Reviews from

in the past


Marcando a transição de Clementine como personagem secundário para o principal foco narrativo, a segunda temporada de The Walking Dead falha em entregar uma experiência tão memorável quanto a de seu antecessor, mas representa um passo importante para a saga como um todo.

Agora jogando como Clementine, toda a dinâmica também se altera, principalmente a respeito do papel que desempenhamos.

Enquanto Lee moldava suas ações visando ser um bom líder para seu grupo, Clementine está apenas seguindo em frente, crescendo, aprendendo.

Em muitos dos momentos cruciais, não apenas em escolhas importantes, mas também em como ela demonstra suas reações, nos sentimos imponentes, frustrados. É como se não importasse o quanto de esforço foi colocado, quanta esperança foi depositada em um plano, sempre iria terminar da mesma forma.

The Walking Dead: Season 2 tem como principal objetivo armar e blindar tanto Clementine quanto os jogadores, mas tais armas e escudos não são garantidos como bons ou maus, afinal, esses conceitos não existem, não nesse contexto.

"Everyone I grew up with... it all happened to them. Now, it's gonna happen to us. We're all so fucked. This world is fucked. I mean, what's the point? We'll just march to some new place and somebody else will die. It's never gonna stop. And eventually, it'll be our turn." 

Prós:
Trabalho louvável de narrativa interativa.
Um final magnífico que captura perfeitamente a jogabilidade baseada em escolhas.
Contras:
Você provavelmente vai chorar em algum momento. Lide com isso.

The Walking Dead: Season Two, é um pouco inferior que The Walking Dead: Season One.
Mas, de forma alguma, é um jogo ruim. E muito menos uma continuação ruim.

A história de jogo, como no primeiro, é fenomenal. Sério, é muito boa.
O jogo continua tendo as boas e velhas escolhas que tanto te farão pensar e continua tendo diálogos espetaculares.
Uma coisa que eu gostei bastante é que se você jogou a primeira temporada, você pode importar seu save para a Season Two, para que todas as suas escolhas tenham impacto na Season Two. Sério, achei isso incrível, é realmente como moldar uma história, pois muita coisa que você escolheu ou deixou de escolher no primeiro jogo tem evidentes impactos nesse aqui.

E sobre os personagens, bem, num geral continuam bons, é fácil gostar deles.
Foco na Clementine, que também é uma ótima protagonista. É muito legal ver todo o desenvolvimento dela.
E também temos algumas caras já conhecidos por aqui ( um dos personagens do jogo anterior retorna nesse, e para mim, ele provou-se um dos personagens mais bem escritos que já vi. ).

A trilha sonora, quando presente, continua igualmente certeira. Ela é muito boa e combina bem com cada situação em que ela toca.

Os gráficos continuam bons, na minha opinião. Acho que mudaram eles um pouco, mas nada demais.

Agora, sobre a gameplay: quase a mesma coisa que a da Season One, mas com algumas pequenas mudanças.
Um exemplo, o " combate " mudou um pouco, eu não tinha nenhum problema com o do primeiro jogo, mas essa mudança também não faz mal.
Na verdade foi mais como " trocas/adições " do que mudanças em si. Continua sendo uma mudança, mas não tão drástica.

E, novamente, o final foi um dos pontos altos do jogo para mim.
Toda aquela situação que ocorreu no final foi tão tensa, emocionante, desesperadora, etc...
E eu achei muito bom tudo o que levou àquele final, aquela situação ocorreu por conta de várias coisas que foram acontecendo não só ao longo da Temporada 2, mas também da Temporada 1.
Sério, achei isso muito bem feito.

Bom, eu poderia citar mais algumas coisas que não gostei, mas não são coisas que considero realmente um defeito. São apenas mudanças, trocas. Não são o suficiente para me fazer abaixar a nota do jogo.

Bem, em geral, The Walking Dead: Season Two, continua sendo um bom jogo. Ele continua tendo uma ótima história, bons personagens, escolhas que te farão pensar, etc...
E se você jogou a primeira temporada de The Walking Dead, várias referências ao primeiro jogo estão presentes nessa temporada, bem como o resultado de suas escolhas na primeira temporada. Quem molda a história do jogo é você.

i should play other games

This review contains spoilers

This season pissed me off. Sometimes it did so in ways it was supposed to. Sometimes it did so in ways it wasn't. In the years since playing it, I've gone back and forth on whether or not I think it's good, in spite or even because of my frustration with it.

The easiest thing to say is that it's about as strong as its predecessor from a pure technical and mechanical standpoint. That's not entirely a good thing - the Telltale Tool was already getting long in the tooth by Season One, the runaway success of which ensured that Telltale would keep using it out of necessity until the day the studio closed. But it's mostly a good thing. Voice acting is still top notch, the cel-shaded art style looks great, the game's easy to pick up and play, choices still feel impactful in the moment, I don't remember running into too many glitches - the actual performance of the game and everything was great. None of my frustration with the game lies with what the game is, more what it does.

Well, okay, one thing to note. The game is designed to import saves from Season 1 and 400 Days if it detects them on the system, since events or conversations in Season 2 will change somewhat based on how things went down in Season 1. Great! Only the game did not detect my Season 1 and 400 Days saves on my Vita. Bummer! I can't remember if I'd actually removed my saves or what. I think I'd removed the game, but not the save, so maybe it didn't know how to interface with the save data? Regardless, the game decided I hadn't played Season 1 and just randomized decisions. That really sucks! I'm all for Stop 'n' Swop-type changes, but surely there was some better way of handling a lack of Season 1 data than by rolling the dice on the biggest emotional beats of the previous season? I know things like the conversation with Atton at the start of Knights of the Old Republic 2 tend to be ineligant solutions, but it's better than emphasizing how choices matter, then reneging on that.

But then, a lot of choices feel pretty superfluous in the long run of Season 2. Don't get me wrong - they still feel impactful in the moment, and the game only presenting the illusion of choice is generally consistent with Season 1. But Season 1 never felt so mean-spirited about it. Maybe the most egregious thing Season 1 does is emphasize the choice between Doug and Carley in Episode 1, only for them to get merc'd in Episode 3. It feels like every character to show up in Season 2 gets that one way or another. The worst for me is easily Sarah, who either shuts down and lets herself get overwhelmed, or dies pointlessly when a cannon breaks a deck under her and makes her get overwhelmed. Part of that frustration is external; I'm someone who's lived with and been surrounded by cognitive disabilities my whole life, and an acquaintance had led me to believe that the game would have a meaningful conversation around the topic through Sarah. But no matter what bones I make about it, the game was sure bound and determined to murder that defenseless kid.

There's just this pessimism around Season 2 that wasn't there at all in Season 1. With the first game, some things are a forgone conclusion due to the genre, but there's generally a sense that Lee is trying to make something of the post-apocalypse, at least for himself and Clementine. Season 2 is largely a story of thugs and victims, with very few moments of relief. A pet dog gone feral attacks you, and you can either kill it or let it bleed out. The "Still. Not. Bitten." rant, while earned and badass, comes hot on the heels of watching a little girl slowly suture a wound shut while she screams in agony. Innocent people keep getting merc'd around you. The cast from 400 Days... does next to nothing, Bonnie notwithstanding, but they're under the regime of an actual villain, so clearly they're not doing so hot. A woman dies, somehow, right after giving birth and tries to eat her baby. You're forced to either kill your adoptive uncle or watch him kill an edgelord tough gal who thinks taunting a tiger is a great idea, instead of, oh I don't know, SHOOTING IN THE DAMN AIR TO PULL THEIR ATTENTION.

As cheap of a stunt as it is, I am GRATEFUL that Kenny showed back up, because he tends to present one of the few things for the player to hold onto throughout the story, even as the player is forced to come to terms with the poor guy's deteriorating mental stability. I am also GRATEFUL that the game gave me the option it did at the end (abandon Jane in righteous indignation), because it allowed me to express where I was at with the game by that point. But this is what I meant earlier about the season pissing me off in ways it was supposed to - clearly the developers anticipated this and wanted people like me to feel free in expressing themselves. I can't tell if the developers wanting me to be able to say "screw you, I'm going home" to all their hard work is a good thing.

I own Season 3, but I don't know that I'm going to jump into it any time soon. Part of that is that I'll finally have to make the jump onto PC - like I mentioned in my Season 1 write-up, I can't imagine playing Walking Dead on not-a-Vita. Part of it is knowing I'll have my decisions randomized again - like what's the point of transferring over my save to a Telltale account if I still won't have my choices from Season 1? But mostly, Season 2 bummed me out, and I don't expect things to perk up going forward.


Não tenho o que achar defeitos nessa sequência. Muito boa história, personagens bem contruídos, alguns retornos e mortes inesperadas. Realmente muito bom! Jogabilidade fácil, novos quicktime events. Talvez minha reclamação seja a música que toca muito mais alta que os diálogos (mesmo eu abaixando nas configurações).

This review contains spoilers

62

I'm so tired of The Walking Dead franchise for constantly killing off so many main characters in the first couple of seasons. It ruins the franchise in the long run because you end up with a bunch of mediocre/underdeveloped characters that you literally do not give a single shit about. Like it honestly gets really tedious seeing so many of them die for seemingly no reason at all—apart from giving the game some shock value. They then end up introducing a lot of new people... that also die during a single season—which doesn't affect the player whatsoever; like god forbid they allow a handful of characters to survive throughout the entire series (based on your decisions of course and not just the illusion of choice) in order to give them an arc of sorts, and thus in turn make you more attached to them. It's such a major problem with Telltale's version of this universe (and very largely the show too).

Every Game I've Ever Played - Ranked (By Score)
Telltale's The Walking Dead Seasons - Ranked
Telltale Games - Ranked
2013 - Ranked

This review contains spoilers

I think I like it a little less than episode 1 but pretty much equal quality, just I don't think anything here comes to the level of lee and clem's relationship. I also just feel a lot of the game is like... ridiculously tragic To a ludicrous degree. It opens with you being forced to put down a dog that you just played fetch with, then cheers you up by killing Kenny's new wife, killing this girl's dad, then killing the girl, killing the pregnant woman, two of the people in your group betraying and stealing from you, you're forced to choose between which of your last two friends to kill, and it's like a nonstop stream of misery, where it felt like I didn't even get a second to stop, breathe, feel bad and get sad. Like boom by the time you're like "ohshoot that guy died" the next guys already dead. You know I forgot that Luke, Walt, and Nick died while I was trying to think of all the people that died? 2 of those guys are main characters. Felt very nilly willy. Don't get me wrong this game is fantastic still, God tier. AWESOME!

This review contains spoilers

Positives out of the way first. The core narrative through line involving Kenny's descent after the loss of his family and Sarita was incredible, and ultimately, the choice I made to finally put a bullet in him would be the only way anyone would finally get through to him. I love Kenny, I really do, but the poor guy was spiraling. And after watching everyone die around Clementine, it felt like the only way I could truly end this cycle of love and loss. Jane was right all along.

The thing that really tied all of this together was the flashback Clementine had to Lee. People are complicated, just as he says.

With that out of the way, here's why I was conflicted on this game as a whole. Several characters around you die in often sudden and shocking ways. This was a running theme throughout the entire season, and it impacts everyone in various ways. This inherently isn't a bad thing for the narrative, and while certain characters did at least get some sort of sendoff (particularly Luke), I took issue with the way some characters were written out. Carlos dies suddenly, and Sarah is in shock for a while, as he sheltered her for most of her life. Before this, you could spend time with her and earn her trust, which makes the choice of getting her out of that mobile home feel rewarding, rather than just leaving her to die. But then, she dies anyway in the most distasteful and disgusting way I could have ever imagined. It was as if they didn't feel like writing her into the story any further, and they just have this poor, scared little girl devoured by a pack of walkers. What the fuck?

This is actually representative of a bigger issue with Season Two - your choices really don't have the same weight as frequently as they did in Season One. This is compounded by the fact that there are basically no hubs this time, and no opportunities to have conversations with characters. Considering how often they kill people off in this game, that seems intentional, but it just ends up leaving me without much closure or connection with the characters as I did in Season One. This also directly impacts how much weight your choices have, with the greatest choice in the game - that being the choice to shoot Kenny or look away - being so great because of the two seasons they had to develop Kenny's character.

Then again, I've also learned that Kenny pretty much has no presence in Season Three, and he ends up dying in a flashback anyway, so hey. There you go.

Moreover, there isn't really much gameplay in Season Two. No puzzles, no chances to do nice things for the characters, rarely any optional discoveries that matter - Season One was already a more minimalistic game in terms of adventure game mechanics, but Season Two is just about moving from place to place like an interactive film more than it is a compelling video game.

As a whole, I thought Season Two was a good experience. But it didn't live up to Season One by any stretch of the imagination.

very different to the first in a lot of ways but it works! can be quite slow but i think clem's development in this is so interesting to watch

This review contains spoilers

Seeing Lee with Clem again after she got shot genuinely made me break down, I had to take a small break, I've never had that happen with a game before.

Some phenomenal highs and detrimental lows. Kenny, Clem, and Carver are standouts, but the shit is padded as fuck and boring a lot of areas.

This review contains spoilers

Without a doubt a weaker game than Season One. It's clear the O.G. writers for Season One walked out fairly early in this sequel's development. It absolutely has its moments: Carver is a fantastic villain, I love the challenging approach they took to Kenny's character, and I love how this game does not go easy on its main character because she's a kid. But, even though I've played through this a good two or three times, I can't say I've ever cared for most of the cast. Whether or not you loved or hated them, the cast in Season One still felt like people. In Season Two, half of the time, they feel like tragedy fodder--which sums up this season fairly well. Season One was about a challenging world, but it focused more on the people in that world than their untimely deaths. There were moments of tragedy, but they always felt graceful. In Season Two? Yeah, fuck it, kill that pregnant woman right before she gives birth. We're not even going to give this character time before we move on to the next setpiece. Traaaagic, bro. That person you were friends with two or three (I don't remember, to be honest) episodes ago? Fuck it, kill her, too. Too tragic, bro. It all feels grim without feeling entirely warranted, like they wanted to raise the stakes that were in the first game without realizing that that's a stupid idea.

I don't love or hate this one; I've always been more split on it. Maybe I'll replay it one day and have more of an appreciation for it or a reason to say the first game's better. But for now, eh?

Anticipation for Telltale's sequel to their Walking Dead game was incredibly high, as fans couldn't wait to see what they would do next with Clementine's story. Season Two is a mixed bag if ever there was one, starting strong and having really compelling moments along the way but often losing its own thread.

Initially starting on her own, it doesn't take long for Clem to meet a new group of survivors who seem as promising as the season 1 cast. The intensity of the storytelling arguably peaked for me in episode 2 as the group is hunted by a menacing leader named Carver up to a ski resort.

Unfortunately, the story becomes unfocused as the Carver storyline fizzles out pretty disappointingly and the final two episodes take their own direction. While there's one especially interesting character and tough choices to make around trusting him, others don't get the satisfying direction I was looking for.

I still had a good time with Season Two and remained hooked throughout. For the first time, Telltale has entirely different endings that really made players question what they were had cooking up for season 3. Clementine is still a fantastic character here and playing as her feels like a natural continuation of Lee's journey in the first game.

Season 2 of Telltale’s The Walking Dead feels very familiar. It’s gameplay, visuals and style of storytelling are near identical to its predecessor. On the one hand, that means another fantastic narrative full of interesting and nuanced characters; albeit the narrative beats and cast aren’t quite as strong as in the first season. Though seeing Clementine mature as the main protagonist of this story, learning who to trust and who not to trust when trying to survive, was a personal highlight. On the other hand, the gameplay desperately needs a facelift, still feeling very cumbersome and unengaging. This is still a great experience which the vast majority of fans of the first season will enjoy. Just temper your expectations slightly as even though Season 2 has its share of memorable moments, it does not reach the highs of Season 1, subsequently remaining in its shadow.

2013 Ranked

This is a fine game and at times its pretty good but at times very disengaging. I gave the first game a 5 rating and this one a 3 so its a HUGE step down. The main reasons being this game lacks the emotional connection that lee and clem had that propelled 1st game. Here most of the conflict is adults bickering for no reason, overly distrusting each other, and clem a 13 year old telling them to stop over and over again, clem being treated like a full grown adult and being constantly put in harms way by "Adults" so you have some game play, people dying left and right, many many double crosses, new chars coming and going with no chance to connect with them. This game has some emotional touch here and there but its largely missing compared to 1. This is focusing very much on giving you the feels through bickering and killing chars. Well if you don't care much about the chars, does it matter if they die. :) I thought chapter 3 and the ending of the game were the best. Rest i wanted to speed through.

🎮 Platform: Xbox
⌚ Time to finish - 9h
🏆Trophy completion - 100% - easy just play the game and most are story unmissable.


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Uma boa segunda temporada. Claro que o primeiro game ainda tem uma história melhor, mas o desenvolvimento de Clementine é o ponto forte desse jogo. O jogo volta a oferecer uma excelente história, com personagens carismáticos e um estilo gráfico único. Gostei muito da forma que as decisões que você tomou no primeiro jogo mudam as histórias do segundo jogo, poucos jogos conseguem fazer isso de uma forma coerente. Tirando o game ser um pouco curto e ter poucas inovações comparado com o primeiro, a Telltale Games acertou na narrativa mais uma vez (Apesar de não chegar ao nível emocional da relação Lee+Clementine do primeiro jogo).

I have a bit more to say about the game this time around. .. first things first I think the first 2 episodes and the last episode are good. Where the problem in this game lies is episode 3 and 4. They both have the opposite problem ; episode 3 is too rushed and episode 4 is too stretched out. What happens in episode 3 could have been slowed down and maybe taken up half of episode 4. This rushed-ness is kind of a problem in every non season 1 walking dead game but it feels really apparent here. Then it seems like they realized they sped through the meat of their story in one episode so episode 4 was super filler-y. The game is a bit more rushed than s1 yeah cause it seems to have shifted away from having puzzles and thus (I cant believe I just used the word thus I feel like a fucking English professor) it has less moments where everyone slows down and takes a chill pill. Remember that part in the first season at the beginning in the convenience store where everyone was chilling? U got to talk to people, get food and batteries and stuff, and like chill around before the story moves on. Having a chance to talk to these characters in optional conversations, which in the first game were all super well written, can give you a better feel for the characters. Like when you first are there you're like damn I hate Lilly and Larry. That old guy called my bro Kenny a homo. But then you can talk to them and then you're like alright I don't forgive you but we're chill for now. I get where you're coming from and you're a real person that I disagree with instead of a character that exists to raise tension. It's why the side characters of s1 feel much more fleshed out than even some of the main cast of the later seasons. OK walking dead fans. Tell me your favourite Omar quote. Too much? tell me a single personality trait that he has. OVERALL CONSENSUS BEFORE SPOILER PART: Great game still, super dark with some great improvements gameplay wise and a very good cold atmosphere in the later episodes that made me feel cold IRL. Like when I watched the thing. OK let's move on. Spoiler warning ...

(spoiler)

Let's talk about Kenny vs Jane. Jane I honestly thought they did a good job setting up. She was a good character. But did anyone actually pick her over Kenny? no? yeah I thought not. I get it yada yada realism but for a game ending superchoice where you could kill one of two characters it should be a harder decision. Let me put this into perspective. Jane: Crazy, would 100% leave you if you threatened her, wanted AJ to not be born, overall her whole thing is that she survives no matter what and she thinks it's ok to leave a group in their time of need without saying anything because she doesn't wanna help and she's just considering self preservation. VS the guy who's been there since s1 so you got the old friend bias, knows how to be a parent, would kill himself if he let AJ so much as scrape his knee, etc, etc. Plus add onto that the fact that Jane left a baby alone in a cold car? the odds are kinda stacked against her ain't they. But that's partly because of her character. She is just not a suitable guardian because she is a loner. The original plan was to have it be between Kenny and Luke, and that would've been WAY better! I really don't see why that baby ass death had to happen. Honestly feels like Jane and Luke's places were swapped. Jane comes back to help the group, developing her character a bit and then she immediately dies which validifies what she said about going solo being safer. And then Luke, the ridiculously nice dude you've been bonding with who is a total bro, would go up against the guy who you were bros with as lee. It just makes too much sense. Whatever what do I know I'm only Elkmane the most influential and important game reviewer of all time. PEACE OUT.

A great successor to the first season, and I even enjoyed some episodes more than the ones in the first. The cabin group is full of a bunch of interesting characters with some falling a little flat. Overall, a wonderful game.

How do you improve upon perfection? By upping the stakes, the character development, not worrying about catching lightning in a bottle again and allowing the story to flow and let Clementine grow and experience multiple beautiful facets of life not yet tainted by the apocalypse. The drama is unreal, with more twists and turns than ever before-- containing some of the best moments and arcs from any game period. You'll love these characters, you'll hate them, you'll cry your eyes out, and you'll never forget the goat Kenny.

not quite as strong as the first, but still very good nonetheless

Not as good as the first season, but the characters were still good. The main thing that weighs this down is its story, in my opinion it isn't quite as good. I also cried again when Kenny died (yes I know I'm a little bitch), it was so sad to see him realise in his final moments how wrong he had been and what he had become. Anyway, so this series is now 2 for 2 on the made me cry board. Can it get a perfect 5/5? Only time will tell

Quase tão bom quanto o primeiro, porém com personagens menos legais. Já estou ansioso para jogar a Season 3!

I’m going to write an essay about how Kenny did literally nothing wrong


If Season 1 was a story about a good man seeking redemption for doing a bad thing, Season 2 is about a girl growing into a woman such a brutal, visceral way you can't help but believe it.

While it didn't quite reach the highs of Season 1, this game did just as masterful a job of tearing at my heartstrings. There is something so poetic and indescribable about how Clementine is simultaneously becoming her own person while every so often, you see Lee in her. Lee and Clementine are two of the best video game characters ever, full stop. The ending of this was inevitable; it was built up over and over and I think it was executed flawlessly.

I have some issues with the narrative decisions during the epilogue, but the last major deicison on the playground was perfect. Although I immediately knew what I had to do, I couldn't make my thumb physically hit the button. I hated it but I pushed through it, and felt sweeping relief and sadness. Clem's flashback reminded me how damn good the first game is, as well, and I dropped a good few tears on the way. I think the supporting characters may have actually been more interesting than in Season 1, but here and there parts of the script felt shaky with them adding and losing new characters so frequently. Still though, you MUST play this if you played Season 1.

There are certainly some dull parts and as always, your choices really don't matter (you can delay some character's deaths, but can't stop them), but god damn are there a ton of amazing emotional moments in this. The ending, at least the ending I got, the BEST ending, is heart wrenching - The Last of Us is the only video game that comes close in terms of tears shed.

I miss the old Clem, straight from the 'Go Clem, chop up the soul Clem, set on his goals Clem. I hate the new Clem, the bad mood Clem, the always rude Clem, spaz in the news Clem. I miss the sweet Clem, chop up the beats Clem. I gotta to say, at that time I'd like to meet Clem. See I invented Clem, it wasn't any Clem, and now I look and look around and there's so many Clem. I used to love Clem, I used to love Clem, I even had the pink Polo, I thought I was Clem. What if Clemmade a song, about Clem? Called "I Miss The Old Clem," man that would be so Clem! That's all it was Clem, we still love Clem, and I love you like Clemloves Clem.


not as strong as the first one but some solid characters and storytelling