Reviews from

in the past


I had never even seen a shooting star before. 25 years of rotations, passes through comets' paths, and travel, and to my memory I had never witnessed burning debris scratch across the night sky.

Feels like waking up sucking on lemons

Probably one the best experiences ever make we wish i was still a gamer

just some problems with getting out of stage and crashing the game 3 times but weren't too annoying

pyramid song idioteque and that last scene was ascending to heaven


Say goodbye to the music video, say hello to interactive exhibitions.

Kid A is one of the most influential music albums of all time. Amnesiac, largely regarded as its "little brother" is also pretty good, sprung from the sessions for the same music. Together, they form the Kid A Mnesia combo, a sort of double LP about paranoia, loss, death, memory, politics and regret.

The thing about those albums is that I can't feel I can really say much about them that hasn't been said before. I discovered Radiohead at the age of 16 and since then they have been every step of the way in my life. I've sought comfort in their music as it (maybe sadly) speaks to me in a way no other music does.

Diving into the Exhibition is a way of contemplating this era of Radiohead in a way it can't be experienced in any other medium. I've always imagined an animated feature of Kid A, which trembled as my sight was poured by the labyrinths of memory in the Exhibition. Something that really shocked me since I'm a game designer and stuff.

The Exhibition, as I said, is a labyrinth where images and sounds converge at different points to not only show Donwood and Yorke's art, but to immerse you in imposible places. Galleries floating in the air, rooms made up of paper that re-arranges itself and giant monolithic empty creatures wandering about the place searching for meaning.

The highlight is maybe when you step inside the pyramid and a trio of songs pursue, but everything else is just as creative and imaginative. Call this what you want, game, exhibition, interactive piece, but the fact is that Yorke, Godrich and Donwood saw the possibilities of space representation and dynamic audio to bring to life this music as it never has been. To step into the gallery is to step in a world of paranoia and the minds of some of the most interesting minds of our generation.

Simply amazing!

i mean you're not gonna get me to sit down to pyramid song and have me say I had a bad time, but... i'm just not really sure what's in it unless you are a mega die-hard fan. there's some new intros and outros in the songs. there's some neat poster art.

there's like some degree of interplay between your movement and the music, but i honestly expected more from radiohead? I imagine them as very cutting edge and while this wasn't like a straightforward a-to-b experience - there is nice vibes in the art, there's some legitimately interesting stuff in the geometry and design - it was pretty much "Stand here, hear a song, or maybe just the drum track of a song". And again: it's a great album! just the drum track isolated is interesting and good! but god it feels like a waste of possibilities to get "stand on this poster to hear a different sound". rhythm games do more with getting you into the music and walking sims do more with getting you into the environment.

i think if you haven't listened to the album you will get the ~vibes~ from this game, but honestly just listen to the album? it stands on its own, and associating it with this weird art game will probably be kind of confusing or make you think the album is more inaccessible than it is. and if you're a huge fan of the album you will get a kick out of hearing it slightly recontextualized. but i've honestly played better album-games than this, and i'm really disappointed i have to say that

Fine, I'll become a Radiohead fan.

How to Disappear Completely e Treefingers foram duas...... experiências! Gg.

Have to take a point off for not having Life in a Glass House but otherwise this was a really cool thing. I think more bands and musicians should follow Radiohead's (and 50 Cent's) lead and make video games, rather than something like uh NFTs.

Kid A is an album that means a lot to me, so to have it and Amensiac be realized so beautifully here, legit got me teary-eyed at times. The entire sequence from How to Disappear Completely to You and Whose Army, holy shit, unreal. Kind of disappointed at the lack of an Optimistic exhibit, and maybe incorporating some of the b-sides from this era would've been neat, but these are very minor nitpicks from someone who has listened to this era of Radiohead since they were in middle school.

Side note, I really need someone to mod SM64-Mario into this game, I desperately need to do a long jump in this museum.

Contained herein is reasonable evidence to suggest that Thom Yorke and Stanley Donwood, decades before their "game" debut, were better environmental storytellers than just about anyone who has worked on a game with "-shock" in the title.

On a less caustic note, this is a pitch-perfect accompaniment for two albums that I thought would never be capable of eliciting strong feelings from me again after wearing them out in my younger years. Wish there was a Optimistic sequence but the triple-threat of How To Disappear/Pyramid Song/You and Whose Army? will make up for it.

Haven't heard a lot of this album since I first really started getting into music, and this exhibition really felt like it transported me right back to that first time I heard both of these. Just a really insane and awesome celebration of such an important landmark of music, and seeing the old art come to life like this two decades later is just insanely cool. If you're a fan of the albums, this makes for an excellent companion piece towards it.

Its interesting,but can't be judged as a game,so no stars for this one

Very cool experience, especially if you're a Radiohead fan. It's no 50 Cent: Blood on the Sand though.

não vou dar nota mas acho importante deixar registrado que essa foi uma das coisas mais legais que eu vi esse ano, em qualquer mídia

Experiencia única. (Talvez esteja sendo tendencioso por ser um grande fã da banda, mas é isso)

Wasn't expecting a new favourite Yume Nikki fangame but

Hard to even describe Kid A Mnesia Exhibition. Something that could only exist in video games and it makes absolute full use of the medium. Incredible.

A must-play experience for radiohead fans and non-fans. Anyone can appreciate the art, music, and visual presentations in this interactive experience. The only problem is that it's being chained to a console not very many people can get and computer systems that are pretty costly to run this game properly.

this is literally not a game and it's still the most "next generation" experience i've had yet on the PS5

sometimes you see a really weird trailer for a thing that doesn't make any damn sense, and this time instead of some off kilter reality show the phenomena responsible for this feeling is a "virtual art installation inspired by and using art and music from Radiohead's Kid A and Amnesiac albums"

seriously, if you're a fan of radiohead, and especially of Kid A or Amnesiac, give this thing a shot immediately. there's one sequence in it alone that i think i won't be able to stop thinking about for a long long time.

if they do one of these for In Rainbows like six years from now, i'm in, full stop. it doesn't even have to be free, i'll pay for it.


I really liked the game, but the ost is a trash

Karma Police.... arrest this man.... he talks in maths 😔

A visual and aural trip through some of Radiohead's best

An ethereal and solemn virtual museum celebrating Radiohead's Kid A and Amnesiac where the virtual visuals work in tandem with the albums perfectly. Originally planned to be a physical museum exhibit in central London, the unfortunate circumstances of 2020-2021 led them to contact a few developers and artists to create a virtual exhibit that they wanted to originally create. I personally think that this is a better result due to the fact that more people can experience their vision and are able to create some visual experiences that is hard to replicate in real life.

You can tell the band worked closely with the developers and artists as they managed to create the exhibit with existing assets in a sense and nothing new and original was created here. Clever use of their multi tracks makes the tracks feel new and familiar too with some exhibits providing some of the most ethereal experiences especially in the How to Disappear Completely exhibits and the Motion Picture Soundtrack finale that emphasizes the harps that felt like I was transitioning to the afterlife.

I don't want to go into the visuals in detail here since I think you should see it for yourself. I was never a terribly huge Radiohead fan but I really do enjoy their work. I was more of an OK Computer kind of guy and Kid A is an album I liked at first but with every listen and as I get older, I sort of like it more and I can say the same here after experiencing this.

I will see you in the next life.


Having only listened to In Rainbows and A Moon Shaped Pool, going into this with my friend who is a massive Radiohead fan was an absolute blast. Like having an expert tour guide who knew all of the history, but the museum was just renovated so they have no idea where anything is. Discovering it all, marveling at each of the little details, and then just basking in the showstopper visual moments that it manages to build together made for a truly magical night. Time to finally go and listen to these albums now

Immaculate vibes. Once I got to How To Disappear Completely I immediately burst into tears, which is rare for me to cry to games. Even if you're not a radiohead fan I urge you to give this a shot, you won't regret it.

Eu gosto muito de museus como experiência interativa. Amo entrar em um prédio cuja própria arquitetura foi feita para te incentivar a interagir com uma peça de arte de um jeito específico, as divisas entre arte e espaço borrando e misturando, reconfigurando não só como você pensa sobre a arte, quanto também o seu entendimento do propósito de um espaço. Após minha primeira visita ao Inhotim, passei a questionar e perceber com muito mais interesse como a disposição de um espaço configura a forma como ele quer ser interagido. Museus que brincam com e desafiam essa noção, o Inhotim sendo o exemplo do supra-sumo dessa arte, são lugares muito especiais para mim. Infelizmente, minha megalomania acaba sendo fruto de decepção, pois acabo pensando no que poderia ser feito se apenas as limitações físicas e de capital não existissem, se artistas pudessem criar estas gigantescas obras estruturais sem todo o processo caro, às vezes nada ético, e complicado que as acompanha.

Meses atrás ouvi falar de um cara (https://moshelinke.itch.io) que fez enormes prédios brutalistas como “jogos”, ou galerias virtuais. Pensei imediatamente nas possibilidades de tal ideia - um museu livre de limitações físicas poderia ser o quão absurdo ele desejasse. Fiquei interessado no conceito, mas não esperava que fosse receber de presente - literalmente, já que é grátis - um museu desses, modelado ao redor de um dos meus álbuns favoritos, 21 anos depois de seu lançamento.

Kid Amnesia é uma galeria/experiência virtual ao redor do álbum Kid A e seu B-side Amnesiac, criada no mundo virtual por necessidade, já que a pandemia impediu a sua manifestação real, que sem dúvidas seria muito mais modesta. Radiohead soube muito bem aproveitar do absurdo - suas músicas são destrinchadas em um museu onírico, em que há placas, QR codes, uma planta do edíficio que faz sentido; sua associação com o real parando por aí: o espectador flutua junto com peças surreais das músicas, caminha sobre o ar e debaixo da terra e sai, literalmente, de seu corpo, seu entendimento dos álbuns sendo destruído e esculpido através de brincadeiras com forma, tempo e espaço - as músicas adquirindo a terceira dimensão.

I played it on PS5 so unfortunately there were noticeable frame drops at times. But other than that, it's a pretty immersive audio-visual experience with music from Kid A and Amnesiac. Walk through the abstract museum halls at your own leisure while Radiohead's greatest hits shape the ever-shifting landscape.