Reviews from

in the past


Veredito: Navinha 3D de fliperama bonzão, antes de existir 3D.

Cara, eu sou fã de jogos com espírito de arcade e de jogabilidades caóticas baseadas em reflexos. Gosto muito de Star Fox, de Kid Ikarus Uprising e de ambientações lisérgicas viajadas. Não é nenhuma surpresa que eu ia gostar de Space Harrier.

É um jogo de navinha 3D focado em conseguir chegar o mais longe possível. Só que não tem muito foco em navinha. Você é um cara voador com um canhão debaixo do braço e os inimigos são insetos gigantes, mamutes caolhos e estátuas saídas direto da Ilha de Páscoa que jogam bolas de fogo em cima de você, tudo enquanto tu desvia de dados D20 que a fase te joga do nada pra te matar e de postes indestrutíveis que parecem uma fusão de coqueiros com cogumelos gigantes. Apenas mais uma terça-feira na Zona da Fantasia.

Infelizmente só cheguei na 8ª fase por enquanto. Quando descobri que eram 18 no total... É, joguinho, um dia eu volto pra você. Por enquanto ainda não gitgudei o bastante pra te zerar, assumo minhas limitações. Mas um dia eu consigo!

Fun game i played on yakuza 0 where you shoot everything you see and avoid obstacles and enemy attacks. Also this looks really good for a game that came out in 1985

I just happened to play this in the yakuza 0 arcade minigame, but got hooked on it. its surprisingly advanced for a game of its time in both graphics and gameplay. definitely better quality than your average arcade game.

1 cc'ed this in Shenmue. Life goal achieved

Qual foi a brisa da Sega quando criou isso?


Where is the "Yakuza" platform

I played this game in Yakuza 0 and it was fucking cool thank you Yakuza

A decent port that looks better than most, but falls flat with the audio.

Thx shenmue's loterry, btw this game is really fun

I played this game inside of yakuza 0

This game has always felt like a technical demo for Sega's 16-bit Super Scaler system board. I'm sure Yu Suzuki liked his artistic vision here, but I frankly hate this fever dream nonsense. The actual gameplay is so one-note that it doesn't save it from being a mediocre shooter that just so happens to have state of the art visuals.

I respect it a lot. Not gonna be playing it all the time or anything but on the occasion I feel like it it's a pretty fun time. Very cool for the time, and that music carries hard honestly

Técnicamente brutal la conversión a Master System, con unos sprites enormes y varios temazos. En la parte jugable se queda lejos del arcade, tanto en el control como en la detección de las colisiones, pero sigue siendo bastante entretenido.

Eso sí, la versión PAL mejor ignorarla. A 50fps es insufriblemente lenta.

how the fuck is this not an adaptation of a cheesy 80s flick?!?

Was super excited to see the cabinet in person for once - I've never played a helicopter-control cabinet before, but Space Harrier was a fun one to learn the control with! It's a fairly common at the time space shooter, except that its from a totally different perspective. So actually, scratch that, it's a shooter (which is a common arcade genre) but controls so different it's like a whole new experience. With the seated helicopter controls, too? Woo- what a rush.

I didn't get to play the game for too long, because there was this 60+ year old business man that made the machine his homebase, eating and drinking there with his pile of coins, and holy shit, he was GOOD, completely had the enemy paths memorized and was eating away at his high score all at what seemed like a lazy Sunday afternoon to him. He was kind enough to let me play a round when he went to go buy a soda and uh, yeah this game is HARD - he made it look like a piece of cake, though. I'm really not used to the helicopter controls, but watching him play it, it was super satisfying once nailed.

Chill dude, which added to the chill experience. Space Harrier has crazy good graphics and unique gameplay for 1985 - I'm sure I would rate it higher if I eventually got the groove of it, but I honestly had a pretty good time playing it a bit and then watching some dude who was an absolute BEAST demolish the game.

3.5/5

i was too nice to space harrier II

played through yakuza 0, probably my least favorite of the arcade games offered in that game. it's an enjoyable play for a little while when you aren't aiming to beat it and it was a really pretty game that surprised me for its time, but i feel like the sheer amount of shit on the screen at once and how much you have to keep track of drives me insane when my eyes are on an enemy im shooting and a random bullet or obstacle i wasn't paying attention to ends up killing me. i only managed to get to the first bonus stage once and its nice to know that the game at least has a way to get extra lives, but like shit man after learning this game has 18 stages i feel like that may be the most torturous learning experience of trying to get through this game with minimal enough error just to be able to beat it once that i just don't think i have in me to do

Fechei ele hoje de novo, e nossa… nostalgia é um troço engraçado né? Eu achava o game ÓTIMO, tipo fav, e agora eu não gostei tanto. ^^"

No início o jogo realmente é super divertido. Mas quando você tá muito a frente no game, começa a ser meio chato por ter muitos níveis e fica hard por conta da quantidade de obstáculos. Ai tu escuta o narrador toda hora com "you are doing great" e aí sim ferra completamente a experiência. E olha q eu não tomei game over. xD Acho q só não gosto da voz dele. =P

Além disso, na minha cabeça os chefes eram fodões, e olhando de novo achei eles muito iguais (fora visual) e super fáceis.

Mas, óbvio, vale jogar ainda muito por conta do começo e do estilo diferentão dele. So não sei se recomendo zerar haha.

played in shenmue, hit boxes are too big!

The speeds at which you'll dodge obstacles as you blaze through the stages are absurd, in a good way. It's also worth noting how the gradually increasing difficulty makes a limited selection of enemies feel fresh for way longer than it would in other games, even if they wear out their welcome towards the end.
Depth percetion absolutely will fuck you up though, no matter how good the super scaler may be there's just no way to perfectly convey depth with sprites

Thank you Yakuza for give me access to such a fun arcade.

Great example of a very one note arcade game that plays that note very well. The difficulty creep never feels overblown and the slight variations in aesthetic and enemy variety keeps every level feeling fresh.

Thank you Yakuza 0 very cool


It's interesting to play around a bit with these days, but not worth finishing any more.

Lo juge dentro de shenmue xd