Reviews from

in the past


I'm not a nostalgic person when it comes to game preferences, or just in general. 2005 was the worst year of my life and most media from that time fills me with a visceral disgust. With that being said, We Love Katamari is one of my favorite games of all time despite a severe handicap. This game is going to give you a good time, or burn out your PS2's disc lens trying.

The soundtrack is self-evidently great, even better than the first game and the first game's soundtrack is a contender for some of the best video game music I've ever heard. It's not just that the main stage tracks are varied and fitting of the atmosphere. The little piano jingle at the beginning of the game, Overture II, goes harder than most game's OSTs and it absolutely doesn't have to. The sound effects are fitting of how weird this game is, and I don't think there's any improvements I'd want to be made.

Graphically, it's not a leap from the first game, but it didn't have to be. It's a chaotic mess, but you never have issues reading what's happening on screen, and the visual direction of some of the stages, especially the gimmick ones adds more variety than the first game. For a Playstation 2 game, it looks fantastic and it's telling that the art style was mostly kept in tact for the remake, not much to fix outside of scaling up the resolution.

The King of All Cosmo's story is relatively simple and melodramatic for the sake of humor, but also played just straight enough to give this comedic character a meaningful arc that I got invested in. The flashback "plot" tying your progress through the game together could have been more comedic cut scenes like the original, but everything in this game is executed with such competence that I cared about the arrogant drunk and his connection with his father.

The gameplay introduces a few quality of life improvements over the original game, like less annoying collision physics and a better camera. On paper, the little tweaks this game does to the original's formula don't seem like they'd make a big difference, but they eliminated almost all frustration that I had from the original game. The stages have more of a gimmick focus, but not in a way that I found distracted from the core focus of the gameplay, and more traditional stages still existed. The game's amount of cousins and presents gives the game a ton of replayability, and I could see other people getting burnt out by the collection aspect of the game, that just never happened to me. If I start a fresh playthrough of We Love Katamari, it's easy for me to devote the next couple of days getting everything/going for larger planets.

I just have such a nice time playing this game. I'm very picky when it comes to video game humor, and all the bits in this game land like a Season 7 Simpsons episode. It's a loud and chaotic game, without coming off as obnoxious. I find the game really relaxing despite it's concept. We Love Katamari puts me in a better mood in a way that even games I'd say I like better can't. I think this game's one of the most sublime releases of the 6th generation. It's one of those games you can recommend to people who haven't touched video games before, and the most jaded brain-poisoned fans on the medium. One of the highest Smiles Per Minute pieces of media I've ever had the joy to play through.

Cute game but there are other Katamaris I much prefer like damacy

na minha cabeça: o melhor katamari e eu sei que é por uma questão de nostalgia mas qual o problema de tender pro sentimentalismo até nos jogos né... joguei esse jogo a minha vida toda e sempre me evoca o mesmo sentimento de pureza e alegria. ir catando coisinhas por coisinhas dos lugares acumulando e acumulando e criando coisas novas, no final a vida é sobre isso e nós amamos katamari.

eu estava jogando esse jogo pouquinho a pouquinho antes de dormir, e agora que terminou tô um pouco triste. muito bom. talvez eu tente refazer as fases que eu não fui tão bem pra aproveitar mais dessa vibe. eu amo os dois katamaris de ps2.

I always called this game We Heart Katamari. Anyways, it takes what the first game did and just does it again but better with more interesting level ideas, many of which you have to roll up specific things or have some movement-altering gimmick. All of them work really well, it's an absolute joy to play. The writing being so self-aggrandizing about the first game is incredibly funny, especially when you realize that the lead designer of the game originally didn't want to even do a sequel. He left after this one, which I think shows. Being able to play as all the cousins is fun. It's one of those games that will leave you with a big smile on your face even if you're having the worst day. Great vibes all around. If you just need a good time or something to lighten up, play this, or the original, they're both great. I'll never do that rose level though. Screw that.


in essence, the perfect video game sequel, sort of the platonic ideal of video games on the whole. excellent vibes from start to finish
and my 100th log on here! which feels nice, I'm glad I could do it with such a special game. any issues with this game are minor and pretty simple, like, a little too much visual clutter playing 4:3 with lots of input from the King of All Cosmos but it's fine... for what Katamari is, it's essentially flawless.

Fun. Love it. My grandma liked it too.


Good:

My favorite Katamari. Much improved gameplay over the first game. Various levels offer new and interesting experiences. Music is cool and eccentric.

Not Good:

Even with various maps, game reuses them every now and then. Wish every level was unique.

Verdict:

9 / 10

A perfect sequel that somehow surpasses the original.

I love this game so much I'm willing to buy a Japanese copy of these just for the superior boxart.

This Game Is A Masterpiece And The Title Is Correct, We Do Love Katamari

Caminho sem volta para shibuya-kei

Keita Takahashi begrudgingly worked on a sequel to the first katamari game after Namco strongarmed him into it, and even though he didn't like the idea of a katamari sequel, he made one of the best sequels ever. We Love Katamari plays just like the first but adds lots of different ideas to its levels that really help in bettering the initial gameplay loop. The regular levels are still as solid as ever, but the new levels (ie. rolling fires to light a bonfire, rolling up fireflies to make a bright light) really improve upon the first games constellation levels.

The game has fun levels, a stellar soundtrack, and a lovely vibe, as the game spends lots of time complementing the king and thanking him, and by extension the player, for rolling all these katamaris. If you played the first game, you NEED to play this one, especially since the remake just released.

Elite - a perfect encapsulation of the PS2-era's offbeat, wholesome charm. Starting off as the size of a pea to rolling up entire cities with this game's effervescent soundtrack is just a dream. The graphics, the colors, the mood, the idiosyncratic gameplay all just clicks here. Still has the issue of repetitious missions and the occasional collision problem like the (still awesome) previous game (which this improves upon in essentially every respect), but there's simply no arguing with this game's dreamy and almost childlike feeling of fun.

Essentially the perfect sequel - it expands the original experience in every direction to create a much more full-featured game while sacrificing nothing.

The understated writing of the 'story' is once again wonderful, but is now very explicitly a metatextual exploration of the director's complicated feelings about the original game's success and the necessity of a sequel. Not particularly well-trod ground for mainstream video games in 2005! That a game this good was essentially made under duress, and that the game itself is constantly pointing that out and making light of it only makes it that much more funny and intriguing.

But most importantly .......... guys ......... you can roll so much bigger in this one!!! Even having played it like ten times over the years, this STILL activates areas of my primitive game enjoyer brain that have been dormant since sometime in the arcade era. Pure, primordial gaming stuff in here.

Is it possible to make a sequel and top a perfect game like Katamari Demacy? It's hard, the progression is so smooth and straightforward; you get bigger and bigger with fun side missions here and there. How can you make a game like that better??

Well, this is exactly how. We Love Katamari takes the concept of the first game and what makes it good, and takes so many new concepts and unique ideas creating an incredible and unforgettable experience. Every level is infinitely replayable and memorable. Instead of focusing on getting bigger, this game focuses on expanding the concept of what Katamari Damacy can do. Pretty much every level is memorable because the variety is so large, while still staying true to what makes Katamari what it is, it keeps you wanting more from start to finish. Even the dialogue and cutscenes are a huge step up, the King is extra brutal in this game and his origin story was a great inclusion. Truly a perfect sequel, Katamari really is a one-of-a-kind series.

What should we do with this perfect sequel? Oh! We can pop it into the cosmos. Yes, that's what We'll do.

O objetivo dele até que é simples, a única coisa que se faz o jogo inteiro é empurrar uma bolinha e aumenta-lá de tamanho, mas mesmo o jogo sendo só isso, ele consegue ser muito divertido, vários momentos eu me pegava rindo da história, pois ela é bastante divertida e até que engraçadinha. Uma outra coisa que brilha bastante nesse jogo são as músicas, cada missão tem a sua própria música, e é uma melhor que a outra, eu prestava mais atenção na música do que no jogo.
Resumo de tudo, o jogo é bom e divertido, foi poucos momentos em que senti raiva ou me frustei com alguma missão, a jogabilidade é simples, mas que consegue divertir bastante, e também tem uma ost incrível.

muito obrigada, Keita Takahashi. esse jogo me deixou muito feliz.

Although it has only been a little under a month since I beat Katamari Damacy, I have thought about it at least once a day since then, as I've been listening to the soundtrack very often (with "Que Sera Sera" and "Roll Me In" being on repeat in both my mind and my computer) while also checking out speedruns and world record rolls. All of this has made me incredibly excited to check out the game's sequel, We Love Katamari, and I was curious to see what it was about the game that made so many people consider it to be the better experience, and the ever-so-sweet Japanese box art featuring the game's development team posing in front of Namco being another motivator to finally give the game a go. Like the first game, I was won over by the charm of We Love Katamari right when I saw its intro play for the first time, and not only did this game retain the spirit of its predecessor, but it also brought so many new ideas to the table that I can't see it as anything other than the definitive Katamari experience.

Whether you were grabbing everything in your path, trying to collect a specific kind of item, or trying to grab the biggest single item while avoiding its smaller lookalikes, pretty much all of the levels in Katamari Damacy end up with you rolling the biggest ball you possibly can, and while those level types are still here in the sequel and are as fun as they've ever been, We Love Katamari features a lot more variety in terms of levels and objectives. We Love Katamari takes the core mechanics of the first game and expands on them through its constant recontexualizations, and moving on from cleaning up after the King of All Cosmos' mess and instead doing freelance work for the fans of the previous game means that you're completing tasks such as cleaning up a kid's room, helping a sumo wrestler eat enough food to prepare for his next match, rolling up a head for a giant snowman, or even trying to light a bonfire while also keeping your own katamari's flame from going out. Not only do these new game modes make the already unique concept of the first game feel fresh again, but one of the original modes involving rolling up a certain item type was made much more interesting, as collecting flowers in a beautiful meadow or rolling up a gingerbread house for Hansel and Gretel was infinitely more compelling than collecting objects simply because the King of All Cosmos wanted you to. Speaking of which, We Love Katamari featured a lot more locales for its levels than the first game, and while the satisfaction of learning your way around each level so that you can get bigger in a shorter amount of time is still here to an extent (especially with the addition of alternate objectives for completed levels), I still loved just how new almost all of the levels felt.

Like I mentioned earlier, We Love Katamari focuses on paying tribute to the fans that made Katamari Damacy the surprise hit that it was, and while the first game was already filled with joy (save for the verbal abuse coming from your in-game father whenever you fail a mission), this felt like a game made out of pure love and passion, and my mood would improve immediately whenever I sat down to play it, including the times where I was in an already good one. We Love Katamari retains the timeless artstyle and surrealist comedy of its predecessor, and its quirky look really got to shine during the grandiose, gorgeously animated, and often hilarious cutscenes that showed the King of All Cosmos' upbringing and how he fell in love with the Queen of All Cosmos. As expected, the shibuya-kei soundtrack was absolutely phenomenal, and while I'm not sure if I can decide between the music for this game or Katamari Damacy just yet, I will say that the song "Angel Rain" from the flower and firefly levels might just be my favorite individual track out of both of these games. Because this was essentially a direct improvement on the original game in pretty much every way, I'd go as far as to say that We Love Katamari is one of my favorite puzzle games, and while I'm not all that interested in checking out the other games from the Katamari franchise due to the lack of involvement from its creator, Keita Takahashi, I do want to eventually play some of the games that he made on his own, including his upcoming game To a T.

An excellent sequel that compliments your understanding of the first game's deeper mechanics.

The Elephant Level blew my mind as a kid. This is also a really good coop game. Soundtrack is a bop! DISCO PRINCE makes me go insane in the best way possible

an amazing sequel to an already amazing game

great new level concepts and ideas while still staying true to the spirit of the original game, almost wholly an improvement in every aspect

probably one of the greatest gaming soundtracks ever

This is a metaphor for capitalism

When people see the katamari, they run in fear.
When they are rolled into the katamari, they feel happy.

We Love Katamari asks: "Which emotion is more real?"

this is one of the games of all time, amazing soundtrack makes me burst and improves from the first game but it still is just very nice rolling up things make my brain go aw yeah babeyz B^)


I LOVE KATAMARI!!!!!!!!!!!!!! THE KING IS VERY SEXY!!!!!!

Oh man, it's good. Like, really really good.
I gotta say, for a director like Keita Takahashi, a man that absolutely fucking HATES the ideas of sequels, despising them to the point of categorizing them as anti-art, whistles, he actually might have made one of the greatest sequels of all time.

The result of how this game turned out is such an insane achievement; The guy absolutely didn't want to work on the game when the idea of a sequel was presented to him. He immediately declined when it was brought before him shortly after the predecessor's release, and in good old fashion business lingo, they basically told him we're making it with or without you. Either way, this was going to be made, so he reluctantly accepted his position as Director once again. Despite the deck being completely stacked against his wishes, I'm thoroughly surprised how excellent this ended up being.

For starters, nothing was cut, you've got that signature Katamari Damacy gameplay: You roll shit up, and attempt to make it bigger than the State of Texas. On top of that, collectables are back as well, returning in the form of presents, and The Prince's diverse assortment of cousins. However, not only do old collectables return, such as the camera, but all the cousins from the previous games make a return, INCLUDING the addition of brand new ones. My favorite had to be Slip, he's basically a Paper version of The Prince, à la Paper Mario. It's such a simple design, but it's so goofy and different compared to the originals cast of what were pretty much mostly color swaps.

So yeah, you've got all your old stuff, but you're probably thinking...that's it? More of the same? Well, yeah, but the real charm of it all is how the levels are structured this time.
In an attempt to become a bigger acid trip than the original, the story of the game centers around fans of the previous game, yes, THE GAME Katamari Damacy, asking numerous favors from the King of All Cosmos, as a result of their adoration of the previous game. It's a metanarrative plot, but it uses this self awareness in one of the best, and most heartwarming ways possible.
The game itself is basically a giant thank you note to all the fans, that supported, and played the original Katamari Damacy, hence the name We ❤️ Katamari. It's a neat way to show the dev's gratitude, while providing an explanation on why we have another bolder, improved, and ambitious Katamari game.

For example, as mentioned before, you have your standard levels where you reach a certain size, within a certain amount of time. However, levels similar to the first game's: collect this specific item structure make a return, but with a much more unique twist. One of these levels involves a fan asking the King to help start a bonfire at the local campgrounds. You do this by setting a Katamari on fire, and fueling the flaming Katamari with objects you collect, whilst keeping the main goal in mind of lighting a pile of wood on top of a hill. These missions are what make the gameplay loop of this particular installment so much fun, you never know what type of level you're going to get.

One of my favorite levels in the game had to be the racetrack; Some dude asks if you can show him cars being rolled up, and you go about this by entering a race with your katamari, and collecting shit at high speeds the entire time. It's your standard "get bigger" level, but you can't stop the katamari from moving so fast.
Another one of my favorites had to be the snowman level; It's such a refreshing pace breaker from the rest of the game's structure, since all you're doing is rolling up a ball of snow, like how you would in real life, except there's no time limit. You can just relax, enjoy the snowy scenery, and choose when you want to stop rolling around the snowball.
This overall, made the game immensely enjoyable from start to finish, and I never got bored because of it.

I also want to mention that I played through the PS2 version of this game, and this was my first time playing through it. The only other games in the series I played were half of the first game (although I recently finished it right before playing this), and about 70% of Touch My Katamari (yeah, that's the title). Reason why I mention this, is because I honestly recommend that, if you can, play the original, and this sequel on the PS2. Your saved progress from the first, to this, carries over; Without giving away how the game ends, it was nice seeing my combined progress from the first and second game come together to help me reach the end goal.
If you can't, playing the remaster should be fine enough, I only played the first two levels of it, and it seems like a nicely polished version for newer audiences.

That being said, this quickly became one of my favorite PS2 games ever, and I'm glad to have finally played it. It's so good that I bumped the first game down to four and a half stars, because this was such an awesome improvement. I'm actually a bit interested in tackling the other sequels in the series, despite Keita Takahashi not being involved with them. I'm curious about comparing those to these two games. So to follow this review, I guess I'll do a Beautiful Katamari review at some point. I WOULD do the PSP game but the controls for that look...clunky.
To conclude, here's my favorite track from the game, and go look at the manual for this, because this is one of the coolest I've seen for a video game.

Favorite Track : https://youtu.be/bhfnVc49S_I
The Game's Manual : https://archive.org/details/we-love-katamari-manual-ps-2/mode/2up

One of the most satisfying gameplay loops ever, wrapped in understated but hilarious comedy, a timelessly beautiful art style, and a BACK-TO-BACK BANGER soundtrack. This game drips humour from every pore, be it the innate oddity of the gameplay, the chaos of a world in which you find King Kong & Ultraman coexisting with gnomes & thunder gods, or the meta satirisation of franchises. I can't go in depth on the soundtrack only because there's 17 tracks and I could rave about every single one. I also like the variety compared to the first Katamari, with a wider range of settings to explore (outer space, underwater, fairytale lands) and twists on the gameplay loop - a flaming Katamari which must be kept alight, a racecar Katamari which zooms around at high speed, a sumo Katamari who must be bulked up with ludicrous amounts of food. I'd perhaps rate the first Katamari higher as a 'pure' experience, but I definitely get more of a kick from this, with bigger laughs & out-there ideas that keep drawing me back. Can't say enough good things TBH.

Fave levels: Large as Possible 5, Flowers, Gingerbread House, Underwater, Animals, Fundraiser, Sumo Wrestler, The Sun, Save the Earth

Some of the new mission types are a little boring and dry, but this is mostly just a more fleshed-out Katamari Damacy. Good vibes, silly times, a fun game overall.