Hot take, but I think I enjoy this more than the Arcade CE. Pressing start to switch between kicks and punches takes a bit to get use to, but it really isn't that bad. Plus, this was designed with the 6-button controller in mind.
The main reason I like this version so much are the difficulty options. It adds loads of replay value on top of the 12 different endings you can get, and for someone who sucks ass at fighting games (how the FUCK do you do a shoryuken??), putting it at 2 stars made the experience super enjoyable for me. Peak port.
The main reason I like this version so much are the difficulty options. It adds loads of replay value on top of the 12 different endings you can get, and for someone who sucks ass at fighting games (how the FUCK do you do a shoryuken??), putting it at 2 stars made the experience super enjoyable for me. Peak port.
It's a good port of Street Fighter II to the Mega Drive, and the music carried over pretty well.
Hope you have a 6-button controller for this one though. Thankfully, because I played on NSO, I did.
Besides that, there's not much to say besides that it's one of the original versions of Street Fighter II, just with the boss characters playable and more speed and a couple more modes.
Hope you have a 6-button controller for this one though. Thankfully, because I played on NSO, I did.
Besides that, there's not much to say besides that it's one of the original versions of Street Fighter II, just with the boss characters playable and more speed and a couple more modes.
Funny enough, this game on NSO was my first dive into the Street Fighter series. And for what it's worth, I think that SF2: Special Champion Edition was a decent version of SF2. Of course, the sound is very crunchy but that's standard for the Mega Drive. The gameplay was very fun, despite not knowing any moves except for Ryu and Ken's because of Smash, but it was really good. Not the best version of SF2 I've heard, but it was nice to try Street Fighter 2 in some way.