. Te piden un mínimo de eventos para completar el objetivo del periódico, y muchos de ellos se obtienen o por historia, o haciendo objetivos, o hablando con personas concretas en momentos concretos. Es muy fácil conseguir el susodicho mínimo, lo cual hace que esta actividad sea excesivamente redundante.

Una parte importante del juego es que está dividido por 3 semanas de 6 días cada uno (los domingos se reinicia la semana). Durante el día no hay problema, pero la tarde no dura nada, y tan pronto se acaba y pasas por ciertos sitios, te interrumpe un personaje para llevarte a la noche. Y después a la noche... tienes como dos minutos para "hacer cosas". No puedes ir a ciertos sitios de noche, y cuando se acaba la sección de noche, ocurre lo mismo que de tarde: te interrumpen y se acaba el día.

Otra cosa más: no puedes guardar cuando te dé la gana. No es excesivamente problemático porque un día dura entre 30 y 45 minutos, pero me parece ridículo en un juego de este tipo y en pleno 202X.

Para rematar, la historia no tiene ningún valor. Vale, pasan cosas y tal, pero en comparación a otros Boku no Natsuyasumi, no hay valor emocional en Shin Chan Vacaciones.

Vamos, que resumiendo: el loop de gameplay es pobre y mal diseñado. Ojalá poder darle mejor puntuación a esto, pero es que no puedo.


Vaya puto nombre tiene... Bueno, costó pero llegó el juego chill de Shin Chan, y cumpliendo lo que promete, me lo he tomado como un juego para ir de a poquito cada día y la verdad que bastante guay en ese mood.

El juego está dividido por días, por tanto mi forma de jugar se adaptó un poco a eso. Al principio iba jugando un poco hasta aburrirme, si le echaba 2-3h seguidas pues eso, pero se me hacía un tanto pesado y repetitivo (no soy muy de este tipo de juegos tampoco). Así que empecé a tomármelo de otra forma, como un juego donde yo me conectaba un día, hacía un día del juego y hasta ahí mi sesión. La verdad que me entró bastante mejor así y me daba mucho espacio para acompañarlo con otro tipo de juegos, entró como una rutina y lo disfruté más.

Me gusta también que tenga una historia lineal y no sea infinito, como su nombre parece indicar, o como muchos juegos de gestión donde no tienes una historia convencional con principio y final, aquí sí, y cuenta una historia muy del rollo Shin Chan con un filtro chill. Tampoco es que reinvente la rueda, y sea un juego que me haya flipado, dudo que lo rejuegue nunca, pero para la propuesta que propone, para mí cumple con creces. Con un apartado visual bastante bonito, la personalidad de Shin Chan, y una rutina que se disfruta cumpliendo. Además, se presta mucho a tomárselo con calma, ponerte ahí a pescar de relax con el sonido de las cigarras, echarte tus batallitas de dinosaurios de vez en cuando, charlar con la gente del pueblo y conocer sus historias para luego publicarlas en el periódico, mola ese rollo.


I didn't think the slow, quiet beauty of Bokunatsu and the goofball Shin-chan humour would work this well, but somehow it all works.

Shin-chan is boistrous and over-the-top silly, but the quiet grounding elements of the daily routine gives everything a lived-in depth. You can really get the sense of these people as a family with genuine interpersonal connections with each other.

I've rarely seen a game this beautiful. I spent minutes just soaking in the beauty of those backgrounds.

i wouldn't be friends with someone who doesn't like this game. the friendship wouldn't be based on that, i just wouldn't make it to a point of friendship with someone who wouldn't like this.

havent finished but dont think i will, cant find enough to do even if it's really cute.

As somebody that used to be a big fan of the Shin-chan anime/manga as a kid, this is pretty much a dream come true kind of game. Not only we get a wonderfully faithful usage of the license material in video game form, we're also getting another game in the style of Boku no Natsuyasumi localized in English, and boy both of these things mix so well.

The game is mostly about exploring the little town of Asso, as Shin-chan and his family stays over at a friend's house because Shin-chan's dad has work-related duties in a nearby town, making it a one week summer vacation for you and the rest of the family. You'll get to know the locals, fish in the rivers and ponds, run errands to buy food so you have enough stamina in the day, and so on. Oh, and you're also dealing with a mad genius who's bringing dinosaurs from the past to the present.

Right from the start, this game is an immensely pleasing sight for sore eyes. The pre-rendered backgrounds here are the textbook definition of romantic, as every side of the little town you're in is shown in lovely detail and vibrant colors. Not to mention the great 3D character models that nails the style of the anime.

Another thing they nailed is the writing. Again, the spirit of the license material is masterfully materialized here, filling the story with the kind of shenanigans Shin-chan fans are very familiar with. One of my favorite examples is Shin-chan can't access one of the later areas in the game too early because there's a billboard advertising a local dentist, and he's too scared of dentists to even walk in front of that billboard. The main story in general is also filled with silly dialogues in the tone of the aforementioned example.

While there is quite a lot of crazy things happening in the story, Shin-chan's main goal is to get a "date" with Yoshiko, an university student working a part time job at a local newspaper. To do this, you will need to be the newspaper's one and only preschool reporter to help the newspaper prosper. Every thing that you'll do in the game, from encountering story set pieces, fishing, running errands, playing the dinosaur battle mini game, to simply exploring and talking to people, can get you "stories" which you can publish in the newspaper everyday, which will get them new subscribers. An example of this would be publishing a story about a rare fish that you caught, or a story about a gossip you heard from one of the characters. This is perhaps the main "carrot on a stick" element of the game, as the glue that sticks a lot of the bizzare story events together, making it feel much more cohesive.

My complaints of this game are mostly nitpicks. Some of the areas are hard to explore because they have really weird fixed camera angles. The dinosaur mini game is fun but I wished it didn't depend so much on RNG, in and out of the mini game. There's not much of a good reason to do a lot of errands since you don't need a lot of food to keep your stamina in check each day.

In short, it's a good time to be alive as a Shin-chan fan and as somebody interested in niche Japanese games like this. I hope you'll buy this game if you're interested, we need more games like this!