Reviews from

in the past


This isnt no Dream Land 2. This punk ass pink punk got himself a highschool clique. This time, I wasn't deadset on abusing the same ability throughout, although like an addict relapsing it happened again in 64. If you were wondering why small gatherings of minors were forbidden at certain malls, well this is because Kirby has been there! This is certainly logical. We have watched his career with great interest and he's still finding more and more people to help him suck. One of his friends is a bit more independant than the others, his name is Gooey and he keeps me from sucking! That is why I avoided using him because I'm not about that life, but it was easy to press the wrong input and summon the fool. Go to bed already!

Eating crayons is good but how about using them for a good artstyle? Now thats making a killing! I'm kidding this absolutely FLOPPED every american was playing Ocarina of Time by then. But still, there are particles, visual feedback, the...flying Touhou witches, moving backgrounds. I'd drink to that, but I must stay sharp, for the fog is still coming. Once again you have to grind out if you wanna book a meeting with the eldritch abomination of a final boss during lunch hours. I suggest looking up some of the ways you can finish levels properly if you do not want to experience the walk of shame upon your way back to the world map. As there aren't many worlds, the darker side of this truth is that levels can take quite some time to finish, but it's reasonably okay. So I guess you can shamewalk a bit.

This guy Dedede is not doing no Ramadan, even his belly is in on the feast. I know he didn't brush his teeth down there. This and the spiders with them freakishly long legs make this the scariest entry in the mascot horror genre. I love spiders too, but maybe not legs. Everybody gangsta when Whispy Woods got a pair of his own and starts chasing you! top cinco rumpscaré yup and then there was a tanuki wow and the world watches in horror as I put him 6 feet under.

I know Kirby was starting to get stale for some people and they wanted another Super Star, but to me that is a better game. I am fine with this. This is definitely one of the games I like. If it wasn't absurd with the invulnerability frames I wouldn't be passed around like a blunt but I guess it'd be less funny. What was Meta Knight doing during all this though like naaaah fuck that harbinger of evil shit I'm hitting my Zzzs.

Was really excited to get into Kirby's Dream Land 3 right after having played all the prior mainline Kirby titles, hearing a lot of praise for this one. Unfortunately it didn't hit as well for me as it did for others.

Right off the bat just after having played Kirby Super Star, you immediately feel how sluggish and unresponsive Kirby controls in this title, compared to it's other SNES counterpart. With an open mind, I didn't immediately let this sour my taste as I took in the factor that this could just be a slower paced Kirby by design. Eventually though, I really did not like how Kirby controlled and that is a huge minus for me considering KBL2 on the Game Boy controlled better than this.

The game is basically an evolution of KBL2 in both title and design. Everything introduced in KDL2 is brough back and expanded upon, from the same copy ability convention, to the mix and matching with the animal buddies. But is slightly more copy abilities as well as new animal buddies introduced, allowing for much more mix and matching abilities. Initially, I gave this system a pass in KBL2, but did not enjoy it as much in KBL3 due to how sluggish and underpowered all the mixed copy abilities felt in this game. Most of the time you're better off just as Kirby by himself as it feels like the copy abilities are the most effective solo.

Now comes the biggest flaw that really brings this game down for me, the level design. If you want to really enjoy KDR3, you have to go for the 100% completion. All levels have an "optional" mission that grant you a star at the end if you fulfil it's requirements. Unfortunately, to me, fulfilling those requirements are not fun due to the fact that if you miss something while playing a level, most of time you have to restart it. Another big issue with this is that the game does not tell you what the requirement is, so if you're not using the internet or a guide, you'll need to constantly retry the level to figure out what the mission requirement is.
If you try to play the game without doing these optional missions, like I initially did, every level is a boring barren wasteland. Just a left to right stretch from point A to B with a few blocks an enemies in between, but no proper design. I gave KDL2 some slack for not having as good level design as KDL1, but the level design in this game makes KDL2 levels look great by comparison. So yeah, the levels are designed around these optional missions, otherwise you won't have as much fun.

The best thing about KDL3 is the artstyle and soundtrack. This one of the most beautiful looking games on the SNES, making the crayon looking world KDL2 on the Gameboy come to it's full realization on console. These don't look like sprites, they look like actual hand drawn images.

Although the general consensus of this game is very positive, I think this is probably my least favorite mainline Kirby game that I've played. I'm glad the future titles went more for the Super Star route than it did the Dream Land route.

the aesthetics and visuals of this game are so gooshy oh how I love them so
the only thing holding this back is the level design and a lot of the decisions they made in terms of gameplay

*Note: The Japanese version was played for this review, Japanese names for stuff like Kirby game titles will be used.

You ever play something and just enjoy it but it has enough problems that you sometimes feel iffy about replaying it? Hoshi no Kirby 3 is one of those games. I always saw it as a good game but I always found it to be one of the weaker Kirby games. Though I like to try to think clearly and see what I can find in games. I wanna see if my feelings with them can change. I thought about giving it a try with this title and see if it’s a great game or still just a game with too many flaws.

Hoshi no Kirby 3 is about saving the residents of Dream Land from their struggles all while clearing 5 worlds (yes I know they’re called levels, it sounds dumb saying levels) with 6 stages and a boss in each one. Kirby can do about what he could also do in Super Deluxe except guarding since health bars aren’t a thing in this. It’s back to health points but now each one holds 2 meaning you can take up to 10 hits on a full bar which is nice. You can also press A to take two off to summon Gooey who is basically a clone of Kirby for the 2nd player. Just don’t use him for the AI as he’s atrocious.

Speed in this game is rather odd. You actually move really fast on the ground during a dash. It can actually make the camera have to force you further back if Kirby almost starts outpacing the screen. His flying however is bad, it’s probably the one bad area about his controls because it just feels stiff and you fall like a rock when you shoot out an air puff. I honestly find it more satisfying to just run and jump for platforming. Kirby can also slide still which isn’t a bad option because it’s easily spammable and while it won’t kill enemies in one hit, it’s still a good movement option to get past them. One tech I also wanna give out is what I call dash jump attack tech. Some abilities can benefit where you run and then press jump and attack immediately after giving you a good leap forward and can give some moves good potential if you experiment.

Level design in this game is quite the interesting one. There’s a lot of gimmicks here with a wide variety of new enemies. One thing I noticed a lot with it is I swear the game loves to put rooms where you go back and forth in them. IDK if that makes sense but there’s a lot of left and right turning. Some levels have horizontal design in mind while some like to have you going vertically. I wouldn’t really say there’s levels I ever dread going to but I do think the 2nd world is a little too focused on water giving you a lot of time to Kine. There’s also stuff like sand that will slow you down and even avalanches that will try to cover your vision in the autoscroller. Oh yeah that’s something brought back from the 2nd game, autoscrollers. Honestly not a fan of them but those are never really my favorite kinds of levels anyway. There’s a lot of neat moments I remember like enemies looking like drawings and coming to life, an enemy that breaks blocks to let you progress, moments that’ll have you using multiple abilities in a room, and using some nice terrain like trees to get through the levels. Levels aren’t perfect but it’s still pretty fun.

Animal friends are back and now there’s three more. First I should talk about Rick’s changes. Rick is once again given the best mobility on ground terrain but was given a nerf to inhale by making complete garbage. Seriously, why is it not just the one from 2? But that’s okay because he can now do wall kicks on walls which is pretty neat. If you’re wondering why only talk about Rick well it’s because Coo and Kine play about the same excelling at air and ocean respectively. Nago, Chuchu, and Pitch are the new ones in town. Nago is a great jumper with a triple jump in tow and since some Animal Friends can jump on enemies, he’s good for speedy times. Chuchu can grab things with her tentacles including the ceiling to climb on. She can also jump lots but they get weaker and weaker until you gain 0 height from them. Kirby seems to like her a lot too so they’ll make a great duo for fighting enemies. Pitch is very similar to Kirby in movement just without a slide and air puff projectile. What he excels in is his good variety of abilities that can be very helpful for Kirby. (at least that’s what some sources say.) This game does a pretty good job of balancing them for the most part even if I’ll forever like Nago the most you can’t stop me! With them all here, it gives you more opportunities to experiment with abilities and how you’ll go through levels. Speaking of abilities…

All of the abilities from Hoshi no Kirby 2 are back along with a whole new ability named Clean. Clean uses a variety of cleaning appliances depending on the character being used. Once again using different Animal friends will give you different results so try to experiment with them all if possible! While it’s not all balanced, it’s impressive just how many combinations there are and some are pretty fun to use like Spark Coo, Ice Chuchu, Cutter Pitch, and many more. It should be noted abilities are also divided into three different damage values. Abilities can do either 16, 32, 48, or 64 damage so do some research if you need to. They also really hated Kine because they nerfed a couple of his abilities from 2 like Ice and Spark. Why must you do this to my boy? Personally I always like abilities that can keep the pace going. Here’s a fun fact for you, did you know Parasol Kirby can guard by holding down. Use that knowledge along with dash jump attack tech and it’s a pretty fun time. Also Needle Rick still is atrocious like what the hell HAL? What were you thinking with this??

Heart Stars are the new collectibles and they are found in every stage. Different objectives vary on the stage you are. The first ones require you to help flowers whether they involve not stepping on them, getting dust off of them, or killing them because the mushrooms are awful people!! The second ones require doing a unique objective stuff like using Parasol Kine next to the resident to cheer them up, helping a baby chick off a balloon, or freezing metroids to help Samus. The third ones will have you go into a room to play a minigame with the resident and you must win at it three times to get the Heart Star. The fourth ones have a mini boss you’ll need to fight and usually you’ll find a character that needs help and all you need to do is touch them. The fifth ones require you to bring a specific Animal Friend with you and it should be obvious which one you’ll need if you look at their portrait. The last ones are interesting. The odd number worlds require you to find items for the person in need. The even number worlds require you to help Picross puzzles form blocks that resemble their shape. Also yes they are a Picross reference, I had to double check. You’ll collect the Heart Star at the end of each stage before you do your jumping bonus game to get stars, health, or 1-ups by timing. Overall these are fun and are a nice way to vary the challenge and they are loads better than collecting the Rainbow Drops from 2. Though it should be noted this will always vary from person to person as there can be frustrations. I always hated the Kawasaki one because if you fail it, you have to keep doing a slow boring autoscroller to get back. I also know many who despise 3-6 but personally it isn’t too bad for me nowadays now I know how to get all of the Robot parts.

Now we have the bosses which are actually pretty nice in this game. The first two Whispy Woods and Acro try to change things up by having a 2nd phase in their fights. Pon and Con are like the Nruff and Nelly fight but are slightly more challenging due to stuff like bombs being in the way. My favorite fight has to be against the human painter Ado because you get to refight all of the bosses from Hoshi no Kirby 2 that aren’t bosses here but as weaker drawings. It’s a really cool fight and I love Ado’s attempt at a fight only to be defeated in one hit. Finally there’s Dedede and he’s once again corrupted by Dark Matter but without enough persistence he will be down and then the game ends here if you fail to get every Heart Star. It feels kind of bitter as you’ll not only lack to see who worked on the game but you never made everyone happy and Dark Matter will continue to take over…how sad. Though if you did get them all, all of the happy residents and guests you helped will give you a new ability called the Love Love Stick and you got one more job. Go fight Dark Matter in the Hyper Zone! The fight is in his territory and it plays very similar to the Nightmare Orb fight in the Famicom game. It’ll be tough but it’s fun. Once he’s down, it’s not over! That’s right you now need to fight Zero, the real final boss. He’s big, he’s scary and he means business. He has the most health out of any boss and he even shoots…blood? Is it blood? IDK. Once you beat him, his eye pops out of his body and out of huge desperation you’ll have to shoot him or whack him as he chases you. After enough hits, he’s down and Popstar is saved. Kirby and some of the residents celebrate with Ado drawing cute pictures of everyone including the planet Popstar which has new rings thanks to the defeat of Zero, you can actually see them before his explosive death. Sadly they retconned this in 64 so that’s unfortunate. At least you made everyone happy and saved the day which is always lovely.

There’s some small bonus modes you can do to get true 100%. The first one is just doing all the minigames in a row. The second one has you doing the bonus game and having to make sure you keep collecting smileys and wow it’s really hard. Finally there’s the Boss Butch mode where you have to fight every boss in a row in one life, no health refills, no abilities or Animal Friends, and not even Gooey! This can be pretty tough so do your best!!

My god that presentation. It’s such a beauty. There’s so many cool effects and tricks done to make things look good it’s incredible. The style too is just drop dead gorgeous. This is a top 10 Super Famicom game for me graphically. I can’t think of a single thing wrong with the graphics.
There’s so many awesome views, I love the fuzzy like movement on stuff like the game’s logo, All of the environments just fit perfectly. This also fits in line with the excellent sprite art. I always loved how the Famicom guest characters are colored like they’re from their actual games. I always liked the reference to Nintendo 64 on the Boss Butch screen. I could go on and on about just how much the game gets it right. Truly a grand achievement for the Super Famicom. The OST is also filled with many excellent tracks and even stuff like the sound effects sound really good and memorable. I know that sounds weird but it just works perfectly for me. While Super Deluxe had a better OST, this one isn’t a slouch and shouldn’t be slept on. Really this whole section I just wanna gush more about the game here. But I’ll refrain so I’m not here all night.

In the end, Hoshi no Kirby 3 is a very good game. There’s a lot to love about the game and for such a late release, it’s impressive just how well crafted the game is. I think I appreciate the game more now than I used to, while it has issues and there are many Kirby games I’d rather play, this is still a very fun game. I understand why this game is one of the weaker games reception wise, I think just analyzing the game through and through, there’s a lot here that just makes me smile. HAL really just nailed it and made a much better sequel compared to 2 having some questionable design choices. Nowadays the game can be played on NSO if you have one of those for your Switch. Sadly the US version of this game is hard to find a copy for your SNES due to its poor sales. The game used to be on Wii and Wii U VC but has sadly gone down before this review was made which hurts to see. It should be noted it was also featured in the Kirby Collection on the Wii. I also wanna point out a couple of graphics were changed in later releases to prevent seizures like the Dark Matter fight in the Boss Butch mode. If you have yet to play this wonderful game then give it a shot! You might like it but it also might take a couple of playthroughs to get you coming back for more. The game’s legacy may have never shined but its brilliance will always shine on as an almost closing farewell to the Super Famicom. Thank you HAL for this lovely game. I’m glad I could walk out enjoying the game more even if it’s not perfect. Time to go lie down out at night and enjoy the starry sky outside.

END

o primeiro jogo "mid" do kirby até agora
não sou muito fã do estilo desse diretor ngl, muita fase autoscroller, amigos animais e dedede possuído pelo capeta pela SEGUNDA VEZ SEGUIDA na qual só fazendo 100% pra lutar com o Dark Matter (DE NOVO).

Mas eu seria maluco de chamar esse jogo de ruim, os gráficos são PERFEITOS, a estética de giz de cera é muito boa, a música é awesome, e em geral é divertido sim.
E principalmente, muito menos arrastado que o Dream Land 2.


This review contains spoilers

wasn't going to finish the game but then the cat starts to make biscuits on kirby to build static and roll him around like a tire?????? this game is so stupid i love it idc

Ah, I love this game, one of my favorites of all time, and the second chapter to the Dark Matter Saga, I love how animal friends are back and how they're utilized, I love the graphics, I love how it feels and I love how it looks. I don't usually play older games to get impressed but this game impressed me with some of the animal friends abilities alone.

The visuals and music really carry this game because everything else is just kinda boring. The true final boss was really cool though

It's a wholesome experience with the cute animal buddies again. The art is stunning. Only thing that's missing is a more consistent level design.

The main complaint towards this game is it's very clunky controls that feels like you're tossing a cinder block around rather than controlling Kirby. And to all the haters out there who say this, you have a good point.

However I can't help myself to be one of the few people who loves this game's slower pace. KDL3 is responsible for shaping my aesthetic sensibilities, I'm a sucker for anything with the crayon look. Since the game is slow, I have the opportunity to take in how gorgeous it looks and that never gets old. Couple that with the music and I find myself returning to this game to get lost in it's world and occasionally gather inspiration for doing art.

Yes the level designs are meh, yes the puzzles are cryptic, yes the gameplay is slow but I could not care less. It isn't even about that for me. I love getting engrossed in the presentation of KDL3, it's a visual and audio pleasure. Getting to explore it's world through a gamepad is just an added bonus.

É um jogo bonitinho, mas cara... É tão pobre na gameplay, tão fácil e tão repetitivo que 30 minutos jogando parecem 3 horas. Essa trilogia Dream Land simplesmente não casou comigo.

Games don't have to be hard in order to be enjoyable or memorable; if anything, at my age, I really appreciate when I can just relax and have a simple, short, yet compelling adventure such as this one.

Controls are tight and responsive; power-ups are downgraded compared to Super Star in terms of versatility, but to compensate for this, each and every one has different variations depending on which companion you choose. The addition of puzzles was also a welcomed new feature, and some of them were actually quite clever despite the game obviously aiming for a younger audience. The graphics are beautiful; they look like they were drawn with a crayon, giving its visuals a very unique style that no other Kirby game has. As for level design, I don't think they were as "flat" as some people say; they are very simple and straight-forward, but there are tons of secrets to be found, and the games offer a nice variety, especially if you aim for 100% completion.

7/10. I would definitely spend a whole night going through it again.

I know this might be an unpopular opinion but I am going to out right say it. This is not only my favorite game in the Dark Matter Trilogy, it is also my favorite Kirby game in the entire series.

This game genuinely has a lot to love in it. The music is ambient and beautiful, the Art direction is amazing. The abilities and animal friends are fun. This game just really has a lot going for it. I think its a bit hypocritical of people to rag on this game but praise Kirby 64 because in a lot of ways, this game and kirby 64 are incredibly similar in their design choices.

Also, the true final boss of this game is an absolute blast thought too many spoilers, even if you find the objectives to get there annoying, its completely worth it to 100% this game.

Does this game get a recommendation from me? Absolutely.

Kirby's Dreamland 3 is a brilliantly crafted game, from the beautifully drawn visuals and the fun puzzles and gameplay! Combining your abilities with animal buddies adds a unique feeling to the game. I've 100%'d it 4 times and would go back to play it again!

YEAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Jumper Shoot, Yuki, Blocky, and.... ?

Kirbys Dreamland 3 was one of the last games on the snes, and what a fantastic note to go out on, it was. Though i felt some frustration playing I still find myself thinking about this game more than most others in the series. Visually, mechanically, and emotionally, it is a very distinct game in the Kirby line that has a feeling to it i dont get from the other games. My favorite thing about Kirby in general is the sense of love despite little to no words being said. How Kirby loves his friends and his planet, the creatures around him, how a lack of that care is shown through the dark and alien-like Zero whose lonely influence corrupts things in its path. Watching the animal friends i have grown to care so much about surrounding Kirby and Gooey as they go to face off against Zero feels very powerful, and i really adore that through the underlying feeling of dread this game presents sometimes, there are also countless moments of bonding with a cast that left me feeling more attached with them than i do playing a game with dialogue.

On the subject of the animal friends, they are absolutely the life of the game. There is no greater drive to get through a level than knowing that at some point youre going to get to ride Rick around or have Nago smash your face into the ground as a rock 5000 times. Mechanically, it is a very smart idea to have these animals have their own versions of Kirby's copy abilities. Theres only around 6 or so in the game, but with your friends it feels like much more than that. Even though i have 100% completed this game twice, i know for sure that theres combinations with them i havent tried yet and things i havent seen. Everything about them is so charming, i love their spirte work and how alive they feel. I will never not feel bad for leaving Kine behind with the face he makes, really just adore these guys.

And visually, Dreamland 3 is one of the best looking games on the snes. All Kirby games have a strong sense of style, but the penciled look of this game is so unique and feels inseparable from its identity. Each area has its own theme that also functions as a gameplay mechanic, water levels and playing in the clouds and all that. What is very impressive is the side missions you have to set out on in order to beat the game proper, helping the inhabitants of planet Popstar by bringing them their friends or just simply having the courtesy to not crush them while progressing through the level. Most feel like a new way to experience the stage, and while some can be very difficult i feel like the concept in general is very sweet and fun.

For a game made in 1997 i feel as though it holds up relatively well, especially with its co-op which is very seamless for the time, but there are a few things i would change. If i could just instantly run without having to double tap the d pad, that would basically flatten out all the frustrations i had while playing. I also wish there was an easier way to gain back health than running through the first level again, but that can be managed. Difficulty wise, this is definitely the hardest game in the entire series and to be honest i probably struggled with it more than i did with most Fromsoft titles just due to the limited movement and the obscurity of the level missions. It is not a good Kirby game to start with for sure, but it is a highlight of the series that i care about a lot.

I love gooey, i love kirby, i love dedede even when hes possesed and has a weird hitbox. There is no greater joy than hopping around in Kine or bouncing on an umbrella with Nago. Even if the levels are tough i think everything else about the game makes up for that plenty, adds to its idenity even. Lots of poor opinions on this game so i thought i would show it the proper respect it deserves, a game with Rick in it cannot be bad. Have a nice day, and make sure not to step on any flowers...

Nunca pensei que daria nota 2 pra um Kirby

É.. assim, eu gostei do DL 1 e do Adventure mas o Dream land 2 e 3 realmente foram minhas maiores decepções, até cheguei a achar que o 3 melhoraria um pouco mas pra mim só piorou, o Kirby ficou muito lento e o jogo cheio de puzzle e quests chatas de se fazer pra saber o final verdadeiro (que obviamente, não fiz), as fases dele achei legal e sua trilha sonora também me encantou, mas isso não foi o suficiente pra fazer eu curtir o jogo por inteiro e me divertir pra caramba com ele

Muita gente elogia o Dream Land 3 e alguns consideram ele como masterpiece e tudo, mas pra mim ele é totalmente o contrário e espero nunca mais encostar nesse jogo novamente

It’s weird seeing people say that Kirby’s Dream Land 2 is better than 3 here because god damn that isn’t my experience at all. Maybe it’s that I have more nostalgic attachment to 3 due to actually having owned it as a kid, but between the increased screen real estate and the extra buddies including my actual favorites make me like this one a lot more! Sorry original three i love you guys but Pitch is my bestie, have you ever tried out the powers that let you essentially turn him into a rotating death ball circling Kirby if you launch it correctly with like fire and cutter. And parasol. Like he’s so good. You can do this with Rick and cutter too but I love the little green bird so much.

It is interesting to look at from a historical perspective, though. I feel like in the SNES era there’s kind of a neat divergence how the gameplay ideas surrounding copy abilities evolve between Super Star and Dream Lands 2 and 3. Both philosophies have a balance of combat use versus use in puzzle solving! Super Star’s definitely more weighted towards combat, with copy abilities having some use in finding secret areas but having various combat inputs that feel a little more like they’re geared towards picking your favorite character in a fighting game or beat-em-up. Meanwhile, Dream Land 2 and 3 are more about making sure you find the right combination of ability and animal buddy to solve the level’s puzzle, with the combat applications of each combo ranging from honestly kind of broken to a real pain in the ass. I don’t really blame people for preferring Super Star’s brand of things, since I too prefer Super Star’s approach, but I think it’s kind of neat to have two different styles in the same series. I think eventually the games hit a better balance between the two approaches, and I’m curious to get to Kirby 64 to see how it fits into things as the third entry of the Dark Matter trilogy, as I actually managed to 100% that one as a kid and I’m curious to see how it lives up to my memories.

I do have a soft spot for the Dark Matter games due to the presence of extremely cute little guy animal buddies and Friends Who Need Your Help In Stages in combination with the buckwild final boss (WHY IS IT FIRING BLOOD AT ME. WHY IS IT LIKE THIS. WHAT THE FUCK). The puzzles can be a little annoying and/or obtuse but I do kinda like the vibes around them, you know? You get to meet a cute little guy at the end of the stage and make them happy, and if they look sad you’re motivated to make them happy…! Or they’re a cameo from a completely different series. Of course I wanna help Samus with the Metroids! (Even though when I was a little bitty baby child I had no idea what the hell was going on there because I didn’t touch Metroid for ages). And really, the game looks absolutely gorgeous, with its soft crayon-looking graphics and its cute designs. The music is great too, of course! It’s Kirby!

With that said I do get a lot of the criticisms. Kirby’s definitely pretty slow in this one, and maaan the boss fights are just kinda bad. Copy abilities are definitely better to use in boss fights than in 2, and if you don’t bring one good luck waiting around for the boss’s RNG to use the attack that will give you ammunition to shoot at them. If you don’t hit them that time, you’ve gotta wait a real long time sometimes…

And you’re not allowed to pause during boss fights for some reason? Is that something for original hardware or an NSO emulation thing? I can’t imagine it being the latter but I absolutely cannot understand why that is something the devs would make, like, an actual game mechanic. Is it a difficulty thing? Is it because it’s not on a mobile console like the Gameboy so you should do your boss fight when you have time? Dudes this is a game for babies. What if your mom calls you down to dinner while you’re in the middle of a boss fight. Are you just supposed to take the L. Genuinely baffling. Even so, while this didn’t live up to how much I loved it as a kid, I still really liked actually getting to 100% it, so I can’t say I’m too terribly disappointed.

jogo muito lindinho, com uma trilha sonora maravilhosa e uma estética muito charmosinha. porém, n alcança os pontos altos do adventure e o kirby n tem tanta mobilidade como nos jogos anteriores. mas ainda assim amei, ótimo jogo

- Poyo!!! -
Por fin tuve la chance de jugarlo y terminarlo, y siento que es muy mal juego de Kirby, artisticamente es super bello y tiene muy lindas mascotas.
Pero del otro lado sus niveles son muy X y los poderes se siente muy malos, en cuanto al movimiento es raro y medio tosco.
Se me hizo muy aburrido conseguir todos los corazones para lograr el final, que a mi punto de vista no debía de estar encerrado detrás de esa mecánica de conseguir el 100% de algo xd.
Amo a Kirby pero este juego de plano no lo volvería a jugar o lo recomendaría a nadie xd

Gooey is like that dumbass friend your clique lugs around everywhere because you still love them despite the fact they eat glue

MAAAAAAAN....
This game is better than Dream Land 1 & 2....
This game has an awesome artstyle.....This game has Hamster Rick and some more friends....But man.....

THIS GAME IS FOR LITTLE TWERPS!
The abilities???? I'm bored!
This game is BORING. I wanted it to end!
I made it end.

Very good game, I played it With my Brother, I Had a lot of Fun, The only Thing I didn't Like was the Speed of the Game and the Lack of some Powers, But I can't Complain too Much about That because Kirby's friends increase The Variety of Powers.

This game genuinely holds up to modern Kirby titles, especially the 2D ones. There aren't many abilities, but that is made up for by the 6 animal companions you can find and ride in different levels, which all give each power ability a new, unique spin. The levels are hit or miss, but the ones that hit truly hit. The bosses are a joy, and BOY that final boss is really fun. The controls are okay, not perfect, but still a really nice and obvious improvement over Dream Land 1&2. This game EXCELS when it comes to the personality of the characters though. Not only are the creatures unique and fun (they even get upset/sad when you choose other creatures over them, it's heartbreaking), but the side characters and enemies you encounter along the way are SO cute and fun. You can just feel the love the team poured into every crevice of this wonderful game.

No Maglor though 0/10

Short and sweet like most Kirby games. This game has one of the best artstyles I've seen in a SNES game everything looks like it was coloured with crayons in the best way possible. The level design is great like usual and the copy abilities aren't as good in this game as other entries but the animal friends are dope.

This game is....boring.

Level design is uninspired. The abilities are basic. And there's.....a snoozy vibe idk how to explain it.

Its technically pretty SNES standards. But Superstar had so much more energy I just can't bother.

Its nothing offensive by any means but I'm sure there's better uses of your time


One of my favorite kirbys! While it can be a little basic, I adore the art style, the new animal friends, the music, and the bosses a lot! There's just so much charm in this package that I can't help but adore it. This is one I replay all the time

i love the art style of this game. unfortunately thats most of my praise. the game doesn't really control well in my opinion and some of the copy abilities are completely useless. doing some of the quests for characters is pretty lame even if some of them are cool. idk im just not really a fan of this one like i would much rather just play super star on the same console

absolutely love the art style of this game, it's so nice to look at.

best music ever. like it seriously altered my brain chemistry. i hope that they try experimenting with this art style too its soo yummy