Reviews from

in the past


spark actually isn't in this one

this game would be good if most of the levels didn't hurt my eyes


Something of the middle child of the trilogy, this lacks the polish of the first game (which as a 2D platformer benefited from developer LakeFeperd's experience making all those Sonic fangames) or the third (which benefited from his experience making, well, Spark 2) but brings enough to the table to still be worth a look.

This is a very clear send-up to the Adventure-era Sonic games, with the open, shortcut-friendly levels of Adventure 1 and the more industrial atmosphere and grittier (if tongue-in-cheek) storytelling of Adventure 2. Levels are meant to be both exciting and replayable, with resident Metal Sonic stand-in Fark's rocket-like speed and equally impressive agility lending well to speedruns. A medal system, with 2 each based on time and scoring, even encourages this, though of the two sets i really only bothered with the time medals.

Things aren't perfect; again the game lacks polish, the levels lack memorable backdrops or sequences and can start to blend into each other while the bosses are a joke (unfortunate when the first game had some excellent ones). That said, there's still a great time to be had with Spark 2, and the series only goes up from here

Way better than the first game. It went from a clearly Sonic inspired game to more of its own thing. However, the combat and the bosses were a joke. The only good thing was the gameplay, where my only complaint is that sometimes you get lost in these huge levels and don't know where to really go, but that's fine. The story was ok too, kind of generic Anime story.

A fairly smooth transition into 3D, although it once again feels like it runs out of steam in the final levels.

Definitely better than the first one. The only issue here is that some of the levels are still kinda shallow when it comes to actual platforming challenge over spamming a bunch of enemies and traps. When it comes to combat in this game, you can literally get away with just pressing L1 like you're in a soulsborne and spamming attack. It was an enjoyable, albeit, short game.

Quite a fun Sonic-like, embracing the speed and esoteric level design that makes Sega’s mascot adventures so fun. A bouncin’ soundtrack and surprisingly good controls make this worth playing if you ever crave Sonic the Hedgehog without, well, Sonic the Hedgehog.

Full Review: https://neoncloudff.wordpress.com/2021/05/31/now-playing-may-2021-edition/

You can tell a Brazilian made this game

continuação do primeiro jogo muito bom

idk what happens in the story but i sure do like going fast

Just kinda forgettable, especially after playing Spark 3. It's a fun game, but lacks polish and some... spark. Can't really say it's worth playing when the third one exists.

Pretty decent but 3 is the better version of it

I was surprised to find out that the entire game is played as Fark. I wasn't aware of its previous name, but hey I think it still works as a sequel. The gameplay is pretty good. I like My only complaint with it is the feeling of the homing attack doesn't feel quite as smooth as I want it to be. The level design becomes way too simplistic as moments as well. Showing this game off to a fellow Sonic fan was a hard time LOL

Continuing my Spark Journey. While Spark 1 was an offbrand 2D Sonic, Spark 2 goes the 3D Sonic route.

Spark 2 does an admirable job of capturing the energy the Sonic Adventure games had. Unfortunately, I found the controls a bit too loose and slippery for my liking (3D Sonic games also have this problem sometimes). This made the more precise platforming segments later in the game pretty frustrating. Having the ability to use the shoulder buttons to nudge Fark left and right while running like in later 3D Sonics would have made a huge difference for me.

Even with all that aside, this is still a pretty impressive effort for a game where the lion's share of the design is made by a single person. Looking forward to Spark 3.

Pretty charming and good effort to make something like a 3D sonic game. Although I think it lacks visual clarity for where things are. I also wish the game had some more spectacle to make levels more memorable.

One of my favorite comedy games.

The levels do kinda bleed together a bit and the game is kinda jank but it's held together by one of the funniest stories I've ever seen in a video game. I normally don't play games primarily for the story but Spark 2's story toes the line between irony and sincerity so well that you genuinely can't tell which one of the two it is. Several "jaw-dropping" moments and edgy tropes are played so straight that it ends up looping around into hilarious, accentuated by the limited 3D cutscene animation. You can very much tell this was LakeFerperd's first game animating 3D cutscenes, and while the attempt was admirable it gives the cutscenes an additional level of hilarity. Play this for the laughs and an interesting take in 3D speedy platformer gameplay, it'll at least get a laugh or two out of you.

Fun 3D "sonic" game with way fewer Kirby inspired power mechanics and a god-awful story. Gameplay is what I really wanted from 3D Sonic games but combat (specially against bosses) is very eh. Some character models are really bad but I guess it's still impressive given it's basically a one-man project. Has some REALLY cool level design ideas that I’ve never seen done in actual Sonic games.

really solid little 3d platformer. its very short (like an hour and a half) but in that runtime they throw so much at you that you have a smile on your face the whole time. it can be a little jank and i wasn't too into the story but its a great time and some great stepping stones for what spark 3 would become

I enjoyed it a lot more than the first one. It's very janky, parry is broken (in your favor) and sometimes it's hard to control, but i had a lot of fun.
It also made for a great stream with friends, we laughed a ton at my horrible gameplay and at some of the cutscenes.
I almost forgot to mention that the ost is pretty nice.

Look, I can't.
The assets look like they're from an asset store and the level design is weeeeeeird.


This review contains spoilers

Everything great about Sonic Adventure 2 is represented here functionally (movement and jumping that feels good when the camera is behaving, big levels with various routes through them, the way that it follows a racing game-esque progression where later levels are more about picking the spots to not go full-speed on) and aesthetically (butt rock with on-the-nose lyrics at pivotal moments, a dope-ass super saiyan final boss fight). Doesn't really have the budget or manpower to get all the way there - and struggles to find a reason to keep the combat mechanics from the first game - but damn does it get close, especially considering it was largely made by one guy.

REALLY LOVE THIS GAME but it is. very apparent it is the first 3d game and many levels are painful to get through. its ok fark is still so dear to me

Um declínio bem grande comparativamente ao primeiro jogo. Eu zerei em pouco tempo, grande parte por que fiquei voando pelo cenário e ignorando completamente os inimigos. As boss fights também são bem fáceis e entediantes. Sem falar que eu não vi uso nos power ups do Fark, prefiro bem mais a campanha dele no primeiro jogo.

Awkward transition to 3D. had a lot of camera issues as well as general gameplay jank. Like the idea of boss fights but the parry is too strong for them to feel appropriately difficult.