Reviews from

in the past


Great strategy game, haven't done NG+ stuff yet.

I'm confident in saying that Conquest is one of the best Pokemon spinoff games out there. It's not without a few rough patches, but they don't necessarily take away from the gameplay.

The game's setting just works. Fictional feudal Japan, with a variety of kingdoms ruled by warlords who specialize in different Pokemon types. Conquering kingdoms and expanding your territory is just satisfying, plain and simple. The strategy gameplay is basically Fire Emblem, with a few Pokemon-related twists of its own. The artwork for the game is really great. All the warlords have unique and appealing designs, and all the artwork for the Pokemon themselves are fantastic (action pose!).

The sound quality is admittedly kinda crusty. Instruments and menu sound effects sound weirdly compressed or low-quality. Similarly, while I think the way the maps are rendered as 3D models looks nice, the Pokemon sprites look kinda weird. They're made to look like 3D models that can be viewed from multiple angles, but the moment the game zooms the camera in/out, they just kinda become pixel mush and the effect is lost (aka all the time).

Presentation flaws aside, this game is just worth it. The main campaign is more of a gatekeeper to the main meat of the game, which is like 30 "sidestories". If you wanted to, I have no doubt that you could play this game forever.

Can't believe they made this gem and decided not to make a sequel.

L'spinoff de pokémon més guai. Tan de bo una sequela o algo.

Pokémon is probably one of the franchises with the most spin-offs ever. Conquest is Pokémon’s attempt at the strategy RPG genre, and while I like it, I fear that may be for the wrong reasons.

Visually, it’s pleasant. It’s a DS game, so you know there won’t be any mindblowing effects, but it uses more detailed sprites than the 4th gen games. Stages are functional, with miniature, 2D sprites in a 3D scene, as is somewhat standard for SRPGs, and while the soundtrack isn't outstanding, there's some pretty good tracks in there, like Nixtorm and Aurora themes.

The game’s setting is loosely based on Japan from the Edo Period, when the country went through the process of unification influenced by Nobunaga Oda. In fact, Nobunaga is the main antagonist, and every single character in the game is named after someone connected to him in some way. Bulbapedia keeps a list of those, if you're interested.

The game, or at least the first campaign, goes something like this: Your character is the ruler of one of seventeen kingdoms, and you must conquer all of them before Nobunaga does, while befriending both pokémon and warriors. It’s kind of like what you do in Pokémon Masters, if you played that: beat the Gym leader and they join you.

The dialogues are hilarious, what you should expect from taking a dark plot about the bloody conquest of nations by a fierce warlord and rewrite it to be suitable for children. Right after your first major battle, a character casually says something along the lines of “Greenleaf and Fontaine are peaceful nations, they’re not planning to go to war with anyone. You should invade them!”. Just like that. So if you’re looking for deep plots and nuanced characters, you’re in the wrong place.

Which then takes us to the gameplay. How does Conquest fare as an SRPG? Not that well, I'm afraid. As far as strategy games go, it’s entry level at best, having a relatively low difficulty level and being based on simple, rather shallow mechanics.

You bring into battle a team of six warriors, each of which can only optimally use one Pokémon family and whose placement in the field is outside of your control. Each Pokémon has only one move, of either of its types, and also a set of traits, which are almost always luck-based effects.

There are some mechanics, like Warrior Skills, that attempt to bring some depth to battles, but apart from one grossly overpowered case (Sweet Song), those will hardly make a difference. Several stages also have environmental twists, but again, unit starting positions are random, so you won't get to plan around those.

Ultimately, Conquest is about overpowering enemies with brute force, which makes for a pretty poor strategy game experience. Which is why, a couple dozen hours in, I realized Conquest was a much better game if I thought of it as a turn-based RPG instead, because of how the Pokémon license lends itself to the gameplay.

That’s pretty much why I spent so much time playing it. It’s fun to recruit warriors, match them to their perfect link, evolve their pokémon, then do the same in the next of the many campaigns (since they carry over). It's as if the game was just a run-of-the-mill mainline release.

Of course, even then, there are some issues. The game overstays its welcome by a lot -- yes, the multiple campaigns have fun twists, but there's also so much padding, so much grinding, and so much of the enemy AI wasting your time. Not to mention, there is so much missable or hard to find crap. By the time I completed the game, it was more about the sunken cost fallacy and the feeling of obligation to see it to the end than actual engagement.

And that's Pokémon Conquest. It's a mediocre strategy game that has no reason to be relevant other than its license, but it does make good use of that license. It's worth checking out for those who are deep into the Pokémon series and are looking for something a little bit different.


Pretty cool game.
A bit too simple, but really well done.

REALLY COOL GAME. This was my Fire Emblem...until I played Fire Emblem.

The real Fire Emblem crossover

the mechanics come apart at the seams if you look at them too hard, but this is definitely the most interesting pokemon spinoff.

Makes fire emblem awakening Quiver and shit and cry

Without a doubt the most underrated Pokémon game.

really cool idea for a spinoff done pretty well

Very cool, enjoyed the post game. The character design is awesome.

xenoblade 2 eat your heart out this game has an 80 hour long tutorial

Imma be real, I don't remember a damn thing about this game lol. 10/10

Esse sim é um spin off de qualidade.

Bad. The presence of pokemon doesn't help at all by the way. Grindy, unexciting, repetitive, barely strategic battles with annoying world map management. Some nice tracks but it's all very repetitive, and some straight up suck.

The story doesn't exist. After noticing how dull the gameplay would be, I dropped the game and watched the ending sequence, which supposedly was the high point in the narrative. Well it sucks too. Felt like a bad action movie.

Also, never been more disconnected to a fictional setting. "No I don't want to conquer everything. Okay okay I'll do it if it's fun, it's just a game anyway. This sucks, at least we'll learn more about the other feuds right? I mean they're each based on a pokemon type, that's cool. Their culture? Nothing, just some shit maps? Go to hell then."

I guess there's a postgame (don't google it if you want to keep your sanity, but it's pretty much playing the game again 10+ times) that appeals to Japanese history buffs, but I can't comment on that. History nerds I love you btw.

Underrated Pokemon spin-off.
Not a lot of people talk about this game and it baffles me.
This games needs a follow-up ASAP

Honestly there are a lot of mechanics that just don't really work unless you're playing dozens of hours at a time, like money is pretty much useless and delegations don't do a lot outside of training. Linking and leveling new pokemon requires more grinding than the main story allows you to do, etc.
But this is really good otherwise. For the first hour I was like "lmao little pokemon commit war crimes ok I'll probably quit soon" then I got addicted

Few games have made me very mad and this is one of them. Yet, every time I try to voice why, I can't remember.

Curious game.

I have replayed this game 3 times. All 3 times, I've come out of it pissed. Yet, this game manages to make me forget every detail of why I so violently dislike it that it forces my hand to pick it up again to prove to myself "it can't be that bad right?" because i DO remember having fun. Sure enough, I'm enjoying myself, loving the characters and gameplay... and then I get to the end.

And I get enraged. I can't tell you why (I've forgotten, again), but I can tell you this same feeling has resurfaced 3 times like clockwork and at this point I'm not letting this game get another one-up on me.

If you like good endings, avoid this game.
If you like torturing yourself with a bad ending and want a game you can play again and again without remembering any details from the last time you played, have I got good news for you.

Pretty addicting once you know how to play the game

This review contains spoilers

Was pretty awesome but wiping your save data once you beat the game was a really weird choice. Havent done all the side stories yet.

A surprisingly deep and enjoyable strategy game

Why did I not beat this?! This concept rules! I gotta go buy a copy again.

If you're a Pokemon fan who likes Nobunaga's Ambition, Fire Emblem, Final Fantasy Tactics, Advance Wars, or even Mario + Rabbids: Kingdom Battle, do yourself a favor and try this game out. It's such a great combination of styles.


Good game, didn't understand it as a kid

It needs a sequel, but it's been 10 years so it won't happen

This is a pretty cool game. Like, it just oozes the word cool from it. But anything more than cool isn't really found here.

Ok I remember this being really cool and fun but I also don't remember that much about it but maybe I'll replay it. I love strategy games that aren't necessarily just Pokemon battles and I love pokemon so this was like perfect for me, and I did really like it!

The peak of Pokémon spinoffs. Simple but effective strategy gameplay, where conquering kingdoms and recruiting warlords is a fun system. Only major flaw is how grindy the game can get when a new set of kingdoms opens up. And just when you think you beat the main story, it follows up with several smaller ones, and THEN another main story! One of the best games on the DS and the lack of a sequel is further proof modern GameFreak has no idea what it's doing