This review contains spoilers
Finally got around to finishing this game after like three years of owning it. I may have some fun nostalgic memories of watching my brother play this on his Xbox and having a grand old time watching all of Medici blow up around him, but now that I've played it for myself, I can actually give an informed opinion on it.
The story is a big fat nothingburger. The events feel super disconnected from each other. I barely remember even a single notable event from the plot, and as of writing this review, I beat the game only six hours ago. However, I don't think it's trying to be this groundbreaking story; the real reason a lot of people even play games like this is to blow shit up and cause as much chaos as possible, and it does that extremely well. Dimah was really funny, though; shame she nuked herself out of nowhere and was the only major death among the main cast outside of literally the main villain(at least, that I can remember) in a game about a rebellion involving potentially world-threatening technology.
A good chunk of the missions are not very well designed. The missions where you have to infiltrate bases and do something inside it are not very fun, because they're the complete antithesis of what the game is trying to do: blow shit up and cause a ton of chaos. In these sections, it becomes a shitty third-person shooter while you're trying to accomplish some specific task. God forbid you accidentally bring a rocket launcher into one of the base interior sections. The worst mission in the game by far, though, was, unfortunately, the final mission of the game: the final battle against the toppled dictator Di Ravello. I am not exaggerating when I say that this is the single worst designed final boss fight I have ever seen in a video game. This fight is just so boring. What should be a climactic finale against the Big Bad of the game turns into a waiting game where he's completely invincible for 80% of the time, only for you to have a 5 or 6 second window to shoot at the dude in his extremely fast moving helicopter, and has a living shitload of health. You're pretty much forced to use the nuke launcher you unlock for Rebel Drops from the mission prior if you want to do any semblance of damage to him, since any other weapon will have you running out of ammo with him still at half health. That completely goes against the whole freedom aspect of the gameplay; forcing you to use a specific weapon against the dude should not be a thing in an already horrendously unfun and uninteractive boss. And he's the final boss, what the hell were they thinking here?!
The most fun I got, and what you'll probably get, out of this game is not doing the main story, but just fucking around. Blowing shit up, causing chaos, trying to stay at heat level 5 for as long as possible while continuing to blow everything up. If that's what you like in a game, then go for it; you can find it on sale on the PlayStation store for like $4 all the time, so there's very little to lose.
The story is a big fat nothingburger. The events feel super disconnected from each other. I barely remember even a single notable event from the plot, and as of writing this review, I beat the game only six hours ago. However, I don't think it's trying to be this groundbreaking story; the real reason a lot of people even play games like this is to blow shit up and cause as much chaos as possible, and it does that extremely well. Dimah was really funny, though; shame she nuked herself out of nowhere and was the only major death among the main cast outside of literally the main villain(at least, that I can remember) in a game about a rebellion involving potentially world-threatening technology.
A good chunk of the missions are not very well designed. The missions where you have to infiltrate bases and do something inside it are not very fun, because they're the complete antithesis of what the game is trying to do: blow shit up and cause a ton of chaos. In these sections, it becomes a shitty third-person shooter while you're trying to accomplish some specific task. God forbid you accidentally bring a rocket launcher into one of the base interior sections. The worst mission in the game by far, though, was, unfortunately, the final mission of the game: the final battle against the toppled dictator Di Ravello. I am not exaggerating when I say that this is the single worst designed final boss fight I have ever seen in a video game. This fight is just so boring. What should be a climactic finale against the Big Bad of the game turns into a waiting game where he's completely invincible for 80% of the time, only for you to have a 5 or 6 second window to shoot at the dude in his extremely fast moving helicopter, and has a living shitload of health. You're pretty much forced to use the nuke launcher you unlock for Rebel Drops from the mission prior if you want to do any semblance of damage to him, since any other weapon will have you running out of ammo with him still at half health. That completely goes against the whole freedom aspect of the gameplay; forcing you to use a specific weapon against the dude should not be a thing in an already horrendously unfun and uninteractive boss. And he's the final boss, what the hell were they thinking here?!
The most fun I got, and what you'll probably get, out of this game is not doing the main story, but just fucking around. Blowing shit up, causing chaos, trying to stay at heat level 5 for as long as possible while continuing to blow everything up. If that's what you like in a game, then go for it; you can find it on sale on the PlayStation store for like $4 all the time, so there's very little to lose.
Plays wonderfully but runs out of steam once you hit the second half and never recovers. Compared to the second game's dense open world and numerous options for progressing, this railroads you at multiple points and feels like it's missing content. It's story is stronger then before, sure, but that's not a high bar to begin with.
Still, it plays very well and when the gameplay loop does hit well it's a blast to play. All of the new weapons and guns introduced are a blast, and the DLC for the game is arguably the highlight of the experience. A good time diversion, but there are better open world experiences out there.
Still, it plays very well and when the gameplay loop does hit well it's a blast to play. All of the new weapons and guns introduced are a blast, and the DLC for the game is arguably the highlight of the experience. A good time diversion, but there are better open world experiences out there.
Despite my love for the second game, I think this just has to be the best Just Cause game. It takes every good element from the previous game, expands it just enough to add more depth and options what with the wingsuit and tech weapons, and possibly most importantly is the most visually striking of the series. That last element too struck me the more I played, as this is a really beautiful environment to swing around in compared to the grungy jungles of the other games. Sure, it looks more like a lovely Mediterranean tourist trap than an oppressed nation unlike all the other locales that look kind of like slums, but it's the most soothing to just repel & fly around in.
There are core flaws in Just Cause that are still present here. With all the options you have, it's pretty hard for the game to ever get really challenging since as long as you have tethers and move fast enough you can beat almost anything in the game. This freedom of movement, the greatest element of the series, betrays the game also in the copious side content since I was not at all interested to finish all of it. I went for the memorial shrines immediately as everyone should since it gets you....the fast travel (which is kind of important), and I did the wingsuit & weapon challenges since those are the most important upgrades....but pretty everything else is mechanically pointless (what sick psycho is actually going to do all the BOAT missions?????).
The other core flaw is of course the story, or the skeleton of one. Like all the others, it's a schlock action movie crammed into a very long game, but at least the writers tried to give it some stakes with it being Rico's homeland and all. Not that this is taken seriously at all, and I'm glad the developers knew people don't play these for story at this point so most of the plot is them dicking around for fun (shoutouts to David Tennant as hands down the best aspect on display here). So, mixed bag there.
Overall, while this is a kind of mid game in a lot of singular aspects, it all coalesces into something that is extremely satisfying to play and can be put down/picked up again in an instant. Don't know if I'll come back to it any time soon (yeah this review is a beast but c'mon this is a long ass game) but personally it's pretty high up for me in my games just for the sheer fun factor of it.
There are core flaws in Just Cause that are still present here. With all the options you have, it's pretty hard for the game to ever get really challenging since as long as you have tethers and move fast enough you can beat almost anything in the game. This freedom of movement, the greatest element of the series, betrays the game also in the copious side content since I was not at all interested to finish all of it. I went for the memorial shrines immediately as everyone should since it gets you....the fast travel (which is kind of important), and I did the wingsuit & weapon challenges since those are the most important upgrades....but pretty everything else is mechanically pointless (what sick psycho is actually going to do all the BOAT missions?????).
The other core flaw is of course the story, or the skeleton of one. Like all the others, it's a schlock action movie crammed into a very long game, but at least the writers tried to give it some stakes with it being Rico's homeland and all. Not that this is taken seriously at all, and I'm glad the developers knew people don't play these for story at this point so most of the plot is them dicking around for fun (shoutouts to David Tennant as hands down the best aspect on display here). So, mixed bag there.
Overall, while this is a kind of mid game in a lot of singular aspects, it all coalesces into something that is extremely satisfying to play and can be put down/picked up again in an instant. Don't know if I'll come back to it any time soon (yeah this review is a beast but c'mon this is a long ass game) but personally it's pretty high up for me in my games just for the sheer fun factor of it.