Reviews from

in the past


Maybe 5 stars if you delete Big the Cat

One of my personal favorite Sonic games. The music is amazing, the controls feel super smooth, and the tone overall has a very charming vibe.
However, not all the character campaigns are equal. Sonic, Tails, and Knuckles are fine. Amy is so damn slow and isn't that fun, Big feels pointless, and Gamma is actually pretty ok.
So yeah, the game isn't the best all around, but the good parts are good enough to let me look past em.
...oh yeah the Dreamcast version. Yeah this was better than DX is more or less every way.

Gamma's story:

barely saying a word, the actual story to this campaign is rather great. simple yet effective. and the gameplay is fun too despite being only a small handful of levels, but they all end with a pretty decent boss
good campaign

Amy's Story

this uh
sure is a campaign
its not as bad as some will say, but its not good either
its kinda like a sonic-ified resident evil 3 where youre constantly being chased by an unkillable threat, keeping you on the run as you platform your way through the level. problem is, the robot chasing amy (zero) isnt much of a threat. amy is pretty slow in these levels, but it can be fun to control her if you can build enough speed to do a hammer jump... just dont get the long hammer because (in addition to coming in too late to matter) the sound effect is just ruined. it might sound like a nitpick, but the hammer jump with the default hammer just... it just has a satisfying click. it makes me understand dogs more, you know how you reward them with that clicker thing... its like that. anyway you can knock zero down in one hit and that'll stun him for long enough to do a "puzzle" (puzzle being put the green block in the green slot, pressing a button, or rotating a valve) and then just cruise through the level without any real issue until you reach the balloon that ends the level. do that 3 times and then have a boss fight and you're done. the levels arent even long either, they'll probably take you about 4 minutes each. you get a boss fight with zero at the end and hes pretty easy. bop him into the electric fence, bop his head, avoid his ring attack by jumping, repeat 2 more times and thats it, thats the campaign done. even the actual story to the campaign is nothing special, since its just "amy finds a bird then gets distracted by everything as the robot chases her"
its short, its neither good nor bad, its just kind of... there. it exists and then its over in like half an hour, and half of that is either cutscenes or meandering around the overworld.

Tails Story:
while sonics campaign was a much more straightforward adaption of the traditional 2d gameplay into a 3d environment, the tails levels are more... interesting. its a shorter campaign where the story is largely the same, just from tails perspective, and now the core gameplay is racing sonic in levels that are mostly identical to how they were in sonics campaign. its a neat little novelty but could have been done better. its not even all the sonic levels, and while tails does get his own sandboarding level, one where he doesnt race anyone, it just felt pointless. much like the bosses he fights. theyre almost all just "fight this character from the sonic campaign but without the homing attack" and the bosses were already a lowpoint in the game, or rather the boss fights against other characters you play as, anyway (though a couple of other bosses tails fights arent great either)
tails story does however make up for it all by the end with a great final race against eggman to see who can get to the nuke first, culminating into one of the best bosses in the game, the egg walker, as tails gets his moment in the spotlight as his own hero, independent of sonic (we dont talk about forces)
a charming little campaign


This is my first time replaying this since I was a tiny child and uhhhh I guess I don't really like this one all that much.

Sonic controls well enough but there's a certain "walking on eggshells"-ness to Sonic's movement that (barring complete mastery) feels like the most reliable way to play him, I rarely felt confident in using homing attacks to blitz through a level at high speeds as it was almost always more responsive to let your jump slowly reach its apex and then more methodically dash when you knew exactly how Sonic would react. However once you start doing this you'll find that his (and the rest of the playable cast's) levels just feel trivial to play. They're just breezy enough to not be particularly interesting or exciting. That is when the camera, collision and homing detection decides to do what you want, which is most of the time but shit broke frequently enough for me to not understand why someone would give this game a 9-10/10.
Because y'know excellent games generally don't do this.

Music ranges from pretty good to great but it's completely outclassed by SA2 in virtually every way I care about. Like... come on... Metal Harbor...Supporting Me...Aquatic Mine...Pyramid Cave... Get real

To give SA1's OST Some Credit though my standouts are Red Mountain, E102's theme and Unbound for being absolute bangers (the character themes in general are pretty good) and Crush 40 is always amazing.

Unbound and E102's story unearthed a whole treasure trove of nostalgic emotion within me and replaying him was probably my favourite part of the whole thing.

Virtually everything that's good about this game is seemingly better in SA2, although I am prepared to eat my words if that doesn't hold up to my childhood impression either upon replaying. Sorry in advance.

Lo primero que diré acerca de este juego es que no entiendo como un juego del 98 puede lucir así de bien, poniéndome en contexto de la época en serio se siente como si fuera un juego del futuro comparando otros títulos del mismo año, está muy bien el modelado 3D de todo, el "rediseño" de los personajes (que más bien es la adaptación al 3D de estos) son estupendos, los personajes nuevos tienen diseños muy buenos, y todos los entornos creados son preciosos.

A nivel de historia también me sorprendió este juego ya que al ser la verdadera entrada al 3D y tener más posibilidades al momento de contar una historia para un juego de plataformas tuvieron una muy buena entrada, dandole una importancia a las esmeraldas chaos más allá de otorgar power ups al que las consiga todas, pasando por el villano de esta entrega que me gusta bastante, y agregando personajes que se sienten bastante únicos, Big me gusta como personaje, Tikal está muy bien presentada siendo un personaje importantisimo en la trama, y la sub trama de Gamma tambien me gustó bastante, fuera de esto lo típico, se muestra por primera vez al sonic "COOL!" y radical que se quería hacer para llegar a los adolescentes, tails es el chico listo, knuckles el cerebro de musculo, y amy la acosadora de sonic.

Jugablemente me sorprende la variedad de gameplays que hay, únicos para cada personaje, y además la cantidad de contenido que este presenta, ya sea a modo de minijuegos o desafios. Hay un par de gameplays que me dejan bastante neutro eso si, sobretodo el de Tails (que tu me dirás como le gana en carreras a Sonic si este es mas rápido), y obviamente Big... En donde no tengo por qué elaborar. por lo demás, el control de Sonic es increíble (siempre colocándonos en el contexto del juego). Si debo recalcar que la versión que yo jugué tenia bastantes bugs, si bien un par de veces morí por esto, no es algo que arruine la experiencia para nada.

En cuanto a la música, el vuelco que le dan al ost con respecto a los juegos anteriores es inmenso, y es demasiado bueno, como nombré anteriormente, todo para darle ese aire "COOL!" al personaje, teniendo principalmente canciones con guitarras, y obviamente canciones cantadas (te quiero mucho crush 40).

En conclusión, este es el juego que marcó el antes y despues en cuanto a Sonic, en este caso, pasando al 3D, el juego es super entretenido, tiene mucha variedad, la música acompaña super bien, asi que yo recomiendo totalmente cualquier versión de este juego que quieran jugar.

Canción Favorita: https://www.youtube.com/watch?v=dWbSg0VOSgg

CHAOS IS POWER, ENRICHED BY THE HEART
Well this was a pleasant surprise! I always heard mixed things about this game, and while I can see why some people aren't fans, I thought it was a blast! Each character has their own story which, while cool, does lead to the story being a bit discombobulated.
SONIC: The main attraction, and the by far the best campaign. Sonic controls rather nice, if slippery.
TAILS: It's alright, if short. His campaign has my favorite final boss of the main 6.
KNUCKLES: Surprisingly fun! Exploring around is kinda chill and Knuckles is one of the better characters to control.
AMY: By far the worst campaign. Amy has two modes: slow as shit or fast as fuck, and neither feel good. Thankfully her campaign is some what short.
BIG: Not that bad actually! Pro tip: hold down when reeling in fish.
GAMMA: This campaign had the best story for me, the stilted voice acting worked rather well for a literal robot. Plus the game was pretty fun too.
SUPER SONIC: This is just a boss fight but it's a pretty fun boss. Plus it wraps up the loose ends the game's story had. Also OPEN YOUR HEART!!

clunky game yes, but it wasso fun to play when i was a kid and i keep finding myself running back to it for a nostalgia run

Mr. Fun fell asleep when they were developing the last few levels

personagens feio, mas achava bacanudo

Sonic adventure is hard evidence that Sonic most certainly did not have a rough transition to 3d. Even 26 years after this game released it still looks amazing and runs great. The music, and level design in this game is fantastic as always. I also really liked all the stories, my least favourite was probably big the cats and even then it wasnt bad. Here is my Ranking:
1. Sonic
2. E-102
3. Tails
4. Amy
5. Super sonic
6. Knuckles
7. Big the cat
All of the stories are amazing and I'm looking forward to play adventure 2 after experiencing this absolute masterpiece

Watch out, you're gonna crash! AAAH!

Super Sonic's Story:
its pretty much just the ending to the game with one boss fight lol
but the boss fight is good in the first half, if a bit easy. theres an undeniable hype to seeing sonic transform into super sonic and speed across the water to hit a water monsters brain while crush 40 plays
and then the second phase ruins it by removing crush 40 and spamming you with lasers, making the fight go from easy to... not hard, but really annoying. then thats it, alls well that ends well (aside from the millions dead from chaos's rampage)


Final Thoughts:
sonic adventure is imo still a pretty great game, just with a lot of baggage. the camera may not be great, the chao garden may be better in 2, half the characters might not be good, but sonic, tails and gamma really do make the game something great. sure big hurts the game quite a bit, sure knuckles is mid, sure amy is... nothing, and sure the game is jank. the bosses for the most part kinda suck... but what's good in this game truly does make up for it. i'd say this game is greater than the sum of its parts, and-besides big- this game aged extremely well. i wish we could get another sonic game like this, not necessarily a remake (though this game would benefit from it if they keep sonics physics and do a total rework of big) but i just wish we could get something new that understands what made this game so special, what made it work so well and realize its true potential. there arent enough sonic games out there that just let you play as other characters with their own unique playstyle and objectives
but it is what it is.

Big's Story:

it really is that bad.

Knuckles Story:

Knux might be the worst campaign in the game. 5 levels of treasure hunting and all of em are just recycled portions of sonic levels. the treasure indicator is finicky and the collectables can be found in very weird places, and it all ends on a boss thats sonic's and big's leftovers. what a downgrade. even his upgrades suck, i have never once needed to use the fighting gloves in my twenty-something years of playing this game. his story has so little thought put into it either "master emerald destroyed, find pieces, get tricked by eggman, fight sonic, ok i found all the master emerald pieces the end"
literally just feels like an afterthought

Sonic's story:

an excellent transition of the 2d formula into 3d with some of the best physics and controls in the series, and i love the addition of the overworld. to me, this is what 3d sonic should have been. its not perfect, there is some jank and there could be more levels, there were also a couple of... not great levels (casino and skydeck), but beyond that, this was a wonderful campaign that still holds up if you can deal with a minorly annoying camera (its really not THAT bad)

Unbelievable. At 21 years old, have I now become... a Sonic fan?
No, I'm backing out here. I know what comes next. Maybe one more, but it's too much for my poor little soul. Either way, this game fucking rocked (given, with a fair amount of mods, bug fixes and cheat codes). Rocked hard enough for me to get all 130 emblems.
I've been kindling a sort of obsession with the Dreamcast's aesthetic since playing Space Channel 5, as well as feeling this weird draw to it and the Saturn's seeming absence from the video game canon despite being somewhere aesthetically between the best parts of the SNES and PS2. There's something genuinely magic about the world Sonic Adventure creates, perfectly materializing that place in my mind where all the wonder about this era exists. The visuals scream video game in the most charming way possible that I almost have to fracture this era of gaming into a different medium from the hyper-reality of the current generation. Nonetheless, it's value as a space, a place to just hang out and run around in, supercedes to me the attempts to recreate worlds aiming at pure reality.
Every game needs an hub world with oversized geometry and chill music that you can do all sorts of tricks in. It's so bare-bones by modern standards, yet felt full enough, like a light meal between the soda-chugging levels. Emerald Coast, Icecap, Windy Valley and Twinkle Park, too, are just so cozy. Let me buy virtual real estate and build my video game home in one of them. It also brings so much logic to the structure of the world, incorporating zones from Sonic 2 & 3. There was an attempt to create a consistent world between games, with lore and development of both spaces and characters. It's really awesome and sucks to see that they already seemingly threw this out by Adventure 2. The familiar landmarks neither feel played out like many complain in modern titles of Green Hill Zone, and also make this a very earnest and tangible transition to 3D. This is an expanded 3D version of Sonic 3 & Knuckles. As much as people say 3D-o killed the Sonic star, I simply can't see it.
The lower difficulty and less floaty controls also just made everything so digestible. Outside of Big's campaign, Lost World and Hot Shelter, frustration was incredibly sparce in a genre of games where my blood often quickly boils. I was so willing to forgive a lot of what people dismiss this game for as a campy charm. Losing the weird face movements and canned voice acting honestly seems like a downgrade. Sonic doesn't feel corporate, he feels like a part of that era of liberal publishers allowing devs to fully play out their vision.
I'll admit the game sucks at points. Amy's campaign feels unnecessary, a tedious rehash through the most visually mundane levels. Big's B and A-Ranks are user-hostile to the point where I cursed out the God who brought this monster into the world and whether they had it play-tested. The final boss stinks. Knuckles' A-Ranks, too, I had to cheese. But breaking this shit in two almost seems like part of it's operation. Have you played Tail's campaign? I would laugh like a maniac, calling Sonic a c*nt as I twirled my ass through walls and into unrendered skyboxes (I love everything about Tails in this game, easily my favourite character). Same with trying to get A-Ranks with Sonic and exploiting the wonky physics to skyrocket yourself over pockets of abyss. As for Knuckles and Gamma, they are both upgrades over the feel of the same mechanics in the sequel, which was such a welcome surprise. I also didn't expect the Chao Garden to be already in full form. Force-feeding my little fella Chao Fruits between every level, getting pissed at her for prancing around with a big grin on her face as I tried to commodify her for the last few emblems with animal duping, the forgotten level one sibling that sat in the corner as it's brethren swelled into a machine of physical function... we had good times together.
While I wouldn't call Adventure underrated, I would call it over-hated. For my money and aesthetic sensibilities, I know it simply can't get much higher for this franchise. It's a passionate, inspired adventure through a world that is the pinnacle of video-gaminess, oozing a sincere charm in it's brokenness that beats out the sterility of today's half-bakes.

Shows it's age in the most charming ways, still very fun to play

Un sólido primer intento de pasar a Sonic al 3D. Pero, ¿es tan bueno como lo recuerdas?

La campaña principal de Sonic es buena, traduciendo los principios fundamentales de Sonic como los diferentes caminos, el uso de físicas para alcanzar rutas más altas o recompensas en el mapeado, y segmentos plataformeros que complementen el factor velocidad.

Tendrá algunos niveles flojos como el despropósito automatizado de Windy Valley, el roto nivel de Casino, y ciertas partes tediosas como la serpiente de roca de Lost World en que te quedas esperando. De resto, la campaña de Sonic es resaltable.

La adición del Chao Garden es otro detalle bonito. Me gusta mucho cuidar de esas criaturas adorables.

El problema viene en cómo plasmaron las demás jugabilidades.

Las más rescatables son Knuckles y Amy.
Uno más enfocado en la exploración con niveles verticales reimaginados de las fases de Sonic, y la otra siendo un plataformero más lento, pero con resolución de puzzles en conjunto con retos que requieren jugar con el personaje de forma más metódica comparado al erizo azul, mientras evitas ser atrapado por el robot Zero.

En contraste, las campañas restantes apestan.

La campaña de Gamma es un shooter simplón con un tiempo límite permisivo, niveles extremadamente cortos, y enemigos patéticos que no suponen una amenaza a diferencia de las fases shooter de SA2. Solo rescato Hot Shelter.

Tails puede ignorar todo el diseño de los niveles de Sonic volando, y Big directamente es aburrido.

No estuvo mal como primer salto al 3D, pero pudo ser mejor.

Nothing feels more like summer than Sonic Adventure.

The visual style of this game still holds up insanely good. Theres a bit of clunkiness, but it's aged better than most sonic games. It's great to play as multiple characters to see the full picture. Each character feels fun to play (except big...) don't hurt me for saying this is way better than mario 64

The music is great, the combat is simple, but fun, and the game feels dreamy for the dreamcast


I’ve always had a complicated relationship with this game and its sequel. As a kid, I was a huge Sonic fan and the Sonic Adventure duology were two of my most played childhood games because I was just so enamored with their music, characters, and general aesthetic. I also never actually beat them until adulthood because I would invariably reach a part where I stopped having fun and turned the game off. While I hesitate to call Sonic Adventure 2 bad because there is so much I genuinely love about it, I don’t have that same hesitancy with Sonic Adventure 1 because I think this game feels like total shit to play. I do commend Sonic Team for what they were able to achieve with this game because there truly was no blueprint for what they were doing, but they still made a bad game.

There is genuinely so little that I like about what this game does beyond its music and aesthetic. Instead of picking one central idea and sticking with it to the end, Sonic Adventure has so many half-baked (sometimes quarter-baked) it throws at you with little regard to how they fit together or if they actually even work properly. The best thing I can say about Sonic Adventure is that the stuff everybody complains about isn’t as bad as it’s made out to be, but I can’t say any of that stuff is actually good. Like, sure, the hate for the Big the Cat fishing minigame is extremely overblown, but no matter what defense you can conjure up for it I don’t understand how you could walk away from it saying that it was fun. I’ve said before that I can understand how most Sonic game could be someone’s favorite, and that includes Sonic Adventure. There is some genuinely good stuff here (keyword here being ‘some’) and I think video games as a medium would be worse off if this game didn’t exist. But everytime I play it, I don’t see a gem that’s rough around the edges, but an overly ambitious game that I wish was far better than it is.

I adore the visual appeal and vibes of Sonic Adventure 1, it's so goddamn cozy and charming, while feeling like an evolution to the original Genesis games in various ways. Yeah, the story isn't great, and some of the stages can feel a bit cumbersome, but this was such a wonderful, ambitious piece of 3D platforming fun, especially for 1998. Good shit, people that don't like this game are stupid.

Muy buena adaptacion al 3D para el erizo aun con sus fallas, pese a que los pendejos digan lo opuesto.