Reviews from

in the past


This isnt no Dream Land 2. This punk ass pink punk got himself a highschool clique. This time, I wasn't deadset on abusing the same ability throughout, although like an addict relapsing it happened again in 64. If you were wondering why small gatherings of minors were forbidden at certain malls, well this is because Kirby has been there! This is certainly logical. We have watched his career with great interest and he's still finding more and more people to help him suck. One of his friends is a bit more independant than the others, his name is Gooey and he keeps me from sucking! That is why I avoided using him because I'm not about that life, but it was easy to press the wrong input and summon the fool. Go to bed already!

Eating crayons is good but how about using them for a good artstyle? Now thats making a killing! I'm kidding this absolutely FLOPPED every american was playing Ocarina of Time by then. But still, there are particles, visual feedback, the...flying Touhou witches, moving backgrounds. I'd drink to that, but I must stay sharp, for the fog is still coming. Once again you have to grind out if you wanna book a meeting with the eldritch abomination of a final boss during lunch hours. I suggest looking up some of the ways you can finish levels properly if you do not want to experience the walk of shame upon your way back to the world map. As there aren't many worlds, the darker side of this truth is that levels can take quite some time to finish, but it's reasonably okay. So I guess you can shamewalk a bit.

This guy Dedede is not doing no Ramadan, even his belly is in on the feast. I know he didn't brush his teeth down there. This and the spiders with them freakishly long legs make this the scariest entry in the mascot horror genre. I love spiders too, but maybe not legs. Everybody gangsta when Whispy Woods got a pair of his own and starts chasing you! top cinco rumpscaré yup and then there was a tanuki wow and the world watches in horror as I put him 6 feet under.

I know Kirby was starting to get stale for some people and they wanted another Super Star, but to me that is a better game. I am fine with this. This is definitely one of the games I like. If it wasn't absurd with the invulnerability frames I wouldn't be passed around like a blunt but I guess it'd be less funny. What was Meta Knight doing during all this though like naaaah fuck that harbinger of evil shit I'm hitting my Zzzs.

- Poyo!!! -
Por fin tuve la chance de jugarlo y terminarlo, y siento que es muy mal juego de Kirby, artisticamente es super bello y tiene muy lindas mascotas.
Pero del otro lado sus niveles son muy X y los poderes se siente muy malos, en cuanto al movimiento es raro y medio tosco.
Se me hizo muy aburrido conseguir todos los corazones para lograr el final, que a mi punto de vista no debía de estar encerrado detrás de esa mecánica de conseguir el 100% de algo xd.
Amo a Kirby pero este juego de plano no lo volvería a jugar o lo recomendaría a nadie xd

absolutely love the art style of this game, it's so nice to look at.

Dream Land 3 is one of those games that appears lacking on the surface, but everything comes together in such a unique and beautiful way.

The animal friends are back along with three new ones, and it's tons of fun playing around with different ability/animal combinations. Cleaning was added as a new ability, it's really cute (especially with Nago) and many of its animal combinations are surprisingly effective against enemies. The sprites and animations are all super expressive.

The level designs are basic as with most Kirby games, though still quite memorable and fun. Each stage has its own puzzle you must solve to get a heart star, all of which are needed to face the final boss.

The visual and sound direction is some of the best in the entire Kirby series, only surpassed by Epic Yarn and Mass Attack.

You don't have as many techniques and moves as you do in Super Star or any other main game after 64. But, to me, Kirby isn't about that stuff anyway.

If it isn't obvious enough from the above, or from my Epic Yarn review, Kirby games are something I admire deeply not only on a gameplay level, but on an aesthetic one. If I wanted to play an action-platformer, there are many more challenging and engaging options out there for me besides Kirby. But Dream Land 3 offers something I can't get elsewhere, quite literally a land of dreams filled with incredible charm and atmosphere. It even has 2-player coop.


Expands DL2 into a more consistently fun and better paced game. Outside of the awesome art style and the animal friends it's just kind of a base line good kirby game. All around solid and always fun but not much special in the context of the whole series. Absolutely hate that the animal friends are sad if you don't pick them tho. If they're really considering doing more 2d kirby along side the new 3d ones I think a dreamland 4 or something to that effect would be a great way to make a new game that feels distinct from the run of modern 2d kirby beginning from return to dreamland whilst justifying it's place alongside 3d kirby by offering something a little different.

An improvement from Dream Land 2, but still underwhelming for what I would expect from a Kirby game. The level design is a bit clunky sometimes and the controls can feel strange on occasion. The camera caused a lot of problems since it didn't center the player on the middle of the screen.

And something about the graphics made me feel uncomfortable. Idk if it's the color palette used or the fact that it looked like it was made using crayons, but I feel like it could have been better, despite me knowing that the pixel art is very well-done.

The allies all have their pros and cons, but I will not argue the fact that the cat is objectively the best option most of the time.

Was really excited to get into Kirby's Dream Land 3 right after having played all the prior mainline Kirby titles, hearing a lot of praise for this one. Unfortunately it didn't hit as well for me as it did for others.

Right off the bat just after having played Kirby Super Star, you immediately feel how sluggish and unresponsive Kirby controls in this title, compared to it's other SNES counterpart. With an open mind, I didn't immediately let this sour my taste as I took in the factor that this could just be a slower paced Kirby by design. Eventually though, I really did not like how Kirby controlled and that is a huge minus for me considering KBL2 on the Game Boy controlled better than this.

The game is basically an evolution of KBL2 in both title and design. Everything introduced in KDL2 is brough back and expanded upon, from the same copy ability convention, to the mix and matching with the animal buddies. But is slightly more copy abilities as well as new animal buddies introduced, allowing for much more mix and matching abilities. Initially, I gave this system a pass in KBL2, but did not enjoy it as much in KBL3 due to how sluggish and underpowered all the mixed copy abilities felt in this game. Most of the time you're better off just as Kirby by himself as it feels like the copy abilities are the most effective solo.

Now comes the biggest flaw that really brings this game down for me, the level design. If you want to really enjoy KDR3, you have to go for the 100% completion. All levels have an "optional" mission that grant you a star at the end if you fulfil it's requirements. Unfortunately, to me, fulfilling those requirements are not fun due to the fact that if you miss something while playing a level, most of time you have to restart it. Another big issue with this is that the game does not tell you what the requirement is, so if you're not using the internet or a guide, you'll need to constantly retry the level to figure out what the mission requirement is.
If you try to play the game without doing these optional missions, like I initially did, every level is a boring barren wasteland. Just a left to right stretch from point A to B with a few blocks an enemies in between, but no proper design. I gave KDL2 some slack for not having as good level design as KDL1, but the level design in this game makes KDL2 levels look great by comparison. So yeah, the levels are designed around these optional missions, otherwise you won't have as much fun.

The best thing about KDL3 is the artstyle and soundtrack. This one of the most beautiful looking games on the SNES, making the crayon looking world KDL2 on the Gameboy come to it's full realization on console. These don't look like sprites, they look like actual hand drawn images.

Although the general consensus of this game is very positive, I think this is probably my least favorite mainline Kirby game that I've played. I'm glad the future titles went more for the Super Star route than it did the Dream Land route.

One of my favorite kirbys! While it can be a little basic, I adore the art style, the new animal friends, the music, and the bosses a lot! There's just so much charm in this package that I can't help but adore it. This is one I replay all the time

This review contains spoilers

as much as this game has its flaws, i do really appreciate everything it goes for. i absolutely love the crayon-esque art style and i wish more games would go for that these days. the heart-star mechanic is fun too, putting a little emotional weight into a fairly standard collectible. i like helping little guys!! (and also samus aran. i guess) dark matter and zero are two of my favourite characters in the franchise, and i love the tonal shift that comes with their inclusion (one of the only kirby characters that's allowed to bleed). the animal friends are a lovely addition too, and i had a blast trying out all the different copy abilities with each of them (kine my beloved<3).

on the other hand, some of the level design can get repetitive at times, especially when it comes to the theming. they could have done more to make each feel unique: i remember them more for the sidequests than anything. alas, i didn't come to a kirby game expecting a super deep experience. the last thing i'll say is that the movement can be a little awkward at times. nothing major, but i find it difficult sometimes to drop through platforms and such.

overall though i loved this game from start to finish. such is the beginning of a new kirby hyperfixation (it's over for me).

I didn't know pixel art could look like this until I played this game.

Phenomenal presentation, Dreamland 3's pastel look is so memorable and pleasant. Between that and the soundtrack, it's gotta be one of the most relaxing platformers I've ever played. Sure, it has some occasionally clunky level design but what can I say, I love playing this game and chilling out with it. The level objectives are such a nice little addition, it's just a charming thing to go through and make the various characters happy... some of them are a bit difficult to figure out without a guide but I think most of them are pretty manageable without help. The new animal buddies are all a lot of fun to play with too, Pitch in particular stands out to me as having some really fun takes on abilities. Beyond that, it's a great co-op experience and brings us playable Gooey, so I can't not love it.

An unbelieveable upgrade from Dream Land 2. Gorgeous visuals with a water color-esque style & soft upbeat music making DL3 feel so cozy and warm. Along with Kirby's objectives of helping out the silly residents of Popstar, DL3 just feels so nice to play even though the controls were still a bit clunky for a mainline Kirby.