Reviews from

in the past


RIP Lance Reddick, we’ll miss you forever…

This review contains spoilers

Quantum Break is great, but it is kind of hard to exactly pin down why, beceause it is faulty in a lot, A LOT of ways. It lacks polish, the gameplay as severey undercooked as I have ever seen in a game with such interesting mechanics, the accompanying TV Show is actually rather bad and the gunplay is honestly some of the worst I have ever experienced in a pure cover based third person shooter.

But those very big minuses but they are outweighted by some other very, very big pluses.
The aspects where Quantum Break truly shines are its ambition, creativity, stage and scenery as well as story.

The main character Jack Joyce is honestly pretty weak, especially when compared to some of the other characters like Beth Wilder, Paul Serene and Liam Burke who basically steal every scene they are in. Jacks own brother William Joyce is far more memorable than Jack himself, despite barely being in the game. But the way the game tackles the subject of time travel, one of the most complex, risky and complicated when it comes to storytelling, in a scientifically convincing way is both fascinating and enthralling. It is a refreshing perspective om the subjective of time travel with barely any plotholes or contradictions and some very effective moments and reveals and injects the gameplay with some much needed ludonarrative synchronicity.

The ending and its implications are especially strong.

I have rarely seen such a convining and engrossing time travel plot.

That alone is very commendible.

If you like interesting and unique storys and settings and lukewarm gameplay that is as deep as a puddle does not bother you that much, you should really give this a try.

The definition of "I only played this because it was on Game Pass".

Quantum Break é mais um jogo muito bem produzido pela Remedy com excelente gameplay, gráficos excepcionais e história profunda e complexa. Eu tentei ao máximo me aprofundar na narrativa do jogo, mas aí que está o maior problema do mesmo, enquanto o Alan Wake e Control você vê documentos explicando a história de forma mais esporádica, o Quantum Break dá muita ênfase na leitura desses para sacar mais o que está acontecendo no jogo. Essa dinâmica acaba atrapalhando um pouco a progressão do jogo e de certa forma te desconecta um pouco da imersão no que o mesmo se propõe e acho que deveria haver mais equilíbrio.

Acho interessante o jogo se conectar com o universo de Control e Alan Wake, dando oportunidade aos jogadores de discutir teorias e interpretações variadas. Tive uma boa experiência com o jogo, apesar dos pontuais problemas de desempenho que o jogo apresenta na versão de PC.

Se você gosta de jogos muito focados em narrativa, esse jogo é para você.

Playing Quantum Break right off the heels of Alan Wake 2 and a replay of Control is a very interesting thing. Add to that the fact that I had no idea this game existed at all prior to looking up Remedy's catalog lately, and it did make for a pleasant surprise.

This game really feels like a stepping stone for future Remedy games. Many of its faults have been adressed in future games. For instance, jampacking all the narrative pickups in cramped corners just completely kills the flow of the game. In Alan Wake 2, there's way less flavor text of the sort, and it's trickled through the environment at a much more pleasing pace. Improvement.

The same could be said about the FMV episodes. They are an interesting experiment which has some merit, but always cut the gameplay when I just felt like shooting bad guys. Once again, it was handled so much more seamlessly in Alan Wake 2.

The best things about the game are absolutely the time stutter sequences. They have that signature Remedy vision about them of creating something wholly unique in a game that is such a pleasure to experience.

And so, the game kind of works. It's also got a decent story with mostly generic and unremarkable characters, but hey, its functional. From my perspective, it was more of an fun experiment to play this to see the process of Remedy maturing into a new form storytelling and game design.

The studio still has stuff to improve on the Alan Wake 2 formula, but if we compare the progress made between that and Quantum Break, we can estimate that we have some truly fantastic games to look forward to in the future.


Pretty cool next step in Remedy's evolution for combining live action and gameplay. A lot of the time abilities made combat a fun time to go through, and the time stutter set pieces had a lot of potential for some really cool platforming.

Big gripe is the story being a bit too generic for my liking especially after coming from the Alan Wake games. There's also way too much stuff to read to get the full context of the story, especially a lot of it being walls of text that I brushed my eyes over.

Took me over 3 years to finally roll credits here, but it was a good time overall. When I first began, I had not played any Remedy games, but now at this point, I am a huge fan of their work, which definitely recontextualized things. This game is pretty great with storytelling, and has some interesting and fun mechanics, though its characters and overall narrative let it down just a bit. It's certainly unique, and definitely worth playing. RIP Lance Reddick.

Ambitious in a lot of ways, as well as being really cool with the time mechanic and amazing graphics for the time. Though, I kind of wish it had MORE for gameplay sections and abilities.

Control did so much more with it's balance of gameplay and story, and as much as I am a merchant for story, a lot of the game being scripted events early on hurts it a bit for me. It has so many cool gameplay mechanic though that I wish we're definitely expanded on in the future.

For it's live action show, I gotta respect them and it feels definitely remedy in that sense. Did think it was handled well and the acting was cool. RIP the GOAT Lance Reddick.

It's definitely the weirdest game remedy made, and maybe cause the big Phil Spencer eyes on them, there may have been a lot of restrictions at bay due to it being advertised as one of the xbox one's flagship.

It's nice though that they bounced back hard with Control. It's like they took two sets forward one step back in retrospect.

Hope they take these ideas somewhere in the future but I doubt so as Xbox owns it.

Anyway, the return to Bright Falls.

The only Remedy game I didn't love and it's still reasonably good. Go play Control or Max Payne instead.

remedy doesn't disappoint, but even they can hit mid sometimes.

not a bad game at all, in fact the combat is super fun, i don't know if i didn't explored as much but it felt a bit lacking in that cheeky remedy style that they have throughout the game ( i didn't find sam lake), the cast is rather interesting and i like the plot twists they throw on you, there isn't a character that i didn't grow to like by the end of the game.

still, plot taking too long to get steam, the game being optimized by ducktaping and prayer and the cutscenes having to reach for a streaming service in order to play (why..) prevent me from loving it as much as i love the other remedy games, but thats not to say i dislike it, on the contrary, i wish other mid games i played were as fun and plot whack as this one, it just doesn't get to a alan wake level

TL;DR: This doesn’t feel like a Remedy game.

The experience is difficult from the very beginning - the initial 30 minutes or so are surprisingly sloppy. We’re dividing our attention between Jack dumping exposition regarding his brother and Paul, future Jack dumping exposition during his deposition, at the same time slowly walking around and gathering notes and memos to read more exposition, then following Paul and listening to him providing to us, you guessed it, more exposition. There’s even an actual PowerPoint presentation. This does not encourage players to jump into this world, quite the opposite. And the worst part is - all that exposition is in service of an extremely bland, uninteresting story.

I’ll be the first to admit that I don’t enjoy time traveling as a narrative concept. I think it’s inherently broken and writers often abuse various implications from characters being able to travel between different periods in time. And yeah, I couldn’t get into this story either, but I don’t think it’s fair to say it’s only due to my dislike of this particular genre. I couldn’t care less about the time travel machines, the implications of ‘ripples’, etc. mostly because the characters were not at all interesting. The game attempts to build this rivalry between Paul and Jack and does so sloppily. Whenever these two would face off I felt nothing, including the shockingly anticlimactic conclusion. Hatch rides on Reddick’s charisma and nothing else, Beth is kind of a wet blanket, and some other supporting characters like Liam, Charlie or Fiona (present almost exclusively in the show) mostly fall flat as well. The game wants you to believe that total annihilation is what’s at stake - that if Jack doesn’t succeed then ‘the end of times’ will take place. But this is such a vague and abstract concept that I couldn’t bring myself to give a shit about what happens to this world, also due to my not sympathizing with even a single character in the story.
Also, the game takes itself too seriously which makes the whole experience funnier, listening to cheesy lines about chronon fields, the end of time and whatnot uttered with straight faces. I’m pretty sure it would’ve worked better if the writers tried to lean into the cheesiness of the material they were working on.

Gameplay wise, it feels like squandered potential. Jack’s superpowers can be fun to use and even though they’re not overly original it feels good to slow down time, sprint between enemies and take them out one by one or to throw ‘time grenades’. However, in addition to those powers Jack is required to shoot his enemies down and I’m sad to report that the gunplay is simply unsatisfying. Most guns feel like peashooters with no punch, and some annoy with ridiculous recoil. I really wish Remedy had removed the ability to use firearms altogether and just focused on developing the time powers to make them the only available way to fight. Also, enemy design is just lazy.

The game doesn’t play great, but looks even worse. To be clear, I don’t mean the quality of the animations or character models - these all hold up well, although I’ll never believe that Aidan Gillen is below 30, even with that ridiculous glow up he’s given in the opening chapter. But ‘Quantum Break’ probably includes the most boring art direction I’ve seen in a AAA game. Every location is extremely bland, just a generic city with generic buildings and generic interiors. That includes even some areas where the creators could’ve potentially employed some more unusual concepts, like the time machine and all the relevant macguffins like weapons, armours, labs, etc. Instead, every little visual detail looks like something that’s been included in a dozen other games and shows with a similar minimalist, ‘clean’ aesthetic. Maybe it was done purposefully in order to be consistent with the show which looks equally bland, but I wish they’d showed some more creativity in that department regardless.

Another disappointing element was the level design. I struggle to recall any memorable set pieces or combat arenas or any of the like (there are some ‘platforming’ sections, but I’ll do the devs a favor and refrain from elaborating on those). Everything seemed very straightforward, with a couple of very simple puzzles thrown in to break up the monotony of the main gameplay loop. These aren’t too difficult also because the game uses its own version of ‘witcher vision’ (I just double checked and yes, it’s called ‘Time Vision’, Jesus Christ). So you don’t even need to think too much about what to do next, you just click a button and receive a solution instantly. I doubt I’m the only one who hates this mechanic as it makes the games just too easy and level designers too lazy (why bother directing the player through environmental clues? Just click a button to highlight all important parts, or spray the only available route among the rubble with yellow paint - there are many offenders in this area, this game naturally being one of them).

The time mechanic could’ve been used in a million ways to create some clever puzzles or obstacle courses for Jack to solve between shooting down Monarch guards. The only ones we’re given boil down to “hold Y to reverse time for a bit” and voila. It’s also infuriating how limiting the game is, e.g. only allowing you to climb specific objects that the devs wanted you to climb and whenever you want to get up an object of the same or even lower height, Jack just bumps off them. This is really detrimental to any attempt at building immersion.

One thing that I liked from the narrative standpoint was allowing you to make decisions as Paul. These then influence which of two episodes of the show you will see. It’s a neat idea and gives you some feeling of power over the story, but if I’m not mistaken it only changes things in the show - the game stays the same regardless of your choices, which is a bit disappointing.

A large part of the game’s marketing campaign was that Quantum Break was an experience combining a video game with an ‘equally important’ TV show. And yes, there are four short (around 22-24mins) episodes that delve more into the events behind the scenes and focusing mostly on characters not given significant time in (or absent at all from) the game. First of all - it’s very clear that the video game was the primary focus of the creators and the show is filling in gaps that otherwise would’ve been either included as cutscenes or as memos/e-mails/notes (boy, do Remedy love those). And I think it would’ve been fine, because the show’s production value is one of the lowest I’ve seen. It’s mostly actors walking around large, empty, cheap-looking sets and exchanging exposition. It’s a shame, because they clearly spent some money to get people like Aidan Gillen or Lance Reddick, but even their charisma can’t save this vapid, sometimes straight up dumb script. The inclusion of the poorly made TV show makes the whole experience feel cheaper and cheesier than if the information from the show was given to the player using in-game methods.

The game clearly wanted to be a blockbuster - a high budget story with high stakes and some recognizable faces playing the main characters. But the whole experience is so bland and uninteresting it’s almost hard to believe that it was Remedy who was behind it. This doesn’t feel like a product of a developer with almost two decades of experience in groundbreaking storytelling. It feels like a copout, a safe, focus group-driven product delivered to a major publisher who was in his TV era (yes, Xbox, we remember) and needed a showcase for the ideas behind his newest toy.

I also encountered some problems in the technical department, like how is this game locked at 30fps in such a low resolution on Series X? Many cutscenes included some odd stutters. Also, the episodes aren’t available to stream anymore which is disappointing - I had to watch them in pisspoor quality on Youtube. There was one cutscene that anytime I wanted to skip it would just crash the game. One little detail I also need to mention - this one time when Jack was talking on the phone I zoomed in to see whether I could see the phone screen. I could and I only saw the menu - why are you pretending to be on the phone, Jack?!

So yeah, it’s a skip.

Jogo muito bom. O gameplay tem alguns problemas e o ritmo não é legal o tempo todo, mas a história brilha muito aqui. Talvez uma das melhores sobre viagem no tempo. Mantém o interesse no jogo o tempo todo.

The game is very different compared to the standard games we are used to playing.
I definitely recommend this game to everyone.

La propuesta de Xbox One inicialmente era no tener solo una consola, si no un sistema de entretenimiento. La televisión era una gran parte de la experiencia de Xbox One, y Quantum Break venía a reforzar eso: un juego sobre saltos temporales estructurado de forma que, tras jugar cada uno de sus 5 actos, hubiese un capitulo de televisión que avanzaría la trama, uniendo videojuego y serie en una misma experiencia. Esta idea de "consola" hizo en su día enfadar a más de uno. Microsoft tenía una apuesta muy grande por lo digital, su enfoque en el entretenimiento y en los servicios generó en su día notable rechazo. Es interesante ver esto en retrospectiva, donde estamos en una era crecientemente digital en los videojuegos, donde durante años usé mi PS4 como forma de ver Netflix y donde he jugado a Quantum Break en el servicio de Xbox de Game Pass, el "Netflix" de los videojuegos. Y es que pocas cosas me describen Quantum Break mejor que "un videojuego Netflix".

No solo la naturaleza episódica y sus capítulos televisivos hacen de Quantum Break un juego que remite a ver una serie de Netflix. Es que tiene la filosofia de un producto de Netflix. Un producto muy entretenido hecho para grandes masas, visualmente llamativo, con ideas refritas pero que añaden un par de conceptos interesantes, que luego resultan en un producto bastante genérico. La historia de Quantum Break parte de una premisa genérica como lo son los viajes temporales, tiene a unos personajes planos y clichés pero fácilmente identificables y le añade la propuesta interesante de que la historia no parece que vaya a ir tanto de ir dando saltos temporales si no de que el mundo inevitablemente va a terminar, ya que el tiempo literalmente se ha roto en el mundo de Quantum Break, dando lugar a momentos donde el tiempo se detiene en todo el mundo, donde el tiempo se aceleran y se desacelera, absolutamente roto. Todo esto se plantea como un cataclismo inevitable por parte del antagonista Paul Serene, que ha visto el futuro, sabe como va a terminar de forma inevitable, y quiere intentar salvar a los pocos que pueda. La propuesta, aunque sin ser nada del otro mundo, es interesante, dando un espacio muy bueno para desarrollar ideas interesantes. Y visualmente explora ideas interesantes (ver toda una estructura caerse a pedazos, mientras el tiempo se va deteniendo, retrocediendo y avanzando es un espectaculo visual increible), pero Quantum Break no aprovecha apenas su mundo ni explora bien el dilema de la inevitabilidad del tiempo. Al final todo se reduce a un buenos contra malos, con personajes genéricos (y en caso de algunos, como Liam Burke, absurdamente genéricos y malos), con una trama que acaba cayendo en los mismos clichés de las historias temporales (las maquinas del tiempo, los cientificos, el dispositivo capaz de salvar todo), y en general, toda su propuesta se queda en algo insustancial, algo entretenido, pero en lo que no profundiza. Y su serie no mejora la cosa.

Al final de cada uno de los 5 actos, antes de ver la serie, hay un "interludio" donde controlamos al antagonista, Paul, y podemos elegir una entre dos decisiones que "afectarán a la trama" (lo cierto es que afectan mas bien poco). Es una propuesta interesante, pero que acaba por ser una idea bastante regulera. Siempre suele haber una opción "buena" para el protagonista y otra opción "buena" para el antagonista. Nosotros como jugadores podemos saber información crucial que el antagonista no sabe, y poder hacer decisiones de una forma meta-narrativa. Se le podría perdonar esto si las decisiones fuesen realmente interesantes en ambas opciones y si realmente hubiesen consecuencias tangibles, pero no las hay. En mi caso, siempre intentaba elegir la opción que beneficiaba al antagonista, porque es lo que me parecía más interesante a un nivel dramático, pero estas decisiones se sienten como poco más que una falsa sensación de tener control sobre la historia.

Después de esos interludios vienen los capitulos de la serie, algo a lo que si soy sincero le tenia bastantes ganas (tengo debilidad con los juegos que exploran ideas de mierda, ya lo siento), pero para sorpresa de nadie, pues está ejecutado regular. La serie apenas tiene presupuesto, los personajes no son interesantes y a nivel de dirección es mediocre. Es una serie mala de Netflix, casi pensada para verse de fondo mientras comes algo. Y aún así hay un algo que me ha hecho disfrutar de ella. Supongo que es por la casi ternura que da que un videojuego intente experimir parte de su presupuesto a hacer una serie. Claro que va a salir mal, se nota que no supieron o no se pudo hacer gran cosa, pero aún así lo hicieron. Y hay cierto valor en eso, y se nota que intentan profundizar en ciertos personajes, pero eso no quita que efectivamente, la serie sea incluso más mediocre que el videojuego.

Los tiritos es seguramente la mejor parte de Quantum Break. Son muy satisfactorios y los poderes son muy interesantes, haciendo de base a lo que más tarde seria el sistema de combate de Control. Y para mi sorpresa, hay partes del gameplay que prefiero en Quantum Break sobre Control. Creo que QB tiene una mejor variedad de poderes (detener el tiempo en una zona, esquivar y relantizar el tiempo, lanzar una explosión de tiempo, correr a toda velocidad) y generalmente los disparos me han resultado más satisfactorios aquí que en Control, y esto me ha sorprendido gratamente y ha sido una de las cosas que más he disfrutado jugando, comparar ambos sistemas de combate. Lo que sin duda Control hizo mejor es dinamizar el combate gracias a las físicas y lo mucho más vertical que es el combate en Control. En contra, Quantum Break es un juego de coberturas en tercera persona mucho más tradicional, pero no por ello menos pulido que Control, simplemente tienen una base de diseño distintos, y capacidades tecnologicas distintas.

En fin, que Quantum Break es una serie de Netflix. Está hecho para ser entretenido, y te entretienes jugandolo. Tiene un par de ideas interesantes que tampoco acaban de llegar a ningún lado, lo terminas y te quedas con la sensación de no haber visto nada del otro jueves. Aún así he disfrutado de mi tiempo con Quantum Break, he disfrutado de sus experimentos raros y fallidos con la televisión, de ver la base jugable de lo que se convertiría en Control, y por qué no decirlo, porque disfruto de los juegos lineales en tercera persona con espectáculo visual con ideas reguleras. Me he pasado el juego en apenas 3 dias, como si de un maratón de una serie se tratase. Es el juego de Remedy menos Remedy de todos, también uno de los más "redondos" de jugar, pero también uno de los menos interesantes.

Your exceptional qualities are obvious.

This one really hurts, and I mean that. I was pleasantly surprised when I began this game by the quality of its writing. It's genuinely very impressive, and the premise is very interesting. I would've loved to see where the plot was going.

However, I literally could not. This is possibly the most broken game I have ever played (and I played Cyberpunk 2077 on PS4 day 1). This isn't just glitchy, it is progress haltingly broken. The amount of times levels would entirely break, with things not spawning, level triggers not going off, collision with terrain completely breaking, and being killed for reasons I cannot see or understand. It happened constantly, but the worst thing is that every single time it happened, something about my save would corrupt. Numerous times I was booted back to the very beginning of the level, because something near the end would break and I would insta-die to nothing. I suffered through this far beyond where I would for anything else, because I really wanted to keep playing and to see where the plot went, but there's only so many set backs I can endure.

The game feel is quite terrible. The movement is clunky and the gunplay feels strange. I had attributed this strange feeling to Jack Joyce, the character you play, being relatively unfamiliar with firearms, but that fact can only excuse so much.

Graphically, the game is quite nice, albeit bogged down by massive amounts of motions blur, and also a 30fps cap. This isn't something I normally complain about, but there's something about games from this era that are so close to looking like they do in 2024, but technically just missing the mark. The graphics and animations are great, but the system can't cope with it well enough. At least, that's my unknowledgeable stance on the matter. See also 'Ryse: Son of Rome' and ' The Order 1866' for more of what I mean.

The strongest part of this game to me was, very ironically, the TV episodes that you are sometimes obliged to watch. I can't say it's the greatest show ever produced, but it sure beats playing the game; the story can shine without the game bogging it down. I'd a mind to watch the rest of this game on YouTube, from the perspective of someone who presumably didn't have so many game breaking issues, but ultimately I'll probably just move on. I will lament what could've been though, it really saddens me that something so promising was attached to a game this badly made.

Eu fui de coração pra Quantum Break, eu realmente queria curtir principalmente por querer conhecer mais da Remedy depois de curtir Alan Wake e o que joguei de Max Payne, mas não deu, foi um game que eu tava pedindo pra acabar logo, eu tava cansado do jogo e nem sei exatamente o porque, o combate não é ruim, tem mecânicas legais e os gráficos são bonitos com vários atores, mas eu só não consegui me importar com nada, como a história que essa ideia de misturar com série era interessante mas eu não tinha interesse de assistir então ficou tudo meio confuso obviamente e eu simplesmente só queria seguir, eu tinha até parado no meio mas resolvi ir até o final e só consegui porque coloquei música e podcast pra conseguir me entreter, além disso aconteceu vários glitches, bugs e no final o áudio ficou todo cagado. Recomendo você testar, talvez curta e se tiver com boa vontade assistir a série é a forma ideal de curtir a ideia do jogo que não acabou servindo pra mim.

"I bless the rain down in Africa"

There is tons of potental in this game i actually enjoyed the time stuff but it gets bogged down by sam lakes worst story imo (but not that bad theres some intresting things), jank all over the place, and shitty peashooter guns. Though i liked the live action episodes the performances in this game are pretty good ESPECIALLY Lance Reddick (R.I.P). But my problem stems from how souless it all is, it just feels like a puppet remedy controlled by microsoft.

Como todos los juegos de Remedy, tiene una estilo visual único y buenas ideas. Por desgracia todo se viene abajo con el gameplay de shooter pedorro con poderes y una serie que a alguien se le ocurrio que sería buena idea meter entre secciones del juego. Meh.

Good game.. or movie or whatever this is. But it's good. The acting is a bit cheesy tho.

This review contains spoilers

I am glad that I came back to this because it got better as I went on. The story as a whole was pretty good being probably the best part of the game, although it's not as good as Alan Wake's or Control's. The beginning is alright, a little boring at times. The ending acts were better. I enjoyed their use of predestination, how time travel can't change things with the act of traveling, and the things done while traveling being already part of the set timeline. It's unfortunate, as I recognized and even enjoyed the actors in this, but the performances felt flat sometimes like the performers were rather nonplussed(except for Lance Reddick, I liked him in this). I also respect what they were going for involving the TV show within the game, it seems to be a medium that Remedy enjoys to emulate or reference. As for the whole "Remedyverse" thing, I feel like this one is a weak link. Overall it's just not as good as their other products and kind of wouldn't fit into the supernatural worlds of Control and Alan Wake. That being said, if they polish this experience up, they could probably get a good connectivity going. The graphics were pretty good, especially for an older game like this, although I did run into some performance issues during cutscenes at times. The one thing I will say improved is the gameplay in this is better than Remedy's previous game Alan Wake, not by a huge margin but enough to provide some challenge. However, movement can feel a little frustrating at times, it's especially noticeable during the platforming sections. Overall, I enjoyed my experience and would recommend picking it up if you wanted something quick to play and like Remedy's games.

Um dos jogos mais ousados no aspecto transmídia. O fato de criar uma série dentro da obra me parece ousado e fico feliz em dizer que, no geral, funciona muito bem. Por ela abordar outros olhares, há uma certa naturalidade quando transitamos entre o "virtual" e o "real", algo que já é comum vindo da Remedy. O jogo tem ainda mecânicas incríveis de combate e uma exploração simples, mas que apresenta o mundo de forma bem intensa. Talvez se perca um pouco na quantidade de info dump (vários e vários textos enormes são nos revelados de forma sequencial), ainda que tudo seja muito bem escrito.

Um jogo divertidíssimo e que deixa o desejo de uma continuação.

Just some awesome high-concept sci-fi action. Remedy has quickly become one of my all-time favorite studios. The games they make might not always land flawlessly, but they are constantly putting out stuff that feels fresh and high effort. These guys are always doing something outside the box.

Quantum Break really worked for me. My main, and pretty much only, gripe with it is the TV show aspect. It’s such a weird decision, and as I stated these come with the Remedy territory, that doesn´t really work. It simply is extremely less interesting and compelling when compared to the “game” section of this game. It feels and looks like cheap TV, the things that happen in it have no real impact on the game, and the game itself has no real impact on it, even though the game constantly tries to tell you that it actually does. These 4 episodes add up to about an hour of fleshing out very minor characters that barely show up in the game. It doesn't help that these handful of characters are extremely paper thin, and their respective performances are, as I said before, straight out of a cheap TV show.

These episodes are to be endured rather than enjoyed. I also find it extremely bizarre that the game, at least on PC, streams these episodes from some Microsoft server that will one day be inevitably shut down. There’s no option on steam to download these episodes, and if you play offline, you simply aren’t able to watch them. This adds to the idea that these poorly executed, extra-long, live action cutscenes, are just non-essential filler that could simply not be there at all without impacting the overall player experience.

I do believe that the whole “live action interludes that are affected by in-game decisions” concept could work if more budget and care went into it. And if they were actually developed in a way that complements the gameplay sections instead of as an addon that feels more like an afterthought.
At least the game itself, removed from the “TV show”, is a banger. The story is pure dumb fun sci-fi, with just the right amount of science mumbo jumbo, compelling characters, interesting macguffins and awesome set pieces. I didn’t really care for the “decisions” you can take in between acts, but it ties well into the whole time-travel/multiverse concept that the narrative goes for. Overall, great writing, great performances from a well-known cast, pretty much perfect pacing, I had a blast with it.

Graphically it’s a spectacular game. It looks gorgeous and way ahead of its time, especially the facial animations of the main cast. But it’s the overall visual design that really stands out here. Every location feels like a real space instead of a combat arena, populated with little dumb things everywhere to really sell them as real. The whole visual language they developed for the fractures and “time powers” is simply gorgeous looking and adds a lot of punch to the action. Great architecture and lighting too.

The gameplay is so much fun that it’s kind of a pity that combat encounters feel so short and few and far between. It feels as kinetic and engaging to move around and shoot as it did in Max Payne. Some of the powers available here are clear callbacks to the bullet time shooting present in those games. Everything here pushes you to zoom around the arena, evading baddies and just wrecking them. A blast to play through, I just wished there were more combat opportunities in it.

One other very minor gripe. While it is very much improved here, and there’s a little puzzle aspect to it, Remedy should really cool it with the platforming sections. Not their forte.
Great game brought down a peg because of the terrible “TV show” addon. Honestly, I’d say to skip them altogether when playing if the first couple of minutes don’t grab you, because the game is very much worth seeing through.

quantum break… alan wake… sam lake… giant snake, birthday cake, large fries, chocolate shake

This game is a total disappointment, a very good shooter with very good graphics, mechanics and action, which is precisely what it has the least. It feels like a Netflix series, but a bad one, it focuses much more on its boring and uninteresting story than on the action, it also has many slow and boring parts or very poorly done platforming parts. The best thing about the game are the shootouts and this is precisely what it has the least, however, and they also have a strange level of difficulty, not only these but the platforming parts, which have the worst checkpoints I have ever seen in my life. , since they don't make any kind of sense. The cinematics are the worst thing about the game, they decided to use live action scenes, slow, boring, with a bad plot, poorly acted and with very poor photography, they take away all the freneticism of the game and do not contribute anything, in addition to the fact that they decided to make it part of streaming or something like that, so you can't see them playing offline (??? it doesn't make any kind of sense. There are also parts of the game that have a lot of sound problems and so on. It's very poor, too much wasted potential, if they had focused only in the action and the shootings, and if they had made the game shorter, it could easily be five stars...


An ambitious game with some very interesting ideas. The project was an attempt to combine a live action show with a video game where the decisions you make in the game alter the direction the tv show goes in.

The result was a bit too abstract for its time. Personally I ended up enjoying it - it has a fantastic cast of actors and I think the premise of the game is interesting. It's also by the folks behind Alan Wake and Control at Remedy and features the same actress who plays Jessie as Beth in this game.

The level to level gameplay has you following Jack who gets caught up in his scientist friend's time travel experiment gone wrong and ends up with time powers, then promptly ends up getting hunted down by a shady organisation and hijinks ensue. The story ends up doing the usual temporal gymnastics with you travelling to the past and the future while trying to understand what became of your friend and trying to prevent a future where time is completely broken.

Sadly the story itself is far more interesting than the gameplay. The time travel powers make for pretty lacklustre combat designed to intermingle with the middling gun-play and is at its most interesting during the puzzle platforming sections.

If you can put up with the pretty repetitive and dull gameplay sections the story is quite good. I appreciate that they went all out with this and while it didn't end up going as Remedy would like the result is something completely unique that explores a multimedia game to provide an experience no other game has (for better or worse).

why did I almost 100% this game as a kid this shit blows

I think Quantum break is a really interesting and great attempt at a mixed media narrative. It's not quite a show, not quite a video game. I think there's a lot that's great here. The decision making is really great in that no decision ever feels truly like the "correct" one, and the storytelling goes beyond the script and includes the environment and supplemental texts which Remedy does so well. The world field palpable and lived in, which goes a long way towards making the stakes of "saving the world" feel fresh.

I do think the combat is simply good to serviceable, and I almost wish this game focused fully on environmental exploration and storytelling to enhance a film narrative instead. I can see how that would be a touch too experimental though.

Overall really enjoyed my time with this one. I think someone who prefers gameplay over narrative would struggle to like this, but in a world where gameplay is almost always the primary driver of a video game, it's interesting to take a peek at a timeline where narrative is the well executed focus instead.

"I'll come back for you"

I still greatly admire and respect Sam Lake & Remedy's ambitious multi media experiment, race against time, 12 monkeys/primer inspired blockbuster adventure. Even if it falls short of those ambitions with the cheaply made CW live action episodes that feel more like homework and a chore to work through then substantial. A story that almost try's too hard to be convoluted but feels too stuffed with countless files, emails and collectibles that tie into the web series that amount to really nothing and almost wished I got just a couple of shorter cutscenes in there place just to learn more about important character motivations and goals and not hit the brakes between each act to watch a subpar web series. Despite in all of its story woes and weirdly placed moments where interactivity is taken away the gameplay is a blast even if it borders on surface level with stagnant AI that even on the hardest difficulty didn't make for much of a challenge. The narrative hits a couple of fun satisfying payoffs and concepts that make up for a lot of its paper thin characters, and boring worldbuilding. In the end Quantum Break mostly is a mixed bag of fun campy action thrills, middling cheaply written sci-fi melodrama, a weird web series, and beautifully impressive visuals that never really amount to any of Remedy's highest points or into an expierence I love or hate but find rather puzzling and inconclusive.

Sidenote: PC Gamepass/MS store version has a broken graphical glitch you should avoid this version as theres no fix.