Reviews from

in the past


Excellent Combat and boasts much better writing and VA work than I could have ever expected.

Unfortunately it feels a bit bloated and the strategy layer/deckbuilding mechanics leave a fair amount to be desired, but I can't say that the combat was frequently special and almost as enthralling as Firaxis' masterpiece XCOM2

Easy recommend if you are into tactics games.

I never thought deckbuilding and tactics would blend well, but they do. Each encounter was rather satisfying, and I rather enjoyed the relationship sim aspect as well as the side quests that could be completed within the abbey. My only gripes were a few moments with less-than-ideal (but still very playable) performance, a few bugged achievements (which apparently could be fixed by starting a new game) and I wasn't particularly a fan of the voice acting (though that's easily turned off).

Очень неплохая тактическая игра про супергероев. Ростер этих героев правда слишком маленький. Сюжет необычный

I enjoyed what I played of it, but lost interest in large part because of all of the bugs and issues when it first launched forcing me to replay large sections of the game multiple times.

I can't tell if it got repetitive, or if it's just because I literally had to repeat the same sections of game, but either way I eventually lost interest. Kind of a shame because core gameplay loop was cool, and I love Marvel characters. Maybe I'll give it another try down the line.


Xcom meets DA:I, with a branded property.
The Abbey gets a bit tedious, but combat is good and this is Marvel’s corny one liner bullshit at its most millennial, which ends up being quite enjoyable. Amazing Nico content

A lot better than I expected, the turn-based and card gameplay was fun, the friendship system & random tasks not so much.

Hoping for a sequel or more DLC

There are really two sides to Marvel Midnight Suns. The sunshine and rainbows side is that its XCOM with superheroes which, like... yeah... that's the greatest pitch of all time. It's the equivalent of someone saying to me: "Callum. I'm going wild and serving you Ice Cream and Jelly together. Hope that's okay". Of course you can serve god to me in a bowl, I don't mind.

Midnight Suns' tense combat and "make every move count" mantra is why Firaxis is unrivalled in the strategy space, and as usual, they absolutely deliver in that department. Every hero is so unique and fun to experiment with, and the way you quickly grasp how to seamlessly merge their talents is sublime. I maybe would've preferred the game let me create my own team of superheroes so I can give everyone funny haircuts, name them shit like "Snakey Bones Johnson" and turn their armour toxic sludge green, but I'm happy to compromise for more of that sweet, sweet XCOM combat.

But the flip side of the coin is that everything around the battles is just really, really weird. And not weird in a way where I'm like, ooooh, how quirky and fun. Weird in a way where I'm like, this was a... creative choice... you... uh... could've made... that's for sure. Like, why does this feel like a self-insert fan fic? Why am I taking Wolverine for evening tea and a picnic outside a picturesque cottage? Why is every character utterly in love with me and committed to spending their whole lives waiting on my beck and call? Why are there like 70 currencies and all of them revolve around me potentially buying Captain America a new pair of swimming trunks? It's just a bizarre game. So much of it is runtime is spent fleshing out the downtime between missions, but the downtime is spent with such cliche and uninspired takes on these characters. There's no creative liberty or attempt to add a spin to these heroes that's unique to Firaxis' universe. Instead, they all just say variations of "YoU Ain'T HALf bAd HUnTeR" and blurt out their backstories like walking Wikipedia articles. It doesn't help that the writing isn't great either, making most of the dialogue cringey, while the NPC animations are static and lifeless.

Everything outside the combat just makes this feel like half a peak Firaxis strategy experience and half one of those bargain-bin-destined licensed games that I'd want for Christmas as kid but quickly realise were actually shite the moment I sat down to play them (I see you Incredibles: Rise of the Underminer). Don't get me wrong, there are much worse things out there than a game that's half XCOM 2 and half X-Men Legends 2: Rise of Apocalypse, but I couldn't help but dread everything between the moments where I'd kill 9 demons in one turn by making Ghost Rider surf on a Chevy Impala while screaming about vengeance at the top of his lungs.

I’ve never been a big fan of this particular genre but I am glad I took the time to play through this. The writing is excellent, the presentation is pretty nice, and I found the gameplay encounters to be suitably challenging but fun to master. This game truly reminded me why I love these characters, and it was great to go through the motions of learning people’s backstories and getting closer to them in-between missions.

Loved the gameplay but the social stuff around the mansion was very annoying and broke it for me. The writing was so so bad.

Great turn-based tactical RPG. Didn't think I'd like the card-based mechanics and non-grid movement but I did. Tricky [for me] puzzle sections. Didn't enjoy the 'social' aspect e.g. giving gifts to other characters, nor running around the map collecting reagents. Quite hard to work out a location in the landscape from the 2D map sometimes

Midnight Suns is an excellent game, which manages to stay in the Xcom tradition while still being innovative.
From a gameplay point of view, the game is turn-based, which is very different from Xcom in the way combat unfolds, since you use cards that you draw to launch attacks, and you're subject to RNG to prepare your turns, which can be frustrating at first but keeps the combat part fresh and less repetitive. The presence of a large number of heroes, each with their own gameplay style, provides strategic diversity and means that battles can be approached in different ways. In addition to combat, the game places a great deal of emphasis on the relationship with the other heroes. Improving your relationship with other heroes allows you to obtain bonuses in combat and learn more about them, but this part of the game can hold many back.
Visually, the game is quite beautiful without being breathtaking, and the effects of spells and attacks are quite nice.
The story is also pretty cool, but developing the relationship with the other heroes is a real plus for the story, allowing you to see the relationship between the different heroes and enjoy the game even more. You get a good feel for the atmosphere between the different heroes, and the moments of friction and humour are very well magnified to make for a very enjoyable experience.
From an audio point of view, the game is really good, both in terms of the music and the soundtrack.
The game is entirely dubbed by very good actors, and this really adds to the game in terms of emotion.
To conclude, Firaxis have really pulled off a great coup with this game, they've created a turn-based style that's quite different from Xcom but still very enjoyable to play. I'd recommend this game to anyone who's a fan of Marvel, Xcom or both, but also to people who enjoy turn-based games.

A really beautiful exploration of found family and trauma with fun gameplay and compelling story.

If you can look past the sometimes awful dialogue, the XCOM plus card battler system in place in this game is terrific. If they had made a mode where you can just engage in the combat without story, I'd probably give it a higher rating.

Very fun strategy game with unique mechanics. Story is kinda lackluster but if you can look past some of the cheesy/generic dialogue it isnt bad at all

Honestly this game super surprised me. I thought i'd like it going in, Marvel meets Xcom style combat but thought the deck building or story would be a bit shallow. Once you're past the long start tutorialising you it's such a great experience. Got a lotta great moments, with great characters, fun combat, a solid gameplay loop, surprising exploration. And the oppurtunity to make my custom player character a massive hottie.

Partial Finish, really long game. Fun strategic combat. Just a little repetitive with an okay story

(Paid $0, got it for Christmas)

fun game, fun turn based and card combat. i feel there was too much stuff to do that took away from the great gameplay. lemme romance people dammit..... wanna give deadpool a smooch............

Una idea potentísima lastrada por incomodidades constantes, pero que consigue salir airosa graciosa al cariño y mimo metido en los personajes y las mecánicas jugables, aunque esté todo sujetado con cinta americana

Absorbente juego de combate por turnos que saca mucho partido al uso de cartas como la fuente de habilidades. Una vez te familiarizas con las mecánicas, es muy gratificante tanto en los combates como en el posterior desarrollo de las habilidades en la mansión. Una vez empiezas a mejorar las cartas y a descubrir otras, invita a experimentar y a aprovechar todo lo nuevo que va apareciendo. Porque, además, los retos que plantean las misiones se van complicando sin llegar a avasallarte. Tiene una progresión muy lograda.

También, si te gustan los tebeos de pijameo, se disfrutan las interacciones entre personajes en la mansión, con sus chorradas (¡Fiesta de cumpleaños sorpresa!), sus movidas (¡Los vengadores no nos quieren porque somos góticos!), sus intimidades (¡spoiler, spoiler, spoiler, Belasco!)... Sí que, llegado cierto punto, el juego se hace largo y he terminado dándole como loco al botón de pasar escena. Yo quería meterme en otra misión no otro diálogo entre superhéroes ya animados "vamos a reventarle la cara a Lilith de una vez".

Ahora he terminado un poco saturado pero si el pase de temporada está de ofertilla en el futuro seguramente vuelva a él.

15 to 20 hours of midnight suns is awesome. It's some of the best deck building turn based combat you'll play, chuck your favourite marvel characters into the mix and you are in for a treat. Its such a shame that the other 40 to 50 hours are wasted on trying to build a weird relationship based life sim, with characters that feel extremely one dimensional across the board and are painful to engage with at times.

On paper, I should love this game. It's Marvel characters with Fire Emblem Three Houses interactions. In execution, I just kept feeling shorted. I kept forcing myself to play in hopes it would get better. I finished the first Act (or was it Chapter) and had to be done. I don't know why the elements just aren't gelling for me. It feels like you're a character interacting with the world instead of being a part of the world. You also cannot romance any of the superheroes. I cannot put my finger on what je ne sais quoi is not there. It's just like the Walmart brand of both Marvel and Fire Emblem: Three Houses, fine but not great. In roughly 20 hours of play, it crashed 10 times. It has a pretty good autosave system, but it got really annoying. People complained like crazy about Saints' Row (2022), which I had one crash in the whole game, but not about this.

Cool gameI wish you could chill with the Hulk thought


This is like the perfect example of a game that if everything, but the gameplay interests you, you should give it a shot regardless. Such a sleeper hit and it's a damn shame it was overlooked

I could sit here and poke fun at Marvel's Midnight Suns' often times poorly written dialogue, sure. But doing so would be a huge disservice to literally every other aspect of it. I cannot stress enough just how well designed and addicting the gameplay loop in this game is. After finishing the main story and all subsequent side content I was still left wanting more. I will forever hope for a sequel, but for now the DLC's will have to do.

Llegué a él porque amo a Magik en los comics y acabé enganchado al sistema de combate y queriendo saber más de Nico Minoru y los Runaways.

Loved my playthrough. Felt that the combat shines through and the open ended social tasks got tasky and checkboxy towards the end.

Would have loved this if it directed itself a bit more.

The upgrading and leveling meant to evoke XCOM progression of troops fell flat for me. The deck building was a little flat but the combat and story really shined.

Being a comics fan the story and dialogue function as intended for better or for worse.

I'm glad I played it. The DLC characters were great. Loved the ending. Hard to recommend if you don't love turn based games, comics or XCOM.