Reviews from

in the past


It's short if you know what you're doing, but it's a fun classic. It's incredible how such an old game can still hold up perfectly to this day.

Played Coop with buds on my birthday, best thing ever

What does one even need to say about this?

Switch version.

It's a pretty solid port all things considered, but it's lacking on any interesting settings like the Doom 64 port had. A recent update added the ability to download some curated Doom 1 & 2 mods (including the level packs that made up Ultimate Doom and John Romero's Sigil expansion) is pretty dope though.

The original 3 episodes for Doom still rip and tear, but it took me a while to realize I don't PARTICULARLY love the bonus episode Thy Flesh Consumed. The design difference is pretty huge and it really sticks out.


Awesome game, even after all these years. Shooting things is very satisfying and since managing ammo becomes pretty important in Ultra-Violence, it was interesting for a second playthrough after doing Hurt Me Plenty. Episode 1 has absolutely perfect level design, but it gets a little worse towards the end. I consider Mt Erebus (E3M6) to be the low point, though I really enjoyed Gate to Limbo (E3M7) as a prelude to the ending. The final boss is a joke with the BFG, but it was decently enjoyable if you abstain from using it.

Quite replayable, and the multi-player and the mods make me love it even more, even if I can't factor them in my rating. One of my favourite games, with all its shortcomings.

beyond simple to pick up, but with a near endless amount of potential challenges built right into the game that practically rewrote the book on 'skill caps' and both single-handedly created and mastered speedrunning as we know it, doom is a masterclass in video game engineering that still holds up amazingly well nearing 30 years on, and should be one of the few studied by anybody hoping to make a video game.

The lack of vertical aiming makes movement more vital than accuracy. Gunning down hordes of demons feels like participating in some macabre dance around enemies; up until you zone out completely and let muscle memory do the rest. That's Doom for me.

Despite its old age, nothing can beat the old fashioned ripping and tearing of DOOM

I had Doom in my backlog since I was 14 years old. This was excellent but some parts of it, especially at the higher difficulties rubbed me the wrong way. Episode 4 just did not feel worth it, a lot of the levels were just 'throw more' than be interesting.

I've made it past Episode 1 on the second lowest difficulty so far. It's honestly really satisfying gradually getting more confident about navigation, movement and combat as you slowly learn, from someone who's basically completely new to first person shooters as a whole.

I think the levels are too labyrinthine overall, though (especially after watching Doom Eternal, which seemed to have a much better balance of navigation and action), and I don't like how the game relied on darkness and low light to artificially increase the difficulty.
The music is great, though, and just the overall game feel is charming enough that I want to continue.

Amazing.
Maybe 3.5 with Brutal Doom.

The gunplay has aged well but I'm not fond at all of Doom's obsession with cluttered maze-like maps. Every stage was 4 minutes of shooting and 16 minutes of crawling around looking for a card key or something

Point and shoot monsters in dark and gory labyrinths. Great stuff, still fun to play today with its excellent level designs.

rip and tear, in a very orderly manner

A true classic and an excellent pick up and play game for me.

Despite some bugs here and there and the inevitable bullshit, it is still an eternal classic. A work with a tremendous cultural impact on the industry, clearly ahead of its time.

The only game that rivals Resident Evil 4 in ports and that speaks vastly on it's quality

Un juego tan simple pero tan completo en su propia area, el combate es lo único en este juego y no necesita mas, uno de los mejores ejemplos para hacer un juego simple pero entretenido


This is another case like Super Mario Bros. where I think everyone that loves games should beat it. It's so fundamental to games as a medium and still holds up so well that it's just a requirement. One tiny tip though: the final episode in most releases, “Thy Flesh Consumed” was added as a set of challenge levels in Ultimate Doom. Those levels get pretty crazy, so it’s extra credit and not part of the homework.

The lack of a vertical axis ruins it for me but there is still a true pleasure to Doom's gameplay loop.

Insanely dope vibes the whole way through, perfect atmosphere, the music is really sick and the textures look amazing (not sure how much they tinkered with them for the switch port but either way it looks great).

Still holds up after so many years. The modern port is WELL worth picking up nowadays, too. (The later levels do kinda drag on, and Thy Flesh Consumed is just awful, though.)