Reviews from

in the past


Wasn't expecting a new favourite Yume Nikki fangame but

Kid A is an album that means a lot to me, so to have it and Amensiac be realized so beautifully here, legit got me teary-eyed at times. The entire sequence from How to Disappear Completely to You and Whose Army, holy shit, unreal. Kind of disappointed at the lack of an Optimistic exhibit, and maybe incorporating some of the b-sides from this era would've been neat, but these are very minor nitpicks from someone who has listened to this era of Radiohead since they were in middle school.

Side note, I really need someone to mod SM64-Mario into this game, I desperately need to do a long jump in this museum.

You know me, I’m an honest individual, I see anything Radiohead related, I have to try it out, can’t get any simpler.

This tries to push itself as an experience more than it does a game and it works really well. As someone who adores kid a, amnesiac, and it’s art, this is definitely the experience I’ve always sort of dreamed about. The music blends so well with some of the moments, especially the how to disappear completely, pyramid song, you and whose army, and like spinning plates sections. They just work so well and it’s wonderful.

As someone who is a pretty big Radiohead fan and enjoys video games this a great middle ground for those that like both. I would heavily advise those that enjoy Radiohead (specifically kid a and amnesiac) to give this a try, even if they’re not into video games.

Great experience, was sucking heavily on a lemon, did feel like spinning plates, and there are indeed a lot of different doors

Not to cause any alarms or surprises, or come across like a creep, but this was just fine. Just an awrite thing. Please don't send the karma police after me.

I only know three Radiohead songs.


I am now in possession of the first good graphics card i have ever owned (RX 580) and remembered this existed and gave it a go.

The visual clash between photorealistic quixel stuff 3d models designed to have the texture of clay cel shading untextured shit and donwoods art is amazing.

Can't believe we got bri'ish yume nikki...

hii everyone MITSTHONY URUTANO here ! the internet's least active backlogged user and it's time for a review of radiohead kid a mnesia exhibition !!!!

okay so despite being a huge fan of radiohead ( yikes !!!! ) i actually took forever to get around to this and after an exhausting week, i actually think this was probably the perfect thing to play ? i don't know exactly where i'd rank kid a and amnesiac on my personal album ranking but this little audiovisual experience certainly makes a case for both being intense and emotionally rich experiences throughout .

knowing that this was intended to be an actual exhibition that couldn't work logistically because of covid is such a fascinating thought when going through this because if anything, this is also an incredibly strong case for the strengths of the medium in its ability to transport us from place to place in a visually interesting and immersive way that otherwise couldn't work in real life . ( the pyramid room exhibit is PHENOMENAL )

there are some really gorgeous visuals paired with stellar sound design that make this glorified walking sim way more compelling than it should be despite it being mechanically limited as an experience . while i do think radiohead fans will definitely get the most out of this, i also think this could be a good way to introduce someone to their music ???? there's a lot here that reminded me of stuff like lsd dream emulator funnily enough but i think it's also just a really good visual representation of how it feels to listen to these albums in general . definitely something i'll be returning to from time to time as an excuse to listen to the albums again !

overall, i give this a " radiohead live at mtv beach house 1993 " / 10 !

ERRANT THOUGHTS :

- arbitrarily good productions is a fantastic name for a company

- the first two minutes of this game had an audio bug that played unbearably loud static and my brainrot genuinely made me think it was intended until i remembered that probably no song on amnesiac sounds like that .

( you can fix this by going into your control panel ----> sound ----> select your hardware device and go into its property tabs ----> advanced ----> select a bitrate that isn't above 24 )

- the lighting in this sometimes looks like a horror game and it's really cool in a freaky way lmao

- i wish more walking sims looked like this and i genuinely think this is one of the most beautiful things i've seen out of a smaller scale project like this

- i love how easy it is to get lost in this game but often times following the sound of thom yorke's voice will lead you where you need to go which i find really poignant lol

- in rainbows is still my favorite but yeah this is a pretty damn strong case for both of the albums included to be moved a bit higher in a personal ranking

obligatory " y'all know this is just my opinion right ? "

I played it on PS5 so unfortunately there were noticeable frame drops at times. But other than that, it's a pretty immersive audio-visual experience with music from Kid A and Amnesiac. Walk through the abstract museum halls at your own leisure while Radiohead's greatest hits shape the ever-shifting landscape.

Can't believe Radiohead is using a Fnaf character as their logo.

This review contains spoilers

Just such a pleasure to go through this. I've never gone out of my way to listen to Radiohead but I will after this.

Some random notes:
- Drum & Bass amber felt so good!
- The stop motion sequence in the pyramid was fantastic
- The paintings oh my god
- All of the rooms felt great to be in
- The stickers on the floor changing the music was very compelling

I hope more stuff like this gets made. Awesome

Having only listened to In Rainbows and A Moon Shaped Pool, going into this with my friend who is a massive Radiohead fan was an absolute blast. Like having an expert tour guide who knew all of the history, but the museum was just renovated so they have no idea where anything is. Discovering it all, marveling at each of the little details, and then just basking in the showstopper visual moments that it manages to build together made for a truly magical night. Time to finally go and listen to these albums now

Never listened to Radio Head so no comment on that.

On pure aesthetics and movement alone, it is able to create some cool sensory alienation, moments when you don't know if you're going with the place, or the place is going with you. Or if you're both just vibing at the same time.

I hope we can see more videogame galleries like this one, closest thing to bringing a museum experience to the medium.

Immaculate vibes. Once I got to How To Disappear Completely I immediately burst into tears, which is rare for me to cry to games. Even if you're not a radiohead fan I urge you to give this a shot, you won't regret it.

Eu literalmente comecei esse ano jogando isso. Foi o primeiro jogo de 2022, mas aí uma semana depois meu computador quebrou, coisas aconteceram, a vida entrou no caminho, novos jogos e interesses apareceram e eu nunca retornei pra explorar mais isso aqui. Então nada mais apropriado do que ser meu último jogo do ano e encerrar o ciclo.

Sempre que as pessoas dizem o que eu vou dizer a seguir é com um tom prepotente e que da raiva, mas não tem como fugir: Kid A Mnesia Exhibition não é um jogo, é uma experiência. Não, sério, meio que não é um jogo mesmo. É como explorar uma exibição de arte virtual e interativa (as vezes).

É uma experiência fascinante, por vezes meio assustadora, por vezes bonita, quase sempre confusa. Eu entendo o lance de ser labiríntico, mas não gosto porque odeio me perder assim.

A sala contendo a música How to Disappear Completely foi uma das experiências sensoriais mais legais que eu já tive. Imagino como seria em VR.

Infelizmente eu fico meio enjoada jogando isso, não consigo explorar por muito tempo, talvez volte pra ver mais coisas porque com certeza não vi tudo. Também é triste que meu computador não da conta, e tive que colocar os gráficos lá embaixo.

Num geral, acho que mesmo que você não esteja familiarizado com Radiohead vale a pena. A epic deu de graça tem um tempo, então de graça vale ainda mais a pena. (só não vale investir o tempo se você realmente odiar radiohead, ai não tem jeito).

Contained herein is reasonable evidence to suggest that Thom Yorke and Stanley Donwood, decades before their "game" debut, were better environmental storytellers than just about anyone who has worked on a game with "-shock" in the title.

On a less caustic note, this is a pitch-perfect accompaniment for two albums that I thought would never be capable of eliciting strong feelings from me again after wearing them out in my younger years. Wish there was a Optimistic sequence but the triple-threat of How To Disappear/Pyramid Song/You and Whose Army? will make up for it.

A visual and aural trip through some of Radiohead's best

An ethereal and solemn virtual museum celebrating Radiohead's Kid A and Amnesiac where the virtual visuals work in tandem with the albums perfectly. Originally planned to be a physical museum exhibit in central London, the unfortunate circumstances of 2020-2021 led them to contact a few developers and artists to create a virtual exhibit that they wanted to originally create. I personally think that this is a better result due to the fact that more people can experience their vision and are able to create some visual experiences that is hard to replicate in real life.

You can tell the band worked closely with the developers and artists as they managed to create the exhibit with existing assets in a sense and nothing new and original was created here. Clever use of their multi tracks makes the tracks feel new and familiar too with some exhibits providing some of the most ethereal experiences especially in the How to Disappear Completely exhibits and the Motion Picture Soundtrack finale that emphasizes the harps that felt like I was transitioning to the afterlife.

I don't want to go into the visuals in detail here since I think you should see it for yourself. I was never a terribly huge Radiohead fan but I really do enjoy their work. I was more of an OK Computer kind of guy and Kid A is an album I liked at first but with every listen and as I get older, I sort of like it more and I can say the same here after experiencing this.

I will see you in the next life.

I had never even seen a shooting star before. 25 years of rotations, passes through comets' paths, and travel, and to my memory I had never witnessed burning debris scratch across the night sky.

I went to the Radiohead musuem

walking simulators if they were awesome and for virgins

Have to take a point off for not having Life in a Glass House but otherwise this was a really cool thing. I think more bands and musicians should follow Radiohead's (and 50 Cent's) lead and make video games, rather than something like uh NFTs.

Eu gosto muito de museus como experiência interativa. Amo entrar em um prédio cuja própria arquitetura foi feita para te incentivar a interagir com uma peça de arte de um jeito específico, as divisas entre arte e espaço borrando e misturando, reconfigurando não só como você pensa sobre a arte, quanto também o seu entendimento do propósito de um espaço. Após minha primeira visita ao Inhotim, passei a questionar e perceber com muito mais interesse como a disposição de um espaço configura a forma como ele quer ser interagido. Museus que brincam com e desafiam essa noção, o Inhotim sendo o exemplo do supra-sumo dessa arte, são lugares muito especiais para mim. Infelizmente, minha megalomania acaba sendo fruto de decepção, pois acabo pensando no que poderia ser feito se apenas as limitações físicas e de capital não existissem, se artistas pudessem criar estas gigantescas obras estruturais sem todo o processo caro, às vezes nada ético, e complicado que as acompanha.

Meses atrás ouvi falar de um cara (https://moshelinke.itch.io) que fez enormes prédios brutalistas como “jogos”, ou galerias virtuais. Pensei imediatamente nas possibilidades de tal ideia - um museu livre de limitações físicas poderia ser o quão absurdo ele desejasse. Fiquei interessado no conceito, mas não esperava que fosse receber de presente - literalmente, já que é grátis - um museu desses, modelado ao redor de um dos meus álbuns favoritos, 21 anos depois de seu lançamento.

Kid Amnesia é uma galeria/experiência virtual ao redor do álbum Kid A e seu B-side Amnesiac, criada no mundo virtual por necessidade, já que a pandemia impediu a sua manifestação real, que sem dúvidas seria muito mais modesta. Radiohead soube muito bem aproveitar do absurdo - suas músicas são destrinchadas em um museu onírico, em que há placas, QR codes, uma planta do edíficio que faz sentido; sua associação com o real parando por aí: o espectador flutua junto com peças surreais das músicas, caminha sobre o ar e debaixo da terra e sai, literalmente, de seu corpo, seu entendimento dos álbuns sendo destruído e esculpido através de brincadeiras com forma, tempo e espaço - as músicas adquirindo a terceira dimensão.

Maybe folks would actually use the Epic Games Launcher if they got more musicians to collaborate on something like this.

This might be the coolest thing Thom Yorke did since calling Jim Morrison "fat, ugly, dead" and then jumping in the pool during that MTV Beach House "Anyone Can Play Guitar" performance.

Say goodbye to the music video, say hello to interactive exhibitions.

Kid A is one of the most influential music albums of all time. Amnesiac, largely regarded as its "little brother" is also pretty good, sprung from the sessions for the same music. Together, they form the Kid A Mnesia combo, a sort of double LP about paranoia, loss, death, memory, politics and regret.

The thing about those albums is that I can't feel I can really say much about them that hasn't been said before. I discovered Radiohead at the age of 16 and since then they have been every step of the way in my life. I've sought comfort in their music as it (maybe sadly) speaks to me in a way no other music does.

Diving into the Exhibition is a way of contemplating this era of Radiohead in a way it can't be experienced in any other medium. I've always imagined an animated feature of Kid A, which trembled as my sight was poured by the labyrinths of memory in the Exhibition. Something that really shocked me since I'm a game designer and stuff.

The Exhibition, as I said, is a labyrinth where images and sounds converge at different points to not only show Donwood and Yorke's art, but to immerse you in imposible places. Galleries floating in the air, rooms made up of paper that re-arranges itself and giant monolithic empty creatures wandering about the place searching for meaning.

The highlight is maybe when you step inside the pyramid and a trio of songs pursue, but everything else is just as creative and imaginative. Call this what you want, game, exhibition, interactive piece, but the fact is that Yorke, Godrich and Donwood saw the possibilities of space representation and dynamic audio to bring to life this music as it never has been. To step into the gallery is to step in a world of paranoia and the minds of some of the most interesting minds of our generation.

Simply amazing!

this game is like sex, but if it was awesome.


Hard to even describe Kid A Mnesia Exhibition. Something that could only exist in video games and it makes absolute full use of the medium. Incredible.

Petition to have more musical artists make experimental video games. Could you imagine a Porter Robinson video game? A Poppy interactive experience? A goddamn ABBA PLAYABLE ALBUM!? Wow it's like Bruce Springsteen is IN MY ROOM and because it's developed by Rockstar I can STEAL HIS CAR!!!

the possibilities for what interactive art can be just reached a new level of holy fuck.

I really liked the game, but the ost is a trash