Reviews from

in the past


I've been sitting on this for about three years now, immediately beelining to it after finishing the first one. I always try and goad myself into properly finishing it before moving onto 3, but at this point, my drive to press on have evaporated, and despite only playing a quarter of the total package and in general being a short romp, I'm fine labeling it one of the biggest disappointments I've ever experienced here and now.

Pang has said much about my grievances, especially in regard to how the first few gadgets you pick up are posited as lock-and-key items instead of meaningful kit extensions, but I'll throw a few of my own quibbles:

- I dunno who at the studio decided the emphasis on boss fights was necessary, but it's one of the biggest signs that Nintendo's Three Strike rule should not be used for everything. Bosses weren't standout in the first game anyway, but it's somehow worse in this one since not only were the tells in the two fights I faced obnoxiously obvious, but there's just. So much goddamn waiting. Even middling Zelda bosses knew when's the best time to give the opening.

- Environments are way too boxy for my liking. First game, even after the tutorial, had you navigating different rooms and elevations to sell you on the locale you're tasked with. Here, that only started to happen about thrice, with every other level I've had being mainly flat terrains with little deviation to explore. Of my points, this is the one I'm willing to yield the most on. Maybe the design does get better, and it's just an unfortunate growing pain.

- Holy shit the controls. In my brief time playing this, I've whiffed more ape captures than in my entire duration of the predecessor. Any sense of weight and momentum is gone, instead replaced with a stupidly stiff movement and an uncomfortable sense of spring of the swings, which leads a little more credence that letting the player mess around and grow comfortable with 'grounded' movement is better in situations such as this one. The only satisfying part is how the double jump system operates; one jump clears horizontals, the next culls it to trade it for verticals. Also, somehow the camera's regressed in between games, but I'll admit it was still like... tolerable.

- Not gonna mention the OST downgrade since I don't take that much stock onto ratings as others do (but I will very much agree regardless), so instead I just want to say none of the game's more cutesy sounding bytes really did much for me. I'm not even sure why, it isn't totally different. Maybe the presentation boost is messing with me? I dunno.

I know some will see this and say "hey, you only played about a quarter of the game, you should really just play more of it before dropping!" or something to that effect. Understandable as this sentiment may be, and as staunch and stubborn as I typically am when it comes to doing something, I genuinely just can't myself to care with this one. Completely flabbergasted how this part of Japan Studio's offices went from making one of the best platformers ever at the twilight of the PS1's years, to an awkward and very "testing the waters" followup right around the time the PS2 was settling onto its footing. Hoping 3's better, and since I know a friend that had the exact feelings I'm facing be rather positive in what they've played of the sequel, maybe it's indeed the case.

It's Ape Escape, again...just not as inspired. The new gadgets are lame, some of the stages go on a bit too long, and then you get to see a moving platform for the 25th time. The next gen technology benefits in rendering wide, colorful stages, but by the end I just stopped caring. Robbed of the Saru Getchu song in the Western release! Listen to it, it is catchy af!

Ape Escape without Soichi Terada is like an angel without it's wings

This game is like okay but I found it really disappointing compared to the first game. That first one has such a distinct style to it and the mechanics are so fun and the music is incredible. I think Ape Escape 2 is a down grade in about every aspect. The controls are way worse for some reason. It has a really awful jump and gadgets are way more sluggish. Soichi Terada did not come back to score this game and we are left with a really dripless mostly awful score. I also found the levels really tedious. The game loves to give you time waster challenges that just make you wait around for platforms and stuff. I do appreciate how far they went to differentiate all the monkeys here, it is somewhat more challenging to catch them. But the experience didn't really allow that improvement to sing. To put the cherry on top of the shit cake the way you unlock things is absolutely horrible, and I don't know why they thought the gacha ball thing was a good idea. Oh well. I'm looking forward to playing 3.

I feel really conflicted on this one. For everything it improves over the first, something cancels it out. It's a better controlling, better structured game but one that never feels as fresh as the OG, whether that be the levels, story beats or anything else. Also, the music is a downgrade in every way and that's something that really made the 1st game stand out to me, so it's kinda a shame on the downgrade.

All in all, this is the better game to play but Ape Escape 1 is the more unique experience of the two, so in the fabled "gun to head" situation, that game would probably be my pick even despite the improvements on offer here.


Ape Escape went on to be met with massive praise and success on the Playstation in 1999. Like all massive successes, Playstation wanted to capitalize on this opportunity to follow up with a sequel that would hopefully keep the ball of profitable sales rolling. With the rampant success of the Playstation 2's launch, Playstation wanted their iconic platformer to have a follow up title that would show off the power of the upgrades the Playstation 2 can provide to such a platformer.

Pros
- Complete overhaul of graphics and mechanics (character models, environment architecture and gameplay mechanics/animations all upgraded to PS2 level specs)
- Improved voice acting
- Several new gadgets have been added to increase variety in level & puzzle design
- “Ape personality” color mechanic further expanded on and introduces multicolor, special apes

Cons
- Dialogue can sometimes stray too far from the semi-serious plot (even for a children’s game)
- Introduction of strange gag character, Monkey Yellow
- Second trip of rounding off levels for the true ending tends to feel like padding due to imbalance of monkeys needed to be captured during the first trip (I’ll touch on this further)
- End game difficulty spikes are apparent and somewhat imbalanced (still completable, given you have patience)

I have to say, playing Ape Escape 2 for the first time was a refreshing experience. Seeing all of the changes from Ape Escape being implemented into its sequel on newer hardware, you can tell that Playstation had a lot of ideas that they had been fleshing out in the 3 years time it took to produce a sequel. This time around, there’s a lot of improvements to level layouts and smoothness to mechanics to make getting around the 3D environments easier. A lot of the systems introduced in the first game have been expanded on by an impressive amount. Vehicle sections have returned now with a few different vehicles and controls being a bit more streamlined. Our apes, now officially referred to as monkeys, have gotten an update in design to look closer to the modern design the franchise is well known for, as well as improved AI that makes catching them more varied and somewhat more challenging. Moving from Playstation to Playstation 2, Japan Studios was successful in giving the growing franchise a major facelift for the, at the time, new generation.

The premise of Ape Escape 2 remains the same as its original dna. Specter, an albino monkey with heightened intelligence, has again attained the Pipo Helmet, raised an army of havoc creating monkeys, and is trying to take over the world. Instead of the helmet mysteriously being found by Specter in his enclosure at Monkey Park, like in Ape Escape, the situation is a lot less engaging. I think the writers had in mind to bring in new young players and so the game is written with lighter tones and more obnoxious type humor than its predecessor. The Professor has gone on vacation and left our new protagonist, Jimmy (Spike’s cousin), the task of using the lab’s teleporter to send new shorts to the monkeys at Monkey Park. He gives Jimmy a warning saying to make sure he does not put too much weight on the machine or there will be some catastrophic consequences. Jimmy, voiced by Kathleen McInerney (the voice of Ash Ketchum from the first eight seasons of the English dub of the Pokemon anime), is best described as a child who doesn’t understand the seriousness of certain situations. Jimmy goes on to pack the teleporter with not only shorts for the monkeys but he also includes Pipo helmets and overloads the teleporter. Natalie, the Professor’s granddaughter and assistant from the first game, rushes into the lab to witness Jimmy’s fatal mistake and sees Specter appear on the monitor. As she comes to realize the damage that’s been done, the teleporter overheats and explodes destroying the lab. Natalie, voiced by Rachael Lillis (the voice of Misty from the first eight seasons of the English dub of the Pokemon anime), is flustered and irritated with the mess that’s come of the situation and questions Jimmy on what he was thinking sending the Pipo helmets to Monkey Park. Jimmy, excited and cheerful, exclaims that he thought the monkeys would look cool with the helmets on, unaware of the fact that he had just spelled the doom of the world yet again.

Compared to the first game, the writing has taken a turn to being more wacky to supposedly allow kids of younger ages to be engaged with the plot. Ape Escape had a lot of heavier tones that contrasted with the colorfulness of the game and even with the amateurly recorded voice acting, the dialogue would actually portray how high the stakes were with Specter taking over the world. In this game though, the plot has points of depth that are hard to stay focused on because the dialogue repeatedly leans into the exaggerated humor category. Even with the bias of being a Pokemon fan and enjoying the fact that the protagonist essentially is Ash Ketchum, it’s distracting when Jimmy just “doesn’t get it” when dealing with an army of chaotic, super intelligent monkeys that have equipped themselves with weapons of mass destruction.

Dialogue aside, this game shines in a ton of ways. The level design has taken a step up since the last time we were running around, catching monkeys. Level themes have taken a step back in terms of cohesive thematic groups, now each of the levels seem to take on their own identities based on real world locations. You have snowy mountains where monkeys are skiing and you have to chase them down on a snowmobile, beaches with underwater caverns to explore, you can even catch monkeys on gondolas in Italy, and the closer you get to Specter's base, the more militaristic and industrial areas you’ll come across. More gadgets have even been added to the game to add variety to puzzle solving and even traversing levels having to use specific gadgets to activate certain switches, stick to walls, or even access areas you previously couldn’t. Collectibles have even been expanded. In Ape Escape there were two collectibles you could get in a level, triangular gold coins and Specter coins. Gold coins would grant the player an extra life for every 100 coins they collected, Specter coins, however, would unlock the minigames that could be accessed in the mission hub after a certain amount was collected. In Ape Escape 2, only gold coins can be collected in levels. This time though, gold coins can be deposited into a gacha machine that is accessible in the mission hub. Every ten coins you deposit will allow you to strike the machine and it’ll pop out a prize at random. Prizes can range from many things including concept art, developer photos made with character models, humorous stories called Monkey Fables, extra lives or even cookies to refill your health. Although it’s great that players have more reason to collect coins, sitting at the gacha machine swinging at it aimlessly until you’re out of coins can be both exciting and also redundant. Out of the 15 hours it took me to complete the game I’d say maybe two of those hours was me cashing in my coins in between each level hoping to fill in my missing collectibles or to heal Jimmy as the levels tend to not have many health items that can be found, adding to difficulty.

Progression in the game proceeds the same as it did in the first. You play as Jimmy going into each level and catching a set amount of monkeys that is lower than the total amount you can find. Once you reach the end of the game and confront Specter, you’ll face the boss and Specter will get away. You’ll then retrace your steps through each level to catch the remaining monkeys now equipped with more gadgets to access areas you previously couldn’t, knowledge on level layouts, and plenty of practice and experience in monkey catching. Experiencing this progression system again wasn’t a problem and was even enjoyable with some aspects of the game feeling like a metroidvania. My only gripe this time was that it became apparent that the required amount of monkeys to catch in the first round is too close to the total monkeys in each level. For example, a mid level stage in Ape Escape may have 10 monkeys total and require you to capture only 5 of them during your first visit, meaning you’ll have to catch the other 5 on your second visit. In Ape Escape 2 this margin is a lot thinner. Out of the 10 monkeys that can be found, your first trip may require you to capture 7 or 8, meaning only a few of them will be remaining when you revisit the stage. This creates a lot of imbalance in the stages during the late game due to the stages being a lot larger. You’ll often find yourself in quite a few stages running around an empty layout for 10 minutes just to reach one monkey at the very end of the stage.

Imbalances aside, the stages are full of additional content, new bosses, minibosses, several enemy types and greater fleshed out monkey types. I know I’ve been going on about how this series is pretty wacky being about a kid who has to run around catching cute and very dangerous monkeys, but I assure you the situational difficulty can be pretty cutthroat. This game can be moderately hard with the various platforming segments having hazards that take a lot of quick thinking to maneuver unharmed. Cleverly though, the developers reward the player after they’ve traversed dangerous heights, valleys of lava pools or, piranha infested waters with cookies that’ll refill some of your health at the end of some of the most difficult segments. There are many minibosses across stages that range from large enemies that take a bit of focus to take down and even monkeys in various suits of armor, space suits, mechs, ufos, if you name it they probably have it. Monkeys are even more difficult to capture, often staying near enemies that need to be defeated first. The AI pathing and behavior behind the monkeys is a lot more advanced with them changing routes on you and being more aggressive. Monkeys have an added mechanic that works with rng (random number generator) when capturing them, meaning even a well placed swing of the monkey net (officially named the Time Net) can still be dodged. This adds a new level of excitement as each encounter tends to feel like a battle of wits. The color coded behavior system has been improved with more divide in the monkeys’ personalities and a new category being added, specialty monkeys. These monkeys come in a large variety of different thematic costumes based on their levels and have behaviors that are not in congruence with the other monkeys. These monkeys have a wide range in difficulty as well. Some of them are easy to capture because they pose like statues of art, others are very hard to capture because they’re minibosses or one of the seven different bosses (Specter 1 and Specter 2 being included). One notable specialty monkey that I consider to be a miniboss is named Tommy (the Magician). Admittedly I’d say Tommy is more difficult to catch than any other monkey in the game aside from Specter, the final boss. He wears a magician’s costume and uses a staff to repeatedly spawn enemies in threes in his arena. When you approach him he’ll simply teleport away. This monkey alone killed me about 5 times and took over 10 minutes to capture. I got him though.

Last but not least, we were introduced to a new set of foes under Specter’s rule, The Freaky Monkey Five. All of these characters are “super” monkeys that Specter created by feeding them “Vita-Z” bananas. They each have heightened abilities that go with their personalities and serve as our main bosses prior to confronting Specter. They go by the names of the following colors: Biker Monkey Blue, Popstar Monkey Pink, Sumo Wrestler Monkey Yellow (a very weirdly written character), Scientist Monkey White, and their leader, Western Wrestler Monkey Red. Each of their fights serve as a self contained stage and they use their environments to make for some really fun boss fights. Monkey Pink will be up on her aquatic themed stage and you have to traverse over lily pads, dodging enemies and sound waves to strike her. Monkey Red has a fairly simple wrestling ring in the middle of a jungle where he tries to attack you with flashy moves and will even jump out of the ring, grab a dinosaur( which were apparently still in existence in 2002), and suplex the dinosaur into the ring in an attempt to harm you. These boss fights were a delight to come across throughout the story and didn’t create any hard stop roadblocks due to their cohesive difficulty. The final boss being Specter was enjoyable as well and in the same fashion as the first game, he will get away from your first encounter and have to be faced later as a true final boss after you’ve caught every other monkey in the game. His true final boss fight is respectably the most difficult fight in the game given that he floats around the arena on his throne and fires a lot of variously difficult to dodge attacks at you. This fight has a very low rate of spawning health items after each of his barrages of attacks so it’s pretty common that you’ll have low health and even die a few times.

Overall, after 15 and a half hours, Ape Escape 2 is a pretty great experience and follow-up to its Playstation predecessor. With all of its pre-established features being expanded and improved upon, along with quite a few new features, its shortcomings aren’t really anything to hold a grudge against. As an added bonus, after completing the true ending, you can play as Spike, the protagonist from Ape Escape and Jimmy’s cousin, if you hold down the L1 button when selecting a new game. Similarly to the first game, there are unlockable minigames that are honestly a bit better than the ones provided in Ape Escape. I believe Ape Escape 2 is a solid sequel that, at the time, was finding its proper footing on the Playstation 2, and for that I believe it deserves a solid 3/5 stars.

Thank you for enjoying my review,
Shaun Warrior

Not as good as the first one, but definitely an enjoyable experience. The two biggest things going against it is the lack of Soichi Terada and british people saying "Hikaru"

The best game I've played

I have no words for this masterpiece

The story isn't as good as the first but the game looks pretty good and plays well. The new gadgets are pretty gimmicky and the gotcha box constantly spits out useless fortunes even though there's still plenty of actual content to unlock. It's largely more of the same but that's not necessarily a bad thing here.

I also find it pretty funny that the PS4 port uses the EU version where everyone is Bri'ish and uses their original Japanese names. It's almost as funny as Yellow Monkey is creepy.

RAAAAAHHH SONY PLEAAAASE MAKE ANOTHER APE ESCAPE GAME PLEEAAAAASEEEEEE!!!!!!

I really love this game. The music and gameplay are great, sure the voice acting and graphics are a bit stinky but I don't care. Catching monkeys is fun!

this is kinda the worst ape escape game because it's super finicky, still a good time though

My least favorite of the trilogy, bit fun nonetheless

more of the same, but better. I like the different environments as well as the special monkeys. better than 1

Ape Escape 2 is pretty much a better, more fluid Ape Escape 1.

The jump from the PlayStation to the PlayStation 2 is really noticeable, the game looks really pretty and has so much variety in environments and many vibrant colors all around!
The voice acting (at least in the American English dub) also saw a massive boost in quality, and featuring some 4Kids voice actors as well, that's nice.
The soundtrack isn't as good as the first game, but there were tunes that I liked, it's just that nothing really stuck out to me unlike last time.

When it comes to the gameplay, not much has changed. There are some new gadgets you receive, and they're fine, most of them situational, and seldom used when you reach the final stages.

The swimming controls have been slightly altered, for the worse, I'd say, because now whenever you accelerate with the R1 button, you automatically go up. Thankfully, swimming is less emphasized here than before, but I still wonder why make those changes.

Outside of that, even though the game has the same number of stages as before, there are now way more monkeys to catch in each, which makes it seem like it's gonna be a longer game, but in reality, a lot of monkeys are close to each other, in groups. There's also a lot of monkeys that blend in to their environment, wearing specific clothes themed around that stage, like a Monkey wearing a lab coat in a lab, for example.
This adds a lot of personality to characters that already had plenty, which I appreciate.

And speaking of monkeys, this game introduces the Freaky Monkey Five, a group of monkeys Specter commands that act as bosses, before you get to Specter, and I very much appreciate their inclusion, since we didn't have many bosses last time, and these are all pretty fun to fight!

Lastly, there's Pipotchi, Jimmy's companion throughout most of the game. He doesn't make much of a difference on gameplay, and sometimes you won't have him in certain stages, for various plot-related reasons, but he can save you in a pinch, whether you're almost falling down a pit or if you ran out of health, and I appreciate that.

Before concluding, I want to briefly comment on the story. There's not much to discuss, as it's kinda similar to last time, just without time travel, and more "Specter being very intelligent by making a laser that makes people not want to resist monkey leadership".
What I find funny is that the whole reason why the story kicks off in the first place... is because Jimmy's a dumbass. Fascinating.

All in all, Ape Escape 2 is, in my opinion, a better, more solid version of Ape Escape 1, even if it didn't had that much to the overall formula.

Excellent game. As someone who thinks Ape Escape is the bets platformer of all time, I am glad I played this game because it is fantastic.

Caught all monkeys and it was a blast. Lot of variety in the levels, unfortunately only a couple of new gadgets, only 1 of us which was fun to use (the magnet)

Music was great, graphics and performance were great.

Only reason this is a 9 and not a 10 for me is because this felt like more of the same of the 1st game but not as grand, and the story was not as personal-feeling as Spike's story. Whole thing felt like a big expansion pack which was a slight letdown but I still had a LOT of fun with this one. Love what you unlock for getting all monkeys, worth maybe another playthrough sometime soon for that alone.

See you on Poinie's Poin.

more monke

It's more ape escape, which considering how much I liked the first game really isn't a problem whatsoever. The core gameplay of using the dualshock sticks to catch various monkeys is primarily the same, as well as the tools and gadgets also mostly being the same, it's all-around a pretty safe sequel.

The game still has its signature level of wacky style to everything, I particularly like the new boss troupe - the Freaky Monkey Five, as both a goofy exaggerated sentai parody and as a set of boss fights. There's also a gacha machine that gives out collectibles ranging from goofy dev screenshots to bizarrely morbid fairytale parodies. There's even full 16:9 widescreen support, which is crazy for an '02 PS2 game. My only gripes with the game is that some of the later levels can be a bit too long and linear for the type of collectathon this series tries to be as well as the fact you basically HAVE to replay every level if you want the true ending as the post game adds bonus monkeys to every level like its mfin green stars from mario galaxy 2.

From the way everything is designed and presented, it really felt to me like the devs were having a lot of fun making the game. Like the first Ape Escape, the game wears its Japanese origins with pride to make a good time. (sidenote: kinda strange how the ape escape series is like the only largely talked about jpn-developed 3D platformer for the playstation brand, you'd think there'd be more from the PS1 and PS2 era). The game doesn't really reinvent the banana, but it didn't really have to in the first place.

Also the USA localization of the game is deadass dubbed by the same voice directors and cast as the 90's Pokemon anime, guess ash and misty can add monkeys to the things they have to catch all of

Ape Escape 2 is more or less the same as the first game, although I don't feel like any of it is better. The level design feels less charming and more bland, the gadgets aren't as good and the controls and momentum feel very stiff to the first game. For those reasons, I really felt like this game dragged. The only thing I feel like is absolutely better in this game are the bosses, I think the bosses in this game are great and the monkey team is fun. This game on its own is fine and it's still fun but compared to the first game I don't think it's nearly as good or charming.

It's good, but none of the later Ape Escape games hit the same level of quality as the first one, IMO. The game controls better, sure, but it feels pretty by the numbers. A lot of the gadgets are the same, and the level design doesn't really hit what I liked about the first game. Also the music is nowhere near as good.

Para ser el primer Ape Escape que probé no está nada mal pero la dificultad y los gadgets fueron despropósito sin dudas...

OLHA O MACACO, MACACOOOOOOOOOOOOOO

the magic is gone and the soul is dead

i think at first glance ape escape 2 felt like a return to the fun of ape escape 1 that i really really loved, but as the game went on it began to show it couldn't really live up to the standard ape escape 1 set.

i do think ape escape 2 has some good to it. i think the regular ape escape formula of capturing monkeys through various platforming challenges and puzzles works well and it remains in this game. top that off with the same goofy cartoonish story and artstyle that retains a lot of the charm of the first game. not to mention, a stacked english voice cast with the english voices of ash, misty, and yugi. as an adult i got hype when i could tell those VAs and i bet as a kid i probably would've had the same reaction. there are also good additions to the formula of ape escape like real boss battles that don't just feel like souped up enemies like some of the "bosses" in ape escape 1 outside of the final boss. i was undoubtedly having a good enough time with this game, i went and caught all the monkeys in every stage to get the true ending if that's any metric. i also think in the way this game doesn’t really hand out health pickups or lives as much as they did in the first game is honestly something i liked a lot. while this game still is relatively easy enough on its own it at least feels more challenging that way and for once actually made me think ooh getting a game over is actually a real possibility. with the way lives and health pickups were changed, they also added a gacha machine in the games hub where you can put the coins you earned in the machine to get a bunch of cool things like concept art, little stories, comic strips, and plenty of other stuff. i really like things like that in games but its also easy to just not feel like looking at the extras menu in some games to see stuff like that. when you win these prizes in the gacha machine the game shows them to you, so if you interact with the gacha machine in any way you’re forced to look at all of that stuff and i actually really like that, makes you have a deeper appreciation for what things do or don’t get put into the game or how the development was for this game. at the same time though the game does show itself to just do some things worse than its predecessor and it was a bit disappointing considering i thought if they kept up with what they did in that game, they'd have another banger on their hands.

one of the big things i felt about ape escape 2 as i played through it was that it really just felt like a hodgepodge of ideas at times. one example of this is the game's theming of it's levels. the theme of ape escape 2's levels is that you're traveling the world to different major landmarks that have been taken over by the monkeys, landmarks like the statue of liberty and the pyramids of giza or just general levels that are supposed to represent countries/areas of the world like japan and europe. some of these ideas of these geographical locations are a little muddy, like the japan level being more historical and there being ice levels that are supposed to represent places like the north pole, but you kinda get an idea of what they're going for. at the same time though you have levels like dinosaur land, a beach with pirates that leads into a random volcano, and dracula's castle?? on top of that there isn't really any structure or order to where these levels are placed, one level you'll be in historical japan and the next you'll be in an ice level and it feels like this is something they had figured out in ape escape 1 that they ditched really quickly here, with ape escape 1 having a handful of worlds that each got three levels pertaining to different time periods that the monkeys were sent to since that game's whole theme was time travel. with ape escape 2, it all just feels like this big pot of ideas they threw in but didn't really know what to do with. another example are the new gadgets like the water blaster and the magnet. the water blaster is strictly for putting out fire obstacles that are very obvious, same goes for the striking blue and red blocks that are really only placed in levels from when you get the magnet onwards. these gadgets don’t really have any application in capturing monkeys, they don’t stun them or do anything to them to help you capture them, they’re just used in places for platforming that are very clearly screaming at you USE THE WATER BLASTER. these gadgets really just didn’t feel that necessary or interesting to use especially considering how much they want you to use them. maybe if there had been any use case for these gadgets in capturing monkeys i’d be singing a different tune, but there already is a new gadget that does that in the bananarang that actually has use in capturing monkeys, and even though i didn’t use it much in my playthrough i still thought it was really neat, it just makes me thing the magnet and the water blaster could have not been in the game and nothing would have changed. also, after beating the first final boss in this game, the game gives you a “see-all scope” that just shows you random breakable objects or walls that you might not have thought to break before where monkeys are hidden. this was one thing that really disappointed me because it made revisiting some of these levels and capturing some monkeys feel really unrewarding because the game just directly tells you where they are instead of having you try to figure it out with the context clues from the monkey radar or something other tell. it felt like they couldnt think of where to put more monkeys for the player to catch and just said uhhh yeah fuck it put this one in a random pot surrounded by like 4 other breakable pots, except this one pot is only breakable by the gadget you get in the post game. it’s big things like this that most stuck out to me that gave me that feeling of ape escape 2 faltering a bit from the original.

while ape escape 2 does have its share of issues with making some elements more cohesive and making some of its ideas feel justified for being in the game, i still had a good time with it. i was actively wanting to play this game to try and capture more monkeys because like i said, the core gameplay loop of ape escape is just a lot of fun. this game still has good platforming challenges and that sound of your character catching an ape is like crack, one of my favorite game sounds ever. ape escape 2 still feels like ape escape deep down, but just kinda loses itself and needs some help. i hear good things about ape escape 3 so im looking forward to that one hoping it picks up the little bit of slack from this one.

ciertamente prefiero bastante el 1, al menos los mapas ofrecian un pelin mas de desafio, estos estan algo mas currados pero son bastante mas facilitios, basicamente es juego de jugar 7-8 horas sin pensar y poco mas. Eso si el futbol con los monos esta gracioso


Not as good as the first but still fun nonetheless. I'm more excited for AE3 since I heard good things about it.

It's a solid PS2 platformer, occasionally contrived, gets kind of tedious in the later levels and on lap 2, but has it's moments. The hub area and Gatcha machine are really cute, possibly the best way of implementing bonus content I've ever seen. There are no two levels with identical theming, but 4 (kind of a stretch) of the 20 worlds are conceptually original. Characters are cute, bosses are memorable.There are moments, such as the Macaque hot spring, the Enter the Dragon tribute and a lot of the unique variant monkeys, but it's like I've played before in other B-Grade platformers. The descriptor that got stuck in my head while playing was "Mario Galaxy 0.5".The last couple levels are absurdly long and difficult for how otherwise easy the game was and kind of bogged down the experience, as I got a game over at the very end of the final level and had to replay all 30 minutes of it (when most of the other levels never gave me more than a death). Didn't bother with the post-game. It's fun and cute, but not something special enough I want to come back to. Will probably play 3 at some point, though.

An incredibly rough entry, which is horribly disappointing because it's so damn close to being as good as 1 and 3. The hyper-linear stage design really brings this one down. I adore Ape Escape and it's hard to make every monkey encounter unique, but almost every stage and monkey feels the same in this one. Worse, switching in the gadget system is slowww, which is also was in 1, but even more and more gimmicky gadgets in this one really kills it, as you'll be switching them around even more. Plus the Gotcha machine is impossibly slow, which truly brings down the joy of completionism significantly. I'll still probably 100% it, but begrudgingly.

Also, nightmare of a last stage btw.

Lots of recycled ideas from the first game, but hey that's still a good time. I enjoyed Ash and Misty's adventure.