Reviews from

in the past


Single-handedly keeping RTS alive for another full decade.

Las campañas de este juego y sus expansiones no defraudan. Solo por eso y si te molan los RTS deberías jugarlo, y ya no decir el modo online, que necesita mucho vicio, pero es muy entretenido.

Same shit as the first game but Tychus is one of those gay awakenings.

Real recognize real, but this isn't for me.

em 2011 eu comprei isso na americanas por tipo 15 reais e achei chatão


Das einzige RTS mit dem ich mich jemals wirklich anfreunden konnte, eSports sei dank.
Hat neben einem fantastischen Multiplayer Modus auch eine reichhaltige Kampagne in der man Einheiten und Helden aufrüsten kann wodurch das Spielerlebnis in der Kampagne eine gelungene Abwechslung ist zum gut ausbalancierten Multiplayer Modus

Played the campaign, VS, tried competitive, lost a lot of times. It's a good game but I suck at it.

The campaign was fine, but I couldn't really get into multiplayer.

Classic RTS, and one I've played the campaign of over and over again.

just reminds me of why i like real time tactics stuff instead of sending the correct horde and hoping strategy gaming

A really fun Terran campaign that's well fleshed out and starts things right. The story is perfectly perfectly executed to the point where you could watch this as a movie and be engrossed, but it's also amazing as a game. The missions are really fun, and I love love love the upgrade trees you can mess with between them. They give you so fun units and upgrades to experiment with, it's great. As for the multiplayer I never was very good at it, but I had a lot of fun watching. Perfect start! <3

Fucking solid campaign. By the time I played this, you couldn't get me to touch PvP.

Traditional and fresh in all the right ways. It's not a huge step forward for the genre, but still one of the most polished, finely crafted and well presented real-time strategy games available.

Finished the campaign on normal. Only the last mission was really difficult. Awesome game! Blizzard does it again!

A very strong core game (its Starcraft!) sadly hindered by a dumbed down storyline. What was a interstellar conflict with unexplained and unspeakable dangers and horrors in the first game has become a story about personal loss, love and the feelings of a few characters. The new story could have been still good, but sadly it never really gets interesting enough to care too much.

My favorite RTS campaign bar none, every few years or so I'll come back to it. Great mission design and gameplay aside, The Hyperion's ambiance never fails to charm.

A huge step down in just about everything from its predecessor.

RTS games of old were just all about buildings units and killing the enemy, and thankfully StarCraft II keeps this in mind and lets RTS fans of the 90’s get another taste. Liberty has you playing as James Raynor who is an outlaw to the Dominion Republic and must stop the alien Zerg, the Dominion forces, the Queen of Blades (Sarah Kerrigan), and the Protoss all at once. The story is pretty riveting especially for an RTS thanks to excellent voice acting, dialog, and plot twists.

I’m not going to explain how an RTS is played, and if you played the original game you know what you’re getting here. The game is very simple with the premise of just building you army and completing objectives. There are only two resources in the game: Vespian gas and minerals. Don’t like it then go back to Company of Heroes or Dawn of War (I’m not saying those are bad games). You gather these with SCVs, and you build your main buildings such as factories, starports, barracks, and anything that other units require and have at it. Yes, it’s that simple, but there are many changes and enhancements from the first game.


Firstly there are a ton of different units, and you really have to think and strategize how to beat each mission. Each building has several units, but the game focuses on air and ground units. There are weaker units such as marines, reapers, and firebats, but then Marauders are the strongest. The factory holds goliaths, different vehicle units or the strongest one being a Thor which is a giant mech. The starport has several different types of ship units with the biggest being the battlecruiser.

There are also defensive units that SCVs can build such as missile turrets, detectors, and mind control units for the Zerg. There are so many units you have something for every situation and you end up using every single one quite often since they are perfectly balanced. Some units have special attacks that do extra damage but use up the units’ energy supply. Some units can transform from ground to air, or turn into defensive units. There is so much when it comes to this that it would take forever to describe them all.


The missions are great and varied and you will never get bored. They offer a fair challenge and even the later missions were fairly balanced. The game is just full of so much variety, but it’s so simple and easy to play and understand that really pulls you in. Throughout the 26 missions, you will slowly earn more units to build, and be able to build larger stronger armies. The literal goal is to just build dozens upon hundreds of units and attack or defend and complete the objectives.

The game’s only real flaw is that building units take forever, but this also balances the game out so you really think on what units you need and use them wisely. There are small band-aids for this such as the mercenary compound. You can instantly call down highly skilled units for a large price, but there’s cool down time. You can also build multiple buildings or build a different lab to build two units simultaneously, but you can’t build more advanced units without the tech lab.

You can upgrade most units with credits earned during missions, but you won’t ever be able to buy them all so choose wisely. You can also use research points to pick one of two upgrades on a ladder. One side helps your army and the other is research against the Zerg. Choose wisely since you can’t pick the other or go back. This upgrading system is great and adds lots of strategies even off the battlefield.

Aside from all this you can click around and listen to dialog from key characters, and this adds to the story and interactivity of the game which is excellent. There are no extras, however, such as behind the scenes footage or anything which would have been great. The game just has so much variety and content and is so perfectly balanced it really feels those 12 years were put to good use.


The multiplayer is what will keep you coming back. I’m not a huge fan of RTS multiplayer, but Liberty really shines in this area with Battle.net. With the human opponents and four different factions to play as you will surely pour dozens of hours into this part of the game.

The game also looks amazing. If you have the rig to play the game with all settings to their highest you will be treated with beautiful visuals, excellent lighting, and well-done animations and effects. Everything looks amazing, and the game just plays brilliantly. I highly recommend this for StarCraft vets, but people who like their RTS complicated and with a lot of depth will be disappointed, but there is something here for everyone.

The only RTS campaign I can say I really finished, out of no obligation, no gritting teeth, no asterisks attached.

I think the biggest thing immediately for me is that Wings of Liberty as a campaign is not satisfied with just teaching you the general units and the general strategy. No, it wants to push into you every RTS fundamental. Getting really good at this campaign also made me more confident in the genre as a whole, because objectives had you target core fundamentals. On top of this, Wings of Liberty just has a lot of heart! There's a fucking shmup minigame in the mission cantina, there's a post-mission news reel you can watch, so many interactable characters with some of that "Blizzard magic" that doesn't feel like swallowing poison. And god there's a brutal difficulty option too, I can't imagine something like the last mission with nydus tunnels (which output STRONGER UNITS THE LONGER THEY'RE OUT) any harder than normal. I barely got through in the end.

I think the most titular example I can think of that felt like some ecstasy level mastery, was the mission Engine of Destruction. It's a very simple mission in concept, your pal Tychus is piloting an Odin that decimates mostly whatever is in his way, but he can't hear you. So he waits a bit, then hightails it to the next base he's going to destroy. This stresses a few things:
-Make sure to have enough units giving support that you'll also need to replenish, as fast as possible
-Defend him from harm
-Adapt quick to the enemy unit forces that are in your way.
I ended up finally getting a handle of the command group hotkeys, and things just completely clicked. Oh and during the whole thing you just get Tychus saying one liners with just perfect voice acting. It's soulful, it's damn well structured, it's a really really really good game!

To me the best RTS. No other RTS simply feels as good as Starcraft 2.
Requires a lot (!) of patience, though, to play ladder. But few things are as rewarding as winning a match against an even opponent in SC2.


Oh boy I sure loved Reaper rush meta

Battlecruisers. Battlecruisers. Battlecruisers? Battlecruisers. Who called in the fleet? I did, bitch. Twelve battlecruisers, twenty battlecruisers, a hundred battlecruisers?!!?!? If you’re not winning, you didn’t build enough battlecruisers.

Full disclosure, I am not a professional Starcraft 2 player.

Nothing particularly impressive as far as a sequel goes, other than the updated graphics engine. The storyline was a bit hollow and anticlimactic as well, in light of Brood War's ending. The characters are a little one-note. The gameplay mechanics are slightly modernized and the AI has been polished, but its more or less exactly the same game. Battle.net has been revamped as this game is based almost entirely on multiplayer. It felt as if I were playing a "remastered version of Starcraft" rather than its sequel- as far as my expectations went, it didn't surprise or impress me too much, and of course this game took far too long to develop