Reviews from

in the past


i like the gameplay and how short it is but the booby monsters are kinda wack

when i hit the big demon girls tits with a leaf that was the best part

Did not like the fan-service boss, the anticlimactic ending (seriously, it was awful), or how out-of-place and needlessly punishing the insta-kill spikes feel. Outside of those elements the game was very charming and enjoyable though, with fun combat and an engaging world that doesn't overstay its welcome.


Short and fun metroidvania with nice sprite work and level design.

swatting things with a leaf is fun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(I got nothing)!!!!!!!!!!!!!(game is good go buy it)!!!!!!!!!!!!!!!!!!!!

Título que aunque parece simple a primera vista, ejecuta de manera muy solida su sistema de combate y progresión esto en conjunto con un diseño artístico extraordinario y diseño de niveles brillante nos dan una clara muestra de que la sencillez no representa su calidad.

This review contains spoilers

This is a solid Metroidvania experience with a fair learning curve, simple yet effective mechanics and a lovely aesthetic. The combat is basic yet flashy and fun to get the hang of. The level design is well thought out with plenty of secrets and hidden paths to reward players for their exploration. Most of the bosses, with one unfortunately unfair exception, are a fair challenge with some interesting attack patterns, and I really felt like I had got better at the game by the time I defeated the final boss. This isn't the greatest game I've ever played but its a consistent and enjoyable experience that those new to the Metroidvania genre will likely enjoy. Its only around five to seven hours long but for the price its understandable, and with a new game + mode I'm yet to experience and a few corners of the map still undiscovered I feel like this game still has plenty to offer me.

My only complaints:

Pardoner Fannel's boss fight borders on unfair at times, with her being able to change direction in combos and telegraph and make randomised attacks within my window of healing. I totally understand why her character has the movesets that she does yet I felt like this really pushed boundaries. A solid boss fight but I do have my issues.

Other issues include a mismatch of tone on occasion, with the humour feeling out of place with how gloomy and dark the atmosphere of the game is, and sometimes the backtracking can get a little stale. There are also some issues with translation and grammar at times but these are very minor. Besides my issues with the boss fight these issues are minor however.

Overall, a game I don't consider perfect yet overall one I can recommend to fans of Metroidvanias and platformers in general.

Having picked up this game on a whim, knowing very little about it, I was pleasantly surprised from what I played. I finished it in one sitting, (first game i've actually beat in 2021, actually!) and this game is magnificent. The game's gothic setting lends to an interesting world to traverse through, almost reminiscent of Bloodborne (especially Karst,) and the haunting tracks that play as the backing sounds help sell the atmosphere so much. However, a game isn't just a game through its backgrounds, setting, and music. So, how is the gameplay? It's really damn good. Setting up your trinkets and items to maximize your gameplay, hitting a bell to lock in the progress that you've made traversing the map, it's all so satisfying. The combat itself feels great too, and rolling through projectiles while using your main weapon feels amazing. The bosses are REALLY damn good too. The best one, Fennel is such a good fight. In fact, on my playthrough, to savor that fight, I unequipped all my items, and faced her head on. When I inevitably defeated her, it felt so satisfying. That's just how this game is, really damn satisfying. I implore anyone, who's a fan of platformers, to PLEAASE try this game.

Probably one of the best Metroidvanias ever made.

Honestly an absolute charm of a game full of fun character designs, intelligent level design and a sense of style that most other indie metroidvania-style games should look to for inspiration. Its a little slow to start but once that ball starts rolling, you'll want to burn through the game.

Wanted to like this but it has a ton of issues. The visual clarity is really awful, like the art is nice but there's a ton of spots where it's bad for gameplay, with stuff like instant death spikes that are hard to see. All the platforming feels really bad for the jump height like they just didn't test it or something, lot of stuff just a few pixels out of reach which even if intentional feels bad. The save system is horrible, the save points and item system are obviously dark souls inspired but every single other game like this saves items you pick up or doors you open even if you die, but in this if you don't manually select save at the bonfires it erases all that. I got to a boss and opened a one-way door next to it that led back to the save, and I thought I was still fine but it closed that and took away all the items I got and made me go through the whole area again. Also there's a ton of instant-death spikes and stuff which feels like a terrible fit for this kind of game, especially with the bad platforming and huge knockback when you get hit.

Breve y adictivo, te lo puedes terminar en dos/tres tardes. Buen juego 👍🏽

This game is beautiful and cool, but I am very bad at it

I recognize that there is great artistry in this game, and that it is high quality, but I just never really clicked with it. As much as I adored the art style, I just never really felt sunk into the feel or world the game presented to me.

Momodora: Reverie Under the Moonlight is an excellent game mechanic-wise and I did love the backstories of the characters that had them.

The artstyle is quite great, but it really didn't need to have fanservice/sexualization to be an excellent game and I believe it would have been fine without this facet.

This game is a bit difficult at first - dying is fairly common if you're not used to the control scheme, but it's what you'd expect for this type of game.

The bosses are fairly well made as well, utilizing the mechanics you used thus far throughout the game. The end is pretty good as well.

Tremendo juego, completarlo en la máxima dificultad fue muy satisfactorio.

Absolutely love the sprite artwork in this game. Really cool metroidvania that ends a little sooner than I would have liked it to.

Excelente, um dos meus primeiros jogos zerados e jogados, gráficos bons, sons enjoativos, música ótimas, itens interessantes, se for pra jogar o jogo real jogue normal pra cima.

I refunded this game. There were so many poor game design decisions that just piled up, I didn't want to finish the game. Rolling in a 2D game just doesn't work in my opinion, trying to roll through enemies when cornered and taking contact damage feels like bullshit, and having a section where you die if you go in water early in the game, and then having a fucking water section later is so stupid. Melee combat also feels horrible, youre practically rubbing elbows with the enemies and having to take damage. Also having your own status affects on arrows able to affect you is so stupid, being able to be poisoned by an arrow thats stuck in the wall is the dumbest thing I've ever seen. Art is great though, love the game's style.

Apparently this is considered to be pretty Souls-like for a metroidvania, though I don't really feel that. Mostly it's just a pretty, moderate-size metroidvania focused on close combat, but that combat feels really good and so does the movement once you get some upgrades. The bosses are also cool though needing to beat them without taking damage for special items really encourages you to completely cheese them. The story's a non-entity but that's not an issue when everything else is super great.

Por mais que em aspectos de metroidvania ele é bem meh

O jogo é muito bom, bem feito, lindo, os chefes são legais e no geral meu enjoyment jogando isso foi bem positivo.

Super fun, tight, well-implemented game. Fantastic world, aesthetic, and gameplay. I just wish it was longer.


fun movement and decent albeit stagnant combat, which is a shame for a metroidvania since you would normally expect some of the new abilities you get to shake up combat some more than what we actually got.
Momodora has a ton of issues (platforming and how a near-perfect double jump isn't high enough for most platforms, insta-death spikes that are hard to see sometimes, etc.) that all piss you off a bit, but combined make it a huge problem for me.
Also loses some points for being horny

im a huge fan of smaller scale metroidvanias. i tend to get lost very easily in these types of games, and the smaller scale helps me find my way much faster.

Really enjoyable game; I would highly recommend that you pick it up when you get the chance. Beautiful artwork with some very enjoyable combat make it a great indie experience.