Reviews from

in the past


FPS oyunlarının babası. Uzun bi incelemeye gerek yok.

On PC this really is a game where the fun will never end. It’s IMPOSSIBLE to play every quality map/add-on/episode or mod for DOOM and that’s just incredible.

one of the most awesome games of all time

GooeyScale: 75/100

Retro Yearly List #19 [1993: Doom]

A legend is born.
First of all, irrelevant take: what a great cover art.
First time playing and completing Doom, yes I never touched it those days, so I did not know what to expect, and I can say I liked what I experienced.

The very first Doom ever is pretty different from what you would call "FPS" nowadays, that's why this is often categorized as a "Boomer Shooter", which consists in a first-person frenetic action, exploding everything that comes your way. Here, we cannot aim vertically, having to place the weapon "above" or "below" the enemy and shoot, the hit will be counted automatically. That can be annoying for some modern players, but for me it was a matter of time to get used to it.

The atmosphere here is great, you feel the loneliness combined with the adrenaline of being the only one trapped in a hellish place full of demons, and your only option is to fight to survive and leave. The OST will contribute a lot to it, matching the fast-paced gameplay, but sometimes changing to something more sinister, as the game will also have high appeal to horror aspects, like some stages where you have to go through completely dark rooms full of demons, they will often appear right on your face out of nowhere and then the scare jump is guaranteed.

The graphics aged very well and it now turned into a unique style, old players will still remember the classic 2D pictures spinning around on itself to simulate 3D objects. In fact, that entire engine was and is still being used for TONS of different projects across the internet, and it works well for almost everything, my most familiar project using it is the Megaman 8-bit deathmatch, which someday I may review here.

Regarding the stages, the game itself, well, it started great, and mid-game it became sort of repetitive for me, at some point, they started to look like different and auto-generated versions of the previous ones, with designs that looked extremely random placed and with no purpose, there were several times that I thought some secret was behind some section but it was just some questionable map design section, created maybe to try to form some artificial variety. The same also applies for the enemies, you will see a small group of them throughout the entire game,

There were some specific and pretty annoying elements like the "half-invisible" monsters blocking my way in crucial moments when I needed to rush, ambushing me, and doing massive damage. Acid and lava floors are also a pain in the ass mechanics, although they were used very few times in the base game, but abused in chapter 4, will provide more details in that separate review.

The game is filled with secrets hidden in every stage, with even a secret level for each chapter, this really adds to the replayability and the possibility of getting advantages sometimes needed to overcome the challenges, nicely done. The bosses are terrifying and great to fight, they will sometimes appear out of nowhere and numbered, so be prepared, or suffer.

The lore is... who needs lore? Just explode every monster coming your way to escape hell, but we will see afterward how that element will evolve through time.

Great title to debut a legendary franchise, I'm pretty sure some flaws mentioned here were improved in the future. I will review chapter 4 separately in Ultimate Doom page.


This did not age bad at all, was insanely fun to play.

This was like the third video game ever made and it's still, like, really good. Damn.

This game's complete disregard for vertical space may be one of its greatest assets.

Maybe I'm just too much of a young buck but I couldn't get into this game because of the gameplay

Still holds up to this day as one of the most pure fun FPS games ever made. Hunting for keycards breaks up the breakneck pace sometimes, but Doom II has that problem more and it feels more restrained in this one. The guns feel awesome, the levels are fun to explore, and boss fights are a blast

I had a nightmare I was in a Cacodemon nest and they were trying to cook me with their fireball breath making me melt and scream in agony and it was the most metal dream I ever had, Doom rocks bro

Would have continued but my Game Pass ran out :(

You just grab a shotgun and black out...

DOOM without mods is a pioneering FPS that still holds up excellently today.

DOOM with mods is a lifestyle.

Love this game, but it's one of those games that's enjoyed better with time passing. Source ports have added to the enjoyment even more than the PC version.

And yes, like most, I played this with a source port.

i need to finish my fucking replay of this ,,,

decent. could use an orange scientist

reviewing doom is like revieving morphine. of course its awesome. of course youll love it. give it to your bed ridden dying grandma for gods sake. now!!

The best cover art of all time. It's one of the most iconic and influential video games to ever exist.

Top 5 reasons why DOOM still rocks in 2024 (by a tenderfoot born in 2000):

1. The amount of testosterone per pixel. If you want to play in lower difficulty levels you’ll have to acknowledge your lack of masculinity and pick the “I’m too young to die” option. I find it endearing.
2. The shotgun.
3. The main character’s walk cycle. It’s so exaggerated, I love how much it moves up and down, right and left, and how the weapon also swings around with each step you take. It makes you feel like a fucking berserker.
4. The action is great, but there are also some amazing horror set pieces. Lights will suddenly switch off and you’ll have to survive a shooting in the dark by trusting your instincts and the fleeting light of each shot you fire.
5. Finally, a horde of demons coming from Mars is too cool and iconic to be true and we should point out more often just how well this thing knows its own aesthetic.

Existe maior exemplo de bom game design do que DOOM?

Simplesmente um exemplo de construção de fases e progresso, consegue te manter no objetivo principal enquanto explora o mapa além de ser rico em todo o seu conteúdo. este jogo é magnífico não só no que se propõe como tbm no que se faz.

Eu esperava q por ser meio antigo a sua gameplay seria bem travada e entediante em alguns momentos, além daquela dificuldade arcade onde o desafio é maior doq oq vc tem. Mas oq eu vi foi uma gameplay muito bem definida e controlada do começo ao fim, uma dificuldade muito boa e q te desafia no momento certo mas não segura a sua mão, Se ele continua muito bom hj é pq foi uma obra prima em seu passado.

I played this on my school Chromebook back in 11th grade algebra class, fun times

Un videojuego legendario. Doom es un shooter en primera persona de acción frenética y niveles laberínticos, los cuales te incitan a explorar para conseguir todo tipo de armas y secretos. El videojuego está compuesto por tres capítulos, cada cual con su jefe final, cada uno con unos 8 o 9 niveles más algún nivel secreto. Los enemigos son variados y numerosos, cada tipo con un rango de resistencia y ataque diferente, que pueden incluso dañarse y matarse entre sí, aspecto que encuentro muy interesante, ya que, usando el escenario a tu favor, puedes usarlos de escudo. Los niveles, además de enrevesados, en los que tendrás que encontrar la salida (cuentas con un mapa que se va desbloqueando mediante avanzas) están llenos de peligros como suelos de fuego o veneno, más alguna que otra trampa difícil de detectar que te puede matar muy rápidamente. Al morir perderemos todas las armas que hayamos recogido (motosierra, escopeta, laser, ametralladora y lanzamisiles) quedándonos solo con la pistola y nuestros puños (Sí, podemos darle puñetazos a los enemigos con una nudillera de pinchos) lo cual nos empujará a explorar los escenarios en busca de nuevo equipo. Aunque sea solo un detalle, es bastante satisfactorio el caminar por el mapa y que se mantengan los cuerpos de los enemigos que hemos matado a lo largo del nivel. La música, caracterizada por el género Heavy Metal, se ajusta a la perfección a la ambientación, violencia y velocidad del videojuego, que se ha convertido en emblema de la saga.
En definitiva, Doom es más que un clásico, siendo uno de los padres de los videojuegos modernos, con hijos directos como Quake (de los mismos creadores) Alien Trilogy y Resurrection, Duke Nukem 3D, Goldeneye, Medal Of Honor, Painkiller, FarCry y un largo etcétera. Es un videojuego obligatorio al que tienes que jugar.

-JUEGO COMPLETADO EN MI CANAL DE YOUTUBE
https://www.youtube.com/playlist?list=PLk_gzdzc7EsL011uMYU5rEMwmqIcpgg5G


I've played through the first episode of Doom many times in the past, but have never truly gave it a chance until now, and yeah, it's just as good as everyone says it is.

Even 31 years later, Doom is still just as atmospheric, labyrinthine, and fun as it was in 1993. Hell, it's even a bit scary at times, especially in Episode 3.
It has stood the test of time brilliantly.

fuck limbo though, all my homies hate limbo

doods idk why i never played many fps games probably because i grew up with nintendo games this is raw kino though (from the amount i played of it)

This game would be perfect if the pistol just wasn't in it but I'm not disappointed.