Switch version.
It's a pretty solid port all things considered, but it's lacking on any interesting settings like the Doom 64 port had. A recent update added the ability to download some curated Doom 1 & 2 mods (including the level packs that made up Ultimate Doom and John Romero's Sigil expansion) is pretty dope though.
The original 3 episodes for Doom still rip and tear, but it took me a while to realize I don't PARTICULARLY love the bonus episode Thy Flesh Consumed. The design difference is pretty huge and it really sticks out.
It's a pretty solid port all things considered, but it's lacking on any interesting settings like the Doom 64 port had. A recent update added the ability to download some curated Doom 1 & 2 mods (including the level packs that made up Ultimate Doom and John Romero's Sigil expansion) is pretty dope though.
The original 3 episodes for Doom still rip and tear, but it took me a while to realize I don't PARTICULARLY love the bonus episode Thy Flesh Consumed. The design difference is pretty huge and it really sticks out.
Awesome game, even after all these years. Shooting things is very satisfying and since managing ammo becomes pretty important in Ultra-Violence, it was interesting for a second playthrough after doing Hurt Me Plenty. Episode 1 has absolutely perfect level design, but it gets a little worse towards the end. I consider Mt Erebus (E3M6) to be the low point, though I really enjoyed Gate to Limbo (E3M7) as a prelude to the ending. The final boss is a joke with the BFG, but it was decently enjoyable if you abstain from using it.
Quite replayable, and the multi-player and the mods make me love it even more, even if I can't factor them in my rating. One of my favourite games, with all its shortcomings.
Quite replayable, and the multi-player and the mods make me love it even more, even if I can't factor them in my rating. One of my favourite games, with all its shortcomings.
beyond simple to pick up, but with a near endless amount of potential challenges built right into the game that practically rewrote the book on 'skill caps' and both single-handedly created and mastered speedrunning as we know it, doom is a masterclass in video game engineering that still holds up amazingly well nearing 30 years on, and should be one of the few studied by anybody hoping to make a video game.
I've made it past Episode 1 on the second lowest difficulty so far. It's honestly really satisfying gradually getting more confident about navigation, movement and combat as you slowly learn, from someone who's basically completely new to first person shooters as a whole.
I think the levels are too labyrinthine overall, though (especially after watching Doom Eternal, which seemed to have a much better balance of navigation and action), and I don't like how the game relied on darkness and low light to artificially increase the difficulty.
The music is great, though, and just the overall game feel is charming enough that I want to continue.
I think the levels are too labyrinthine overall, though (especially after watching Doom Eternal, which seemed to have a much better balance of navigation and action), and I don't like how the game relied on darkness and low light to artificially increase the difficulty.
The music is great, though, and just the overall game feel is charming enough that I want to continue.
This is another case like Super Mario Bros. where I think everyone that loves games should beat it. It's so fundamental to games as a medium and still holds up so well that it's just a requirement. One tiny tip though: the final episode in most releases, “Thy Flesh Consumed” was added as a set of challenge levels in Ultimate Doom. Those levels get pretty crazy, so it’s extra credit and not part of the homework.