Reviews from

in the past


Ok... essa obra é densa e tô atônito com esse final até agr, mas vamo lá.

Uma série de jogos que começou como basicamente um meme e acabou se tornando uma franquia mt divertida e com um worldbuilding interessante e surpreendentemente profundo a cada jogo, chega aqui no seu ápice como um grande épico erótico de guerra em escala continental.

Apesar com seu elenco marcante, seu humor e carisma presente, Kichikuou Rance é uma obra cruel. Você vê nesse jogo vários núcleos de diversos personagens seja os principais e até msm figurantes sem nome, e isso é muito importante pq mostra como q esse conflito de interesse afeta desde da burguesia até as classes mais pobres. É um jogo q n é só difícil, é frustante, cansativo, desesperador, desesperançoso e até msm melancólico. E essa alta dificuldade é importante pros temas q o jogo quer trazer, em como essa guerra e ambição não beneficia ninguém (a não ser claro, O Rei Brutal). É uma obra q adora mexer com moralidade e subvertendo os lados da moeda, principalmente na parte dos reinos dos monstros onde isso é elevado a quinta potência.

Kichikuou Rance tem um loop de gameplay incrível e viciante (ao ponto de msm ter tomado softlock no final do jogo e ter q começar tudo de novo, imediatamente peguei pra jogar de novo... não é qualquer jogo q faz isso comigo, acredita em mim), q é amarrado perfeitamente com sua história, tornando uma das narrativas mais impressionantes, complexas e completas da mídia (chegando até o nível de virar meta no true ending). E ainda é um jogo TÃO rico e com TANTO conteúdo, que chega a ser assutado o quanto de detalhe tem. o valor replay desse jogo é algo sem precendentes.

Kichikuou Rance mostra o melhor e o pior da humanidade, e tudo isso é exponenciado no seu personagem título: O Rei Brutal Rance. Onde aqui neste versão ele está no seu ápice até então, onde com o contexto q ele está inserido e o seu papel q está exercendo, todos os lados dele são elevados e mostrados na mesa. Ele é extremamente egoísta, genocida, misógino e não se importa com os meios q ele vai usar pra conseguir com o quer... mas no final ele só quer viver mais uma aventura ao lado da sua parceira e viver a vida ao seu modo.

Infelizmente não é uma obra que é convidativa para todos, seja pelo conteúdo erótico, suas problemáticas ou sua dificuldade infernal. Mas certamente é algo único na indústria, um verdadeiro milagre que não é atoa que salvou a empresa da falência, sim... essa obra é um milagre onde toda a sua equipe elevou o seu máximo pra conceber e msm com suas imperfeições, é incomparável.

E pra terminar ainda tem uma das melhores ost q já ouvi, casando perfeitamente com a atmosfera do jogo e com oq a obra quer transmitir https://youtu.be/U_6YPBSasyU?si=nUBuA8MqLJ6wplQr

é inacreditável essa obra existir, como disse, um milagre.

Ontology prob the best theme of all time

While a lot of people's favourite I think I prefer Sengoku, probably since I played it first. Still really fun, and by far the best game from the old timeline.

Whoever made the joke about the gameplay in JRPGs being similar to an Excel spreadsheet obviously never played Japanese strategy games. For those, you need a special kind of dedication and/or patience that men get only past their thirties.
Kichikuou Rance is actually on a more newbie-friendly side of things: it's less about resource management and more about keeping up with timed quests and dealing up with "random" events. Rance also keeps the player entertained between battles with great CGs and pretty decent (for an eroge in a fantasy setting) plot.
Unfortunately, you still need to deal with the fact that this is a very old game, with a ton of QoL options missing. There is no music apart from some fanfares, no backlog, no saving mid-turn and so on. By the time I got to the last third of the game, the notion of just googling the rest of the story/events/CGs got too tempting, so I am leaving this review and joining the "filtered" camp, despite the fact that I liked the game.

This review contains spoilers

Что понравилось:

— Сюжет. По сути, здесь уместили сюжет шестой и девятой частей с примесью пары моментов седьмой и восьмой. Притом не скажу, что где-то что-то плохо раскрыли и т.д.
— Персонажи. Тут плюс-минус: каких-то персонажей раскрыли даже лучше, чем за все игры нового канона, каких-то показали совсем мельком. Но одно могу сказать точно: персонажи тут прописаны хорошо, учитывая масштаб игры.
— Масштабность. Стратегический геймплей по захвату территорий, который лёг в основу седьмой части (Сенгоку Ранс), очень подходит теме игры.
— Соотношение игра/текст. Наверно, среди всей серии упор идёт именно на игру (соотношение примерно 90/10).
— Концовки персонажей. После прохождения нам кратко рассказывают, что стало с той или иной девушкой в конце нашего приключения. В десятке мне не хватало такой завершённости.
— Уникальность битв. Некоторых боссов обычным натиском не убить, поэтому для победы над ними нужно что-то сделать.
— Решения на что-то влияют. Где-то чуть больше (можно даже словить game over), где-то чуть меньше (персонаж уйдёт из ростера).
— Арт. Боевые и диалоговые спрайты выглядят очень круто. Не все дизайны нравятся, но сам стиль крутой.
— Музыка. Что интересно, для некоторых треков используется одна мелодия, но разный темп, разные инструменты. В целом, ситуациям всё очень подходит.
Смешанные чувства:
— Perma-death. Персонаж умер в бою — больше его не увидишь. В какой-то степени так больше ценишь персонажей, но для геймплея больновато.
— Интерфейс. Не самый симпатичный, но привыкнуть можно.

Что не понравилось:

— Карта. На карте есть несколько мест, которые при обычном осмотре ну никак не примешь их за активные области. Хотя, некоторые и при повторном осмотре тяжело заметить.
— Неочевидные условия для некоторых концовок. Для одной из концовок нужно собрать четыре золотые статуи, захватить все города, навестить в гареме одну девушку столько-то раз, потом нужно получить другую девушку, навестить её в гамере столько-то раз. Это... слишком замороченно.
— Рандом. В начале каждого хода происходит какое-нибудь рандомное событие. У некоторых высокая важность (то есть они появятся в первую очередь), у других низкая. Плюс есть события, которые могут случиться с долей вероятности.

Итог. Очень крутая игра, но не без недостатков. Попробовать точно стоит, необязательно на конкретную концовку.


i thrust awake in a cold sweat beneath the quiet roof of my sengoku ranch. i remember that the deed is nearly complete - i'm on the brink of the backloggd alignment lock

the panting starts. then the puke; panicking over what i must do. i reflect on what has brought me to this point. the truth sets in

humans are given two choices in the fleeting existence they call life:

1. they rate kichikuou rance with a half star. completion status: abandoned. review roughly reads, "dont let rance fans near children" or, "i feel like a worse person for playing this". these people absolutely rule at parties and you should unconditionally take everything they say completely seriously

2. ten out of ten. reasons enigmatic. their thoughts may be more driven by seemingly sociopathic notions regarding how their life was changed by a fun strategy game with cartoon humor about a guy who does bad shit for women, money and power. there's a good chance these ones aren't getting invited to the aforementioned parties

this is where i forge my path; where i shall walk the road to dawn

...in all seriousness, i'm pretty amazed that something this meticulously detailed came from an eroge company - let alone in 1996. there are so many moving parts and interlinked events that it borders on overwhelming. tons of characters too - many of which you even won't meet because of how structurally dynamic everything is. seemingly whimsical decisions could have lasting consequences, be they positive or negative. it's all so thorough that looking up just about anything in a guide seriously compromises the overall experience

alicesoft's sheer fuck-it-we-ball energy is impossible not to respect here. they crammed every ridiculous idea they had for the series at the time into one sprawling what-if finale and somehow it actually worked. that said, since it's a rough summary for five games that at the time didn't even exist, the narrative feels a little rushed even though it clocks in at 40+ hours. definitely left me wanting a little more from the antagonists and world, but that's what the hundreds of hours worth in sequels is for, i suppose

look - if you think crassness is funny and you've remained skeptical of this series as i have for so long, i'd suggest considering it. if you're on the "i'd never play that shit" side of the spectrum, then you've already made up your mind and that's fine too

if you think this game's bad mechanically, however: skill issue, filtered and so on

here is a pdf that better formats/clarifies the in-game how to play section without any spoilers

Easily the best gameplay of Rance's retro timeline and my favorite pre-2000 grand strategy game. Rance becomes king of Leazas and he strives to take over the world. Surprisingly solid core gameplay loop (the retro games often weren't great in that regard) with a ton of secrets to find.

The downsides are that there are a lot of ways to screw yourself over that you can't realistically figure out beforehand. Like, taking certain cities will trigger flags that send more powerful enemies after you with nothing in-game telling you about it beforehand. Also, the writing suffers since the developers had to speedrun the plot before they were really ready to (thankfully they managed to eventually get the series wrapped up properly).

Still a fun game. For a more detailed look, check out this video https://www.youtube.com/watch?v=N8SN8uVf1sk

corporate has advised me not to share my opinions on rance (character). just know that id touch him in odd ways.

this is the srpg ive been looking for my entire life

Sem ironia eu acho que esse é o melhor de estratégia que eu já joguei

Once you get the grip of how the game works it goes fine but I just don't like it.Plus those fucking ass random events that can ruin your party if you didn't do shit X or Y at the beginning of the game fuck im never touching this again

This review contains spoilers

Kichikuou Rance was already the seventh game to release from Alicesoft in a series that started with a goofy adventure game that strongly emanated the energy of some shit a few friends threw together for fun. The characters of Rance and Lia in their early incarnations bear a fair bit of resemblance to Ataru and Lum from Urusei Yatsura in appearance, behavior, and their whole relationship dynamic, there are numerous very overt references to Gundam, the later Rance 3 is pretty similar to the game Emerald Dragon in its plot structure, gameplay, and even some of the new characters introduced to the point of being more or less a parody (though I'd honestly say Rance 3 is the better game here). None of them really had anything substantial to say and their main draw was the morally callous protagonist who murders and rapes and fucks shit up for everyone. And Rance himself did become a popular character for this even in those early years.

The first hint of a real shift in tone for the company's games to my knowledge came with Toushin Toshi II in 1994, a story about a man in a committed relationship with his girlfriend thrown into a series of increasingly dire circumstances often leaving the player forced to choose between doing some reprehensible thing that could betray her trust or to not and make things harder for yourself, culminating in the Sans Undertale judgment scene but done over twenty years prior. Also like Undertale there are no real consequences unless you decide to be as evil as possible, but the game seems very at odds with and uncomfortable with itself in a fascinating way. As with Rance a lot of the sex scenes are rape by the protagonist, but here you can always choose to not do it and the game constantly condemns you if you choose to, despite no extrinsic reward for not doing it. There's no content to replace those scenes, but the game doesn't want you to see them.

Kichikuou Rance ('Kichikuou' is often translated as 'Brutal King', but 'kichiku' most literally means something like cruel and uncaring) then builds on that unease, now placing the character of Rance in a position of great authority over a nation's army and presenting a very open-ended conquest strategy game that displays, in great detail and at times in pretty startling ways, the consequences of his actions on the world and its people. There are around two-hundred characters in the game with their own subplots running parallel to the rest of the game, and most of those subplots have multiple possible conclusions with often unpredictable conditions. Each playthrough concludes with the game informing you of whether you got the 'good' or 'bad' outcome for all these characters, placing specific emphasis on this part of the game. It's frankly shockingly complex for a game from an eroge developer and I don't know if I've ever seen something quite like this emulated anywhere else. The strategy gameplay itself is not very complex at all and it's mostly just inoffensive, but it doesn't really matter. It's sort of more an adventure game told through the structure of a strategy game like Nobunaga's Ambition than it is a strategy game in itself.

The story culminates in the revelation that the world was created by a god who derives pleasure from watching people suffer, serving as a rather direct stand-in for the audience viewing the world through Rance's perspective. If we're to take this to its logical conclusion then it could be read as a statement of resentment on the part of the developers or writers that Rance was a popular character, which would explain quite a lot about the tone shift. The consequence of all this is a game hostile to its own violent porno power fantasy but also unable to entirely get away from it, so you can see the rape porn if you want but then also the game tells you explicitly that you're ruining people's lives and maybe you've worsened some poor girl's crippling drug addiction because you did that or maybe they killed themselves because of you or etc., whereas in the games before and since it happened largely without consequence to the victims.

Was this actually convincing to anyone who was playing these games uncritically? I honestly doubt it, for however much I respect the attempt. But what interests me is that these types of scenarios, decisions, and potential outcomes even exist in this game whatsoever, a degree of potential for horrific behavior and consequence that's virtually nonexistent in the entire medium including other eroge, in a medium that's supposed to be defined by the player's ability to make decisions. And the reason for that is obvious; the presence of this content makes the game an extremely hard sell and it can never be ported anywhere. But if you're able to get over that then there's really nothing else like this.

remember learning about this game before i'd ever try rance, confused how a 1996 game with a rapist protagonist could possibly be anything more than weird fetish garbage.

how fucking wrong was I. This game is genuinely a masterpiece. I have so much good things to say about this game that as soon as I start writing one thing down I want to delete it and start writing another. I've rewritten this review so many times because I genuinely don't know what to say, because no matter what I write it doesn't feel like I'm doing this game justice. It's just that good.