Reviews from

in the past


Ironic, because I don't remember anything beyond thinking the memory gimmick was interesting.

This review contains spoilers

I really liked the story; the plot-twist was so good, even some movies doesn't have that quality. and liked Nilin too she's so strong and powerful. architecture designs were so good, city and that leapers... the only thing that bothers me was that we can't regain our life length back while we're fighting.

knew that something was off with Edge and I get strong feeling through the end that we will have to fight with him but really didn't think that he's an AI... so good...

of all the games i've played this was definitely one of them


REMEMBER MEEEE 🤖🔥
REMEMBER MEEEE 🤖🔥

Remember Me was a pleasant surprise for me since I wasn't expecting a whole lot from the game but it ended up being a fairly good experience in terms of setting and story.

The setting of the game (Neo Paris) is one of my favorites for that particular gen and dontnod did a great job of providing an adequate art direction for a futuristic yet historical look type of setting. I even bought the art book for this game because I enjoyed the setting and art so much.

The story, while a bit convoluted is interesting. Level design is fairly linear and gameplay is decent as the game plays it somewhat safe in these departments.

Overall, Remember Me is an interesting game worth experiencing for the setting and story alone.

Igual es por llegar casi 10 años tarde, pero me sorprende no haber leído ni oído nada sobre este juego en ninguna parte. No le doy el sobresaliente porque para eso, la trama tendría que haberse desarrollado más. El caso: una sorpresa, no ha envejecido nada mal, y lo único que le reprocharía es el tener que encontrar todos los documentos para saber más sobre su mundo, lo cual es una jodiendo porque, para mí, han resultado ser ideas muy interesantes y nada mal ejecutadas. Jugablemente, es sencillo, tiene plataformeo y el combate es satisfactorio cuando entiendes el sistema de combos, que tampoco es que sea muy complejo, pero tiene su gracia. Lo que me ha llamado especialmente la atención es que parece una mezcla de las ideas base del Deus Ex con Assassin's Creed, pero sin ser ni de hechos históricos ni de jugar entre dos mundos; es completamente futurista. Puede sonar regular, pero a mí me ha entrado super bien.

Un jeu plein de bonnes idées, mais arrivé un poil trop tard, et qui des fois, sabote lesdites bonnes idées.

VSFD DONTNOD
ENFIA NO CU LIS E DERIVADOS
NILIM É DE FATO UM ANJO

Incredible looking game for the blandest gameplay and story ever. Legitimately forgot that it existed, and that I beat it.

The Game is Fine but really nothing that special or notable (I am avoiding the pun)

Story is bad even by video game standards, it really paint by numbers and predictable sci-fi dystopia setting could be interesting but Family issues and poorly realized memory gimmicks are just badly written I dont want to spoil the story on this 10 year old game so I wont go into detail any more on that.

what I will say it what really kills the story is the pacing its so poorly paced out characters are introduced and forgotten at the drop of a hat early on their is a lady who you rewrite her memory so she thinks he dying husband who needs money for treatment is already dead so she "joins the resistant" what does that mean she acts as a drop ship for the player twice and is never mentioned again... what the heck what about her husband is he actually dead now that she isnt trying to raise money anymore we just got that guy killed?

This happens with every character too there is a black guy we met early on he tells us we are old friends and give us our gear we leave and then a little later his bar is burned down then he is never mentioned again. a Character called bad request we meet for 1 minutie to give us a memory and then way later his is imprisoned we are supposed to care why exactly we hardly know him.

Villains are like this too I can get why they dont get mentioned after beating them since that's like the end of their chapter and all but they need a start for that to work, instead villains work like this they are introduced 2 minuses before their fight exposition all of their backstory then are defeated and forgotten I wonder what Kid Christmas is up to no never hear from him again.

Combat is this games strong suit its Batman Arkham Like sticky combo combat with a twist that you can augment your combo's with healing damage or cooldown reductions its neat but I could never really get a hang of the odd timing lag in combo stacking and mostly stuck to X X X combo

Level design is mediocre lots of linear hall ways that open out to a fight dome then return to a hall way

Soundtrack is really good some odd choices in setting and theming between the songs but I dig it.

Graphics were pretty good some muddy textures but overall the world and character designs are quite good.








Eu queria que a historia desse jogo fosse boa igual o design.

Fascinating game that ultimately falls short of its potential - packed with smart ideas and a beautiful artstyle however, I think it's still worth playing. Its inspirations from games like Uncharted, Batman: Arkham and Mirror's Edge are plain: still they come together into something that feels unique and almost works.

It's a damn shame. If the combat was less janky and the storytelling tighter, I have no doubt it would actually be remembered.

I remember wanting to see this game through for so longgg and then finally getting to do so and it was just...eh.

Remember Me is an original IP developed by Dontnod and Capcom in the PS360 generation. It's a game that, ironically, few people remember, but that I find super underrated. It takes place in the year of 2084, when human memories can be digitized, enabling people to share, trade and even sell them. This technology revolutionized human society, which now has it as part of everyone's daily lives.

In the first minutes of the game, you're introduced to the notion of sharing all your memories with someone, either to feel a stronger connection, or to keep close to someone who passed away. Then, to the notion of wiping someone's brain completely so to neutralize them, which is what happens to the protagonist, Nilin.

As we meet her, she's imprisoned, and her memories are being erased in what seems to be a very painful process. A voice reaches out to her, begging her not to submit, and under the guidance of this mysterious man, she breaks out. Remembering only her name, Nilin sets out to recover her past and find out why she was captured.

The world she lives in houses an elite isolated in the reconstructed center of an otherwise devastated Paris, filled with flooded slums that contrast with a gentrified city center. Here, every person has a brain-computer interface called Sensen installed to their spine, and through this interface, memories can easily be added or removed from their minds. The result is a world where memories are treated as a commodity: good memories are sold, often as recreational drugs, and bad memories can be changed or even removed entirely.

It's one of many interesting ideas and thought experiments present the game's sci-fi lore. Another one I like, one that is referenced by the game in several points, is Mnemopolis, a proposal for an utopic city where the thoughts of every person would be shared with everyone else in order to eliminate mistrust among the community. After all, says its creator, fear is a reaction to not knowing what others are thinking, and if you do, then there's no reason to panic.

Mnemopolis is particularly emblematic because the world of Remember Me is one where technology has effectively wiped out personal privacy, and that's whether you want to or not: in the shadows of this neo-Paris roam memory hunters, people whose purpose is to invade others' Sensen, stealing their memories and selling off the loot to their enemies or to information brokers.

"I am a memory hunter. I can know everything about you. And I can make you believe whatever I want. This is my gift. My legacy."

Nilin herself is a highly skilled memory hunter, and more than just take away memories from people, she can also alter them in-place, radically altering a person's allegiances or beliefs. This ties into the Memory Remixes, one of the most fascinating gameplay sections of the game, both in a gameplay and storytelling sense.

You're shown a pivotal memory from someone's mind -- a moment in their lives that defined who they are -- and have to interact with it in order to change what transpired, for instance, by saving/killing someone, or shifting blame, all in the person's mind. It's a novel idea that's very engaging, letting you play the scene back and forth until the result looks like what you want it to be.

Other than remixes, Remember Me is structured much like action games of its time, with linear platforming sections leading to combat sections and cutscenes -- think Uncharted. Each section of the world is intricately detailed, and the game looks phenomenal for its generation while still maintaining a stable FPS. This is true even when there's action going on.

Unlike many of those contemporaries, though, combat in Remember Me is pure melee, and in this, there's another very novel concept the game introduces: the combo customization. In Remember Me, you create your own combos by picking from a list of button sequences and assigning properties, called Pressens, to each attack in the sequence.

The system is a bit intricate, and I'd be lying if I said I remember every detail so many years later, but each hit can either do extra damage, heal Nilin, shave time off skill cooldowns, or enhance effects of subsequent hits in the combo. There's also a multiplier for the effect applied depending on the position it is in the combo.

It might sound like you'd go for more power all the time, but that's actually a fast way to die. Different enemies often require completely different strategies: Some enemies need to be killed fast, but others resist that approach, such as those who deal spike damage and require you to balance damage output with healing. This forces you to be mindful of each hit, of each enemy's positioning, and of your own combo setups.

(Disclaimer: I did play on Hard. I can't say whether Normal allows you to mash to victory -- I suspect it might since I've heard some people say the combo system is useless.)

Now, maybe it sounds like I only have praise for the game, but-- wait, actually, that's true, I do only have praise for the game. Remember Me was just such a solid and novel action experience to me. There was never a moment where I felt cheated, or bored, or felt like the game was leading me nowhere.

If anything, its greatest problem is that I wanted more, especially more memory remixes, but other than that, Remember Me feels like it has everything. Strong worldbuilding, a gripping story, beautiful visuals, fast and deep gameplay, smart use of the setting and lore... And a fantastic main character to boot. Ten-ish years later, I can only hope this game and IP doesn't end up forgotten.

Completely unmemorable (lol) and I remember thinking how bland it was even for the time. Not worth visiting.

lmfao let me tell you, i did NOT remember her until i saw this on here. god the early 2010s were weird

Probably still the best Don’t Nod game.

creo que devolvi este juego al dia siguiente de comprarlo en 2014?

A fairly enjoyable game for a sad winter day. Strong and gorgeous art design elevates the game over its dated technology. The city of Neo Paris is rendered with a lot of love, but unfortunately the environments kind of go downhill in the later stages.
The combat is although pretty basic, is kinda interesting and keeps you on your toes.
As for the story, it's not particularly good as far as dystopian tales go, but it still manages to present some curious questions.

the script of this game is so fucking bad is unreal man
anyways I love Jax

Game is called Remember Me
Most people forgot about it


This one doesn't have too many redeemable qualities. Ironically, it's pretty forgettable. HAAHAHAHA

“O sofrimento de encontrar-se preso está em não ser possível, por qualquer momento, fugir de si próprio.”
Kabo Abe

Remember me é considerado por alguns uma pérola em meio a tantos jogos experimentais e por anos imaginei que esse seria mais um jogo incrível escondido em meio a tantos fracassos, pena que acabei sentindo o oposto.

Após finalizar a campanha passei alguns minutos pensado sobre a ideia principal:

Eu teria coragem de mudar minhas memórias?

Mesmo aquelas ruins ou que me fazem ficar acordada durante a madrugada?

Aqueles pensamentos desmerecedores e tristes não merecem destaque na formação do meu caráter?

Tudo que existe na nossa mente tem criação no cérebro e até hoje esse é um dos elementos de maior mistério da humanidade, pois como uma coisa minúscula consegue organizar, armazenar e ordenar tanta coisa?

Essas são duvidas que futuramente responderemos, mas enquanto esse momento não chega acho que deveríamos aproveitar todas as possibilidades e pensar da forma mais extrema possível.

Como esse é um título da DONTNOD (Life is Strange, Vampyr e Tell Me Why) eu já imaginava um enredo rico e extremamente forte, porém não estava esperando a queda na reta final. O mundo criado pelos desenvolvedores junto com a parte artística deixa qualquer jogo futurista no chão, o único e real problema é, como esperado, a conclusão. Tudo que envolve o mistério da protagonista acaba sendo jogado no lixo só para agradar uma parte chata e extremamente duvidosa do enredo, afinal quem teria coragem de fazer determinados atos mesmo após presenciar o quão assustador e horrível são as consequências?

Ao mesmo tempo que o enredo decai ao extremo também fica perceptível que o jogador não consegue criar laços com nenhum personagem “amigo” da Nilin e quando essa situação é colocada a prova o desleixo e a falta de entrosamento causam zero impacto emocional em cenas que deveriam nos fazer sentir ódio e remorso. Curiosamente, o contrário acontece com os antagonistas que possuem uma relação pessoal com a nossa Memory Hunter, não sei ao certo se foi proposital, mas a única verdade que posso passar é em como senti que precisava de algumas opções de escolha para o caminho final graças a essa inversão de relacionamento.

O universo do jogo é complexo e muito interessante, a ideia de modificar a mente humana e como a própria Nilin disse, brincar de Deus, é algo fora da caixa para um lançamento de 2010 e eu gostaria que mais jogos explorassem o tema “memórias” de maneira similar.

Falando na Nilin, preciso dizer que a forma como desenvolveram o relacionamento dela com o jogador e ao mesmo tempo a assimilação de ideias para a continuação dos capítulos foi genial. Os monólogos funcionam de uma forma pouco apreciada e as dúvidas e questionamentos parecem sincronizados e isso é algo tão raro que me deixou contente em observar.

Infelizmente, o sistema de combate com combos repetitivos, o pouco dano gerado pela combinação de jogabilidade e a câmera que parece amar bugar a cada 10 minutos são resumidamente uma combinação de horrores e te fazem questionar a todo momento se vale realmente a pena a dor de cabeça. Compreendo que tentaram inovar com esses elementos e algumas vezes isso realmente é moldado em um formato bem trabalhado, mas do que adianta 5 segundos de posicionamento bom quando temos 2 horas de travamentos e dificuldade de movimentação?

A soundtrack não aparece tanto, mas quando se mostra é exemplar e a combinação de pequenos erros e distância sonora fazem a imersão ser apreciada e muito agradecida. Além disso, a combinação com a ambientação e atmosfera fazem desse uma das melhores representações de Paris e isso não se restringe somente aos espaços públicos ou ao esgoto, o que mostra o trabalho rico e cuidadoso que tiveram.

Mesmo não agradando na reta final, Remember Me é um ótimo exemplo do que tivemos da geração de 2010 e isso me deixa muito feliz, pois graças a títulos como esse a minha vontade de continuar explorando mais da genialidade de desenvolvedores dificilmente vai morrer. Uma pena que nunca teremos uma continuação corrigindo erros e melhorando os acertos.