Reviews from

in the past


A more action-packed take on the speed platformer genre, complete with voice-acted cutscenes, a focus on boss fights, and much more detailed level design.

And in a better game, those might have actually been a good idea!

I don't know why but I feel I should like this more than I do.

This game is so cute, and the soundtrack RIPS (I actually bought it on bandcamp lol) but the final boss is fucking me over so i'll come back to it later lol

Real 2d platforming. Love 2d sonic and this is just more of that

Sonic pero furros aún más furros


Very cool platformer with very cringe voice acting

I have a lot to say about Freedom Planet, the experience I had with this game was wonderful! everything in the game is unique, the captivating characters, it has a solid and very unique story and a really cruel and diabolical villain! The game is a 2D platform very inspired by Ristar and Sonic the Hedgehog and other action games but it manages to be unique in the world and lore of the game EVERYTHING! It's unique, I really feel like I'm on a distant planet and full of unique areas to explore, the phases are never repeated, there are a total of 12 phases divided into areas and a positive point is that they are long but in the right measure. I could spend hours talking about the game but my recommendation is to play the game and feel how fun and unique it is to explore and get to know this game.

Fun, well sprited, cute. It wears its Sonic inspiration on its sleeve, but gameplay is very different from it. However, this leads to combat feeling a bit… off? I feel like I took a lot of hits that felt cheap and undeserved. And when the lives system doesn’t matter, it begs the question of why it even exists. Game is fun, though. Doesn’t have much in the way of story; it takes itself very seriously for something so bare bones. It’s fun and charming, but yeah. That’s about all I feel. The Sonic comparisons generally do end outside of visuals and character design. I don’t think it’s a fair assessment of either game.

Very fun, although the story has a lot of problems and one of the playable characters is miserable to play as (I'm sorry Milla)

This thing is so much fun! Is like a blend of Sonic 2, Rocketknight Adventures 2 and Ristar. All SEGA Genesis games that I love.
Amazing writing and voice acting (better than a lot of AAA games), great level design, nice music and some spectacular boss fights. Also the characters feel so alive, and has on-point humor. And the sixth level has its own GLaDOS!
Maybe I´m hyping a little too much, but I liked this game much more than I expected.

Fun not-Sega platformer. Stage design is kind of iffy -- in the sense that exploration is both A. meaningless and B. kind of awful. If you focus on going right, you can go right and beat the level and it will be a fun dash to the end. Like playing all the characters and the combat ended up being much more rewarding than I expected at the start.

I'm also a sucker for the hyper-weeb aesthetic and over the top dialogue. Game wears its heart on its sleeve.

Very cute platformer. You can play between different characters, all with unique abilities. The story isn't groundbreaking but it does its job. The collectables are also worth getting, in my opinion. If you love Sonic Advance, I'd say this plays similarly to that.

Definitely rough around the edges but worth playing if you like classic Sonic

this game didn't age super well but as a little baby nearly 10 years ago this shit was peak

I really wish I could feel the hype that some people put on this game, but it's just not all there for me. I'll start with the good, though.

The visuals and music were a treat. Stage environments were surprisingly detailed and vibrant, and I enjoyed some of the theming of said levels. The music I didn't find too crazy, but there were some solid and enjoyable tracks sprinkled in for sure!

The rest is where the cracks start to show, unfortunately. Boss design is cheesy and unengaging, with many moves and patterns feeling like they're designed for you to use I-frames and tank hits rather than confronting the boss in any interesting fashion. The levels are better, but not by much. Stage design blends together at times, with few memorable or fulfilling set pieces that make you go "oh man, that's good". None of the level design feels structurally interesting enough to warrant the long stage run-times, either.

Combat does little for me here as well. There doesn't feel like there's much of a reason to fight enemies, especially when the game spams them to the point where it feels almost as if it's encouraged to outright ignore them. Additionally it can really break the pace of some stages when you constantly have to stop-and-go with enemies spawning in odd places, ready to attack the moment they appear.

The story is... fine! I didn't particularly enjoy it, but I didn't dislike it either. What did get me though was some of the pacing. Some scenes reach near classic JRPG length with little to no gameplay to break it up. Conversely, some plot points felt like they were resolved far too quickly with little to no payoff.

Needless to say, I really hope Freedom Planet 2 brings some much-needed improvements to the table, because as of right now I'm really not feeling this formula.

This is better than any classic 2D Sonic game because you aren't being punished for going fast every 3 seconds. Simply not taking damage upon touching an enemy and only getting hurt from actual attacks was the smartest decision they did for a fast paced 2D platformer. The bosses are a bit too difficult but visually and mechanically very impressing. Soundtrack is an absolute banger too!

Eu AMO esse jogo e tudo nele, não sou chegada em jogos de Plataforma, porque não é muito meu estilo, mas esse jogo me conquistou com seu carisma, com a sua inspiração em Sonic, mas com uma história única e cativante

Really fun Sonic the Hedgehog ripoff with non-Sonic gameplay elements.

Obvious sonic clone is obvious-ly good lmao. Not my kinda game but clearly very good

Freedom Planet is a game that I'm weirdly passionate about. There is a lot of things that undeniably suck, like the absurdly long cutscenes between the levels (I personally think the story itself is overhated, its the amount of the time you spend in these cutscenes that makes it worse), the complete lack of iframes making laser attacks remove half of your health, the obnoxious enemy spam starting from Battle Glacier and playing as Milla in general. However this game just boats such wonderful vibes with very memorable levels like Fortune Night or Jade Creek that I replay constantly. Mastery of Lilac's movement and levels just feels so stupidly good and don't get me started on the soundtrack, might be my favourite in an indie platformer period.
FP1 is definitely not a game that is gonna click with everyone as it takes getting used to, but damn it I like it.

Existe um bom jogo aqui, mas que não deixa suas qualidades florescerem como poderiam
Acho que a mescla de suas influências consegue ser bem utilizada pegando parte boas delas e fazendo uma boa cara própria e ter um charme e carisma próprios excelentes
Mas as fases acabam estendendo demais, o que não seria um problema se o seu "spin dash" não fosse uma barra que precisa ser preenchida, o que faz a sua experiência nas fases não ser rápida como poderia
Além de suas escolhas frustrantes de dificuldade, como a maioria dos bosses serem bastante injustos e irritantes de enfrentar, consigo dizer bem poucos bosses que me divertiram, e na reta final o jogo passa a simplesmente encher a tela de inimigos sem nenhum critério ou dedo por trás disso.
No fim, é um jogo legal.

way more better than most sonic games

in a world lacking with decent 2D sonic games (discounting fan games and such) Freedom Planet comes with a twist of fresh air bringing a fun game with 3 characters to play as. the story has some dark moments that help to the character's development.

an indie masterpiece that everyone should try out :)

Reviewing again after a fresh playthrough.

Wow, this game is pretty much as good as I remembered it. Brutal in the final stages, especially on hard mode! Final boss was also brutal as well; very fast, high risk/reward ratio, frantic, just like a final boss in a story of this caliber should be.

Say what you want about the voice acting, I think it did a great job at conveying the story's emotion. And yeah, the story, while (arguably) basic at its fundamental level, works incredibly well.

Music absolutely rocks. Incredibly inspirational work. Stellar, even.

I'll come back to this game to play Carol and Milla's parts eventually. Still can't wait to play FP2 (waiting for a good sale lol).

High octane soundtrack with gameplay to match. Bosses were a personal highlight, feeling closer to Mega Man in challenge than anything from classic Sonic. Wish stages weren't so long. As much as I love the voice work, I didn't care for the story. Nor did I enjoy playing as the other characters.


(beat as Lilac; not super inclined to go back and play as the other two characters)

This is a decent 2D action-platformer, pretty heavily influenced by games like Sonic and Rocket Knight Adventures, among others. I was encouraged to give this game a try by various people, so I went ahead and gave it a shot. (I should note that I'm not a huge Sonic fan, personally, though I think some of the 2D Sonics are okay)

With that in mind, I had an okay time playing through this. Lilac has a neat moveset, with various melee attacks and means of movement to traverse obstacles (particularly her rocket attack, which is literally what Sparkster uses - the fact the recharge time for it is so slow is a drag, though). I did feel like the level design felt a bit meandering, however - I kinda wish the levels felt more focused and trimmed-down. These stages can last an incredibly long time (15-20 minutes each, generally), which feels very long to me. I also feel like the game's difficulty curve is a bit weird - the game is generally very easy, but then at a couple specific points, it suddenly becomes absurdly difficult, with little effort made to ramp things up ahead of time. At any rate, the lives system is basically pointless, so you can figure out how to proceed if you just keep trying over and over. Whether that's a good thing or not will depend on what you look for from a 2D action-platformer; I can say that I have no interest in going back to try and 1CC this game, personally.

There's also a story, which is... interesting? I get a very 2000s-era fanfic vibe from it. I was never in the Sonic fandom myself, but having been involved with various other fandoms in the 2000s, and being pretty geeky and passionate about other series' lore - I can see this game's writing and presentation really clicking with a specific kind of person. I am not that person, however.

(also, that one scene in Lilac's story (you know the one) is hilarious in a way that really does not feel intentional, lmao)

So, all in all, I appreciate Freedom Planet for what it is, even if it's pretty clearly not targeted at me. I think it's cool that something as fan-driven as this is able to exist. It could very well be worth checking out, but I think your enjoyment may hinge on how much you really enjoy Sonic.

Originalmente um fangame de Sonic, Freedom Planet traz misturas de ideias o suficiente pra se justificar e se destacar como um jogo original, mas isso não significa que elas são bem executadas.
Isso também não significa que as raizes sônicas também são. Imagine um Sonic onde o Spin Dash depende de uma barra a ser carregada, e que é descarregada toda vez que você pula girando, e onde você não aumenta a velocidade ao correr, em fases de 15 minutos.
Uma coisa que ele melhora nessa fórmula é a variedade de gameplay entre os personagens, que mudam bastante. Aliás, me arrependo de ter jogado a campanha com a protagonista, pois a gata parece muito melhor pelo o que eu joguei.
Das ideias originais, eu diria que botar cenas de 15 minutos entre cada fase acelerada não foi uma boa. A história é até legalzinha, mas os personagens estereotipados não interessam muito. Só o vilão e os governantes deixam algum impacto.
O jogo é desafiador, mas os chefes são injustos de doer até a alma, causando muita frustração e pouca catarse ao os derrotar. Pelo menos as cenas de início são puladas automaticamente nas tentativas repetidas, e todo jogo deveria fazer isso.

O fator replay não me chamou tanta atenção, e as músicas que variam de qualidade não me prenderam. Esse foi um jogo curto e legalzinho que valeu a experiência e mostrou capacitação e talento dos desenvolvedores, que não conseguiram alcançar suas ambições. 2024 começou. Ainda quero conferir o 2!


A Sonic inspired indie platformer with everything we can expect from one. It lacks the usual AAA polish in it's mechanics, and some level design elements (especially on the very last level) often frustrated me, but at it's core, it's a very charming game with an incredibly made world that just oozes the creativity and love the creators clearly put in it. Super happy it got a sequel and cannot wait to finally play it.

Taking several notes from the Sonic the Hedgehog playbook, this homage to Sega’s mascot series features tons of challenging boss encounters and gigantic stages to explore.

Full Review: https://neoncloudff.wordpress.com/2022/10/31/now-playing-october-2022-edition/