Reviews from

in the past


Marcando a transição de Clementine como personagem secundário para o principal foco narrativo, a segunda temporada de The Walking Dead falha em entregar uma experiência tão memorável quanto a de seu antecessor, mas representa um passo importante para a saga como um todo.

Agora jogando como Clementine, toda a dinâmica também se altera, principalmente a respeito do papel que desempenhamos.

Enquanto Lee moldava suas ações visando ser um bom líder para seu grupo, Clementine está apenas seguindo em frente, crescendo, aprendendo.

Em muitos dos momentos cruciais, não apenas em escolhas importantes, mas também em como ela demonstra suas reações, nos sentimos imponentes, frustrados. É como se não importasse o quanto de esforço foi colocado, quanta esperança foi depositada em um plano, sempre iria terminar da mesma forma.

The Walking Dead: Season 2 tem como principal objetivo armar e blindar tanto Clementine quanto os jogadores, mas tais armas e escudos não são garantidos como bons ou maus, afinal, esses conceitos não existem, não nesse contexto.

"Everyone I grew up with... it all happened to them. Now, it's gonna happen to us. We're all so fucked. This world is fucked. I mean, what's the point? We'll just march to some new place and somebody else will die. It's never gonna stop. And eventually, it'll be our turn." 

Prós:
Trabalho louvável de narrativa interativa.
Um final magnífico que captura perfeitamente a jogabilidade baseada em escolhas.
Contras:
Você provavelmente vai chorar em algum momento. Lide com isso.

Não tenho o que achar defeitos nessa sequência. Muito boa história, personagens bem contruídos, alguns retornos e mortes inesperadas. Realmente muito bom! Jogabilidade fácil, novos quicktime events. Talvez minha reclamação seja a música que toca muito mais alta que os diálogos (mesmo eu abaixando nas configurações).

This review contains spoilers

Positives out of the way first. The core narrative through line involving Kenny's descent after the loss of his family and Sarita was incredible, and ultimately, the choice I made to finally put a bullet in him would be the only way anyone would finally get through to him. I love Kenny, I really do, but the poor guy was spiraling. And after watching everyone die around Clementine, it felt like the only way I could truly end this cycle of love and loss. Jane was right all along.

The thing that really tied all of this together was the flashback Clementine had to Lee. People are complicated, just as he says.

With that out of the way, here's why I was conflicted on this game as a whole. Several characters around you die in often sudden and shocking ways. This was a running theme throughout the entire season, and it impacts everyone in various ways. This inherently isn't a bad thing for the narrative, and while certain characters did at least get some sort of sendoff (particularly Luke), I took issue with the way some characters were written out. Carlos dies suddenly, and Sarah is in shock for a while, as he sheltered her for most of her life. Before this, you could spend time with her and earn her trust, which makes the choice of getting her out of that mobile home feel rewarding, rather than just leaving her to die. But then, she dies anyway in the most distasteful and disgusting way I could have ever imagined. It was as if they didn't feel like writing her into the story any further, and they just have this poor, scared little girl devoured by a pack of walkers. What the fuck?

This is actually representative of a bigger issue with Season Two - your choices really don't have the same weight as frequently as they did in Season One. This is compounded by the fact that there are basically no hubs this time, and no opportunities to have conversations with characters. Considering how often they kill people off in this game, that seems intentional, but it just ends up leaving me without much closure or connection with the characters as I did in Season One. This also directly impacts how much weight your choices have, with the greatest choice in the game - that being the choice to shoot Kenny or look away - being so great because of the two seasons they had to develop Kenny's character.

Then again, I've also learned that Kenny pretty much has no presence in Season Three, and he ends up dying in a flashback anyway, so hey. There you go.

Moreover, there isn't really much gameplay in Season Two. No puzzles, no chances to do nice things for the characters, rarely any optional discoveries that matter - Season One was already a more minimalistic game in terms of adventure game mechanics, but Season Two is just about moving from place to place like an interactive film more than it is a compelling video game.

As a whole, I thought Season Two was a good experience. But it didn't live up to Season One by any stretch of the imagination.

I’m going to write an essay about how Kenny did literally nothing wrong


At first I was skeptical as to whether the game would work with Clementine in the lead role. But my fears were unfounded. The story was convincing and the references to season 1 often brought tears to my eyes. I've only played it once so far and haven't played any more seasons after that, as I think this season is a good conclusion. A must for fans of the first season.

Eu arrisco dizer que a narrativa é melhor que a do primeiro. Mas, as escolhas nesse jogo não tem quase nenhum peso na história, tirando uma ou outra.

E isso é um problema nesse tipo de jogo, porque parece que, não importa o que você faça, a história vai seguir o rumo que os desenvolvedores escolheram, e isso acaba afetando a graça que tem jogar.

Eu pensei em dar 3,5 estrelas, mas a qualidade do enredo, os personagens carismáticos e a tensão que o jogo consegue te colocar em determinados momentos fazem ser 4 estrelas.

Se você gosta desse tipo de jogo vale a pena, mas não vá esperando uma experiência parecida com Detroit, Heavy Rain ou até mesmo com a do primeiro The Walking Dead, porque você vai acabar se decepcionando.

not as strong as the first one but some solid characters and storytelling

Telltale knows how to tell a tale.

i honestly don't remember too much

This review contains spoilers

Luke was done dirty. Felt unnecessary the way they wrote him off.

Review EN/PTBR

A worthy successor to the first game but with several writing problems, the good part of the game is most ending and the characters are very dry with problems where the only development is to repeat personal problems over and over again until you feel like it "HEY CAN YOU PLS SHUT THE FUCK UP??"

-----------------------------------------------------------------------------------------------

Um sucessor digno ao primeiro jogo mas com diversos problemas de escrita de roteiro, o que salva mais o jogo é o final e os personagens são muito secos com problemas aonde o único desenvolvimento é ficar repetindo os problemas pessoais denovo e denovo até você ficar com vontade de mandar eles calarem a boca

This review contains spoilers

A step below the first season, but still very great. I chose to leave alone at the end. Great story for clementine.

Season 2 of Telltale’s The Walking Dead feels very familiar. It’s gameplay, visuals and style of storytelling are near identical to its predecessor. On the one hand, that means another fantastic narrative full of interesting and nuanced characters; albeit the narrative beats and cast aren’t quite as strong as in the first season. Though seeing Clementine mature as the main protagonist of this story, learning who to trust and who not to trust when trying to survive, was a personal highlight. On the other hand, the gameplay desperately needs a facelift, still feeling very cumbersome and unengaging. This is still a great experience which the vast majority of fans of the first season will enjoy. Just temper your expectations slightly as even though Season 2 has its share of memorable moments, it does not reach the highs of Season 1, subsequently remaining in its shadow.

2013 Ranked

This review contains spoilers

This season pissed me off. Sometimes it did so in ways it was supposed to. Sometimes it did so in ways it wasn't. In the years since playing it, I've gone back and forth on whether or not I think it's good, in spite or even because of my frustration with it.

The easiest thing to say is that it's about as strong as its predecessor from a pure technical and mechanical standpoint. That's not entirely a good thing - the Telltale Tool was already getting long in the tooth by Season One, the runaway success of which ensured that Telltale would keep using it out of necessity until the day the studio closed. But it's mostly a good thing. Voice acting is still top notch, the cel-shaded art style looks great, the game's easy to pick up and play, choices still feel impactful in the moment, I don't remember running into too many glitches - the actual performance of the game and everything was great. None of my frustration with the game lies with what the game is, more what it does.

Well, okay, one thing to note. The game is designed to import saves from Season 1 and 400 Days if it detects them on the system, since events or conversations in Season 2 will change somewhat based on how things went down in Season 1. Great! Only the game did not detect my Season 1 and 400 Days saves on my Vita. Bummer! I can't remember if I'd actually removed my saves or what. I think I'd removed the game, but not the save, so maybe it didn't know how to interface with the save data? Regardless, the game decided I hadn't played Season 1 and just randomized decisions. That really sucks! I'm all for Stop 'n' Swop-type changes, but surely there was some better way of handling a lack of Season 1 data than by rolling the dice on the biggest emotional beats of the previous season? I know things like the conversation with Atton at the start of Knights of the Old Republic 2 tend to be ineligant solutions, but it's better than emphasizing how choices matter, then reneging on that.

But then, a lot of choices feel pretty superfluous in the long run of Season 2. Don't get me wrong - they still feel impactful in the moment, and the game only presenting the illusion of choice is generally consistent with Season 1. But Season 1 never felt so mean-spirited about it. Maybe the most egregious thing Season 1 does is emphasize the choice between Doug and Carley in Episode 1, only for them to get merc'd in Episode 3. It feels like every character to show up in Season 2 gets that one way or another. The worst for me is easily Sarah, who either shuts down and lets herself get overwhelmed, or dies pointlessly when a cannon breaks a deck under her and makes her get overwhelmed. Part of that frustration is external; I'm someone who's lived with and been surrounded by cognitive disabilities my whole life, and an acquaintance had led me to believe that the game would have a meaningful conversation around the topic through Sarah. But no matter what bones I make about it, the game was sure bound and determined to murder that defenseless kid.

There's just this pessimism around Season 2 that wasn't there at all in Season 1. With the first game, some things are a forgone conclusion due to the genre, but there's generally a sense that Lee is trying to make something of the post-apocalypse, at least for himself and Clementine. Season 2 is largely a story of thugs and victims, with very few moments of relief. A pet dog gone feral attacks you, and you can either kill it or let it bleed out. The "Still. Not. Bitten." rant, while earned and badass, comes hot on the heels of watching a little girl slowly suture a wound shut while she screams in agony. Innocent people keep getting merc'd around you. The cast from 400 Days... does next to nothing, Bonnie notwithstanding, but they're under the regime of an actual villain, so clearly they're not doing so hot. A woman dies, somehow, right after giving birth and tries to eat her baby. You're forced to either kill your adoptive uncle or watch him kill an edgelord tough gal who thinks taunting a tiger is a great idea, instead of, oh I don't know, SHOOTING IN THE DAMN AIR TO PULL THEIR ATTENTION.

As cheap of a stunt as it is, I am GRATEFUL that Kenny showed back up, because he tends to present one of the few things for the player to hold onto throughout the story, even as the player is forced to come to terms with the poor guy's deteriorating mental stability. I am also GRATEFUL that the game gave me the option it did at the end (abandon Jane in righteous indignation), because it allowed me to express where I was at with the game by that point. But this is what I meant earlier about the season pissing me off in ways it was supposed to - clearly the developers anticipated this and wanted people like me to feel free in expressing themselves. I can't tell if the developers wanting me to be able to say "screw you, I'm going home" to all their hard work is a good thing.

I own Season 3, but I don't know that I'm going to jump into it any time soon. Part of that is that I'll finally have to make the jump onto PC - like I mentioned in my Season 1 write-up, I can't imagine playing Walking Dead on not-a-Vita. Part of it is knowing I'll have my decisions randomized again - like what's the point of transferring over my save to a Telltale account if I still won't have my choices from Season 1? But mostly, Season 2 bummed me out, and I don't expect things to perk up going forward.

How do you improve upon perfection? By upping the stakes, the character development, not worrying about catching lightning in a bottle again and allowing the story to flow and let Clementine grow and experience multiple beautiful facets of life not yet tainted by the apocalypse. The drama is unreal, with more twists and turns than ever before-- containing some of the best moments and arcs from any game period. You'll love these characters, you'll hate them, you'll cry your eyes out, and you'll never forget the goat Kenny.

Not as good as the first season, but the characters were still good. The main thing that weighs this down is its story, in my opinion it isn't quite as good. I also cried again when Kenny died (yes I know I'm a little bitch), it was so sad to see him realise in his final moments how wrong he had been and what he had become. Anyway, so this series is now 2 for 2 on the made me cry board. Can it get a perfect 5/5? Only time will tell

This review contains spoilers

Seeing Lee with Clem again after she got shot genuinely made me break down, I had to take a small break, I've never had that happen with a game before.

O jogo é uma boa continuação? A Clementine e os outros personagens são ótimos, mas o jogo em si não se ajuda. A Falsa sensação de escolha ataca novamente aqui, onde em diversos momentos as nossas decisões não mudam nada aqui e nem em outros jogos.

Not as good as season 1, but still extremely good.

cara que emoção esperar 10 longos anos e finalmente ter a oportunidade de jogar essa obra que acompanhei do inicio ao fim so que vendo outras pessoas jogarem , agora tendo a oportunidade posso afirmar que entrega um enredo muito bom , principalmente pela clem e as coisas pela qual ela passa e se mantém firme.

This review contains spoilers

So, definitely worth the play after season 1. I cried so much at the end of this season, and It was such a hard decision at the end. check out this clip of my bawling my eyes out haha: https://www.twitch.tv/japanikatti/clip/UgliestSavoryWallabyJonCarnage

I was excited to see what would become of Clementine after The Walking Dead: Season One's ending, and Season Two provided me with some answers. I love The Walking Dead franchise, and while Season One was truly unique and impossible to replicate in terms of quality, Season Two was a worthy continuation of this great story (although I must admit, I missed Lee...). Surprisingly, even as a fan, this was the last game from the series that I played (back in 2014). I hope to continue and experience the entire series, but the right time hasn't come just yet.


This games teaches us that the only reason to go to Ohio is when the world has become a zombie walker infested apocalypse

These games aren't good for my emotional wellbeing

my least favorite season tbh, good story but the other ones are just better