Reviews from

in the past


If you are sad that bloober team is going to stomp on everything that Silent Hill 2 is all about with their eventual dogshit remake than don't worry because the best silent hill game made since 3 is right here! Enjoy this game while you can before people try and tell you it’s overrated or nothing but annoying people talk about it and get you mad

After losing my save when the game came out and putting off replaying back to where i was 2 years later i am happy i finally did it. I knew i would love it, i knew it would be amazing and still it blew me away.

i feel like my fellow gay bitches online are all lying to me on this one. big issue: i think its story kind of sucks. Signalis is more interested in cryptic lore dumps, ominous poetry, mysteriously censored documents, and spooooky german words than actually setting an atmosphere or crafting a world. the protagonists' romance is supposed to be the beating heart but it read as very bland and hollow, you never get to know much about them and (SPOILERS) they all used to read Word Up magazine anyways. i'm not interested in filling in its blanks because none of it made me feel emotions. this would be fine if it was better to play but Signalis is too easy - its toughest element is its limited inventory, combat is largely avoidable and not too challenging if engaged with. there's not enough friction here, your android girl is a great runner and a great shot. the art direction is very nice, the models and lighting look gorgeous, but there's not enough unique assets in the game. it felt like i was mostly in the same few places fighting the same few enemies the entire time. i do think it succeeds at having some pretty inventive puzzles and i do love the first-person segments, i wish there were more (non-narrarive) setpiece-oriented ones. Signalis had one last thing it could do to hook me, but it loses me here too - none of this game is fucked up! there's never any freaky shit going down, no psychosexual pervert nightmares or nasty stuff or even anything slightly disturbing. i like yuri, i crave that sicko shit!!! Signalis felt like a dystopian teen YA with a bit of sprinkle of Twilight Syndrome and sci-fi militarism, very tame for what was supposed to be a hellish pseudo-reality.

This game disappointed me so fucking hard, that i've been regularly checking for negative reviews here in seek of validation, despite playing the game a year ago.

Why am I like this.

Thank you signalis for fulfilling my 3 psychological needs of Silent Hill, Lovecraftian horror, and girls kissing

Having recently gotten into the survival horror genre, this game stands out as one of the best


This review contains spoilers

i really wanted to like this game more than i did.

borrowing from staples of the survival horror genre, signalis combines resident evil's inventory management system with the atmosphere of silent hill (in particular i was reminded of silent hill 3, owing to both games portraying a lone female protagonist, as well as sharing some choices in enemy design). whether or not signalis actually innovates on these concepts is... another matter entirely.

we'll get to that. i have something much more pressing to talk about first.

which would be the story.

the story feels... vague. you'd miss most of it if you weren't stopping to read every note and document strewn about the game's vast levels, which is fine, but even with poring over every single piece, the plot feels half-baked. i arguably got the best ending of them all, (of which there are four, including a secret ending) and it still felt like there was so much missing.

you play as an android named elster, who is trying to find her partner. that's as much as you have to go on initially, and you never really get much more. for a game so lauded for it's story and characters, it insists on telling you the bare facts without showing why you should care about the characters and their relationship. as a player, you have to want to find ariane because elster wants to. there was little else to compel me, and i wanted to be compelled. i wanted to get invested in the tragedy of these characters :c their little dance scene was cute, at least

there's also a plot detail (arguably a twist?) that happens very close to the end that i don't think is convincingly written or explained. it just happens, as so much of the game does. much of the story is also just left open to interpretation which is fine, and admittedly elster and ariane are just part of a larger plot with many moving pieces. but nothing about the characters felt distinctive enough for me to even wonder much about the wider themes at play, especially since those thematic elements felt more than a little derivative. even the gestalt/replika terminology used is nothing new.

the gameplay i can't fault it for; it's fun, satisfying, and the puzzles are mostly great (i did kinda feel sad that the tarot card puzzle just... gave you the answer). the weapons felt good and i liked having the ability to burn away the corpses of particularly annoying enemies, preventing them from reanimating. the flare gun added an interesting twist to the gameplay as it could be swapped between firing flares and grenades, making inventory management more complex and layered from swapping in and out more types of ammunition.

while it borrows much from its predecessors, signalis' major gameplay innovation lies in its radio-tuning mechanic, which is equal parts fun and clunky. i liked the story significance it has - one small concession i will allow for the writing in this game - and it leads to some interesting puzzle solutions and enemy design. it just, unfortunately, has to contend with some jank in its execution (why quick tuning is not the default operating mode, i have no idea). i wish the game relied on it a little more, though.

the visuals and aesthetics of signalis were what initially drew me in, and i think remain its strongest asset, with well-realised, intentionally low-poly models evoking a nostalgia that seems key to the post-apocalyptic setting. the facilities you explore are largely empty, populated only by a few survivors - several of whom are already fatally injured when you encounter them - and the deteriorating androids that roam the halls, now mindless husks of their former selves. an eclectic mix of cultural inspiration also suffuses the game's atmosphere - a lot of cutscene text is in german, many of the characters have distinctly asian names and the world is saturated in soviet propaganda posters and imagery. i think you could easily make an argument for the intentionality of signalis and all of its idiosyncrasies as an art piece, particularly given that it has such strong aesthetic sense.

while signalis is a fun experience on a surface level, though, i cannot help but feel a little disappointed by so much of the discussion around the game centring on aspects that i personally found to be underwhelming and uninspired.

also i was promised space lesbians and they didn't even kiss

If you want a meaningful and beautiful but soul crushingly depressing story, play this.

This is one of the best games I have ever played. An artistic and storytelling masterpiece, especially for people who love old school horror games like Silent Hill or Resident Evil and are not afraid of complex storytelling.

Wow, what a masterpiece. This definitely made its way into my all time favorite games and is one of the best horror games I’ve ever played. It’s an incredible piece of survival horror with its own unique style and some of the best art direction I’ve ever seen. What it takes and honors from its predecessors it does masterfully.

I’m still in awe of this games style and imagery. The way it mixes dystopian future, multiple languages often seen, with this lovecraftian Silent Hill esque gore is amazing. It also has potent themes that give this existential horror dread. The gameplay is a blast and I love all the Resident Evil item management mechanics. The puzzles are tough but really fun to figure and really well made. The level design is perfect as well. The soundtrack is hauntingly eerie, but beautiful.

All in all one of my favorite games ever and had a really big impact on me

i'll write a more complicated review later, but this game is genuinely beautiful.

Signalis is game i thought i would pick up, finish in 10 or so hours but then forget about, but this game has stuck in my head for far longer than i thought it would and im not sure exactly why, the story of this game is genuinely incomprehensible on a first playthrough and i believe it is intended to be that way, the game will frequently break away from its fix perspective survival horror to delve into atmospheric walking simulators which seem entirely unrelated to the game at hand, these sections while confusing are a big part of why the game stuck with me, speaking of environments, the various locations the game takes place across are stunning, in a bad way (but its a horror game so i guess thats a good thing?) nowhere still sticks in my head with its fleshy design, and despite alot of the environment feeling like generic sci-fi filler, for some reason signalis manages to stand out with environmental story telling as well as having a lived in feeling to all the locations ive yapped alot about stuff secondary to the gameplay and its, well i cant call it great since survival horror gameplay is by design simplistic since it hinges more on scariness and the tension of resource management instead of the moment to moment gameplay itself, so all ill say is aside from a lack of enemy variety the actual gameplay was perfectly functional

Despite all my complaints about inventory management and the sometimes questionable design decisions involving the combat of the game, In my opinion, I think that Signalis is really something quite special.

The overarching story is mostly told by pieces of paper and documents scattered throughout the game. In most cases, I would condemn storytelling through these means. Though, I feel like most of my complaints about these sorts of storytelling stem from the stories told from them being rather bland (Looking at you, Resident Evil) but Signalis for me, did not have a single low point in terms of it's writing. The final trek towards the end really seals the deal on the entire experience.

The narrative feels like it was tailor made for me. There is so much more to this game than what meets the eye. I am sure that no words that come from my brain will completely deliver just how much I adore the story this game is telling. The final scene from the ending that I got is hauntingly beautiful, and I am sure that I will remember it for a very long time.

Love is truly, such a beautiful thing.

MELHOR JOGO DE TODOS OS TEMPOS PUTA QUE PARIU COMO PODE UM SILENT HILL/RESIDENT EVIL COM ROBÔS LÉSBICAS SER UMA MASTERPIECE

got into the game for the cool resident evil like survival horror game and nice artstyle stayed for the lesbians

elster's journey is similar to my own

except im human
and i'm not a robot
and i'm not in space
and not in a relationship at all
and on top of all of this I'm a he/they black man from chicago

but we're basically the same

This review contains spoilers

Cryptic, tragic, suspenseful, and a loving homage to PS1 survival horror. I’ve seen the critique that this is anti-communism and, no??? It reads more as a condemnation of a totalitarian and militaristic nation which wants to reduce people solely to their role or profits. Governments that have done this are communist in name and name alone, using bastardized, extremist forms of that ideology. It’s moreso a critique of totalitarianism and weaponizing any ideology to fit it, and the metaphorical, or literal decay that is a product. It’s the same as when someone reads 1984 or Animal Farm, and concludes Orwell to be viscerally against Communism, which is simply not the case when the man was a Socialist who spoke against totalitarian states who would weaponize such ideals through his writing. In the case of this game, any indulgence is all but forbidden, or characterized as a fetish when Replikas indulge. When people are characterized only by their function and gross output in a society, love and happiness are luxuries. That’s the message I feel is here. And it’s a haunting one in a story where we have to piece so much together. I don’t think the game is PERFECT, and I wish the gunplay was better, with me finding aiming cumbersome at times. Great game, though. I understand it won’t be for everyone with how its storytelling can be vague, but that’s the intent.

I do think there’s a conversation to be had about its use of DDR iconography (the devs are from Hamburg), but to say that that’s its full message feels inherently wrong, and there’s more to it than that.

THE LESBIANS COOKED WITH THIS ONE :FIRE: :FIRE: :FIRE:

Proves that there is plenty of mileage left in tank-control horror. Signalis is enigmatic to the last. I still have no idea what happened. And I love it.

Um survivor horror excelente que consegue quase evocar em mim a mesma sensação dos melhores jogos de sua categoria. Às vezes, jogando, eu senti que chupou até demais de outros jogos de terror (majoritariamente, mas não somente), tendo partes, mecânicas e estéticas extremamente parecidas. Mas, de verdade, a pior parte do jogo é o combate meio sofrível; numa tentativa de recriar o combate dos protagonistas desajeitados de Silent Hill, apesar de eu não achar ruim lá, aqui me incomodou algumas vezes. A história é bem legal, bem única, tanto na forma que ela é apresentada como no conteúdo em si.

Beautiful art-style, rich atmosphere, great cosmic horror theme. Not much for me to add that hasn't already been said; Rose Engine knocked it out of the park and deserves every bit of praise they have received.

this is a must for any survival horror fan. really great story, beautiful graphics/soundtrack, and so much fun!
i do wish the endings were more 'choice based' though, didn't feel like i had much control over the ending i got :/

a few puzzles sucked and the way the endings worked is a bit obtuse, but this game has me in a chokehold.

i owe the lesbian community an apology. i wasn't familiar with their game.

Gonna need to stew on this for a while before I can write of a full review.

An exhilarating and engaging thrill ride. It kept me on my toes start to finish and always threw in curve balls I didn't expect

The presentation here is masterful and just stunning. The music, the animations, the cuts and edits. Everything about this game is just striking and provocative. This makes it go beyond being an inspiration from Resident Evil or Silent Hill. It is something else entirely.

The gameplay itself is also pretty damn great. You have such limited inventory space that every venture out of the safe room is risky. Ammo is scarce. And enemies don't stay down unless you go out of your way to deal with them.

I have very minor gripes in certain areas, but not enough for it to majorly impact the game. In general most of the puzzles were great, but some I felt like leaned into more annoying tropes most games have. Having to write everything about it down and going back and forth and just repeating what you have been provided. Or needing to backtrack to a room just to get a code for something. It's hard to explain without going into detail, but some of the puzzles felt more like busy work than solving something.

Enemy variety is also lacking in this one. There are maybe 3-4 enemy types but they don't really function too differently from each other. And I also feel like it's too easy to just run past everything. There are certain rooms where it's tight and narrow and hard to get by without taking a hit. But you're way faster than any enemy so as long as you're moving they'll never catch you.

I think those are my major gripes. The game was excellent otherwise. One i won't forget about any time soon.


A JOURNEY LIKE NO OTHER!

It starts off like a creepy, old school, silent hill inspired, game with cool graphic and top tier OST (might be my favorite of all time honestly) but ends with an even more amazing visuals and story that leaves you with a feeling of shock and awe. From the first moment you are greeted with an eerie theme of the opening of the game menu that sets the tone for the rest of the game.

The mix of melancholy, depressing and, in the right moments, inspiring songs is insane. Tracks like Emptiness and The Promise amplify the already beautifully visual game moments, while Double Back and Turned Around deepen the grim atmosphere while trying to stay alive.

Gameplay itself is a mix of basic, but well made and enjoyable, combat and puzzle solving that takes you all around the map with lots of details that subtly hint on the settings and morals of the outer world.

Enemies are not too hard and not too annoying to deal with but still challenging enough to fear them for hitting you, puzzles also aren't hard as to have to google some or most of them.

Main story is harder to piece together for the most of the game because of abstract, yet beautiful, and sometimes vague storytelling but if you persist you will be rewarded with a gut wrenching finale and conclusion, full of themes of perseverance and undying love.

The game is not too long and it makes good use of map design so that it keeps things interesting. There are several endings which i think fit well with the motif and the atmosphere but you still get the full picture of the story whichever one you get.

I'd say overall this is a must play for people who like silent hill/resident evil type game and also for people who enjoy surreal, macabre and abstract worlds.

This review contains spoilers

This game is absolutely dripping with sauce. Seriously, I replayed it recently and the intro cutscene gave me shivers. Despite it’s clear inspirations, it is all too happy to be drenched in it’s own bombastic, red and black glory. And it is all the more remarkable as a result.

If you can manage to look past the screeching, gore-ridden monsters (based) and the hot lesbian robots (even more based) and what actually comes out the other end is an incredibly surprising and effective modernization of classic survival horror like Silent Hill, and the original Resident Evil. But Signalis carries itself in a way that makes it clear that it is so much more than just it’s predecessors. What begins as a friendly and genre-familiar “I’m looking for my girlfriend” quickly evolves into a gripping, convoluted narrative. The spooky robot monster game devolves into chaos as eldritch horror and battles with one’s own conscious take center stage.

Signalis is probably the best horror game to release in 2022, and it’s certainly the best new IP. It was obviously crafted with an incredible amount of passion, which is reflected in every bit of its art, music, and atmosphere. There’s hope that someday we can all grow a little bit closer to becoming the hot lesbian robot that’s living inside of us all.

signalis huh.....guess the lesbians were right about this one...

Excellent survival horror game that nails the tried & true staples of the genre. I played with tank controls & limited inventory & it felt well balanced considering they weren't the default options. Really nice music, great character designs & I enjoyed piecing together the loose, open-ended story.