One of the few rouge-likes that can catch my attention, and is able to hold it.
A fairly straightforward hack n' slash, but has enough variety in buffs, perks, abilities, and more to experiment with to find fun builds. Stayed up late more times than I'd like to admit wanting "just one more run."
You can also pet Cerberus as much as you want, and give him (them?) gifts.
A fairly straightforward hack n' slash, but has enough variety in buffs, perks, abilities, and more to experiment with to find fun builds. Stayed up late more times than I'd like to admit wanting "just one more run."
You can also pet Cerberus as much as you want, and give him (them?) gifts.
I loved Bastion, and Hades feels like the natural improvement over it. I love Greek mythology and seeing it presented in this way has been a lot of fun! I thought I might get annoyed at the more repetitive levels in the game, but I haven't yet and I've got 10+ successful escape attempts. I love this game, and I look forward to playing it for awhile longer.
while i'm still playing, i've completed a run and damn... this game is so good. it marries its narrative aspects with its chosen mechanics so well they felt like they spun out of each other, which is a feeling only the best games (to me) are able to create. it looks, feels, and reads brilliantly, and i'm looking forward to spending as much time as i can with these characters in the coming weeks.
It's hard if not impossible to fault this game. It's the smoothest, most satisfying, best paced, funniest most beautiful rogue like I have ever played. The patch that induced thousands of lines of dialogue with context specific dialogue make this game feel so flourishing and alive.
If ANY complaints, sometimes the RNG leaves you shockingly underpowered on a run, but by that logic sometimes it makes you into the god you're supposedly fighting.
Incredible game
If ANY complaints, sometimes the RNG leaves you shockingly underpowered on a run, but by that logic sometimes it makes you into the god you're supposedly fighting.
Incredible game
finally
a supergiant game with gameplay
It's pretty good, with good writing and presentation as expected of a Supergiant title. Gameplay is pretty fun, but get's a little old once you've played with all the weapons (though you can purchase modifiers to spice things up).
Probably one of the most content packed early access games right now, this could be the final version and I'd be satisfied
Edit: reached the ending
I quite like this game. It remains the Supergiant game with the best gameplay by far, and the official release fixed some things that I didn't like in the Early Access. Roguelike and story go hand in hand in Hades, and make a very good symbiosis. The game still looks great and the designs are beautiful, characters are likeable, and writing is still great.
Still, one gripe I have with it is how repetitive everything is. And yes, I am aware that this is how roguelikes function, but Hades' gameplay isn't interesting enough to warrant every run pretty much being the same. The most interesting gameplay change are some pacts and the hidden aspects but that's about it. After that, you'll see every boon, every boss, every enemy ad infinitum because there's just not any variety whatsoever.
Another problem with the gameplay is how meddlesome it is when wanting to experience the story, since you can only talk again with the characters after every escape attempt, which take about 30 min.. But, as I expressed, the gameplay just ends up feeling repetitive, so unless you're doing suicide runs to unlock more of the stories (since the God mode doesn't really help at all), you'll probably be burnt out by the time you have all the sidequests on you. At times, most of the stories (even the main one) just didn't hook my interest enough to warrant doing another escape attempt.
Still, I can't say this is a bad game cus it's really not at all. This is a huge step forward for Supergiant, and I'm really glad they're getting this much attention. Very hyped for their next game, now that Hades demonstrates they can pull off gameplay.
a supergiant game with gameplay
It's pretty good, with good writing and presentation as expected of a Supergiant title. Gameplay is pretty fun, but get's a little old once you've played with all the weapons (though you can purchase modifiers to spice things up).
Probably one of the most content packed early access games right now, this could be the final version and I'd be satisfied
Edit: reached the ending
I quite like this game. It remains the Supergiant game with the best gameplay by far, and the official release fixed some things that I didn't like in the Early Access. Roguelike and story go hand in hand in Hades, and make a very good symbiosis. The game still looks great and the designs are beautiful, characters are likeable, and writing is still great.
Still, one gripe I have with it is how repetitive everything is. And yes, I am aware that this is how roguelikes function, but Hades' gameplay isn't interesting enough to warrant every run pretty much being the same. The most interesting gameplay change are some pacts and the hidden aspects but that's about it. After that, you'll see every boon, every boss, every enemy ad infinitum because there's just not any variety whatsoever.
Another problem with the gameplay is how meddlesome it is when wanting to experience the story, since you can only talk again with the characters after every escape attempt, which take about 30 min.. But, as I expressed, the gameplay just ends up feeling repetitive, so unless you're doing suicide runs to unlock more of the stories (since the God mode doesn't really help at all), you'll probably be burnt out by the time you have all the sidequests on you. At times, most of the stories (even the main one) just didn't hook my interest enough to warrant doing another escape attempt.
Still, I can't say this is a bad game cus it's really not at all. This is a huge step forward for Supergiant, and I'm really glad they're getting this much attention. Very hyped for their next game, now that Hades demonstrates they can pull off gameplay.
I don't like roguelikes, so when I say a roguelike is my game of the year so far you better believe it's damn good.
The problem I have with most roguelikes is that you generally start with all the tools you need to succeed; you just bang your head against the wall until you are experienced enough to use those tools to win. In Hades, each death moves the narrative forward and gives you an opportunity to not only grow more powerful but interact with the glorious, diverse cast of characters. The art style is unique and evocative. Rather than deliver a boring, whitewashed pantheon, each character in this game has a distinct and diverse style.
When you do start another run, the combat is tight and fluid and the sense of progression throughout a run is wonderful. There's an awesome sense of joy when you complete a run for the first time and that feeling doesn't fade with subsequent runs. Even if you do die, you know you're going to be making progress and the next run will be better.
I love everything about this game. Supergiant has made some awesome games in the past, especially Pyre, but this game is their best effort so far. I was initially skeptical purely due to the genre, but this is one of the best titles currently available on Switch and I cannot recommend it highly enough.
The problem I have with most roguelikes is that you generally start with all the tools you need to succeed; you just bang your head against the wall until you are experienced enough to use those tools to win. In Hades, each death moves the narrative forward and gives you an opportunity to not only grow more powerful but interact with the glorious, diverse cast of characters. The art style is unique and evocative. Rather than deliver a boring, whitewashed pantheon, each character in this game has a distinct and diverse style.
When you do start another run, the combat is tight and fluid and the sense of progression throughout a run is wonderful. There's an awesome sense of joy when you complete a run for the first time and that feeling doesn't fade with subsequent runs. Even if you do die, you know you're going to be making progress and the next run will be better.
I love everything about this game. Supergiant has made some awesome games in the past, especially Pyre, but this game is their best effort so far. I was initially skeptical purely due to the genre, but this is one of the best titles currently available on Switch and I cannot recommend it highly enough.