Reviews from

in the past


Hidden Folks tem um conceito muito legal e que funciona, com um visual único e ótimos efeitos sonoros. O problema é que ele é grande demais: tem fases que são ABSURDAMENTE ENORMES pra achar só 15 coisas, que te faz passar MUITO TEMPO procurando até frustrar e ver que ainda tem MUITOS OUTROS NÍVEIS iguais a esse. Deu o que tinha pra dar - e eu achei divertido o que deu - mas cansei.

Hidden Folks feels very unique in its design. It's very reminiscent of early Where's Waldo books and particularly Highlights magazines, as well as the early PC mystery games like Nancy Drew that focused on finding hidden objects in environments, especially by fleshing out gameplay with interactive objects. Hidden Folks is a lot more like the latter games than the former books and magazines, but it still wears those influences very well. It's visual style feels very unique, with the unique sound design propelling it forward as a very identifiable game. All of the levels feel amazing, even the expansive ones (although, I must confess that some hints were needed for some of the incredibly large levels). The two expansions, Beach and On Tour, added nice new mechanics and levels. It's easy to watch the trailer and think that this game would be very frustrating or aggravating, but I felt it to be incredibly therapeutic. It's relaxing in many senses, and I almost always felt like the provided description for each hidden object was sufficient enough to find out where it was. I'd definitely recommend this for anyone looking to...simplify yet diversify their gaming experience. It's a very enjoyable game and I'd recommend it for anyone who has a sufficient attention span.

Es "¿Dónde esta Wally?".
Fin.

Superficialmente parece uma simples mistura de "Onde Está Wally?" com a estética de livros de colorir para adultos. Entretanto, Hidden Folks não se limita a isso. O jogo usa muito bem as possibilidades do meio digital interativo para criar uma experiência que não seria possível no meio impresso. Pra começar, alguns cenários são enormes e densos. É um nível de detalhes, quantidade de coisas e espaço ocupado tão grande que seria inviável no papel. E, mais intimamente ligado a natureza interativa desse meio e não necessariamente aspectos logísticos, é tudo lindamente animado e reativo. Não só os bonequinhos se movem e fazem coisas com o cenário, você pode tocar nos personagens e objetos para criar alguma reação ou resolver pequenos puzzles. Nem sempre o objeto ou boneco que você precisa encontrar está à vista. Ele pode estar atrás de uma cortina, ou só aparecer quando certas condições são resolvidas.

Esse é um excelente jogo para:

1) Relaxar. Mesmo que nem sempre você ache os objetivos com facilidade, os cenários são cheios de detalhes, easter eggs e partes interativas que são um prazer de explorar.
2) Jogar com outra pessoa - especialmente alguém não-gamer ou uma criança pequena. A premissa é tão acessível e intuitiva que qualquer um sem deficiência visual é capaz de jogar Hidden Folks, alguns pares extra de olhos são sempre bem-vindos nesse tipo de game.
3) Ignorar 1) e 2), despertar o *true gamer em você e se estressar passando meia hora compulsivamente procurando aquele último objeto filho da mãe que só pode ter sido enfiado n- ACHEI, PORR*!


What at first seemed like primarily a relaxing treat turned into a pretty engaging experience in which I was having so much fun that I was completely motivated to find every single hidden object even though that's not necessary to progress or finish the game.

The monochrome hand-drawn visuals are what initially drew me to Hidden Folks, but I didn't expect just how much charm the little animations would bring to the table. The areas aren't static, there's always something going on and the further you go, the more alive the game becomes. This is further enhanced by the silly yet stellar sound design - entirely made by the developer voicing the sound effects.

In the beginning all you need to do is find certain people and objects. But the real gameplay is established pretty soon - you need to perform certain actions in order to solve the puzzles based on provided hints. This is what makes it more engaging than regular hidden object games and basically transforms it into a puzzle game.

Hidden Folks aptly embodies venerable indie game philosophy - simple idea and great execution sprinkled with loads of charm and personality.

Fun with lots of interactions but I feel some of the levels are way bigger than they need to be, plus the black and white visuals can make things blend in together a bit too much.

Poking little guys game. You could imagine this as a beautiful search-and-find book, but they made excellent use of the game medium, turning it into a fun and very tactile puzzle experience. Basically my ideal game, and some of the interactions were quite clever. Though I wished the minimalist lines looked a little more crisp on my monitor (tried many aspect ratios).

a cute wheres waldo with a bunch of life and love built into it.

I thought I'd love this but it just fell short. A little empty and the sound design started off enjoyable but got tiresome after about 10 minutes of playing

Jugarlo en móvil ha sido una malísima idea. Mínimo en una pantalla de tablet, mucho más disfrutable.

A delightful and funny hidden object game. It can get harder with bigger and bigger tableaux to look at but the crossword style clues help a great deal in tracking down each hidden folk. Greatly enjoyed taking my time slowly picking away at each one. Recommended.

A little too self-impressed for it's own good (and for its young target audience), “Hidden Folks” is nonetheless a virtuoso homage to hidden object puzzles; think “Highlights” magazine writ large. Animated details make the vast landscapes teem with life, both beckoning to and distracting from your scavenger hunt. The a cappella sound effects are hilarious and spot-on. If you share with your kids, nieces, or nephews (and you definitely should), you WILL end up buying the DLC.

It is what it is, which is an animated, interactive Where's Wally book with some breather minigames between pages. It's not often I felt like cracking one of those open and finding every little secret admittedly, but given how busy I've personally been lately, it's been the perfect thing to mentally wind down to! Very much recommended if you want to stare at a screen and click on things for a while, but much like the books it draws inspiration from, don't expect much to do after every folk has been unveiled? Can't imagine anyone expecting anything less, though...

I like it but some of the descriptions are so obtuse and I'd really like a hint system nothing intense just a push in what area I need to look, it gets difficult with the really big maps to figure out where anything is

Se você gosta de puzzles no estilo "Cadê o Wally?" ou até o "Cadê?" da Revista Recreio, este jogo é pra você. Para mim, é um jogo estiloso com um conceito legal, mas meio entediante depois de um tempo.

Buscar a Wally animado con un estilo simplísimo pero super efectivo, y con un apartado de sonido extremadamente carísmatico a base de ruiditos.

ottimo gioco da giocare in 15

Ok for a hidden object game but not going to convince anyone to play hidden object games.

Things can get really really tiny, become visually confusing after a while, the human sound effects become grating after a while, Too many items to look for which leaves me uncertain where to start a search and hints get confusing to the point where you can find yourself clicking all over to make something happen...if you want a Where's Waldo game this isn't it.

the platonic ideal of stuff happening when you click on something

al terzo livello della quarta area c'è aldo moro dentro ad un autolavaggio
tre e mezzo e sto morbando

Fun little search and find game kind of like Where's Waldo. Interactive things to play with as well as all the sounds make it fun even when you are spending sometimes hours on a single map. Only thing I would wish to see in the future is a full color search and find game as the black/white only aesthetic 1. gets boring after a while 2. personally hurts my eyes to stare at for a longer period of time. Overall very fun and got a lot more out of it than I thought I would.

All levels completed; 100% of achievements earned. Hidden Folks is a really charming, entirely hand-drawn, 'hidden object' type game, very much in the style of the Where's Wally books. The gameplay is largely based around searching for distinctive people and objects within a series of typically large and complex scenes, grouped according to themes such as snow, desert and forest - but the game remains compelling despite the apparently simple mechanics. Each scene features a lot of interactivity based around clicking on elements within it, from digging holes and parting trees/bushes, to operating switches with a variety of functions, to an extent far in excess of elements that relate directly to the target people/items - the care and attention lavished on the game is clearly evident throughout. The search for your targets is made more interesting by each being accompanied by a short text clue to their location, lending a puzzle-like feeling to many of them - while asmall handful of levels are actually full-blown puzzles rather than the usual people/object search. All told, a really great game.

Sehr unterhaltsames Spiel für zwischendurch.

Abseits der guten Zeichnungen finde ich es besonders schön, dass das gesamte Sounddesign im A-Capella-Stil ist. Es gibt deshalb auch keine Musik, sondern sehr gelungene "mundgemachte" Sounds des Entwicklers.

Ist zwar manchmal anspruchsvoll, aber nicht zu schwer.

Nachtrag: Es gibt hier viele verschiedene Szenerien, darunter Dschungel, Strände, Großstädte, Fabriken und Skipisten. Außerdem ist es möglich, zwischen verschiedenen Hintergrund-Designs zu wechseln; um meine Augen etwas zu schonen, habe ich daher einen Sepia-Ton gewählt. Wenn man mal ein paar Stunden Zeit hat, kann man es nebenbei durchspielen. Selbst für die 100 % habe ich lediglich 9 Stunden gebraucht.

I played this game casually in-between other games over the course of 6 years. I was looking through my trophies and I earned one trophy a year on average since 2017, and Im actually kind of sad Im done now.


where is waldo for the color blind

Queria tanto ter gostado mais de Hidden Folks. E é estranho dizer isso, mas se ele fosse menor e mais conciso eu teria curtido bem mais.

Nas fases pequenas e médias eu me dei bem e adorei jogar, mas as fases grandes são MUITO grandes, com muitas coisas pra encontrar. Eu só me sentia sobrecarregada e perdida e desanimada de jogar. Avancei quase até o fim, faltando uns 2 mundos, mas ai eu realmente enjoei e resolvi abandonar.

Eu acho a arte muito bonitinha e charmosa, mas infelizmente ser em preto e branco acho que mais me atrapalhou do que ajudou.

Os elementos de puzzle são bem legais, de ter que interagir com objetos pra conseguir criar situações e ai sim encontrar um boneco, ou abrir armários e etc para encontrar alguém ali. Só que, novamente, nas fases gigantescas isso acabou virando um problema para mim, porque eu me sentia perdida demais no meio de tanta coisa pra interagir e tentar descobrir.

Enfim, se fosse tudo um tiquinho menor eu acho que teria amado.

Fun to play and funny to watch and interact with, but also quite tiresome, more than I care to admit.

Hidden Folks achieves what could have never been done on paper, but falls short when trying to impress the player with huge maps full of the smallest things possible to find, and most of these followed by obtuse hints. The first few levels are a joy to play, but it starts to get annoying fast, especially towards the end. The pure white backgrounds doesn’t help either, which constantly lead me to eye strains and a bit of dizziness.

It was worthwhile enough to play, though. An easy pick for any Apple Arcade subscriber. Give it a try, and try playing it with friends, family or your significant other.